Shadows in Light (Inactive)

Game Master DEWN MOU'TAIN


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Its difficult to see clearly in the darkness of the rooms but the attackers seem to be men weilding swords, their clothes dark to hide them in the shadows. They swing their blades, trying to finish their tasks.

Pace, I'm guessing your Surprise round action won't get you out of the way of combat at all so I'm having your enemy attack you. If somehow your Surprise action would negate this, then no big deal.

DF attack on Jasmine: 1d20 + 4 ⇒ (8) + 4 = 12, Damage: 1d8 ⇒ 5
DF attack on Jed: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 ⇒ 8
DF attack on Jasper: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d8 ⇒ 5
DF attack on Pace: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d8 ⇒ 8
DF attack on Ryland: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d8 ⇒ 3
DF attack on Fiallain: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 ⇒ 4
DF attack on Alathea: 1d20 + 4 ⇒ (3) + 4 = 7, Damage: 1d8 ⇒ 5


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
DM Jonasty wrote:
Alathea: This relates to Jasper's above but embracing the source is a Full Round action so you would not be able to stand up and embrace the source in the same round. You are correct that standing will provoke. Let me know if you wish to stay prone and just embrace the source or do something else.

I must have missed that in my furtive-reading-at-work perusal of the rulebook. So, Alathea's revised plan is to scramble to her feet in round one, embrace the source in round two, and then weave a Ward Against People in round three. That said, my narrative should still work spread out over a few rounds, but if it conflicts with what you're planning, feel free to ignore it.


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

That is fine. I'll take the aoo.*crosses fingers*


m human, Andorian Asha'Man

boooo...fine, i stay on my bed.
HP 22/30

looking at his attacker, jasper growls sucks to be you

Arms of air, level 3 weave, target the guy who hit me. no saving throw. using the gentle force, forcing target to lay flat on ceiling. thus denied dex bonus

with a surge of power, the attacker standing over Jasper is suddenly pushed against the ceiling.


Jasper, and anyone else for that matter, if you want to anounce your future actions to speed things up that's fine, just make sure you denote what is happening in what round so I can keep track. Jasper I know arms of air is your Round 2 action so no worries now, your post just reminded me to clarify that for the group.

Also, AoO's for Alathea, Jed, and Fiallain for standing up.
DF attack on Jed: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 ⇒ 1
DF attack on Fiallain: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d8 ⇒ 5
DF attack on Alathea: 1d20 + 4 ⇒ (8) + 4 = 12, Damage: 1d8 ⇒ 3


Male Andoran Armsman 6

Correct me if I have any of this wrong, as I'm a little unsure of where we are in the combat round.

Round 1 Edited - Initiative 26
As Jed flies out of bed, he takes another nick on his arm, but it doesn't slow him down. In one swift movement, he grabs his sword and shield and attacks his assailant, slicing the man across his chest.

Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Current stats, after the enemies actions and AoO:
HP: 56/65, AC: 17

Are you ready for Round 2 actions from me yet?


Jed al'Raes wrote:
Are you ready for Round 2 actions from me yet?

You can post your Round 2 now as well if you'd like. Your Round 1 attack won't drop the guy in front of you so act accordingly.

For everyone, if you want to post more actions, feel free I just ask that you probably shouldn't go more than 1 round into the future as further than that there's no guarantee that what you would want to do is still viable. As evidenced above, Jed and Jasper can post their Round 2 actions cause it's pretty obvious what the combat situation for them will be in Round 2.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

DM Jonasty, could you please clarify a rule for me? I'm looking at the description of the Ward Against People weave, and it says that once cast, it "creates an invisible barrier that [all other people not initially in the dome created] cannot cross." Does this affect weapons wielded by these people? I ask because Alathea is planning on weaving a 5' radius barrier, which would prevent her attacker from coming into her area, but his sword could presumably still hit her from five feet away. Let me know, and I'll adjust my plan accordingly. Thanks!


Just to note, I'm going to give everyone till this evening to post a Round 1 action. If you haven't posted by then I'll move the round forward.


m human, Andorian Asha'Man

answered my own question. for round 2, add in that as my move action, i tie off the weave holding the intruder up


Jasper Firewyn wrote:
answered my own question. for round 2, add in that as my move action, i tie off the weave holding the intruder up

Will you attempt to cast the weave defensively (Concentration check, DC 15 + casting level) or just take the possible AoO?


