Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Dark Archive

Yes the skeletons are dead and Alric should be by the northmost skeleton. Man in breast plat should be in the middle of the three. Thus getting cover. Night all.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Still paralyzed, round 2 (I believe?) of 2. Is the black thing beside me on the map the thing that swiped me?

Dark Archive

Nope they vanished and yes next rd you may act.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Rnd 3.. I think?

Morrigan winces a little as the skeleton explodes next to Dorvren, but can do little more to aid the situation. She pulls another bolt and loads it as she moves forward.

Updated my position on the map. Just so I'm clear, which of those on the map are undead zombies and which are living?


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

boy this is not looking good. so when we wipe what AP are we playing next?


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

We're not gonna wipe. I mean I'm perfectly fine. :)

Who's up?

Dark Archive

The man in the breastplate and the half orc in the kitchen are the only living things the one other living bandit has made it to the tree line and run like hell.

Alex and Aldiran.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aldiran keeps up with Alric, as he heads towards the assembled group to the right.

On my phone atm, cannot update map. Aldiran is following Alric


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex is going to keep pace with Alric, and if he can get positioned right, he'll use Unnatural Lust on the cleric to get the cleric to head after Aldiran. That should give us a good advantage.

Dark Archive

He looks Alric in the eyes and smiles. Kill Them The man and the zombies move a bit to the south making it so grim isn't standing behind him. [Spoiler=Alric] I need a dc 14 will save or you must attempt to kill your nearest ally next turn. [Spoiler]


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Will: 1d20 + 1 ⇒ (16) + 1 = 17

Aric shakes off the evil magic trying to control his mind to force him to strike Aldiran. "NO."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

map fixed I think

note that I have a pfs game tonight but my next round is to reload my XBow as a full round action

Dark Archive

Okay now that I know the results of that save go heroes.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren takes a 5 ft step and reloads his weapon


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Outraged at the attempt to corrupt his mind, Aric will rage and strike at the one next to him.

1d20 + 7 ⇒ (10) + 7 = 17

1d8 + 6 ⇒ (2) + 6 = 8


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5
Aric Stenson wrote:

[dice=Will]1d20 + 1

Aric shakes off the evil magic trying to control his mind to force him to strike Aldiran. "NO."

PHEW! I am happy I did not have to kill Alric, if he turned on me :D


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Yes, I didn't want to incur your wrath. :)


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Once again able to move, Aninga calls on Gozreh to give him strength, and then heads outside.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

With a smile that was more a snarl, Morrigan attacks the cleric with her hex.

Assuming that he's in LoS, (I can't really tell which one of those has the chainmail / breastplate. :P) The hex will target his saves. Will DC14 or it will be 7 rnds.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Shifting with the targets, slightly desperate to stop the man in breastplate, Grimgisli frees another arrow at this target.

---

Bow w/ PBS & Inspire: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Damage w/ Strength PBS & Inspire: 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

34 cold iron and 7 standard easily available - 1 standard missed

I think we needed that. I think we need more of that, actually.

Dark Archive

Roll for cover grim. The zombie is actively trying to block arrows and swings.... call it high or low before the roll.

1d20 + 7 ⇒ (16) + 7 = 23

Still to go Alex and Aldiran.

Fair warning guys don't all stack up on him he can kill you if you....


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aldiran had moved only, after Alric. That was her action.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Standard concealment is 20% miss. Greater than 20% is a hit, then . . .. Cover is just a flat bonus to AC. Standard is +4.

Concealment check: 1d100 ⇒ 48

Yep. We need more of that.

Dark Archive

Yeah its a new turn. The last one ended with Alrics save....


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren moves double to in between morrigan and the stable

On phone at work. Can someone move me?

Dark Archive

Not you already acted Aldiran. She followed Alric over last rd you reloaded this round.


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex grins and weaves a series of flowery sounding words in the direction of the cleric.

Unnatural Lust, the target of the cleric's brief affections being Aldiran. DC 15 Will save to negate.

I hate posting from smart phones.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Moved Dorven.

Aninga moves up to stand beside Aric.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Apologies but I am confused, am I still to act? Adding something to discussion also :D


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
Aldiran Teldessar wrote:
Apologies but I am confused, am I still to act? Adding something to discussion also :D

Well, starting with Alric's save and followed with divineshadow's instructions for us to go, from that point on I see no actions posted for Aldiran, though you posted once in OOC that you had moved after Alric. THAT move was posted before the save or instructions for the party to go.

