
Gay Master |

realized i forgot the halberdiers miss chance due to darkness.
1d10 ⇒ 5 for the one that hit. (1-5 misses)

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ash will move to one of the halberdiers and hit him.
dagger: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 + 2d6 ⇒ (2) + 2 + (2, 5) = 11
confirm: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (4) + 2 = 6

Gay Master |

Temp takes a full defense and ducks behind a cot in the back.
Victor can come up and shoot a guy that's blind in the dark.
prescience: 1d20 ⇒ 19
hand crossbow: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4
will use the prescience, and the other to confirm.
extra dmg: 1d4 ⇒ 1 for 5 dmg total.
Loran's elemental floats up and slams the injured dwarf that shot at it.
slam: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 1 ⇒ (4) + 1 = 5 nope.
loran fires a crossbow at one but can't avoid cover and firing into melee
crossbow: 1d20 + 6 - 4 - 4 ⇒ (15) + 6 - 4 - 4 = 131d8 ⇒ 3 but misses. he steps in a bit closer.
Neji is up
think he missed it that the ones w/ the red square around them are down and unconscious or dying. if he wants to flank to finish them off that's fine. or he could double move instead up to the door or the sick soldiers in cots that havent' managed to react yet because they're helpless.
[r2] [10: Neji], [10: Barhold's men (infantry)]
[r3] [15: Forsythe], [13: Eddarly's men(archers) ], [11: Leo], [11: Ash], [10: Temperance], [10: Victor], [10: Loran],

Neji Volrata Eidolon |

I did miss the red around them means they're down. thank you
I will double move to there so I can cover AoOs with Claws and Hammer.

WhatWouldTemperanceSay |

I'll stay in the darkness, fine with being in full defense for now. Thanks GM, I always forget about that option. Do I recognize one of those dwarves? Did they have any kind of rank in the dwarven group or just mooks?

Gay Master |

The two dwarves both look like they have when they've come into the Inn before, they're dressed as the dwarven engineers working for Barnabus. but neither of them is the lead engineer himself. these two have warhammers, not a greatsword.
the standing halberdier clutches at the quarrel sticking out of his leg, and tries to escape. drawing aoos from neji.
neji@aoo: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 4 ⇒ (4) + 4 = 8 cutting him down as he tries to flee.
One goes defensive, and moves through his ally's square to get away, then the other takes a five ft step back. then closes the door, saying, I'm sorry boys.
elemental@aoo: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1 ⇒ (4) + 1 = 5
grizzbit@aoo: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13 hitting for 13 and downing a dwarf
ash@aoo: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (2) + 2 = 4

Gay Master |

infantry@will: 1d20 ⇒ 151d20 ⇒ 161d20 ⇒ 151d20 ⇒ 101d20 ⇒ 111d20 ⇒ 131d20 ⇒ 19
archer@will: 1d20 ⇒ 191d20 ⇒ 131d20 ⇒ 121d20 ⇒ 41d20 ⇒ 11d20 ⇒ 11d20 ⇒ 14
halberd@will: 1d20 ⇒ 191d20 ⇒ 171d20 ⇒ 81d20 ⇒ 21d20 ⇒ 151d20 ⇒ 11
[r3] [11: Ash], [10: Temperance], [10: Victor], [10: Loran], [10: Neji], [10: Barhold's men (infantry)]
[r4] [15: Forsythe], [11: Leo],

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stealth: 1d20 + 7 ⇒ (6) + 7 = 13
perception: 1d20 + 5 ⇒ (11) + 5 = 16
i try to surprise him, stepping up and opening the door, shoving a dagger to his throat. but he's able to react. it clangs against his breastplate.
dagger: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (3) + 2 = 5

Gay Master |

temperance delays.
victor coup de gras a guy and steps back from the channelers a little.
damage: 2d4 + 2 + 1d6 ⇒ (3, 4) + 2 + (2) = 11
loran's elemental pursues the dwarf with a flyby attack.
slam: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 1 ⇒ (4) + 1 = 5
the attack misses but because he's full defense he doesn't get an aoo.
Loran has no shot, so he double moves up to one of the cots.
neji is up

Neji Volrata Eidolon |

Am I am able to move past the dwarf, who I think may be in a doorway and take AoOs? If so I'd like to flank him, otherwise I'll bonk the dwarf:
Lucerne Hammer: 1d20 + 8 ⇒ (5) + 8 = 13
Hammer Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Gay Master |

yeah, you can move past him for the price of an AoO.
even with +2 from flank that misses though.
aoo: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2 ⇒ (4) + 2 = 6

Gay Master |

he whacks you for 6 damage as you move past.