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Having dodged the incoming thrusts and slashes of her attacker, Fiallain flashes him a feral, wicked little smile. That smile is the last expression he will see of her as she quickly dons her veil, hiding all but her eyes. Her voice is a soft, serpentine hiss, " Come, wetlander, I will show you how to dance!"

With that, she strikes, the Sharp point of her spear hurtling out at him like a striking adder.

1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (1) + 3 = 4

Oops, for clarification, this is for round 2
Also, I hate auto correct on my phone. :P


Male Andoran Armsman 6

Round 2 Actions
Initiative: 26, HP: 56/65, AC: 17

Jed continues to press his attack, his opponent having flubbed an attack against him. Meanwhile he calls out to Jasmine, unsure of how she is fairing, and feeling a sharp sense of pain and fear through his bond to her. "Jasmine! Are you alright?! I'm almost done here!"

Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Does that drop him? :grin:


m human, Andorian Asha'Man
DM Jonasty wrote:
Jasper Firewyn wrote:
answered my own question. for round 2, add in that as my move action, i tie off the weave holding the intruder up
Will you attempt to cast the weave defensively (Concentration check, DC 15 + casting level) or just take the possible AoO?

cast defensivley to deny AOO 1d20 + 10 ⇒ (2) + 10 = 12 damn

well, i guess thatll incure a concentration check to see what if i can cast the weave at all with the hit. ill roll ahead and hope that i have more than enough to cover the damage and the weave level.

1d20 + 10 ⇒ (12) + 10 = 22 [ooc] oh sure, now i roll well.


Male Andoran Armsman 6

I forgot to mention... If Jed drops the assailant with that last attack, he is going to use his move action to move over to the other assailant by Jasmine, into a threatening position if possible.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

sorry posting from phone. Jasmine will embrace the source on rd 1


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Round 2 - Jasmine will remain prone so as not to suffer the AoO (she'd rather get hit once than twice lol) Concentration check to cast defensively. 1d20 + 10 ⇒ (5) + 10 = 15 Level one weave of harden air lowered to level 0 due to having all affinity should have me JUST making the concentration check. She is hardening the air directly above her on the bed into a door sized curved wall to protect her from the attacks.

Jasmine summons some of the source and creates an invisible wall over herself on the bed so as to prevent further attacks. Jed! I am fine!


Male Saldean Armsman 1/ Wilder 5

Pace is fitfully trying to sleep, his anger with Jasper muddling his thoughts. A creak from the floorboards triggers his battle honed instincts, That was in this room! As he hears a blade being drawn, Pace rolls off the bed just as the figure swings at where he was just laying, grabbing his nearby sword as he stands. He roars Awake! as he shakes the scabbard off the blade. Seeing the shadowy figure in his room, Pace assumes a defensive position and embraces the Source. He attempts to parry the shadowy form's thrusts and prepares weaves of Air.

Standing up and drawing my blade will be my Standard Action during the surprise round. First round he will embrace the Source. Second round he casts Harden Air around his opponent. I don't have the rulebook in front of me so I'm not sure of the level I need and I believe there is a Reflex save. By the way Jasper, I thought Arms of Air can only throw a person around, not pin them somewhere.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

To immobilize a medium-sized creature, you'd need to cast Harden Air as a 3rd level weave, and the target gets a Reflex save to avoid said immobilization. The weave would affect a 10 ft. radius sphere.


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Ryland's years of training kick in after Pace's roar awakens him. He sees the outline of a man as a blade strikes the bed where he laid just a split second before. Ryland rolls away from the attacker towards his sword. He grunts as the attacker's blade rakes across his back. Ignore it an MOVE You will not die in an inn!
His hands wrap around his family sword and he turns, bringing his sword up to meet his attacker. "Come meet your death!"

Ac:17
HP:60/57
First round Ryland moves and grabs his sword.
Second/third is full attack.

1st Attack:1d20 + 12 ⇒ (11) + 12 = 23
Damage:1d10 + 6 ⇒ (1) + 6 = 7

2nd Attack:1d20 + 12 ⇒ (11) + 12 = 23
Damage:1d10 + 6 ⇒ (4) + 6 = 10


m human, Andorian Asha'Man

its a dual action weave. you can do a violent throw, either throwing an object, or you can throw the person. the other side is a gentle lift. its not a violent action, but as long as the person or thing is within the weight requirements, you can use it to lift the person up, up, and up, until he/she reaches the max range of the weave, which is 100ft plus 10ft per level, if i remember correctly. And since its a duration: concentration, i can keep up there as long as i want, or i can tie off the weave.


m human, Andorian Asha'Man

all right. GAME ON!


