Finneas Glenn |
Round 11
HP = 2/39
AC = 16/9/15
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Rage/day = 0/5
Oracle Spells Left (CL 4, +8 melee touch, +5 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Heroism, Enlarged, Fatigued
Finneas' swings again, his blows lacking the pep of his earlier swings.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Finneas swings at the same square the halfling was in, detecting no movement otherwise.
Miss 50+ good: 1d100 ⇒ 87
Greatsword Power Attack Fatigued Enlarged Bless Heroism: 1d20 + 8 ⇒ (20) + 8 = 283d6 + 12 ⇒ (3, 3, 2) + 12 = 20
Crit confirm?: 1d20 + 8 ⇒ (19) + 8 = 273d6 + 12 ⇒ (3, 3, 4) + 12 = 22
Man for that one turn ago...
Atol Lem |
Round 11, Initiative Party, Location AH53
Weapon Equipped = Cudgel
Conditions = None
Channel Energy Left: 0/7
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Obscuring Mist
2)
3) Magic Vestment, Prayer, Invisibility Purge
"WHERE DID THE RABBIT GO?!"
Sneaky hobbitses....
Atol puts away the wand of cure light wounds and, proud of his recently obtained powers, casts Invisibility Purge!
Invisibility Purge negates invisibility in a sphere 25' from Atol. I think that should cover the whole room the way I see it, but if not, he'll step to AI53 to try and close the gap.
Doctor Abner Svengalu Toffitt |
Round 10
Toffitt picks up his blade and moves to AG53, next to Dyrant. "Might you spare some of your healing touch, Dyrant?"
Dyrant Maynor, the Pre-Sainted |
Round 11, Init 1
"One moment Doctor," Dyrant answer Dr. Toffitt.
Thankfully, he's not yelling.
Dyrant will activate Triel's wand of Cure Serious Wounds on Finneas.
"TEE-ah-BREE-ar!" Dyrant repeats Triel's activation word for the wand.
3d8 + 5 ⇒ (7, 8, 6) + 5 = 26 Healing 4 charges left.
Finneas Glenn |
AoO
Miss 50+ good: 1d100 ⇒ 7
Greatsword Power Attack Fatigued Enlarged Bless Heroism: 1d20 + 8 ⇒ (6) + 8 = 143d6 + 12 ⇒ (2, 1, 1) + 12 = 16
Dyrant Maynor, the Pre-Sainted |
Dyrant shakes his head as Finneas misses yet again.
How did that one get away?
Dyrant looks at Atol (yelling)...the Doctor (needing healing)...Glim/Cog (uhm...nit picking?)...Finneas (gleefully attacking walls) and rolls his eyes.
You test my patience again, Angel? I will persevere.
*sigh*
Finneas Glenn |
Round 12
HP = 28/39
AC = 16/9/15
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Rage/day = 0/5
Oracle Spells Left (CL 4, +8 melee touch, +5 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Heroism, Enlarged, Fatigued
Seeing nothing further to attack, Finneas shrinks back down.
Standard to dismiss Enlarge.
"Where'd he go?"
Atol Lem |
Round 12, Initiative Party, Location AH53
Weapon Equipped = Cudgel
Conditions = None
Channel Energy Left: 0/7
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Obscuring Mist
2)
3) Magic Vestment, Prayer
Where'd he go now? THROUGH THE WALL?! Damn hobbit.
Atol shrugs dejectedly, draws his wand, and casts Cure Light Wounds for 1d8 + 1 ⇒ (5) + 1 = 6 on Finneas.
sigh.
"HE MUST COME OUT SOMEWHERE. WE SHOULD QUICKLY CHECK THE OUTER AREAS FOR HIM. HE MAY HAVE A WAND, WE CAN'T LET HIM GET AWAY. CAN YOU HEAR ME?"
Doctor Abner Svengalu Toffitt |
Intelligence check to guess how the holes in which the gasling seeps connect spacially within the complex?
1d20 + 3 ⇒ (16) + 3 = 19
GM_Chris |
@ Toffitt. No rhyme or reason to the cracks, you suspect he could get anywhere within the complex. Gaseous form is on the alchemist formulae list, so for you:
Finneas Glenn |
Round 13
HP = 28/39
AC = 16/9/15
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Rage/day = 0/5
Oracle Spells Left (CL 4, +8 melee touch, +5 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Heroism, Fatigued
"Maybe he went to the beach?"
