Azhar Mithra Amin |
LOOT POST - EXPLOSION SITE CLEAN-UP
House of the Dead - Found in a storeroom barricaded from the inside
circulet of persuasion (2,250 gp)House of the Dead - Jersen's Belongings
Amulet of natural armor +2 (4,000 gp)
Cloak of resistance +2 (2,000 gp)
Ring of protection +2 (4,000 gp)
claim
chavamana |
LOOT DISTRIBUTION - EXPLOSION CLEAN-UP
Starting with the disputed claims:
Amulet of natural armor +2 (4,000 gp)
Azhar (20,193 gp) vs Gravlax (11,180 gp) <- Gravlax
Ring of protection +2 (4,000 gp)
Azhar (20,193 gp) vs Gravlax (15,180 gp) <- Gravlax
Cloak of resistance +2 (2,000 gp)
Azhar (20,193 gp) vs Cassian (24,618 gp) vs Gravlax (19,180 gp) <- Gravlax
Non-Disputed:
circlet of persuasion (2,250 gp) <- Azhar
Each PC gets 871 gp.
Gravlax d'Antonio |
I assume this is our very own Zszdiirajss' player whose metafilter post is quoted in this article.
Azhar Mithra Amin |
I assume this is our very own Zszdiirajss' player whose metafilter post is quoted in this article.
After reading that article, all I got to say is "wow".
Azhar Mithra Amin |
LOOT POST - Vampire Deals
Belt of incredible dexterity +6 (18,000 gp)
don't expect to get it, but what the heck. claim.
...and then I find that I might actually get it after all. Much as I'd love to give it to Amaya, that's okay. I withdraw my claim.Zszdiirajss Maeettndar |
I assume this is our very own Zszdiirajss' player whose metafilter post is quoted in this article.
I am internet famous! It's like being really famous, but without any of that "fame" stuff.
Cassian Merro |
LOOT POST - Vampire Deals
chavamana wrote:Belt of incredible dexterity +6 (18,000 gp)don't expect to get it, but what the heck. claim.
...and then I find that I might actually get it after all. Much as I'd love to give it to Amaya, that's okay. I withdraw my claim.
I'll claim it and would be happy to sell Azhar my belt of incredible dex +4 at cost.
chavamana |
LOOT POST - Maglin and Kruthe's Ambush
+1 warhammer (1,312 gp)
+2 leather armor (2,160 gp)
+1 leather armor (660 gp)
+2 spiked banded mail (900 gp)
+1 buckler (577.5 gp)
ring of protection +1 (1,000 gp)
bead from a necklace of fireball (6d6) x5 (450 gp each)
quieting needles (12.5 gp)
masterwork rapier x6 (160 gp each)
masterwork light crossbow x6 (317.5 gp each)
10 bolts [each poisoned with blue whinnis] (60 gp each)
thieves’ tools (15 gp)
pouch with 6 diamonds (200 gp each)
cracked ruby (800 gp)
shrunken head pouch (5 gp)
Stolen coins and jewelry (totalling 1,500 gp)
NOT CLAIMABLE
13 gp, 25 sp
PARTY TREASURE
potion of cure serious wounds x2
potion of cure moderate wounds x5
Inserted into a corpse’s heart, lungs, and other organs, the needles can be well hidden inside a slain body with a minute of work and a Sleight of Hand check—the result of this Sleight of Hand check determines the Heal check DC to notice the use of quieting needles on a corpse. This Heal check gains a cumulative +1 bonus for each day the body has been allowed to decay, as the presence of the needles grows increasingly obvious as the flesh rots away.
A body pierced with quieting needles can be brought back to life as normal via raise dead, but upon being restored to life, the victim immediately begins suffering from the fact that his major organs are perforated by hidden needles. This grisly fate can even strike someone brought back to life via resurrection or true resurrection if the body itself was intact and the needles were thus hidden. (Casting resurrection or true resurrection with only a fragment of the body or no body, forcing the spell to rebuild the body as appropriate, is a surefire way to avoid having the victim come back to life with the needles still inside him.)