Gay Master |

Yup, no one else visible

Gay Master |

The dwarf in the hall steps out of flank and whacks Neji with his war hammer again.
1d20 + 3 ⇒ (8) + 3 = 111d8 + 2 ⇒ (4) + 2 = 6
The doors to the west open, and halberdiers are visible. One blows his signal horn, the other levels his halberd.

Loran Charhaven |

On my turn I will ray of sickening on the halbedier.
Ray attack: 1d20 + 6 ⇒ (17) + 6 = 23
DC 16 or be sickened.
Air elemental shall continue to attack
air attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Gay Master |

and those of you in the barracks notice some halberdiers come down into the vestiary area behind you.
Forsythe channels.
damage: 2d6 ⇒ (6, 4) = 10 DC 17.
they're helpless. so i'll just gloss. they fail.
with their injuries, the rest of the sick are killed off.
[ooc]doing some map cleanup and removing the 21 dead soldiers, 2 dead door guards, and other assorted troops that you just butchered. [/oo]
though the sounds are obscured over the cries of the dead and dying, you hear armored booted feet moving, their echoes carrying from the vestiary.
Leo starts to run to the vestiary doors to try and bottleneck the enemy.
[r4] [11: Ash], [10: Temperance], [10: Victor], [10: Loran], [10: Neji], [10: Barhold's men (infantry)]
[r5] [15: Forsythe], [11: Leo],

Edward Fortysythes |

don't forget grizzbit!
he moves up to the dwarf and claws.
claw: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10
miss.

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ash will move around the dwarf, drawing an aoo. and ready for flank to strike .
dwarf's aoo: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 2 ⇒ (3) + 2 = 5
dagger: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 + 2d6 ⇒ (2) + 2 + (6, 5) = 15
confirm: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 2 ⇒ (1) + 2 = 3

Gay Master |

temperance's turn, anticipating delay, though she may want to do something considering the new threat to the east ?
victor, useless victor, will come out and provide flank. and attack
prescience: 1d20 ⇒ 13
hanbo: 1d20 + 2 ⇒ (5) + 2 = 71d6 - 1 + 1d6 ⇒ (5) - 1 + (1) = 5
15 misses the dwarf.
air elemental comes out and attacks. hitting and downing the dwarf.
loran moves into the main hall, and casts sickening ray on the halberdier in front.
fort: 1d20 ⇒ 5 and is sickened.
Neji is up, then its the enemy's turn.

Gay Master |

i'll throw in what i think temperance would do, she can chime in to disavow it: Start casting sleep.

Neji Volrata Eidolon |

/sigh splitting the party. I think Sleep would be a wise choice for the new group.
Two guards from the end of the hall are joining and a group joining the acolytes? Leo, can you hold the door while we take down these two. I am more worried about them running when they see the carnage the darkness hides.
I will use Moment of Clarity, cast Produce Flame and move 5' south.

Loran Charhaven |

Are we planning on killing everyone or escaping soon? Without Spawn, I don't have much offensive other than summon lvl 2
The Air elemental will continue to attack, going for the sickened Halberdier.
attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d4 + 1 ⇒ (1) + 1 = 2
I'll shoot before it gets there at the sickened one
crossbow: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 ⇒ 1
oh yeah, might have hit... but minimum damage :(

WhatWouldTemperanceSay |

I don't have sleep anymore. I made an in-hindsight-terrible-decision to replace it when I hit 4th level (thinking HL is going to be better b/c most bad guys monsters will have >4 HD and they have to have 1 or 2 HD to make it an actual AoE). That's why you haven't seen it around for a while.
How about I just start casting some IH. I'll put it on Leo first since he looks pretty beat up. I move and start casting.

