Shadows of Eternal Winter (Inactive)

Game Master Feral

An ice age is coming. Darkness rises in Irrisen. Can our Heroes stop it?


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Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

Oops. I missed the "whichever is higher" part. ^_^;

1d8 ⇒ 5


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
Alexandyr Sindre wrote:

Oops. I missed the "whichever is higher" part. ^_^;

1d8

Okay. THAT was funny!


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I know! What kinda crap is that!

Dark Archive

Alright folks get lvled and I will be ready to post again when I wake round 6pm est


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

I won't be able to get on to leveling until close to 8 pm. DMPC as need be.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

After everyone is conscious and healed, Aric moves back into the lodge.

Dark Archive

Okay what are you looking for first.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Any sign of the lady we're looking for?

Dark Archive

Make a perception check. You were told she is in the lodge by necro billy.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Perception!: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

Nope no clue...


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

After stuggling back to conscieness and grumbling thanks for the healing, while his head clears he climbs back down, taking ten then heads in to try to fulfill his promise to the smith.

1d20 + 9 ⇒ (7) + 9 = 16 but instead all he finds is his missed bolt 1d100 ⇒ 9 which is destroyed


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric will go find that orc woman in the kitchen that he saw earlier.

Dark Archive

She has left during the fighting the kitchen window is wide open.


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric will just upend the house, taking 20 for a 26

Dark Archive

Works. Will list treasure later now the important bit...

Under the bear skin rug on the back side of the fire place is a trapdoor leading to the cellar.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren checks it for traps

1d20 + 9 ⇒ (4) + 9 = 13 then opens it if untapped


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

On the porch as Aric is searching the house:

Morrigan takes a moment and removes the stump of the arrow from her arm. She traces a sign over her wound, which seems to close of its own accord as if several week's worth of healing occurred in only a few breaths.

1d8 + 2 ⇒ (8) + 2 = 10

Breathing easier, she looks up at her companions. "Before we move onward into who knows what, if any of you would like healing come and see me. However, before you do so, know that, like most, your bodies will likely only accept my particular brand once before needing several hours to recover from it."

Morrigan will heal any who request it as we're (presumably) heading into the lodge. It is a 1d8+2 healing, once per 24 hours. Anyone who would like it now, feel free to post a roll


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

When Grimgisli returns and finds the fight is apparently over, he retrieves his pack, the new bow he dropped before fleeing, and looks briefly for his one arrow which missed.

"If we're going to take a few minutes, I need to move some arrows into the quivers. Do any of you wish to claim anything out of the kitty, yet?"

I have been cut'n'pasting our posted treasure haul into the final spoiler in my profile. I'm pretty confident that there's no way we're actually carting all of this with us . . ..

BTW, no posted haul from that last fight, yet, not that I saw . . ..

---

Odd is retrievable arrow: 1d2 ⇒ 2

Dark Archive

Like i tolld Alric I will get to that in a bit I was headed to bed then and just woke up like ten min ago. Lol


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

1d8 + 2 ⇒ (3) + 2 = 5

Dorvren takes the healing then steps back.

A witch. Stating a fact, not venomous or anything like that


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Not meant as a goad, complaint, whine, or whatever. It was more a note to explain why the list doesn't include anything from the last fight. Sorry if it seemed otherwise.

Dark Archive

Okay I need a disable device check to get into the cellar. Then I'm going to post up all the treasure in the house some of it will be I spoilers do not open till someone pops the lock or passes the check on finding it. Otherwise we do this room by room and it may take days real time instead of an afternoon.

Dark Archive

maple chest is locked, Disable Device DC 25:

The chest currently holds a gold ingot engraved with the Taldan royal seal (worth 50 gp),
a spyglass stolen from a captain out of Cassomir,
a silver lady’s ring (worth 25 gp)
, three shards of tiger’s eye gemstones taken from a Qadiran merchant (worth 10 gp each),
a fine pair of leather riding boots of elven make (worth 15 gp),
a silver dagger with a hidden compartment in the hilt (Perception DC 20 to find) containing 1 dose of small centipede poison
, and a leather portfolio containing several pieces of parchment, including a scroll of endure elements, two scrolls of magic weapon, and a scroll of unseen servant


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

go grim go!

Dark Archive

chest in the room is locked Disable Device DC 20:

a healer’s kit (5 uses remaining), a belt pouch with 25 sp, and a potion of lesser restoration.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Okay . . .. I'll do a Check for traps on each before trying to open them. The dice convention will assume I find no traps. If I do, please, let me know . . ..

Maple chest:
Check for Traps: 1d20 + 7 ⇒ (17) + 7 = 24
Unlock: 1d20 + 10 ⇒ (4) + 10 = 14 Lock beats me!

Chest in the room:
Check for Traps: 1d20 + 7 ⇒ (20) + 7 = 27
Unlock: 1d20 + 10 ⇒ (19) + 10 = 29

Chest in the room contents, in the clear:
a healer’s kit (5 uses remaining), a belt pouch with 25 sp, and a potion of lesser restoration.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Dorvren wrote:

1d8+2

Dorvren takes the healing then steps back.

A witch. Stating a fact, not venomous or anything like that

"Aye." She returns just as matter-of-factly.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

I hunt witches. A witch killed everyone dear to me when I was a child.


