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![]() Kaedric spins the blade and readies it just as Gilly touches him. He jumps at first and looks down at the halfling with a blinking expression, awkwardly replying in realization, "Oh! Why um..thank you." He keeps his speech brief and fixes his gaze on Davorik's opponent, barreling after the goblin with falchion raised and gaze fixed sternly. His eyes glow a brilliant white, brighter than usual and just after Gilly's magic flows through his body...and perhaps, even through his being. Time stands still as he leaps over some debris, his sword drawn back as he brings it down executioner style towards the goblin with the intent of splitting his head like chopping wood. He roars from the depths of his diaphragm, a bellow akin to a great lion felling its prey. Impending Goblin Splatter!: 1d20 + 7 ⇒ (15) + 7 = 22 Decimation Dice!: 2d4 + 5 ⇒ (2, 3) + 5 = 10 ![]()
![]() Kaedric freezes when the goblin's neck peels away from the rest of his body, blood soaking his face, hair, neck, and chain. As the lifeless corpse strikes the earth, he fixates on it in brief before his instincts grip him to the present dangers. What a waste...what a waste...what a waste. His pity had become a mantra, a prayer for the goblin who had just died. "It's okay...I will kill you all quickly," he thinks, readying the exotically curved weapon. He nearly mutters, "Stand down or die.." praying deeply for Iomadae's reassurance. He reaffirms his grip, the slight shakiness he had failed to notice earlier ceasing between ten strong fingers, eyes beaming with an other wordly radiance. Iomadae's strength was his; death could not sway him. ![]()
![]() The rabble of goblins seemed to have no distinct member of higher rank, so he concentrates his efforts on the nearest goblin he can find, using the food stand as protection from his left flank. Position:
Charging the closest goblin from the top with my left side adjacent to the food stand and my top right hand corner adjacent to the bottom left hand corner of said goblin. AC is 12 after charging. CHARGE w/POWER ATTACK!: 1d20 + 5 ⇒ (10) + 5 = 15 Slicin' 'n Dicin': 2d4 + 8 ⇒ (1, 4) + 8 = 13 ![]()
![]() Without any warning or forethought, the paladin is already on his feet and outright bolting for the malevolent beasts. He uses his powers to sense the evil in men's hearts despite how obviously evil the little creatures were. Drawing forth the falchion that rests upon his back, his eyes glow bright white, the mark of his aasimar heritage. He cries, "Foul creatures! You shall have no quarter and no mercy by my blade! Sooner you should have fallen upon your spears than invoke my wrath! Now DIE!" Intimidate: 1d20 + 3 ⇒ (1) + 3 = 4 Initiative: 1d20 ⇒ 5 (I'm not going to actually "charge" until I'm in range to cut one. Don't want to be taking -2 AC for no reason!) ![]()
![]() I'm in another campaign that does initiative in 'groups.' This is specifically for PbP obviously, but basically whenever a set of players rolls a higher initiative than one or more enemies, you put them in Group A. Those players can post in any order. Then any enemies after Group A make up Group B and so on. So here's an example just in case I'm explaining this poorly: Mungo, Goblins, Gilly, Davorik, Kaedric, Goblins Group A:
Group B:
Group C:
Group D:
Mungo posts. Then a few high rolling goblins. Then when it's C's turn, let's say Davorik gets on before Gilly. Davorik can go ahead and post since he's part of Group C. Kaedric might get on next and post, then Gilly. But it won't matter as they are all in the same group. This way makes combat WAY faster for PbP. ![]()
![]() Blinks as Davorik does his social gymnastics. He leaves the scatterbrain be as he jumps to the halfling, addressing the somewhat creepy but suave Aldern Foxglove, "The Chopper eh? I don't suppose I have to venture a guess as to how he...or she earned the title. But since you seem to know the local talk, perhaps you could indulge a weary traveler about what Sandpoint sits upon, specifically the dungeons." Kaedric had heard of such 'dungeons' from one of the chief paladins in Absalom, and it was precisely why he was here. Diplomacy (if necessary): 1d20 + 9 ⇒ (14) + 9 = 23 ![]()
![]() Kaedric is about to seat himself when Davorik engages with him. He glances at him, mouth open and speechless. When the eccentric man finishes, he just smiles softly and says, "You could say that." He drinks his mead in the event Davorik wanted to bombard the paladin's ears with his own questions. It wasn't surprising the little people had gathered around him given his...interesting demeanor. ![]()
