Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 11

Status:

HP = 2/39
AC = 16/9/15
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Rage/day = 0/5
Oracle Spells Left (CL 4, +8 melee touch, +5 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Heroism, Enlarged, Fatigued

Finneas' swings again, his blows lacking the pep of his earlier swings.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Finneas swings at the same square the halfling was in, detecting no movement otherwise.

Miss 50+ good: 1d100 ⇒ 87
Greatsword Power Attack Fatigued Enlarged Bless Heroism: 1d20 + 8 ⇒ (20) + 8 = 283d6 + 12 ⇒ (3, 3, 2) + 12 = 20
Crit confirm?: 1d20 + 8 ⇒ (19) + 8 = 273d6 + 12 ⇒ (3, 3, 4) + 12 = 22

Man for that one turn ago...


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 11, Initiative Party, Location AH53

Status:
AC: 17 CMD: 13 HP: 24/32
Weapon Equipped = Cudgel
Conditions = None
Channel Energy Left: 0/7
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Obscuring Mist
2)
3) Magic Vestment, Prayer, Invisibility Purge

"WHERE DID THE RABBIT GO?!"

Sneaky hobbitses....

Atol puts away the wand of cure light wounds and, proud of his recently obtained powers, casts Invisibility Purge!

Invisibility Purge negates invisibility in a sphere 25' from Atol. I think that should cover the whole room the way I see it, but if not, he'll step to AI53 to try and close the gap.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 10

Toffitt picks up his blade and moves to AG53, next to Dyrant. "Might you spare some of your healing touch, Dyrant?"


@ Atol. 20% spell failure while deaf. 1-20 bad. 21-100 good.

Finneas's crushes... the wall where the halfling was.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Spell Failure due to deafness 1d100 ⇒ 91 vs DC 21 as it were...

"I CAN SEE YOU YOU LITTLE HOBBITTSES!"


The halfling is right above Finneas with a potion in his hand. AJ-52, 15' up


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 11, Init 1

"One moment Doctor," Dyrant answer Dr. Toffitt.

Thankfully, he's not yelling.

Dyrant will activate Triel's wand of Cure Serious Wounds on Finneas.

"TEE-ah-BREE-ar!" Dyrant repeats Triel's activation word for the wand.

3d8 + 5 ⇒ (7, 8, 6) + 5 = 26 Healing 4 charges left.


Assuming Glimmil is on ready/delay still.

The halfling glares at Atol and quaffs the potion.

Finneas gets an AoO before the halfling turns gaseous and flees into the cracks of the walls.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

AoO
Miss 50+ good: 1d100 ⇒ 7
Greatsword Power Attack Fatigued Enlarged Bless Heroism: 1d20 + 8 ⇒ (6) + 8 = 143d6 + 12 ⇒ (2, 1, 1) + 12 = 16


The halfing is replaced by a small blob of gas that seeps into the cracks to the west.

Party up for Round 12.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant shakes his head as Finneas misses yet again.

How did that one get away?

Dyrant looks at Atol (yelling)...the Doctor (needing healing)...Glim/Cog (uhm...nit picking?)...Finneas (gleefully attacking walls) and rolls his eyes.

You test my patience again, Angel? I will persevere.

*sigh*


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 12

Status:

HP = 28/39
AC = 16/9/15
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Rage/day = 0/5
Oracle Spells Left (CL 4, +8 melee touch, +5 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Heroism, Enlarged, Fatigued

Seeing nothing further to attack, Finneas shrinks back down.

Standard to dismiss Enlarge.

"Where'd he go?"


As the party puzzles out how to deal with the halfling, people will notice the huge tattoo on Finneas's left cheek. It looks like an arrow pointing upward with an eye in the middle.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 12, Initiative Party, Location AH53

Status:
AC: 17 CMD: 13 HP: 24/32
Weapon Equipped = Cudgel
Conditions = None
Channel Energy Left: 0/7
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Obscuring Mist
2)
3) Magic Vestment, Prayer

Where'd he go now? THROUGH THE WALL?! Damn hobbit.

