
chavamana |

Hi all!
As I said in the email, I'm planning on running Council of Thieves. You can find the player's guide which has some background HERE.
I'm planning on using Kyrademon's flex time and fog of war rules which can be found here.
The basics for character creation are:
1) 25 point buy
2) Any core content (Core Rulebook, Advanced Player's guide, Ultimate Magic and Ultimate Combat)
3) Any other Pathfinder material on a run it by the gm first basis.
4) Available races: Any of the ones in the Core Rulebook (and I am allowing variant racial traits) and any of the planetouched (tiefling, aasimar, etc). If you are interested in playing any of the unusual 0 HD races, let me know.
5) Two starting traits: one which should be selected from the traits in the CoT player's guide.
6) Starting at 2nd level.
If you have any question, concerns, or ranting you can email me or post.
If you have a character you want to play, please do a quick post with race and class so that you don't stomp on the dreams of the other players.

chavamana |

Just to touch on a few things:
First. Starting loot: 1,000 gp but no more that 50% of your wealth on any single item.
Second. There are a number of friendly, minion-able NPCs in this AP. Depending on the background you want will determine which of them you start game knowing.
In addition to just being friendly faces to help you, should they develop a relationship with you, they do have boons that you will have access to. While this doesn't have as much structure as the relationship mechanic in Jade Regent, there are benefits.
Additionally, should you choose to take Leadership, said minion gets more powerful than they would be if you don't.

chavamana |

Sorry, the NPCs are not in the player's guide. Additionally, I have reserved the right to modify the NPCs to better fit my players. :)

chavamana |

Just an informational post, to make sure everyone has some basic information that isn't clear in the player's guide.
The city of Westcrown has a curfew which starts at sunset. While some main streets are well lit, most places in the city are not safe in the dark as shadow creatures lurk in the dark. The reasons behind these shadow beasts are unknown, but rumors suggest a curse, a link to Nidal, or a means that the Thrune crown uses to keep the people of Westcrown controlled.

Kyrademon |

Other popular rumors include:
1) The Daystar has fled and may never return!
2) Elves.
3) Nocturnal carnivorous beasts are how the Man keeps the Halfling down.
4) THERE IS NO REASON TO PANIC CITIZENS PLEASE PRESENT YOUR ORGANS AT CITY HALL AS NORMAL.
5) Elves.
6) Extraordinary popular delusions and the madness of crowds.
7) I will prove there is no real reason to fear by AAAAAARGH!
8) Rays. Definitely some kind of rays.
9) A dark mirror which shows the most frightening monsters of all ... ourselves.

chavamana |

I know that people are still finalizing characters and getting everything in order but... I'm excited to get this going.
So... Here is the gameplay thread.
... I know it is a little odd to start with private scenes, but i promise I'm trying to bring you all together.

chavamana |

As of 7:43 pm on 04/29/12 Hawaii time all of you have finished your characters.
Or so you think.
We have one aasimar and one tiefling in the group. The player's guide has four options for balancing the more common core races with the slightly more powerful outsider races. Three of those options are ways to weaken the outsider races... which, as a gm, i am not fond of doing.
As such: Cassian, Melilot, Gravalax - you have an additional +2 racial bonus that you can apply to any ability that does not already have a racial bonus.
Enjoy.

Melilot Took |

2) Used as a melee weapon, the sling staff functions as a club, which is a one-handed weapon, not a light weapon. If used two-handed, it therefore gets the 2H strength bonus (currently +6 for Melilot), and that is how Melilot typically uses it since she does not carry a shield.
3) Although the sling staff is a 'thrown' weapon, the two-handed thrower feat specifies that it applies to the throwing of one- or two-handed weapons, not to ammunition. Therefore, my interpretation of the feat was that it could not be used to give such a bonus to sling bullets, although it could, in theory, be used if Melilot had the feat and actually threw the sling staff itself at someone. If this interpretation was incorrect and the feat can be applied to sling bullets, as I would then wish to take that feat at some point.

chavamana |

part 2) I knew about :)
I do not think it is RAW, but if you would like to take Two-Handed Thrower, I would totally let it apply to the sling staff when you use it two handed (since it CAN be used one-handed without penalty, i think)

chavamana |

LOOT
CLAIMABLE
copper hair pin inlaid with white marble in a spiral design (10 gp)
copper headband inlaid with starmetal in the shape of a compass rose (10 gp)
simple brass anklet (10 gp)
small leather armor x3 (5 gp each)
small dogslicer x5 (4 gp each)
small dogslicer (broken) (2 gp)
fishing pole (0 gp)
pair of bone dice (5 gp)
PARTY TREASURE
15 potions of cure light wounds (1d8+1) <--- 3 to each person
NOT CLAIMABLE
19 gp

chavamana |

Out of character note for clarity:
Rev/DC 15 Perception means "For Rev or Anyone else that makes a DC 15 Perception check"
Rev & DC 15 Perception mean "For Rev if he make s a DC 15 Perception check"
Rev/DC 15 Perception (Varisian) means "For Rev or Anyone else that makes a DC 15 Perception check and speaks Varisian"
If i can think of anything else, i will try to clarify later.

Melilot Took |

Well, the Vanguard song goes like this:
JANIVEN:
One, two, three, kick it!
(JANIVEN shreds a bass intro)
CASSIAN:
Violence moves in waves across the world
Virtue shivers frightened in the dark
Viciousness once hidden has unfurled
Villains walk abroad and make their mark
GRAVLAX:
Very few will stand against the night
Valiant heroes needed once again
Vanquishing their foes for what is right
Vaulting high above their fellow men
REV:
We need a
Vanguard
Looking out for all the earth
Give us a
Vanguard
Kicking ass for all they're worth
Someone to
Stand
Guard
Vanguard
Yeah.
(ARAEL guitar solo)
MELILOT:
Vulnerable citizens afraid
Violated by the tide of hate
Vermin for too long have stalked and preyed
Veering from the narrow and the straight
AZHAR:
Viruses of all-too-human nature
Venemously threatening the meek
Vanish before those of higher stature
Vigorously fighting for the weak
REV:
We need a
Vanguard
Holding out against the night
Give us a
Vanguard
Kicking ass with all their might
Someone to
Stand
Guard
Vanguard
ALL:
Stand
Guard
Vanguard
Yeah.