Doctor Abner Svengalu Toffitt |
"MAYBE HE WENT TO THE BEACH! UNLESS THE CRACKS GO TO THE SURFACE SEPARATELY. THE BEACH REMAINSD OUT BEST BET." Toffitt begins moving in that irection, gesturing as if no one else has had the thought.
Glimmil |
"Got it!" Glimmil shouts to the others, although not quite as loud as Atol's shouting, as he urges Cog to the cage-and-pulley on the beach, hoping to discover the whereabout's of the halfling gas.
Begin using double move or run actions to get to the beach, will use Run action and a Spur Mount trick for +10ft speed.
Spur Mount (DC15): 1d20 + 10 ⇒ (8) + 10 = 18 (1d3 ⇒ 1 damage)
GM_Chris |
The party arrives at the beach after a couple rounds and sees nothing.
1d20 + 10 + 9 ⇒ (18) + 10 + 9 = 37
1d20 + 8 ⇒ (14) + 8 = 22
Perception
Atol1d20 + 5 ⇒ (10) + 5 = 15
Dyrant 1d20 + 4 ⇒ (15) + 4 = 19
Finneas 1d20 + 7 ⇒ (5) + 7 = 12
Glimmil1d20 + 1 ⇒ (17) + 1 = 18
Toffitt 1d20 + 9 ⇒ (15) + 9 = 24
Not really in initiative, but time is still passing.
Dyrant Maynor, the Pre-Sainted |
Dyrant watches the gas on the ceiling and wishes he had someone who could toss big explody devices. Looking around, Dyrant realizes he has one chance.
Calling upon angry prayespell, Dyrant begins to mix in arcane words of power, channeling his rage.
Cast Burning Hands, aiming directly up at the gas.
5d4 ⇒ (3, 2, 1, 4, 3) = 13 fire damage, Reflex DC 17
Dyrant cackles as angry gouts of fire leave his fingers, reaching up for the gas.
"Heh. Feel St. Cuthbert's wrath!"
GM_Chris |
1d20 + 5 ⇒ (18) + 5 = 23 - save
1d20 + 1 ⇒ (6) + 1 = 7 - stabilzation
1d20 + 1 ⇒ (20) + 1 = 21 - stabilzation
Before the party can leave, Dyrant burns the air above Finneas. Nothing happens. The party bounces between the beach and the room where Dyrant stands defiantly. After 10 minutes a hafling body emerges from the cracks of the cavern and drops to the ground on its head. It splits open like a melon and brains cover the floor.
2d6 ⇒ (6, 4) = 10 - falling damage
Dyrant Maynor, the Pre-Sainted |
Dyrant draws his crossbow and loads it.
Seeing no else around, Dyrant coup d'crossbows the halfling, just to be sure.
Don't want him to get back up.
2d8 ⇒ (2, 6) = 8 damage
Dyrant will cast Detect Magic, ignoring the body for now, and do a complete and through search of the area.
Take 20 perception + 4 = 24 Perception * 5? 10?
Detecting Magic and looking in the last 2 rooms.
Finneas Glenn |
"Dyrant did you...did you just burn him out of the hole?"
Man, one out of 6 or 7 of my swings hit and he was at less than 10 hp? Too funny. Nice thinking Dyrant.
Glimmil |
Glimmil returns from the beach to find Dyrant standing over the halfling, crossbow bolt peeking from his skull.
"Wow, Mister Maynor. Is it me, or is it a bit hot in this room?"
Glimmil tugs at his collar and dabs at the sweat on his brow.
"So I wonder this earlier. Who's this halfling, and what's he doing with the wands... he has the rest of the wands, right?"
GM_Chris |
On the halfling:
Masterwork dagger
wand of control water They match
58 gp
4 pp
key ring and keys
[spoiler=wire rim glasses with blue tinted lenses DC 18]Goggles of Minute Seeing
Finneas Glenn |
Spellcraft Bracers: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft Shoes: 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft Pearl: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft Oak Wand: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft Potions: 1d20 + 5 ⇒ (8) + 5 = 13
"I have no idea what any of that stuff is. Glimmil you ask good questions. I'm tired now."
What happened earlier?
Male voice: I was free, it was glorious.
Atol Lem |
"WELL DONE DY- *ahem* Oh, my ears popped. Very nice."
"Well done Dyrant! How did you get him out of the holes?"
"Finneas, what is that tattoo on your face? It's, uh, nice, though maybe a little rough."
Did I just black out there a moment? It seems like a lot has happened while I was in the hall...