Atol shrugs dejectedly, draws his wand, and casts Cure Light Wounds for 1d8 + 1 ⇒ (5) + 1 = 6 on Finneas.

sigh.

"HE MUST COME OUT SOMEWHERE. WE SHOULD QUICKLY CHECK THE OUTER AREAS FOR HIM. HE MAY HAVE A WAND, WE CAN'T LET HIM GET AWAY. CAN YOU HEAR ME?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Intelligence check to guess how the holes in which the gasling seeps connect spacially within the complex?

1d20 + 3 ⇒ (16) + 3 = 19


@ Toffitt. No rhyme or reason to the cracks, you suspect he could get anywhere within the complex. Gaseous form is on the alchemist formulae list, so for you:

Gaseous Form:
Basic gaseous form potion would be level 5 caster at 2 min/level equals 10 minutes of gaseous form. Speed with gaseous form is only 10', so 20' per round. So, 200' per minute. He can get out if that's his plan.


I'll give the party a couple rounds to puzzle out a solution--at least one is obvious to me--or I can take it out of initiative.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 13

Status:

HP = 28/39
AC = 16/9/15
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Rage/day = 0/5
Oracle Spells Left (CL 4, +8 melee touch, +5 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Heroism, Fatigued

"Maybe he went to the beach?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"MAYBE HE WENT TO THE BEACH! UNLESS THE CRACKS GO TO THE SURFACE SEPARATELY. THE BEACH REMAINSD OUT BEST BET." Toffitt begins moving in that irection, gesturing as if no one else has had the thought.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol rushes after the Doctor in hot pursuit of our quarry!


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

"Got it!" Glimmil shouts to the others, although not quite as loud as Atol's shouting, as he urges Cog to the cage-and-pulley on the beach, hoping to discover the whereabout's of the halfling gas.

Begin using double move or run actions to get to the beach, will use Run action and a Spur Mount trick for +10ft speed.

Spur Mount (DC15): 1d20 + 10 ⇒ (8) + 10 = 18 (1d3 ⇒ 1 damage)


The party arrives at the beach after a couple rounds and sees nothing.

GM rolls:

1d20 + 10 + 9 ⇒ (18) + 10 + 9 = 37
1d20 + 8 ⇒ (14) + 8 = 22

Perception
Atol1d20 + 5 ⇒ (10) + 5 = 15
Dyrant 1d20 + 4 ⇒ (15) + 4 = 19
Finneas 1d20 + 7 ⇒ (5) + 7 = 12
Glimmil1d20 + 1 ⇒ (17) + 1 = 18
Toffitt 1d20 + 9 ⇒ (15) + 9 = 24

Not really in initiative, but time is still passing.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant watches the gas on the ceiling and wishes he had someone who could toss big explody devices. Looking around, Dyrant realizes he has one chance.

Calling upon angry prayespell, Dyrant begins to mix in arcane words of power, channeling his rage.

Cast Burning Hands, aiming directly up at the gas.

5d4 ⇒ (3, 2, 1, 4, 3) = 13 fire damage, Reflex DC 17

Dyrant cackles as angry gouts of fire leave his fingers, reaching up for the gas.

"Heh. Feel St. Cuthbert's wrath!"


1d20 + 5 ⇒ (18) + 5 = 23 - save
1d20 + 1 ⇒ (6) + 1 = 7 - stabilzation
1d20 + 1 ⇒ (20) + 1 = 21 - stabilzation

Before the party can leave, Dyrant burns the air above Finneas. Nothing happens. The party bounces between the beach and the room where Dyrant stands defiantly. After 10 minutes a hafling body emerges from the cracks of the cavern and drops to the ground on its head. It splits open like a melon and brains cover the floor.

