
Aldiran Teldessar |

I would update the map, but the background image, and the icon ones are not loading properly for some reason :/
Where are we in terms of actions right now? Who's up?

Aldiran Teldessar |

Hmmmm, the skeletons acted, then Aldiran acted and the skeletons have not acted again - you sure she is up again?
Drawn a "D" over the bottom blotch, and moved top blotch - should be fine now?

Dorvren |

Sorry folks I was out of commision yesterday as well, it sounds like Aldiran is on it.

Dorvren |

who? Me? I shot the table :)
also can I assume that my knowledge of rel lets me know that I need blunt vs skeletons?

Grimgisli |

Grim moves back down the porch to get closer to the two standing humans, before loosing an arrow at the man on his left, closer to the building.
Bow w/ PBS & Inspire: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Damage w/ Strength, PBS & Inspire: 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
34 cold iron and 10 standard easily available, assuming a hit.

.Morrigan |

Morrigan bites back a scream as the twin arrows sink into her flesh, nearly throwing her down face first into the snow. Using the steps of the lodge for balance, she turns and points her crossbow back at her attackers.
1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 201d8 + 1 ⇒ (2) + 1 = 3

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Going to assume Morrigan and Grim shot the same guy so the bottom one drops.
Saves for the skeletons. 2d20 ⇒ (6, 16) = 22 one falls on his face.
Alex steps back with grim and Morrigan and fires at the man who fired on Morrigan.
1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 6 and a miss...
The guy still standing at the corner will retreat around the building again.
The fallen creature inside tries to get up while the the other swipes again at Aninga.
To get up 1d20 + 4 ⇒ (15) + 4 = 19 stands and is done for the turn.
Bite claw claw all at plus three 3d20 ⇒ (7, 18, 19) = 44 two hits so I need two dc 13 fort saves please. 2d6 + 2 ⇒ (5, 6) + 2 = 13
The fallen skeleton will attempt to stand while the other will try to move towards Aldrian.
1d20 + 2 ⇒ (19) + 2 = 21 stands and is done for the turn.
1d20 + 2 ⇒ (18) + 2 = 20 moves ten feet towards Aldiran.

Grimgisli |

As the one man retreats, Grimgisli starts to follow him around the building, trying to be careful against following him into a trap, but expecting him to be waiting to take a shot when he sees the Ulfen man.
I moved both icons 30' on the map. The guy Grim is chasing could have stayed up against the building instead of being out in the open where I dropped him (I would have). If he did that, Grim wouldn't have a line of sight on him from where I stopped him (or him, Grim), but the Hunter would continue moving until they saw each other, and he probably takes a readied shot at Grim. So, not finishing Grim's action until I have some idea if Grim has a line of sight to this guy, yet, or not.

Aninga |

I think that was me that got beat up, so...
Aninga takes the creature's assault and attacks back.
Save 1: 1d20 + 2 ⇒ (3) + 2 = 5
Save 2: 1d20 + 2 ⇒ (14) + 2 = 16
Swing: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Dorvren |

Dorvren steps up and then fires at PB range his last CI bolt in his clip
1d20 + 3 + 1 + 2 ⇒ (18) + 3 + 1 + 2 = 24 for 1d10 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Aldiran Teldessar |

Morrigan reloads her crossbow. Does she have line of sight through the window to the guy in melee with Aric? If so she will hex him, targeting his AC. Will DC 14 to reduce length from 7 rounds to one
Morrigan, we have two skeletons right in our face (well, one) - sure you don't want to target one of those? :D
Dorvren, who are you shooting at? Just so I know.
Aldiran takes another step back, shouts a warning to the others - "Guys! Could use some help over here!" - and zaps herself with the healing wand.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
HP: 10
AC: 18
Moved the skeleton - not sure if the correct one.

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@grim he would have stayed on the building but he also shot morrigan so he hasn't readied anything yet.
It was Aninga. And you are paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rds
@Aldiran doesn't really matter both have the same stats.
@Morrigan you may change if you wish
@Dorvren yeah who are you shooting?