Pace, casting Harden Air in Round 2 will provoke an AoO. I am rolling your Concentration check, should it hit just to speed things up. For all the channelers, going forward if you cast a weave in melee please include any relevant Concentration checks to either cast defensively, avoid the losing the weave to damage, or both.
DF AoO: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d8 ⇒ 6
Pace Concentration check: 1d20 + 9 ⇒ (7) + 9 = 16, you just miss it.

Round 2 attacks
DF attack on Jasmine: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 ⇒ 4
DF attack on Jasper: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d8 ⇒ 8
DF attack on Pace: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 ⇒ 4
DF attack on Ryland: 1d20 + 4 ⇒ (17) + 4 = 21, Damage: 1d8 ⇒ 8
DF attack on Fiallain: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d8 ⇒ 1
DF attack on Alathea: 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d8 ⇒ 1

Crit confirm on Pace: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d8 ⇒ 7

Round update coming next, then everyone can see where we're at.


1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (12) + 8 = 20
1d20 ⇒ 8


The assailants’ blades lash out, cutting into Jasmine, Jed, Alathea and Fiallain. The other men miss their marks and even the hits on the four are much less deadly due to the sudden yells of Pace in the far room. Oh if only no one had made the Perception checks and I could have coup de graced the party. ;-)

Alathea stares in horror at the blade punching out towards her repeatedly, rolling out of bed away from the man. Using her terror, she seizes saidar and prepares to defend herself. Meanwhile across the room, Fiallain raises her veil and begins her dance with the shadow cloaked man, spear lashing out into his side.

Jed leaps out of bed at the assault, sword and shield coming quickly to hand. His blade lashes out and cuts the man. With a second thrust, he pierces the man’s side, who slumps quietly to the ground at his feet. Jed immediately races to Jasmine's side. Jasmine remains in bed focusing her Tower training and attains saidar calmly, weaving flows of Air into a protective dome over herself but not before the man’s blade cuts her again.

Ryland growls in disgust at the underhanded attack and meets it head on with his own blade, blood flying in the exchange of blows.

Ignoring the blade that slices out at him, Jasper grins darkly as saidin floods into him. A weave of Air wraps around the man’s torso and he slowly floats into the air until his back is brushing the ceiling. He can feel Pace weaving his own flows with saidin, before they're cut off as the man’s blade lashes out across Pace’s ribs.

Round 3:
Jed al'Raes: Init 26, HP 56/65 (Subdual: 0), AC 17 (22 normally)
Alathea Sedai: Init 21, HP 19/25 (Subdual: 0), AC 14
DF1: Init 20, HP 13/20 (Subdual: 0), AC ?
DF2: Init 20, HP 20/20 (Subdual: 0), AC ?
DF3: Init 20, HP 16/20 (Subdual: 0), AC ?
DF4: Init 20, HP 20/20 (Subdual: 0), AC ?
DF5: Init 20, HP 20/20 (Subdual: 0), AC ?
DF6: Init 20, HP -3/20 (Subdual: 0), AC ?
DF7: Init 20, HP 20/20 (Subdual: 0), AC ?
Jasper Firewyn: Init 17, HP 12/30 (Subdual: 0), AC 14
Ryland: Init 16, HP 49/60 (Subdual: 0), AC 21
Fiallain Bo'airr: Init 10, HP 50/53 (Subdual: 0), AC 20 (21 w/ buckler)
Jasmine Raleen: Init 10, HP 21/32 (Subdual: 0), AC 15
Pace Majal: Init 8, HP 21/39 (Subdual: 0), AC 14

A note for those who haven’t played with me before. I will post the enemies’ AC when someone hits within 1 point of it above or below, or get’s it exactly. At that point you’ve “figured it out” and it will help speed things up.

Round 3 Map

This update encompasses the Surprise Round as well as Rounds 1 and 2. I have Alathea's and Ryland's Round 3 actions already, everyone else please post your Round 3 actions when able. You may also post Round 4 if you'd like and the circumstances allow.