A creature brought back to life with quieting needles inside him is immediately struck with pain and must make a DC 25 Fortitude save each round to avoid being nauseated from the pain and suffering 1d6 points of Constitution damage. A successful Fortitude save negates the nauseated condition and reduces the Constitution damage to 1.
Removing quieting needles from a dead body takes 1d6+6 rounds (and a DC 20 Heal check if the process is to leave the body in a condition where raise dead is still viable). Removing quieting needles from a freshly restored living body causes 2d6 points of damage per round the procedure continues, with a successful DC 25 Heal check reducing damage caused that round to 2.
The use of quieting needles is relatively uncommon, meant as much to punish enemies for attempting to raise dead allies and force them to waste the resources on such expensive magic as well as to cause the restored creature agonizing pain—using quieting needles is an evil act that is as illegal as murder in most civilized regions.
chavamana |
LOOT DISTRIBUTION - Maglin and Kruthe's Ambush
ring of protection +1 (1,000 gp) <- Cassian
10 bolts [each poisoned with blue whinnis] (600 gp total) <- Gravlax
Each PC gets 2,855 gp.
PARTY TREASURE ~ (1d4 ⇒ 21d4 ⇒ 31d4 ⇒ 1)
potion of cure serious wounds x2 <- Cassian and Gravlax
potion of cure moderate wounds x5 <- 1 to each PC and the spare to Azhar
chavamana |
LOOT POST - Madjaw's Horde
+1 gnomebane greataxe (4,160 gp)
pipes of haunting (3,000 gp)
hide armor (7.5 gp)
not claimable
852 gp
Gravlax d'Antonio |
It's a small theater with a floor plank leading to a raised area in front of the screen (where they have the floor show for The Rocky Horror Picture Show).
The plastic spoons were so thick on the ground there that people were going up onto the raised area and making "snow angels" in the plastic spoons.
chavamana |
LOOT POST - Fmughwa the Deathgorger
ring of the ram [32 charges] (2,752 gp)
boots of speed (6,000 gp)
wand of magic missile [CL7, 29 charges] (1,522 gp)
potion of haste (375 gp)
22 garnets (25 gp each)
LOOT POST - Army attacking the Maggot Tree
+1 cold iron battleaxe x2 (2,160 gp each)
+1 leather armor x8 (580 gp each)
+2 leather armor x3 (2,080 gp)
+1 breastplate (675 gp)
mw rapier x30 (160 gp each)
mw light crossbow x25 (167 gp each)
mw dagger x8 (151 gp each)
mw short sword x6 (155 gp each)
mw comp longbow [+5 str] (450 gp)
belt of mighty constitution (2,000 gp)
stolen valuables (worth ~6,000 gp)
LOOT POST - Mother of Flies 'gifts'
wand of secret door detection [10 charges] (75 gp)
potion of cure serious (can be claimed for group or sold)
scroll of resurrection (can be claimed for group or sold)
wand of restoration [14 charges] (can be claimed for group or sold)
Zszdiirajss Maeettndar |
wand of magic missile [CL7, 29 charges] (1,522 gp)
belt of mighty constitution (2,000 gp)
claim
scroll of resurrection (can be claimed for group or sold)
wand of restoration [14 charges] (can be claimed for group or sold)
Suggest these be claimed for the group. Zsz can use the wand. If the scroll is arcane, she can use it with a not terribly difficult caster level check.
If it is divine, is there any one who could use it? Assuming no one has ressurection on a spell list, the Use Magic Device DCs are:
One roll of 27 for anyone with the appropriate ability score (at least a 17, it would be either wisdom or charisma score depending on whether it's a cleric spell or an oracle spell), or --
One roll of 27 and one roll of 32 for anyone who doesn't have the appropriate ability score.