![]() It had been a long journey, the paladin's lone voyage leaving him much to his thoughts. He thought of Esther, of home, of Sandpoint: eventually though he thought of nothing. Sometimes he would just stop in the middle of the road and try to remember where he was going. But it didn't matter either way. He was already here. The party was as subtle as thunder, the city booming as Kaedric approached. He looks over his shoulder and towards the city gates intently. Kaedric bids a final farewell to his ghosts and walks on. He nearly clips a passing elf who grunts at him indignantly. The aroma catches up to him and lures him to the food line. It was strange standing there quietly, scuttling a few inches every other moment. He finally reaches the salmon stand, glancing at the halfling riding on Davorik's arm. Smiling, he mumbles, "Ah kids.." before stacking his plate. Seeing how no one seemed to mind, Kaedric tastes his pickings along the way. ![]()
![]() http://www.dndsheets.net/view.php?id=48754 Background: Hailing from the bustling Absalom, young Kaedric grew up surrounded by epic legends of holy knights and vindicators who had throughout the ages hunted the wicked and brought peace and compassion to the good at heart. His human father Fenric worked as a captain of the guard while his aasimar mother Iyre (pronounced eye-ree) remained a stay at home mom. She was a cripple ever since an accident occurred involving a fallen tree crushing her legs. The Iomedae clergy sought to her needs, and while her limbs were restored, they never regained function. As such, his father tasked him at a young age to protect and care for her mother. It was his interactions with his family that taught him the value of hard work, conviction, compassion, responsibility, and other virtues that were then further inspired by his religious education provided by his father and mother. Kaedric never enjoyed reading, his restless and youthful spirit drawn to swordplay and acts of chivalry. When he had matured, he fell in love with Esther, a cleric who studied alongside the paladin. They were a perfect compliment as Esther was more of the studious and patient one to temper Kaedric's reckless and zealous nature. Likewise, time spent with Kaedric helped the young woman find confidence in her own power and not just Iomedae's blessing. They spent every moment they could together while upholding their duties to their community, church, and family. However, a black veil was cast upon Kaedric's happy life when he and Esther were assigned to aid the seasoned paladin Tyrinth. As part of their graduation, the two lovers were to investigate and clear out a potential hideout for Rovagug cultists. It was a cave with several winding tunnels. They killed many of the cultists, and victory seemed almost assured. It was the height of Kaedric's life: battling evil forces alongside the very holy warriors he venerated, even more so that one was his lover. The cultists planned a last ditch effort to defeat the party by capturing Esther and escaping into the winding tunnels. The Kaedric, Tyrinth, and their band of clergy graduates searched every tunnel to find them. Kaedric had the misfortune of finding Esther stripped of her gear and chained to a stone table wherein Rovagug's vile servants invoked an evil ritual using Esther's pure soul as the sacrifice. She was stuck in the heart with a gnarled dagger, the blood dripping upon a magic circle that opened a swirling crimson portal. From it, a succubus arose, Esther's soul swirling helplessly in the demon's aura. Kaedric could only tremble, his very spirit crushing under the weight of the cruelty before him. Luckily, Tyrinth had found him via an adjacent tunnel acting as a short cut. Without batting an eye, he slaughtered everyone, leaving Kaedric to mourn for the loss of Esther. He doesn't look back and simply orders for the bodies to be properly buried. A few years passed, and during that time Kaedric questioned his faith, his morals, and his overall outlook on the world. After the shock of Esther's death had faded, he sought council with Tyrinth. The veteran, while normally stone faced and unfeeling, sympathized with Kaedric. He told Kaedric that he had some fortune in the wake of Esther's loss: he understood the true price of sacrifice and why such great heroes arise from the darkness. Inspired by Tyrinth's monologues, he gathered his things and explained to his elders that he was leaving Absalom for the adventuring life. Kaedric's zealous attitude had matured into one of compassion and gentleness, the only reminder of Esther's good nature that Kaedric ever needed. Rumors of the abandoned arcane laboratories in Sandpoint draw him towards the city, knowing personally that evil strikes first from the shadows.
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