So, I see no evidence that Aldiran has taken an action this round.

I see actions for (in order posted)

Dorvren
Aric
Aninga
.Morrigran
Grimgisli
Alexandyr
Aninga (again)

Dark Archive

Yep that was my count also grim.

Will 1d20 + 7 ⇒ (13) + 7 = 20


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Ok then:

Aldiran moves to the side, and unleashes a small orb of acid at the closest target (at the one next to Alric).

Acid Splash Ranged Touch Attack: 1d20 + 3 ⇒ (4) + 3 = 7Damage: 1d3 ⇒ 3

Casting Acid Splash. Map updated.

Dark Archive

The man growls and waves his hand as a wave of ebon darkness passes forth after it passes his Zombies are healed 2d6 ⇒ (4, 6) = 10

The zombie by alric swings 1d20 ⇒ 14 and misses.

Dark Archive

Go heroes.

We will star with say.

Round 5

Don't worry about a turn order but do flag rd number in your posts.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Rd 5

Dorvren takes his double move. Already did it last rd.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Rd 5

Grimgisli continues moving through the snow, trying to get a better shot at the breastplate-wearing man, before sending another arrow into him.

---

Bow w/ PBS & Inspire: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
Damage w/ Strength, PBS & Inspire: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

34 cold iron and 6 standard easily available - 1 standard missed


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Round 5

Aric strikes the zombie.

1d20 + 7 ⇒ (5) + 7 = 12

1d8 + 6 ⇒ (6) + 6 = 12


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Round 5:

Morrigan casts another hex, attacking the cleric with her evil eye and following with a cackle, extending her earlier attack as well.

Casting evil eye. Will DC14 to reduce from 7 rounds to one. He is now -2 for saves from last round's hex and -2 for AC.

Unless he saved last round, he has 7 rounds remaining (6 +1 for cackle) on the penalty to saves.

Dark Archive

Morrigan you would have needed to take a five foot step to infront of where Dorvren is now I will grant you that from last rd as I couldn't get the map to load so just rolled the save however he saved and therefore is not under the effects of evil eye from last rd when you cackle. It would end just before your turn. But as you hexed him then cackled this rd even if he saves he has two rds of ac penalty.

1d20 + 7 ⇒ (4) + 7 = 11


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Round 5

Last round of Inspire Courage if my math is correct, should last two more rounds due to Lingering Performance though ;)

"You have but one chance to call off your minions, and surrender, or you will die today!" - she calls off to the armored man - "Ponder your options and yield NOW!" - she threatens.

Intimidate to Demoralize the man in armor: 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

I will make you a better deal. You let me leave with my creations and I won't kill all of you....


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
divineshadow wrote:

Morrigan you would have needed to take a five foot step to infront of where Dorvren is now I will grant you that from last rd as I couldn't get the map to load so just rolled the save however he saved and therefore is not under the effects of evil eye from last rd when you cackle. It would end just before your turn. But as you hexed him then cackled this rd even if he saves he has two rds of ac penalty.

1d20+7

Ahh yep yep. I was confused on timing.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Round 5... already done

Dark Archive

Waiting on Alex will give him till this afternoon.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Alex just kills him. Yea. Make a DC 400 Save DM or the baddie dies and explodes in plainum coins that kill the zombies and we get to keep


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aid another on that action :D


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Sorry. Alex got slammed with back to back shifts through tomorrow. :( I haven't even seen a computer screen in I don't know how long. Npc until I tomorrow. Sorry again guys for the slowdown.

Dark Archive

Alex moves and climbs up on the stable roof so he can shoot down on the enemy next rd.

Some one move Morrigan to infront of Dorvren.

The man looks at Grim. You Will Fear Me. Grim Dc 15 will save or take the effect of a fear spell. Then he concentrates and a number of copies spring up around him. As he does this the two zombies beside him take a single step to the southeast if grim fails if he makes it they step inbetween him and Alric instead. He looks to the rest of you my offer still stands let me leave and I wil.

ROUND 6
Go Heroes.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

done


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren climbs up to the roof again

1d20 ⇒ 6

and again

1d20 ⇒ 8

Dorvren fails to get anywhere in his climb

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