Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric continues to strike at his foe.

Rage: 1d20 + 7 ⇒ (15) + 7 = 22

1d8 + 6 ⇒ (5) + 6 = 11


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Oh, sure, pick on the +1 save! <g>

Will Save: 1d20 + 1 ⇒ (6) + 1 = 7

Not that I have a +9 for ANY of the saves!

Grim drops his bow, turns away from the man in breastplate, and starts running at top speed (or as close as he can get in snowshoes across the open drifts).

Dark Archive

Alric kills his zombie.... again....


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Seeing Grim taking off, Aldiran grits her teeth, and answers their foe - "You have thrown all you've got at us fool! But we are still here. And soon you will not be given the option to surrender"

And unleashes a bolt of acid at him.

Acid Splash Ranged Touch Attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11Damage: 1d3 ⇒ 2

Crossed off Alric's zombie

Dark Archive

No I haven't. I can expend these corpses over and over. I have not really yet begun to fight little girl would you like me too?


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Round 6:

While Aldiran and the enemy caster exchange words, Morrigan cackles again and softly begins a spell, reaching over to touch Aldiran on the shoulder as she releases it. She takes a step back.

Cackle to extend the hex and casts guidance on Aldiran. 5ft step


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Can I use another Intimidate action next round, to take advantage of Morrigan's Guidance?

Dark Archive

Alex takes a shot at a zombie 1d20 + 4 ⇒ (4) + 4 = 8 1d6 ⇒ 2

The man looks at Alric and grins. Your world shall be fear.... dc 15 will save sir.

He will take his move after the save.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Raging, Inspired, Will: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13

Sure you don't want a fort save? :(

Gripped by the magical fear, Aric's eyes widen and he will bolt away on his turn.

Dark Archive

The man and his zombies advance 15 ft towards the party. I make my offer one last time allow me to leave and I won't kill you all. This really isn't worth my time....

Round 7
Gi Heroes


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d20 ⇒ 10
1d20 ⇒ 13

At last Dorvren climbs to the top of the stable. man some hero he turns out to be


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

moved them 15 feet


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5
Aldiran Teldessar wrote:
Can I use another Intimidate action next round, to take advantage of Morrigan's Guidance?

Assuming yes, since there isn't much more that Aldiran can contribute right now :/

Taking a step back, but keeping her eyes on their foe, Aldiran does not yield - "You do not understand - it should be clear to you that we will never surrender to the likes of you, fool... You keep talking while your unwholesome allies crumble all about you. Look at us, we all still stand, you have no chance. Surrender or DIE!" - she insists.

Intimidation: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

If she cannot take this action, she will move 5' back and heal herself with the wand

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Question: Aldiran had a longspear in hand, shouldn't she be allowed an AoO at the approaching creature?


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex takes a deep breath and holds it, waiting for the response to Aldiran's intimidation tactics. If that doesn't cause the cleric to surrender, then the bard will fire off a cold iron arrow.

Shoot!: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d6 ⇒ 5

Dark Archive

1d100 ⇒ 70 low is good for Alex. Alexs arrow thunks into one of the copies around him.

He chuckles. No you see you are offering me a chance to leave with you in between me and my tiresome fey allies. I have been done with this place but they wouldn't let me leave. With you in the way thiugh I am free to leave.

Grim and Alric keep running. So that leaves Morrigan and Aninga.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

You want to leave? They wouldn't let you? Tell us where they are holding the woman and how she is guarded as a show of good faith. Then we can talk. Morrigan backs away 20 feet as she speaks.

on my phone so can't update my position very well.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Round 7

So obviously I got a bit ahead of things, but I believe that the action has caught up to me by now. From what the map looks like, I think I should have got in an AoO on the critter attacking Aldiran. If not, np, but I will 5 foot step to stand beside Aric and flank the little bugger with Aldiran.

AoO - Ignore this if I misread the map:

As the corpse shambles towards Aldiran, Aninga takes a swing with his morningstar.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

If that drops the one on Aldiran, my regular attack will be against the one standing in front of the space recently vacated by Aric. If not, I'll be attacking Aldiran's again, at +2 for flanking.

Aninga steps up to face the enemy, swinging his weapon at the creature before him.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5
Aldiran Teldessar wrote:


Question: Aldiran had a longspear in hand, shouldn't she be allowed an AoO at the approaching creature?

What about this one divineshadow? ;)

Dark Archive

Honestly it should side by side with the other I just failed to make that clear he is forming a wall between himself and you guys. That way he can do nasty things from safety.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Who's up?


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

running, running, running . . ..

I'm in Round 2 of running. I figure at least 3 more, but I know that I don't know.

Dark Archive

That would be me. Sorry guys work was hectic and I passed out when I got home forgive me.

Did anyone move the other zombie back in line with the first?

The zombies just stand there warding away blows while the man takes a deep breath behind them. Growling and throws his hand in the air as he does a wave of black energy pours forth.