Finneas Glenn |
"Hmmm? I don't have a tattoo on my face Atol. Did the halfling hit you very hard?"
What is he talking about?
Female voice: Nothing, nothing at all.
GM_Chris |
Dyrant Maynor, the Pre-Sainted |
Good morning all.
Dyrant will greet Glim's inquisitive look with an answer.
"Uhm...I was about to load my crossbow and he fell on my bolt," Dyrant jests lightly.
"While I am sorting through this gear, it would make me happy if you all would take a look around here. This place is webbed and I might have missed something. It doesn't make sense that there would be no treasure around here at all? How else would these spiders buy food if not with money?"
Dyrant organizes the loot, casts Detect Magic, and goes to work.
"Ah...one of our wands! I believe we have 5 now?" Dyrant stows the wand of control water in his 'sack.
1d20 + 12 ⇒ (7) + 12 = 19 Spellcraft: bracers (DC 22)
1d20 + 12 ⇒ (9) + 12 = 21 Spellcraft: slippers (DC 19)
1d20 + 12 ⇒ (4) + 12 = 16 Spellcraft: pearl (is it like the one I have?) (DC 32)
1d20 + 12 ⇒ (3) + 12 = 15 Spellcraft: wand (DC 20)
1d20 + 12 ⇒ (1) + 12 = 13 Spellcraft: 5 potions (DC 20)
Dyrant facepalms as the weight of his failure falls upon him.
*sigh*
Taking out a scroll, Dyrant asks Angel's aid in identifying the items (cast Identify):
1d20 + 12 + 10 ⇒ (8) + 12 + 10 = 30 Spellcraft: bracers (DC 22)
1d20 + 12 + 10 ⇒ (15) + 12 + 10 = 37 Spellcraft: slippers (DC 19)
1d20 + 12 + 10 ⇒ (19) + 12 + 10 = 41 Spellcraft: pearl (is it like the one I have?) (DC 32)
1d20 + 12 + 10 ⇒ (16) + 12 + 10 = 38 Spellcraft: wand (DC 20)
1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 39 Spellcraft: 5 potions (DC 20)
"There," Dyrant announced triumphantly, "they cannot hide their true natures from Angel! These bracers should be sold, they will act as armor, but weak armor. These slippers are similar to Finn's cloak and enable the wall walking. This pearl is similar to the one I bought just recently." Dyrant hands the pearl to Atol.
"And these potions allow use to hide better, should we need to."
EDIT:
1d20 + 12 + 10 ⇒ (9) + 12 + 10 = 31 Spellcraft: Goggles (DC 18)
Dyrant holds up the goggles that he missed earlier.
Dyrant offers the goggles to Glim. "Glim, these are magic goggles of spooning. You should use them when you spoon and are opening stuff."
I wonder if I should have mentioned to not use them in bed.
Doctor Abner Svengalu Toffitt |
Toffitt concurs with Dyrant about searching carefully. "We have yet to fully explore the passages at the north end of the complex. Shall we search now, or rest while one or two of us returns the five wands?"
Dyrant Maynor, the Pre-Sainted |
Dyrant, hands on hips, surveying the piles of magic and whatnot, finally takes note of the symbol on Finn's face.
"Uh, Finn? I think you have some food stains on your face. Right here..." Dyrant shows with his hand where the stains might be, pantomiming the location.
That's odd. Looks...
1d20 ⇒ 8 to ID symbol
Atol Lem |
We must find those wands.
"Uh, er, did we search the room carefully? We should do that before we rest."
Just in case, Atol will take-20 while the more intellectual factions of the party discuss taking a break.
Perception 1d20+5=25.
Dyrant Maynor, the Pre-Sainted |
Dyrant thinks about the Doctor's question and how best to proceed.
"I am fairly tapped, my connections to the prayers of Angel still have some power, but I fear each spell might be my last. I have scrolls, of course. I could continue or make camp."
Dyrant ponders more.
"We should make camp at the top of the lake, to make sure no one enters or exits. As far as taking the wands back, I feel more safe with them in my possession but would not quibble if someone wanted to run all the way too and fro."
Glimmil |
It's not raining outside the entrance is it? If things look dire, Glimmil would favor getting some of the wands back to Cauldron even if it's an incomplete collection.
As the party continues to take stock of the wands and assorted items discovered on the halfling, Glimmil grabs several handfuls of the spider's webbing - in case Atol or Toffitt get hungry later.
This stuff is sticky! Like toffee indulgences...