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

"I hate to get between a man and his vengeance, but do you mind if she heals us before you hunt her down to take revenge for something someone else did?" Aninga says. "A few of us are still pretty banged up."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

there is no vengeance. She did not do it. It is fair that she knows. That is all.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

"Well...thank you for your forthrightness Dorvren." She studies the man briefly, eyes narrowed slightly. In truth she was slightly taken aback by it. "I am truly sorry for your loss. It is true that many of my profession deserve hunting, but I do hope you do not blame.. or hunt.. all who are like me simply because of what we are.

Did you wish healing Aninga?


Init +5; Senses Perception +1, AC 20, touch 14, flat-footed 16, hp 10/22 Fort +2, Ref +1, Will +3 Human Oracle

"I wouldn't say no to it," he says, giving hr a short bow.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Morrigan nods with a faint smile for Aninga as she hexes him as well.

Aninga's healing: 1d8 + 2 ⇒ (3) + 2 = 5

Dark Archive

Okay so shorted you guys a lock cause the forum ate the post . rry.

Will get it up soon had some unexpected stuff attack me today

Dark Archive

cellar dc20:

n three scrolls of lesser animate deadUM (2 HD) ,
a2 doses of greenblood oil
small lockbox containing 25 pp, 150 gp, 180 sp, and a blue quartz “ice diamond” from Irrisen worth 100 gp.
three oils of magic weapon
10 flasks of alchemist’s fire
A small white fairy trapped in a cold iron lantern
And the Lady Tessica....

The fey is crying small tears that freeze on his face as you come down while the lady Tessica is asleep and chained to a small bed.

The fey on seeing you Free me please I'm dying I can't survive here I can help you.....


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

"Yes, the jadwiga have been a thorn in our people's side for a long time. But I'm glad there is at least one good one. For the record I wouldn't turn down any healing either."


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren moves on and checks his gear. He does keep an eye on Morrigan.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Cellar:
Check for Traps: 1d20 + 7 ⇒ (11) + 7 = 18
Unlock: 1d20 + 10 ⇒ (7) + 10 = 17

Maple Chest and Cellar were NOT unlocked.

Dark Archive

Okay so what are you guys gonna do?


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

As we seem to be in a relatively nice location, and nobody appears to be in a rush to leave, Grimgisli will now take 20 on the two failed lock checks, eventually working each open.

I will do the Maple chest first and then the trap door. Why? Because the trap door could lead to other places, and other places could mean no time to open the Maple chest!

So, clear text on what is in each:

Maple chest:
The chest currently holds a gold ingot engraved with the Taldan royal seal (worth 50 gp),
a spyglass stolen from a captain out of Cassomir,
a silver lady’s ring (worth 25 gp)
, three shards of tiger’s eye gemstones taken from a Qadiran merchant (worth 10 gp each),
a fine pair of leather riding boots of elven make (worth 15 gp),
a silver dagger with a hidden compartment in the hilt (Perception DC 20 to find) containing 1 dose of small centipede poison
, and a leather portfolio containing several pieces of parchment, including a scroll of endure elements, two scrolls of magic weapon, and a scroll of unseen servant

Cellar: Seriously? WOW!
n three scrolls of lesser animate deadUM (2 HD) ,
a2 doses of greenblood oil
small lockbox containing 25 pp, 150 gp, 180 sp, and a blue quartz “ice diamond” from Irrisen worth 100 gp.
three oils of magic weapon
10 flasks of alchemist’s fire
A small white fairy trapped in a cold iron lantern
And the Lady Tessica....
The fey is crying small tears that freeze on his face as you come down while the lady Tessica is asleep and chained to a small bed.

The fey on seeing you "Free me please I'm dying I can't survive here I can help you....."


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Aric will check on the lady Tessica. "Is this her?"


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Aric Stenson wrote:
"Yes, the jadwiga have been a thorn in our people's side for a long time. But I'm glad there is at least one good one. For the record I wouldn't turn down any healing either."

Am I a Jadwiga? I don't know that I've ever seen one. Morrigan muses to herself, but says nothing. Instead she performs the requested healing.

1d8 + 2 ⇒ (7) + 2 = 9


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

I meant in the future, :) I am currently uninjured.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

She then follows Aric down the stairs to the cellar. "She seems to match the description we were given." As the woman appears asleep and in no immediate danger, she pauses to peer down at the trapped fey, studying it suspiciously.

K Nature: 1d20 + 8 ⇒ (17) + 8 = 25


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4
Aric Stenson wrote:
I meant in the future, :) I am currently uninjured.

Oh! I didn't even look. Assumed you meant now. xD


Human(Ulfen) Barbarian(Armored Hulk) 2/Champion 1 (HP 43/43; AC:19, T:11, FF:18; Fort:+10 Ref:+2 Will +2; Init+1; Perc+6) (Effects: Mythic 5/5)

Yea, I just noticed how it looks like I said that.

Dark Archive

Morrigan it is an atomie and it looks pale almost like the ones that attacked at the tree. You know something isn't right about it but not what.

Please let me out I will do anything. Please it burns it burns so bad......

His tiny body is covered in welts.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Why? The last we saw of your king they were firing arrows at us in a blizzard. What's to say you won't do the same?


Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6

"Bind him with words, then. I imagine, like most fey, they are pretty well bound by honor. If he says that he will not harm us or the town and will answer our questions, if we release him, then do it."

He looks to the atomie. "I'm sure you're agreeable to this, considering nothing with be gained in lying to us."

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