Gay Master |

The halberdier's in the vestiary move up. Temperance, they double move, but i'll need a concentration check on the Infernal Healing as you're threatened.
A shining defender, bedecked in gleaming plate and shield strides confidently down the hallway. Lay down your arms lest you further endanger your lives and your very souls with this villainy.
Behind Lord Havelyn, Father Donnagain checks on the broken body of one of his acolytes and the other guards with him helping the other acolytes out of their cells and up into the choir hall to escape.
Flying down outside the western gate, a red haired mage with a wand in his left hand and goggles on delights at throwing whispy webs in your direction, seeing only a dark mass of inky blackness, he centers it in the hall. the white area is the spread of the web.
ash@reflex: 1d20 + 6 ⇒ (4) + 6 = 10 webbed.
neji@reflex: 1d20 + 0 ⇒ (19) + 0 = 19
loran@reflex: 1d20 + 4 ⇒ (6) + 4 = 10 webbed.
victor@reflex: 1d20 + 6 ⇒ (18) + 6 = 24
elemental@reflex: 1d20 + 6 ⇒ (10) + 6 = 16 webbed.
grizzbit@reflex: 1d20 + 2 ⇒ (9) + 2 = 11 webbed.

Edward Fortysythes |

oh f+!%. yeah its time to go.
I cast Hold Person on the Lord. DC 16.
havelyn@will: 1d20 ⇒ 9
grizzbit attemts to break free of the web. Does the acid help him at all?
cmb: 1d20 + 6 ⇒ (7) + 6 = 13

Gay Master |

yeah i think so. the acid burns the webs but slowly. he'll be free next round without any action.
and i'm silly, asking for a concentration check from temperance. concentration: 1d20 ⇒ 13 she passes.

Leo the Fake |

I want to cleave. i'll save litany of sloth for retreating and just hope these guys miss me.
greatsword cleave start: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 13 ⇒ (6, 3) + 13 = 22
greatsword cleave finish: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 13 ⇒ (5, 5) + 13 = 23
1st@aoo: 1d20 + 5 ⇒ (3) + 5 = 81d10 + 3 ⇒ (2) + 3 = 5
2nd@aoo: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 3 ⇒ (1) + 3 = 4
We need an exit!

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My darkness fades. and i realize i lost expeditious retreat last round.
[r4] [10: Temperance], [11: Ash], [10: Victor], [10: Loran], [10: Neji], [10: Enemy turn ]
[r5] [15: Forsythe], [11: Leo],

Gay Master |

Temperance finishes casting Infernal Healing on Leo. she has some soft cover from Leo as well, and can use her remaining move action to move away if she wants?
Victor interjects a liberating command (+6 CL bonus on escape artist on Ash )
immediate escape: 1d20 + 15 ⇒ (5) + 15 = 20 on his turn he'll delay, since he doesn't have much hope of escaping the web by walking out.

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i'd like to pull out an alchemist fire and elect not to use my Throw Anything feat to add to the splash damage. i'll detonate it on Loran's square. freeing most of us from the web. and dealing 1 fire damage from the alchemist fire. (but 2d4 from the web spell)
baltant failure: 1d20 ⇒ 3 not a 1, so we're good.
ash@web: 2d4 - 5 ⇒ (2, 3) - 5 = 0
elemental@web: 2d4 ⇒ (4, 4) = 8
loran@web: 2d4 ⇒ (2, 4) = 6
neji@web: 2d4 - 5 ⇒ (1, 4) - 5 = 0
victor@web: 2d4 - 5 ⇒ (4, 1) - 5 = 0
grizzbit@web: 2d4 ⇒ (2, 4) = 6
so elemental takes 9, loran takes 7, grizzbit takes 7
not a bomb so move and standard to throw. i'm done.

Gay Master |

Victor will move up to Ash and ready to cast Vanish once he gives me an alchemist fire.
I think we should go out the back way. The wizard can't see what we're doing. They'll know we got out somehow that way, and might find the tunnel... our other option is to try and get the gates lowered, and signal the attack now.

Gay Master |

Loran
since you can't see the sickened halberdier anymore, you command the elemental to go shut the door to the vestiary. Someone translates to Auran for you, and it flies over and slams the door shut. It doesn't look like you have any alchemist fire. so you start casting Infernal Healing on yourself.
Neji is up.
[r4] [10: Neji], [10: Enemy turn ]
[r5] [15: Forsythe], [11: Leo], [10: Temperance], [10: Ash], [10: Victor], [10: Loran],

Gay Master |

OMG i just discovered transparancy and re-color options for images in google doodle. I think i just wet myself in excitement.

Neji Volrata Eidolon |

walks a little away from the screen at that last statement
My claw is currently a flaming & slashing weapon, so my question is, can I move normally through the web "as a hand brushes away cobwebs", or do I only move 5' "as the webs alight and burn away one 5-foot square in 1 round." I assume the the former as it pertains to the addition of slashing the the later only fire. If the former, do I still have a standard action at the end of my move? Does that discharge some of the Flaming Touches (I have 4 balls/minutes of it)?

