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About Bubo SragaA Ratfolk Alchemist particularly interested in the origin and mechanisms of disease and the strange small organisms that cause them. Tracking:
Meticulous Concoction: 1/1 Bomb: 8/9 Extracts:
Spring-loaded wrist sheath (left): Potion of Cure Light Wounds
Stat Block:
Bubo Sraga Male Ratfolk Alchemist (Plague Bringer) 3 N Small humanoid (ratfolk) Init +2; Senses darkvision 60 ft.; Perception +10 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 15 (+1 size, +2 dex, +4 armor); +2 dodge vs. animals hp 27 (23+4) Fort +5, Ref +6, Will +2; +2 vs. disease, +1 Fort vs. airborne toxins and scent-based effects, +2 Fort vs. contact diseases -------------------- Offense -------------------- Spd 20 ft. Melee +4 dagger (1d3, 19-20/x2, 10 ft., P/S) Ranged +6 light crossbow (1d6, 19-20/x2, 80 ft., P) Special Attacks +7 bomb 9/day (2d6+5 fire, DC 17) Extracts (CL 4th, touch +4, ranged touch +6, concentration +9): see Extracts below. -------------------- Statistics -------------------- Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 21 (+5), Wis 12 (+1), Cha 10 (+0) Base Atk +3; CMB +2; CMD 14 (16 vs animals) Feats Brew Potion, Extra Discovery, Splash Weapon Mastery, Throw Anything Traits Accelerated Drinker, Meticulous Concoction Skills Appraise +9, Craft (alchemy) +14, Disable Device +9, Fly +6, Heal +5, Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (planes) +6, Knowledge (nature) +10, Knowledge (religion) +6, Linguistics +6, Perception +10, Profession (merchant) +5, Sleight of Hand +6, Spellcraft +12, Stealth +6, Use Magic Device +9; +4 to Craft (alchemy) when making alchemical items Languages Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc SQ alchemy (alchemy crafting +4, identify potions), cornered fury, discoveries (precise bombs, smoke bomb, stink bomb), plague vial (40 minutes, DC 17), poison use, unnatural -------------------- Special Abilities -------------------- Cornered Fury: Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. Meticulous Concoction: Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw or extend the duration of one extract you imbibe by 2 rounds. Extracts with an instantaneous duration are not affected by this trait. Unnatural: These ratfolk take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +2 dodge bonus to AC against animals. Stats:
Ability Scores Strength 10 (+0) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 21 (+5) Wisdom 12 (+1) Charisma 10 (+0) Saving Throws
AC: 17 = 10 + 1 [size] + 2 [dex] + 4 [armor]
BAB: +3 = 3 [base]
Base Speed: 20 ft. = 20 [base]
Favored Class Bonus: 4/6 new discovery
Extracts:
Extract List Save DC - Level - Extracts Per Day - Bonus Extracts 16 - 1st - 3 - 2 17 - 2nd - 0 - 1 18 - 3rd - 0 - 1 19 - 4th - 0 - 1 20 - 5th - 0 - 1 --------------------
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Feats, Traits, Abilities:
-------------------- Traits -------------------- Racial Tinker - +2 Craft (alchemy), +2 Perception, +2 Use Magic Device Cornered Fury - when reduced to half or fewer HP, and no conscious ally within 30 feet, gain +2 racial bonus on melee attack rolls and to Armor Class Unnatural - -4 penalty on charisma-based skill checks to creatures of animal type, +2 dodge bonus to AC against animals. Animal's starting attitude is one step worse than normal. Darkvision (60 ft.): can see in the dark Accelerated Drinker - drink potion as move action when starting turn with potion in hand
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Discoveries:
Skills:
Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier Acrobatics`: +2 = 2 + 0 + 0
*trained only
Items:
Gold: 871 gp 4 sp --------------------
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Sleeves of Many Garments usually used to duplicate Doctor's Mask (+1 Fort vs. airborne toxins and scent-based effects) and Doctor's Outfit (+2 Fort vs. contact diseases)
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Air Crystal x3
Tindertwig
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Light Load: 24.75 lbs. or less
Appearance & Personality:
Appearance: A small ratlike humanoid covered in dull black fur. His ruby eyes appear black in low light. Bubo usually wears enough coverings to suitably protect himself when handling alchemical substances and pathogens, taking to wearing thick gloves everywhere as well as a ratlike mask of glassed eye openings shapes for his whiskered snout. His daily outfit consists of sturdy boots, leather pants, a belt, a shirt with a jacket, and a heavy waxed cloak that covers his body and whose hood is usually kept up. Not a hint of flesh can be seen except for his tail, which confirms him a ratfolk at first glance. Multiple pockets line all his clothes, perhaps filled with a variety of items. His pointed ears display two copper piercings each while his leathery tail shows signs of multiple old burns. Personality: Bubo holds himself aloof, finding little interest in social niceties though he does still see the value of politeness especially when doing business. He values his family and close friends but is generally indifferent to those he does not know. He is open-minded and holds no bias. However, he doesn't like doing things that don't potentially benefit him. The usual ratfolk propensity to hoarding manifests itself in him and, tempered by his merchant lifestyle, drives him to collect various objects that he may deem 'interesting' or 'useful' which he may sell later. Bubo values knowledge and competence and may become impatient and demanding when other people do not meet his standards, or when misunderstandings occur.