2d6 ⇒ (6, 4) = 10 - falling damage


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant draws his crossbow and loads it.

Seeing no else around, Dyrant coup d'crossbows the halfling, just to be sure.

Don't want him to get back up.

2d8 ⇒ (2, 6) = 8 damage

Dyrant will cast Detect Magic, ignoring the body for now, and do a complete and through search of the area.

Take 20 perception + 4 = 24 Perception * 5? 10?

Detecting Magic and looking in the last 2 rooms.


Only the halfling's possessions detect as magic. Going to have to wait until after RL gaming for more details on that.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Dyrant did you...did you just burn him out of the hole?"

Man, one out of 6 or 7 of my swings hit and he was at less than 10 hp? Too funny. Nice thinking Dyrant.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Flame on, Holy Crucible of Cuthbert!


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil returns from the beach to find Dyrant standing over the halfling, crossbow bolt peeking from his skull.

"Wow, Mister Maynor. Is it me, or is it a bit hot in this room?"

Glimmil tugs at his collar and dabs at the sweat on his brow.

"So I wonder this earlier. Who's this halfling, and what's he doing with the wands... he has the rest of the wands, right?"


On the halfling:

Masterwork dagger
wand of control water They match
58 gp
4 pp
key ring and keys

black leather bracers DC 22 Spellcraft:
Bracers of armor +1

jet black shoes of some scaly skin DC 19:
Slippers of spider climbing

an almost translucent pearl DC 32:
Pearl of power (1st level)

A red oak wand DC 20:
Mage armor (39 charges)

5 matching potions DC 20:
Elixir of hiding[/dice]
[spoiler=wire rim glasses with blue tinted lenses DC 18]Goggles of Minute Seeing


Mark on Finneas's face


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Spoiler:

Spellcraft Bracers: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft Shoes: 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft Pearl: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft Oak Wand: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft Potions: 1d20 + 5 ⇒ (8) + 5 = 13

"I have no idea what any of that stuff is. Glimmil you ask good questions. I'm tired now."

What happened earlier?
Male voice: I was free, it was glorious.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

"WELL DONE DY- *ahem* Oh, my ears popped. Very nice."

"Well done Dyrant! How did you get him out of the holes?"

"Finneas, what is that tattoo on your face? It's, uh, nice, though maybe a little rough."

Did I just black out there a moment? It seems like a lot has happened while I was in the hall...


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Hmmm? I don't have a tattoo on my face Atol. Did the halfling hit you very hard?"

What is he talking about?
Female voice: Nothing, nothing at all.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil holds up his shiny, well-polished shield, so that Finneas can gaze upon himself.

"It's something... maybe it's face paint? My nieces always love to paint flowers and such on each others faces..."


The markings on Finneas's face will disappear 5 minutes after the battle is over. Technically before the halfling falls from the ceiling, but this doesn't matter that I can figure.

Big Map

Unexplored areas include the tunnels off of rooms 46, 48 and 53.


Dyrant and Finneas can give me d20 rolls to identify the symbol. Just roll and I'll add the appropriate modifier.


FYI. I had to got back 800+ posts to find it, but you entered at noon. I'd say it's been a couple hours, so it's now mid afternoon.

Starting post


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Good morning all.

Dyrant will greet Glim's inquisitive look with an answer.

"Uhm...I was about to load my crossbow and he fell on my bolt," Dyrant jests lightly.

"While I am sorting through this gear, it would make me happy if you all would take a look around here. This place is webbed and I might have missed something. It doesn't make sense that there would be no treasure around here at all? How else would these spiders buy food if not with money?"

Dyrant organizes the loot, casts Detect Magic, and goes to work.

"Ah...one of our wands! I believe we have 5 now?" Dyrant stows the wand of control water in his 'sack.