Neji Volrata Eidolon |

I will 5' slash/burn to here and cast Burning Hands to clear out the webbing, which I assume is a move action? As no one is currently in the webbing it should burn only itself.
BH: 5d4 ⇒ (1, 2, 2, 4, 2) = 11

Gay Master |

You see him levelling his wand at your area. and then watch with your jaw open a little as a red fiery pea streaks in your direction like a small meteor, and explodes with a proportional effect of a megaton bomb.
neji@reflex: 1d20 + 0 ⇒ (4) + 0 = 4
ash@reflex: 1d20 + 6 ⇒ (7) + 6 = 13
victor@reflex: 1d20 + 6 ⇒ (8) + 6 = 14
loran@reflex: 1d20 + 4 ⇒ (17) + 4 = 21
grizzbit@reflex: 1d20 + 3 ⇒ (19) + 3 = 22
fireball: 29 = 29
29 for Neji, Ash, and Victor. (-5 fire = 24 ).
14 for loran and grizzbit.
Loran concentration@DC24: 1d20 + 9 ⇒ (17) + 9 = 26. manages to keep casting!

Gay Master |

Havelyn does make his will save, and isn't held as Temperance and Leo hear him move up and cast a spell while one of his halberdiers tries to bash down the door held by the air elemental.
elemental: 1d20 + 1 ⇒ (10) + 1 = 11
guard: 1d20 + 2 ⇒ (3) + 2 = 5
the door stays shut!
Forsythe's turn...
he double moves.
grizzbit crumples to a pile of burnt bones.
Leo's turn...
he runs for the door, infernal healing wasn't cast on him? it was hold portal on the door instead right?
Temperance...
not sure if she wanted to cast Hold Portal, or expeditious retreat last round. well, last i heard it was hold portal. so last round she five ft steps up and secures the door. then draws her scroll of expeditious retreat. this round she casts expeditious retreat and moves 60 ft.
Ash
reels from the damage.
I want to try and heal myself... but i want to keep him preoccupied a little. I move up and draw my pokeball and burst it at his feet. summoning a fiendish eagle who immediately smites him and attacks him.
bite: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 1
claw: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 4
claw: 1d20 + 3 ⇒ (13) + 3 = 161d4 ⇒ 2
20 hits for 1 damage.
Loran...
finishes summoning spawn, and starts casting either infernal healing on himself or rejuvinate eidolon on spawn? and what do you command spawn to do ? either attack while you heal yourself? or wait for you to cast your healing spell on it?
and then its Neji's turn.

Loran Charhaven |

I will cast Rejuvenate Eidelon on Spawn and have him move up to and attack the halberdier.
rejuvenation: 1d10 + 4 ⇒ (8) + 4 = 12
claw: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
then I move up

Neji Volrata Eidolon |

I transfer HPs from me to avoid the Eidelon from failing and move up 30. I will also summon a Fiendish Eagle, declare smite and attack:
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Claw1: 1d20 + 3 ⇒ (13) + 3 = 16
Claw2: 1d20 + 3 ⇒ (1) + 3 = 4
Bite Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw1 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw2 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Neji Volrata Eidolon |

Never-mind, I can't cast, I'm raging.
I charge the Halberdier,
Hammer: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 4 ⇒ (8) + 4 = 12
Also, as far as the wizard is concerned, I appear to be unaffected by his last attack...perhaps immune?

WhatWouldTemperanceSay |

Infernal healing WAS cast on Leo, I had to pay my 2nd standard for that so I want that fast healing 1 on him. I then drew my scroll of Hold Portal and stepped away from the door (HP is range medium). Despite them not breaking through the door this round, I still want to cast Hold Portal on it, because I want to slow them down as much as possible.
After casting Hold Portal, I will draw my expeditious retreat scroll.

Gay Master |

sorry for the confusion =)

Gay Master |

hah. reach vs. reach! no aoo!
he's still up though severely wounded.
Wizard will 5 ft fly back. cast glitterdust on Neji
neji@will: 1d20 + 3 ⇒ (19) + 3 = 22
forsythe@will: 1d20 + 8 ⇒ (4) + 8 = 12
loran@will: 1d20 + 6 ⇒ (7) + 6 = 13
neji is ok. forsythe and loran are blinded.
break door: 1d20 ⇒ 6 not this round.
halberdier withdraws.