History:
Born to a relatively small warren in the east of the nation of Cheliax, Bubo had a difficult time growing up with his down-to-earth relatives. He was seen as strange due to his more reserved nature and being seemingly distant. He did love them; he just didn't feel the need to express it. His interest in disease stems from an early passing mention of bacteria by one of his uncles, who was an alchemist. The idea of such small beings being related to sickness fascinated him and became a subject of his curiosity for many years. Bubo asked for his uncle to teach him what he knew. Upon reaching adulthood, he left home, both to learn more about what fascinated him and also to make space in the increasingly crowded warren. Lately, he spends time travelling, researching diseases, studying alchemy, and heading for places where outbreaks occurred (to possibly obtain a sample) all the while selling his wares and collecting items. He visits home sometimes, wanting to see his family ever so often but also to hide more objects in the increasingly large hoard he keeps near his home.
Player Notes:
Archetype: Plague Bringer Traits: Accelerated Drinker/Firebug, Heirloom Weapon (gun)/Student of Philosophy Discoveries: Blinding Bomb, Confusion Bomb, Fast Bombs, Frost Bomb, (Infusion?), Madness Bomb, Precise Bombs, Stink Bomb, (Spontaneous Healing?), Sticky Bomb, (Vestigial Arm?), Smoke Bombs Feasts: Extra Discovery (duh!), Improved Initiative?, Point Blank Shot, Rapid Shot, (manyshot?), (additional traits), (clustered shots), splash weapon mastery Extracts: CLW, Reduce Person, alchemical allocation, fox's cunning, invisibility, vomit swarm, amplify elixir, arcane sight, countless eyes, fly, monstrous physique I,
Weapons: Crossbow, Dagger, Spiked Gauntlets,
potions: endure elements (CL 1), shield of faith (CL 18), barkskin (CL 12), protection from energy (CL 10), DIMENSION DOOR (CL 7+),
Old Stats:
[spoiler=Crunch Bubo Sraga Male Ratfolk Alchemist (Plague Bringer) 1 CN Small humanoid (ratfolk) Init +1; Senses darkvision 60 ft.; Perception +7 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 12 (+2 Armor, +1 Dex, +1 Size) hp 9 (8+1) Fort +3, Ref +3, Will +1; -------------------- Offense -------------------- Spd 20 ft. Melee Dagger +1 (1d3,19-20/x2) Space 5 ft.; Reach 5 ft. Special Attacks Bomb +2 (1d6+3, 20 ft.; ranged touch), swarming Extracts see Extracts below -------------------- Statistics -------------------- Str 11 (+0), Dex 13 (+1), Con 12 (+1), Int 17 (+3), Wis 13 (+1), Cha 11 (+0) Base Atk +0; CMB -1; CMD +11 Feats Throw Anything, Splash Weapon Mastery Skills Appraise +7, Craft (Alchemy) +9, Heal +5, Handle Animal +0 (+4 with rodents), Knowledge (Nature) +7, Perception +7, Profession (Merchant) +5, Stealth +5, Use Magic Device +6 Languages Common (Taldane), Chelaxian, Halfling, Varisian Gear See Items. -------------------- Special Abilities -------------------- Swarming (Ex): Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Bomb (Su): An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack.
Stat Modifiers:
Saving Throws:
AC: 14 = 10 base + 2 armor + 1 dex + 1 size
Favored Class Bonus: 1/6 of New Discovery
14 - 1st - 1 - 1 --------------------
Feats
Class
Acrobatics: 1 = 1 + 0 + 0
*trained only
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Light load: 29 lb or less
[/spoiler
His pointed ears display two copper piercings each while his leathery tail shows signs of multiple old burns. Personality: Bubo holds himself aloof, finding little interest in social niceties though he does still see the value of politeness especially when doing business. He values his family and close friends but is generally indifferent to those he does not know. He is open-minded and holds no bias. However, he doesn't like doing things that don't potentially benefit him. The usual ratfolk propensity to hoarding manifests itself in him and, tempered by his merchant lifestyle, drives him to collect various objects that he may deem 'interesting' or 'useful' which he may sell later. Bubo values knowledge and competence and may become impatient and demanding when other people do not meet his standards, or when misunderstandings occur.
His interest in disease stems from an early passing mention of bacteria by one of his uncles, who was an alchemist. The idea of such small beings being related to sickness fascinated him and became a subject of his curiosity for many years. Bubo asked for his uncle to teach him what he knew. Upon reaching adulthood, he left home, both to learn more about what fascinated him and also to make space in the increasingly crowded warren. Lately, he spends time travelling, researching diseases, studying alchemy, and heading for places where outbreaks occurred (to possibly obtain a sample) all the while selling his wares and collecting items. He visits home sometimes, wanting to see his family ever so often but also to hide more objects in the increasingly large hoard he keeps near his home.
Bubo holds him in high esteem, not only because he was a friend of his uncle or because of his knowledge, but also because he once sent him a particularly interesting water sample that 'Bubo may be interested in' on one of his adventures. That water sample fueled many months of research and culturing. Bubo was visiting his family when the letter came, addressed to his uncle, who had already died a year previous. Reading the letter a few more times, Bubo then went to his hoard and carefully took out a small vial. He set out to Egorian, both to inform them that his uncle had already died, and also to pay his respects to the man he admired, carrying the gift Nicolo had given him all those years ago to lay on his grave.
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