Pace Majal:
As the sword pierces your side, your grip on sanity slips slightly. You being to realize that maybe this attack was organized in part by your companions along with the darkfriends. How else would they have managed to get into the inn so quietly. Your suffering from Suspicion for 2d6 ⇒ (5, 2) = 7 hours. Feel free to roleplay accordingly. I’ll give you a “nod” when the time is over and you’re back to “normal”.


Alathea Sedai wrote:
DM Jonasty, could you please clarify a rule for me? I'm looking at the description of the Ward Against People weave, and it says that once cast, it "creates an invisible barrier that [all other people not initially in the dome created] cannot cross." Does this affect weapons wielded by these people? I ask because Alathea is planning on weaving a 5' radius barrier, which would prevent her attacker from coming into her area, but his sword could presumably still hit her from five feet away. Let me know, and I'll adjust my plan accordingly. Thanks!

My reading of the weaves makes me think that it would still allow his blade to pass through the barrier. This is why an arrow could be shot into it and still harm you. Feel free to adjust your Round 3 action accordingly. Also, make sure to make your Concentration checks for casting in melee if that's what you still plan on doing.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
DM Jonasty wrote:
My reading of the weaves makes me think that it would still allow his blade to pass through the barrier. This is why an arrow could be shot into it and still harm you. Feel free to adjust your Round 3 action accordingly. Also, make sure to make your Concentration checks for casting in melee if that's what you still plan on doing.

Thanks for getting back to me on this. I think I will adjust my action, then. Instead of weaving a Ward Against People, Alathea will attempt to weave a level 2 Fireball, centered at her Darkfriend's back so that the 5 ft. radius engulfs him but does not reach her.

Alathea dodges and twists as her attacker stabs at her. She knows that she's going to pay for her actions later, whether monetarily or otherwise, but she's desperate: to weave a blast of fire and heat while inside an inn room is not at all ideal, but is her only weave she knows that she can use to fight back. I'm not a Green, and I never thought I'd be in a situation like this! I must use the tools that I have, and if I wish for others, I'll wish for them later. With a wince, she weaves Fire, Air, and Spirit about her assailant, and hopes for the best.

Concentration check (17 needed to cast a level 2 weave defensively): 1d20 + 9 ⇒ (17) + 9 = 26
Damage for the Fireball (Reflex save of 16 for half damage): 2d6 + 4 ⇒ (4, 3) + 4 = 11


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Round 3:

Fia snorts with contempt as her assailant's blade slashes out haphazardly. Cooly, she casually sidesteps the attack and calls over her shoulder. "Are you alright? I'm coming!" With that, she suddenly becomes a blur of activity, spinning around the figure attacking her and deftly coming up behind the man engaged with Alathea. Again her spear darts forward, this time spearing towards the man facing the red.

Again, I am without my books and am assuming from memory that I can use acrobatics to avoid AoO as part of a move action. If not, then she will take the AoO. Her actions are to tumble into position behind Alathea's attacker and attack from a flanking position.

Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15

Attack: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 3 ⇒ (3) + 3 = 6

[ooc] Well that was somewhat leas than spectacular...lol


Male Andoran Armsman 6

Unfortunately, while at work i don't have access to Google Docs, so I can't see the map. But I think I have a handle on my room anyhow (just one more guy standing next to Jasmine, and I believe I should be right behind him.

Round 3:
Initiative: 26, HP: 56/65, AC: 17

Attack: 1d20 + 11 ⇒ (2) + 11 = 13

Jed loses his footing over a pair of boots while heading to Jasmine's aid and though he catches himself, his swing is rather wild.

Yeah, pretty sure I can't hit with that roll.


Fiallain Bo'airr wrote:
Again, I am without my books and am assuming from memory that I can use acrobatics to avoid AoO as part of a move action. If not, then she will take the AoO. Her actions are to tumble into position behind Alathea's attacker and attack from a flanking position.

Acrobatics makes the DC to not provoke. As for the attack, you will miss the man anyways but as an FYI going forward, Alathea does not provide a flanking bonus for you as she is currently unarmed. If she draws a dagger or any kind of weapon, then you will get the +2 but until she does she only has her fists as a "weapon".


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Ahh gotcha


The blast of flames chars the man, although he manages to keep his feet. Blades slice out as the fight continues to rage on.