.Morrigan |

Oh ok. Well my hexes won't affect undead and I'm not sure how effective a crossbow bolt will be against something that is mostly empty ribcage, but we can try it. :) Switching to loading and firing at the skellie nearest Aldiran
1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 51d8 + 1 ⇒ (5) + 1 = 6
Ha!!

Dorvren |

o sorry, duh. I shot the skeleton that I am putting an arrow pointing to

Aric Stenson |

The one in front of me is down right? If so, I'll go after the black splotch threatening Aninga.
Aric growls as he sees the oracle freeze up. He moves to defend him.
1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 4 ⇒ (3) + 4 = 7

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Alex takes a shot at the skeleton. 1d20 + 4 ⇒ (13) + 4 = 17 1d6 ⇒ 3
His arrow bounces of the Skeleton as it moves to swipe at Aldiran with its broken sword.
1d20 ⇒ 18 1d6 + 1d6 ⇒ (2) + (6) = 8
Grim sees a man in a breastplate appear outside as the bodies of the four bandits begin to twitch and lurch to their feet. The fleeing bandit keeps moving.
Insides the two pale figures vanish in a swirl of black smoke.

Grimgisli |

Check. Put the guy in the corner where he would be safest from an archer coming around the corner, and then finished coming around the corner for the second half of Grim's movement.
I would appreciate a placement of breastplate guy . . ..

Dorvren |

did i damage the skeleton?

Dorvren |

check

Grimgisli |

Holy SNOT! I was RIGHT THERE!
Backing out of the rising undead, the hunter looks at the new prey, and provides an extremely predatory grin. "The dead should stay down. If you join them, they'll rest easier." With that much said, Grim sends an arrow into the breastplated figure. "EVIL CLERIC OUT HERE!" he yells out once the arrow is moving through the undead.
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Move back
Bow w/ PBS & Inspire: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21 Inspire still running?
Damage w/ Strength, PBS & Inspire: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Aldiran Teldessar |

Aric! Aninga! We need you out here!" - Aldiran urges, almost knocked out by the violent blow.
Taking another step back, she retrieves her longspear, and readies it in case the skeleton bears down on her again. (Longspear ready for an AoO, in case the blue skeleton comes in melee range)
Aldiran had about 5 rounds of Bardic Performance left when this started, I am not sure how many rounds have elapsed.
Aldiran Status: HP: 2 || AC: 18

Dorvren |

working on it
Drover steps up to the skeleton he shot, holding his empty Xbow in one hand. He slaps his free hand on his armor sheathing it in metal and swings
1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8 for 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

.Morrigan |

Morrigan glances about, seeing the dead begin to rise. Swears. Then, she swears again. 'This is not going to be pretty.' she mutters, mostly to herself as she pulls another bolt from the quiver and sets it to the crossbow. She looses a bolt... and almost before it leaves the groove of the weapon she swears again, knowing it was going to fly wide.
1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 61d8 + 1 ⇒ (6) + 1 = 7

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Alric steps over the dead bandit inside and goes out the back door of the lodge stepping onto the smaller porch.
The man in the breastplate casts a spell. And tells the zombies to form up between him grim and Alric.
The zombies do so.
The remaining skeleton swings at Dorvren 1d20 ⇒ 9 1d6 + 1d6 ⇒ (6) + (3) = 9
Go Heroes

Dorvren |

1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Dorvren uses his last metal fist

Dorvren |

Dorvren grunts in pain, but accepts it

Dorvren |

I put up a status box on the map, put your info in there, it might be useful, we can put thinkgs like prone and status effects as well

Grimgisli |

Shifting through the snow, trying to change angles for his bowshot on the man in breastplate, Grimgisli frees another arrow at this target.
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Bow w/ PBS & Inspire: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 Inspired or not, that should clearly miss.
34 cold iron and 8 standard easily available - 1 standard missed