1d20 + 12 ⇒ (7) + 12 = 19 Spellcraft: bracers (DC 22)
1d20 + 12 ⇒ (9) + 12 = 21 Spellcraft: slippers (DC 19)
1d20 + 12 ⇒ (4) + 12 = 16 Spellcraft: pearl (is it like the one I have?) (DC 32)
1d20 + 12 ⇒ (3) + 12 = 15 Spellcraft: wand (DC 20)
1d20 + 12 ⇒ (1) + 12 = 13 Spellcraft: 5 potions (DC 20)

Dyrant facepalms as the weight of his failure falls upon him.

*sigh*

Taking out a scroll, Dyrant asks Angel's aid in identifying the items (cast Identify):

1d20 + 12 + 10 ⇒ (8) + 12 + 10 = 30 Spellcraft: bracers (DC 22)
1d20 + 12 + 10 ⇒ (15) + 12 + 10 = 37 Spellcraft: slippers (DC 19)
1d20 + 12 + 10 ⇒ (19) + 12 + 10 = 41 Spellcraft: pearl (is it like the one I have?) (DC 32)
1d20 + 12 + 10 ⇒ (16) + 12 + 10 = 38 Spellcraft: wand (DC 20)
1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 39 Spellcraft: 5 potions (DC 20)

"There," Dyrant announced triumphantly, "they cannot hide their true natures from Angel! These bracers should be sold, they will act as armor, but weak armor. These slippers are similar to Finn's cloak and enable the wall walking. This pearl is similar to the one I bought just recently." Dyrant hands the pearl to Atol.

"And these potions allow use to hide better, should we need to."

EDIT:

1d20 + 12 + 10 ⇒ (9) + 12 + 10 = 31 Spellcraft: Goggles (DC 18)

Dyrant holds up the goggles that he missed earlier.

Dyrant offers the goggles to Glim. "Glim, these are magic goggles of spooning. You should use them when you spoon and are opening stuff."

I wonder if I should have mentioned to not use them in bed.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

"Wow he sure does have a lot of stuff. Well identified Dyrant. So how many wands do we still seek - 3? 4?"

We must find those wands.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"We should give the slippers to the Doctor. Then he doesn't have to borrow my cloak."

Mysterious Symbol: 1d20 ⇒ 18


Finneas does not recognize the symbol.

Male voice: When did you get that, son?
Female voice: He didn't. At least try to pay attention. Sorry son, I don't recognize it.


Other voice: I do.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt concurs with Dyrant about searching carefully. "We have yet to fully explore the passages at the north end of the complex. Shall we search now, or rest while one or two of us returns the five wands?"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant, hands on hips, surveying the piles of magic and whatnot, finally takes note of the symbol on Finn's face.

"Uh, Finn? I think you have some food stains on your face. Right here..." Dyrant shows with his hand where the stains might be, pantomiming the location.

That's odd. Looks...

1d20 ⇒ 8 to ID symbol


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

We must find those wands.

"Uh, er, did we search the room carefully? We should do that before we rest."

Just in case, Atol will take-20 while the more intellectual factions of the party discuss taking a break.

Perception 1d20+5=25.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant thinks about the Doctor's question and how best to proceed.

"I am fairly tapped, my connections to the prayers of Angel still have some power, but I fear each spell might be my last. I have scrolls, of course. I could continue or make camp."

Dyrant ponders more.

"We should make camp at the top of the lake, to make sure no one enters or exits. As far as taking the wands back, I feel more safe with them in my possession but would not quibble if someone wanted to run all the way too and fro."


An extensive search of the spider caves reveals nothing else.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

It's not raining outside the entrance is it? If things look dire, Glimmil would favor getting some of the wands back to Cauldron even if it's an incomplete collection.

As the party continues to take stock of the wands and assorted items discovered on the halfling, Glimmil grabs several handfuls of the spider's webbing - in case Atol or Toffitt get hungry later.

This stuff is sticky! Like toffee indulgences...


Entrance is too far away to tell about rain, but it is essential the monsoon season now.

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