Fireball save for DF2: 1d20 + 5 ⇒ (4) + 5 = 9

Round 3 attacks
DF attack on Jed: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d8 ⇒ 4
DF attack on Jasper: 1d20 ⇒ 19, Damage: 1d8 ⇒ 8
DF attack on Pace: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d8 ⇒ 7
DF attack on Ryland: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d8 ⇒ 4
DF attack on Fiallain: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d8 ⇒ 1
DF attack on Alathea: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d8 ⇒ 2

Crit confirm on Jasper: 1d20 + 4 ⇒ (13) + 4 = 17, Damage: 1d8 ⇒ 1
Crit confirm on Ryland: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 1d8 ⇒ 1


m human, Andorian Asha'Man
DM Jonasty wrote:

The blast of flames chars the man, although he manages to keep his feet. Blades slice out as the fight continues to rage on.

Fireball save for DF2: 1d20+5

Round 3 attacks
DF attack on Jed: 1d20+4, Damage: 1d8
DF attack on Jasper: 1d20+4, Damage: 1d8
DF attack on Pace: 1d20+4, Damage: 1d8
DF attack on Ryland: 1d20+4, Damage: 1d8
DF attack on Fiallain: 1d20+4, Damage: 1d8
DF attack on Alathea: 1d20+4, Damage: 1d8

Crit confirm on Jasper: 1d20+4, Damage: 1d8
Crit confirm on Ryland: 1d20+4, Damage: 1d8

how can the guy against me hit me? im laying in a bed, and he is pressed against the ceiling?


Jasper Firewyn wrote:
how can the guy against me hit me? im laying in a bed, and he is pressed against the ceiling?

This gets into the discussion people were having of the weave you used. I agree with your position that you could easily use the Arms of Air weave as you described, hoisting the guy into the air and tying it off to leave him up there. However all you're doing is hoisting the man into the air, the Harden Air weave is what would allow you to actually restrain/immoblize the man's body and limbs. Consequently, he threw his longsword at you from the ceiling, a desperation move no doubt. I did however adjust his dice roll to take into account the -4 penalty for an improvised thrown weapon while suspended but a crit is still a crit.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

At the top of round four, I account Alathea having 17/25 hit points, a defense of 14, and 3 out of 4 2nd level weaves still available for casting.

The assassin's sword bites into Alathea's side again, and she gasps at the pain. In the light from her gout of flame, she'd seen him clearly: a tall, heavy-set man with flat, unfeeling eyes. She had never before understood the aversion and even terror that some of the Red Ajah feel towards men, but now that she's looked into those dead eyes, she feels it. But he is hurt; her weaving is protecting her. She weaves again, desperately, hoping that she can stop this man from hurting her again.

For round four, Alathea will weave another level 2 Fireball in the same manner as she did in round three.

Concentration check to cast the weave defensively (17 needed): 1d20 + 9 ⇒ (1) + 9 = 10
Damage for Fireball (Reflex save vs. DC 16 for half): 2d6 + 4 ⇒ (6, 5) + 4 = 15

It's probably for the best that Alathea's fireball doesn't go off, considering that Fiallain is now in the blast radius...


m human, Andorian Asha'Man
DM Jonasty wrote:
Jasper Firewyn wrote:
how can the guy against me hit me? im laying in a bed, and he is pressed against the ceiling?
This gets into the discussion people were having of the weave you used. I agree with your position that you could easily use the Arms of Air weave as you described, hoisting the guy into the air and tying it off to leave him up there. However all you're doing is hoisting the man into the air, the Harden Air weave is what would allow you to actually restrain/immoblize the man's body and limbs. Consequently, he threw his longsword at you from the ceiling, a desperation move no doubt. I did however adjust his dice roll to take into account the -4 penalty for an improvised thrown weapon while suspended but a crit is still a crit.

oh i wasnt complaining about his limbs being able to move, i was just wondering how he was able to have reach with a sword. didnt know that he had thrown it at me, thus disarming himself.

DM, can you check the OOC discussion page, i want to bring something up.


m human, Andorian Asha'Man

round 3
jasper glares up at the imobolized opponent. burn him. burn him. BURN HIM Jasper finishes the last with a roar, pulling massive weaves of Fire together. A gasp from Pace brings his plight to Jasper's attention. Already filled with anger, Jasper growlsNO! BURN HIM! he redirects his weaves to start the opponents clothes on fire.