He channels negative in a thirty foot burst to harm dc 14 will for half 2d6 ⇒ (4, 3) = 7


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d20 ⇒ 20 saved

Dorvren collapses...he may or may not roll off the stable

Dark Archive

He doesn't.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
.Morrigan wrote:

You want to leave? They wouldn't let you? Tell us where they are holding the woman and how she is guarded as a show of good faith. Then we can talk. Morrigan backs away 20 feet as she speaks.

on my phone so can't update my position very well.

The map doesn't show it as I forgot to update my position last night when I got home, so I think I should be out of range of his channel. Moving myself now. If that isn't correct let me know.


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Will Save: 1d20 + 4 ⇒ (15) + 4 = 19 <- Saved

Aldiran resists the surge of negative energy, but her wounds are already too many, and she falls down.

Status: -2hp

Dark Archive

I remember you saying that lol. If your more than six squares from him then yes your out of range.

Just looked your out of range

Dark Archive

Last chance..... let me leave and live to kill your foes or don't and die.....


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Will: 1d20 + 2 ⇒ (11) + 2 = 13

Ouch. 3hps.

Aninga sees Aldiran drop and falls back to her side, muttering prayers to Gozreh.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Female Female Elf Ranger (Trapper) 1/Wizard 1/Archmage 1: Init +6 | Perc +11 | AC 15 / T 14 / FF 11 | HP 23 | Saves F +4 / R +6 / W +4 | Mythic: 5/5

Aldiran stands up like a pop up doll, as soon as the Oracle heals her - "Thank you Aninga" - she offers softly, in spite of the rage in her eyes.

I don't think we have a chance here, we have no available frontliners, and no available ranged attackers. Heck, we have nothing at the moment to be honest - I am going to parlay

"Very well!!" - Aldiran's words drip with barely contained rage - "Call off your dogs, and we can speak!"

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

Notice I have already called them off they did not attack you now did they? You may have the lodge and its contents which include Tessica... I will take myself and leave. I assume yiu cleared the path in which I can use as my path out. The troll and Iozone will be too busy with you to notice my departure. I revel in the act if slaying but those two and all they can bring to the fight are beyond me. In fact if I hadn't crept in the back doors of your friends minds and let loose their fears they would have slain me easily. So I will set aside my need to kill you and let you be the means of my slaying those who have wronged me. To this end I will even give you a gift. These zombies will obey your commands when I leave and send them back use them as you see fit.... in the mean time I shall go far from this land. With that he snaps turns and leaves with the zombies. A shirt while later they reappear and come shuffling up to Aldiran.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d20 + 1 ⇒ (12) + 1 = 13

Stable


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric runs back to the fight as quick as possible after overcoming his fear. "Fight me!" He bellows fruitlessly as the foul necromancer walks away. He throws down his shield in anger.

Dark Archive

He turns and stops. Kill the Fey and and perhaps we will meet again. He calls out before continuing on.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

I wouldn't return from running until divineshadow tells me I return from running. I don't know where we are in a round count timeline, nor do I know how many rounds I'm supposed to be running. Aric would probably beat Grimgisli back, though. Grim would try to circle around to his stowed pack and gather his original bow and some more arrows before returning to the fight . . ..


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Alex looks at Aric. "If we try to fight him more, we all die. And I'd much prefer that NOT happen."

He slips his bow to his back and slings his quiver shut, cursing quietly to himself. "This is just such a strange, strange day."


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric roars in frustration. "And letting him roam free is better?"

Dark Archive

Alright guys I need to know what we are doing and for you all to lvl up. Welcome to lvl two.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

well i am laying unconscience on top of a stable lol!

but i will start to level up

I cant remember are we rolling for hp?

Dark Archive

You may roll or take the pfs chart entry for your die whichever is greater.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d8 ⇒ 1 no whammy no whammy no whammy!

EDIT Whammy


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Aninga looks around at the others and shrugs his shoulders.

"Now that we seem to be in possession of a house, perhaps we should take some time to recover from our injuries?" he says, prodding the half-healed wounds where the ghoul clawed him suspiciously.

hps: 1d8 ⇒ 3


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

"There is at least one other inside that place. We should find out more about her first."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

not to meta game...but is no one going to heal me?


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

Dorvren: As soon as I get a good night's sleep. Unless I can use my additional 1st level spell immediately, in which case...

CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

Lol. Nope Dorvren they have forgotten you and left you in the cold to die muwahahahahahahahaha


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Sorry. But I can make sure you have the finest burial ceremony the world has ever seen!


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

HP Check: 1d10 ⇒ 10

Woo-Hoo! That one's PURE bonus! Now. to actually do the whole leveling thing . . ..

Dorvren: If you want, Grim can poke at your wounds with sticks . . ..


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I'm just taking the PFS route, considering our BAD luck so far. :) Yay for level 2!


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
Alexandyr Sindre wrote:
I'm just taking the PFS route, considering our BAD luck so far. :) Yay for level 2!

I was gonna until he said whichever is higher . . ..

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