DarkLightHitomi |
Well, that is why I picked sorcerer and the deep dark forgotten corners of a library, the classic place to find arcana. (A little more classic then is usual for me but I love libraries) and no Azula isn't immedietly decked out for combat, she is brave but she avoids conflict because she has not yet had a reason to partake.
Edit: I actually firgured that learned sorcerer would be perfect for low magic, it's the classic "learn it all from a forgotten book" and it gets rid of all the other high magic abilities that comes with a bloodline.
Her book is precious because it taught her everything and being a low magic game with such books being rare only makes it even more precious.
Having gone back and reviewed, I realized I named the wrong character in who I knew from the library. Can be easily enough, just swap names. I must have been thinking the RoTR AP or something.
Yucale |
The players of Irizati, Lyle, Bubo, Taniriel and Malcolm- welcome to the party!
If you'd please post saying that you're still interested. Recruitment isn't actually closed until everyone's checked in.
In advance, though, thank you everyone who took time out of their day to make a character or even drop by. I'll keep this thread kinda-sorta open in case more spots open up.
Bubo Sraga |
Oh! I thought you were gonna multiclass cleric but now I've seen you've changed the background a bit.
And true, we're lacking in some aspects, especially the divine department and do have a lot of firepower but we'll just see how it goes!
In terms of healing, I could brew some Potion of Cure Light Wounds for you guys, but that takes money, which I definitely don't have, and time. Good ol' rest and the heal skill will have to do for the most part if we're on our own! I'm not worried about myself since I have my extracts.
Raventhorn |
Well IM definitely interested hope its ok to toss my character out there.
lets see what dice gods say?
4d6 ⇒ (4, 5, 4, 3) = 16 13
4d6 ⇒ (2, 1, 6, 2) = 11 10
4d6 ⇒ (1, 2, 5, 6) = 14 13
4d6 ⇒ (1, 2, 4, 3) = 10 9
4d6 ⇒ (6, 6, 1, 3) = 16 15
4d6 ⇒ (4, 6, 4, 5) = 19 15
hmmmm the character I have in mind is An elf cavalier emissary I would ask if cavaliers will fit in the setting and what all changes you made to elves or was that just fluff? Kinda just skimmed through it sense its so late heh
So stats would end up
Str 15
Dex 15
Con 13
Int 9
Wis 10
Cha 13
bleh
Starting gold
5d6 ⇒ (6, 3, 1, 3, 5) = 18*10= 180
Lasarl grew up among his people always curious about the outer world. Even if the world was dark does it mean we have to sit here and let it continue? He would ask as a child. As time went by he was trained in the martial arts of sword, bow, and the mastery of mounted combat. His parents said when he was on the back of a horse it was if the two were one being. When he finally reached maturity Lasarl left his village intent on seeing the world and what it had to offer.
Idea behind character is to be proficient on the ground and deadly on horseback
Will fill out more once I get more of an idea behind elves and such. THANKS!
Lasarl Shadow homebrew
Elf Cavalier (Emissary) 1
LN Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +0; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Longsword +3 (1d8+2/19-20/x2)
Ranged Longbow, Comp. (Str +0) +3 (1d8/x3)
Special Attacks dragon's challenge +1 (1/day)
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Statistics
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Str 15, Dex 15, Con 13, Int 9, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 15
Feats Mounted Archery, Mounted Combat (1/round)
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Handle Animal +5, Perception +6, Ride +2, Sense Motive +4, Stealth -2, Survival +0 (+1 to provide food and water for allies or to protect allies from harsh weather), Swim -2 Modifiers +4 ride while riding your bonded mount., dragon's skills
Languages Common, Elven
SQ animal companion link, elven magic, orders (order of the dragon)
Other Gear Scale mail, Arrows (20), Longbow, Comp. (Str +0), Longsword, 14 GP
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Special Abilities
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+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Animal Companion
Horse
N Large Animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 11, flat-footed 13 (+1 Dex, -1 size, +4 natural, +1 dodge)
hp 13 (+4)
Fort +5, Ref +4, Will +1
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Offense
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Speed 50 ft.
Melee Bite (Horse) +3 (1d4+3/x2) and
. . Hooves x2 (Horse) +3 x2 (1d6+3/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Dodge
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +5 (+13 jump), Fly -1, Perception +5, Stealth -3
Languages
SQ combat riding [trick]
Other Gear You have no money!
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.