Standard action: weave cast, Create fire, level 2 casting. Will save to resist DC 16. If failed:1d8 ⇒ 8 move action, roll out of bed into crouch


Male Saldean Armsman 1/ Wilder 5

Being the sort of clumsy ox that he is, Pace charges around the man in front of him, trying to get out of the range of his sword. As a move action, Pace moves along the southern wall of their room and ends up in the corner, provoking an AOO, but putting him out of melee range. Using the walls to spin himself around he, he uses the corner to support his bleeding body as again tries to throw out weaves of air to bind the two darkfriends in the room. As a standard action he casts Level 3 Harden Air, which I understand has a 10ft radius, to catch both his and Jasper's opponents. Seeing Jasper's attempt to roast his opponent, Pace growls through clenched teeth, Covering your tracks?


Alathea Sedai wrote:
It's probably for the best that Alathea's fireball doesn't go off, considering that Fiallain is now in the blast radius...

The failed Concentration check just means you provoke, not that it doesn't go off necesarily. You will provoke an AoO, if you're hit you will need to make another Concentration check against the damage taken. If that second one is failed, then you lose the weave.

AoO against Alathea: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d8 ⇒ 7
So in this case, you can attempt a second Concentration check, DC 19 to see if it goes off.


m human, Andorian Asha'Man

can we assume that our rooms have standard size 3'x3' windows?
weavsight to ID paces channeling1d20 + 16 ⇒ (1) + 16 = 17oh yeah
round 4
before replying, jasper looks at what Pace is doing with the one power.

Jasper will ready an action. Should Pace's harden air fail, Jasper will weave arms of air on pace's opponent and guide him out of the window, lifting him as high as up as the weave allows (150ft) and then will release the weave


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1
DM Jonasty wrote:


The failed Concentration check just means you provoke, not that it doesn't go off necesarily. You will provoke an AoO, if you're hit you will need to make another Concentration check against the damage taken. If that second one is failed, then you lose the weave.
AoO against Alathea: 1d20+4, Damage: 1d8
So in this case, you can attempt a second Concentration check, DC 19 to see if it goes off.

Ah, I get it. So, Concentration check (need a 19 or better): 1d20 + 9 ⇒ (2) + 9 = 11

Nope. Looks like Fiallain is still un-singed!


Jasper Firewyn wrote:
can we assume that our rooms have standard size 3'x3' windows?

Yeah that's fine, big enough to get through if you tried but not so big that you have to worry about accidentally falling out of your room in the middle of the night. :-)

As of now, I have everyone's update for Round 3 but Jasmine's. Once she posts, I'll update the round and move forward.


Human (Aiel) Algai 2 / Wilder 5 / Wise One 2 HPs (89) | F+ (10); R + (10); W+ (12)| Perc +17
Spoiler:
Weaves Remaining: 6/6 0lvl; 6/6 1st; 5/5 2nd; 4/4 3rd; 2/2 4th; 1/1 5th; 1/1 6th

Rnd 4:

Fia will attempt to trip the Df attacking Alathea.
Trip attack: 1d20 + 8 ⇒ (20) + 8 = 28
Opposed strength: 1d20 + 3 ⇒ (14) + 3 = 17

Improved trip attack if above succeeded: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22 (+4for prone)

And damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Concentration check for multiweave 1d20 + 10 ⇒ (1) + 10 = 11 Ok so Jasmine releases her hardened air weave since she was unable to do both and then casts her second weave. Concentration check to cast defensively. 1d20 + 10 ⇒ (7) + 10 = 17 She casts arms of air at level 3 (using a level 2 weave with her bonus from having the affinity) at the man and turns him upside down and pushes him against the wall. He would not be immobilized but should not be able to hit anything except the wall and would be disoriented from being upside down.

Jasmine releases her hold on the air around her and weaves tendrils of air around the man flipping him upside down and presses him against the wall facing it.


DF Will save against Jasper Create Fire: 1d20 ⇒ 11
Jasper, the damage on the failed save is 1d4. Under the weave, the size of fire that causes 1d8 has a 1 round brew time. So if you keep this weave up into the next round, the next damage would be 1d8 but for now 1d4 ⇒ 3.

DF4 Ref save against Pace Harden Air: 1d20 + 5 ⇒ (10) + 5 = 15
DF5 Ref save against Pace Harden Air: 1d20 + 5 ⇒ (9) + 5 = 14
Pace, going forward please include a save DC for your weaves to help speed things up.

Round update coming shortly.


Alathea weaves flows of Fire in desperation and a ball of flame erupts into the man facing her, the smell of charred flesh filling the room. Startled by the sudden burst of light, Fiallain's spear thrust goes wide.

Jasper gleefully attempts to light one of the assailant's clothes on fire but the spark doesn't catch. Black anger in his eyes, Pace throws flows of Air around both men and suddenly they seem frozen in air, eyes moving side to side.

Ryland continues his struggle alone in silence, trading blows with the cloaked man.

Having skewered the man facing him Jed rushes to Jasmine's side too blinded by his concern for his own good as he nearly turns his ankle trying to get to her attacker, his swing going wild. Jasmine gives him a reproachful look before weaves of Air pin the man to the wall between them. Although still a threat, he is a much reduced one.

Round 4:
Jed al'Raes: Init 26, HP 52/65 (Subdual: 0), AC 17 (22 normally)
Alathea Sedai: Init 21, HP 17/25 (Subdual: 0), AC 14
DF1: Init 20, HP 3/20 (Subdual: 0), AC ?
DF2: Init 20, HP 9/20 (Subdual: 0), AC ?
DF3: Init 20, HP 16/20 (Subdual: 0), AC ?
DF4: Init 20, HP 20/20 (Subdual: 0), AC ? (Harden Air immobilized)
DF5: Init 20, HP 20/20 (Subdual: 0), AC ? (Harden Air immobilized)
DF6: Init 20, HP -4/20 (Subdual: 0), AC ? (Dying)
DF7: Init 20, HP 20/20 (Subdual: 0), AC ? (Arms of Air against wall)
Jasper Firewyn: Init 17, HP 3/30 (Subdual: 0), AC 14
Ryland: Init 16, HP 45/60 (Subdual: 0), AC 21
Fiallain Bo'airr: Init 10, HP 49/53 (Subdual: 0), AC 20 (21 w/ buckler)
Jasmine Raleen: Init 10, HP 21/32 (Subdual: 0), AC 15
Pace Majal: Init 8, HP 14/39 (Subdual: 0), AC 14

Round 4 Map

Everyone please post your Round 4 actions. I have Fiallain's and Alathea's already. Jasper your proposed Round 4 probably won't work now so feel free to adjust accordingly.


Male Andoran Armsman 6

Round 4:

Init 26, HP 52/65 (Subdual: 0), AC 17

Attack: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Damage (subdual): 1d8 + 5 ⇒ (2) + 5 = 7

Jed takes the opportunity to try and knock out his opponent while he is helpless. He walks up behind him, moving into a position where it'll be extremely difficult for the man to harm him and uses the blunt hilt of his sword rather that the blade itself.

Light, I hope the others are okay.


m human, Andorian Asha'Man

round 4 change: Jasper will keep the create fire weave going. .

Jasper looks at Pace's handywork. Good work. Took you two though. Hearing sounds of the others fighting, Jasper says you got this? he asks as he heads out the door. Knowing that Alathea and Fiallain are across the hall, he heads to the door. Looking in the door way, he sees an enemy, and without much effort, picks him up and throws him out the window.
move jasper to o11

concentration check to multiweave1d20 + 10 ⇒ (16) + 10 = 26
attack roll to throw enemy through window 1d20 + 6 ⇒ (12) + 6 = 18
damage from impact of window 1d6 ⇒ 4
Damage from falling from second window. if applicable 2d6 ⇒ (6, 4) = 10
damage from create fire weave 1d8 ⇒ 6


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Ryland gracefully moves with his sword seeming to be an extension of his arms. His body moving with the grace of a seasoned swordsman, he draws in his attacker, setting himself up to deliever a killing blow to the dark friend. "Tell your master Ryland of Fal Dara sends his reguards."

Attack:1d20 + 12 ⇒ (5) + 12 = 17
Damage:1d10 + 6 ⇒ (9) + 6 = 15


m human, Andorian Asha'Man

i need a ruling. I read through arms of air description, and it doesnt say either way when using the violent throw, you immediately release the person. My previous posting was under the absumtion that you throw object and its released from weave. But looking closer, the description doesnt say that said object is released. So, could i mod my statement and say that instead of throw and drop, i throw and hold him over the road?

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