
Guard |

DM:
During the nights he takes shifts of watching, patrouling the ships decks in no regular pattern, trying to keep as quiet as he can be, hoping to maybe catch some possible sabouteur in action.
I take it Guard didn't notice anything of relevance...

Karkalla |

"The night watch murdered along with Avner's servant? Our saboteur is getting desperate now. Karkalla -- do you know anything about this? Has your mind been controlled, for instance?"
"Yes I bloody know something about this I caught Anver's manservant red handed trying ta retrieve some things from a stash he had hidden in the bulkhead and when I tired ta confront him and tell him ta surrender a bloody blade grew out of his hand and he stabbed me...." As she speaks and assuming the Warforged does not try to stop her she retrieves the items she found and shows them to the others as well as pointing to the gash on her side. "So I turned the bastard into a pin cushion."

Daurros Erdai |

Finn Killshrike wrote:"The night watch murdered along with Avner's servant? Our saboteur is getting desperate now. Karkalla -- do you know anything about this? Has your mind been controlled, for instance?""Yes I bloody know something about this I caught Anver's manservant red handed trying ta retrieve some things from a stash he had hidden in the bulkhead and when I tired ta confront him and tell him ta surrender a bloody blade grew out of his hand and he stabbed me...." As she speaks and assuming the Warforged does not try to stop her she retrieves the items she found and shows them to the others as well as pointing to the gash on her side. "So I turned the bastard into a pin cushion."
"A blade grew from his hand? Sounds familiar." Daurros says ominously, as he recalls the fights in the Lotus Dragon's headquarters and the attack on the group as they raced to Lavinia's from Kraken's Cove.
"More Riedran assassins. This needs to end, and end quickly. What did you say was in this 'stash' you found?" Daurros will try and keep himself separated from the everyone else as much as he can, to avoid taking a surprise attack from an unknown killer.
seeker

Karkalla |

"Let's see...." Karkalla begins rifling through her pockets and pulling everything out. ".....A bag of coins, some bottles of stuff I dont recognise pretty strong smelling though, A Crystal thing shaped like a wand and these twa Silver boxes. They were all in a box that as I said ta ya was hidden in the bulkhead near Anvers room."

Finn Killshrike |

"More Riedran assassins. This needs to end, and end quickly."
"I agree we must end this quickly, but what can we do other than keep a round-the-clock watch and hope we catch the traitor in the act? Our previous searches have proven to be fruitless."

Toxim ir' Kinain |

"We've already determined it can jump bodies, though we don't know how." Toxim considers for a moment. "Did he say anything as he died? Toxim moves to heal Karkalla and inspect the items she discovered.
Wand of Cure Light Wounds 1d8 + 1 ⇒ (7) + 1 = 8
Detect Magic
Take 10 to Appraise 20 total and on spellcraft 24 total

Keeper of Forbidden Lore |

The only people at seem missing is the elf Fathom, The only way a mindseed would detect is if it was implanted not to long ego, as it is a instantaneous spell effect the aura does not linger long
You will not, that Grayson was around or near for alot of instances, like some of the accidents,the poison, he was listed as one of the few people in the kitchen. He has been on the ship since you left Sasserine. In fact somethings might fall into place, such as Avners and the slave girls stories not matching as it was grayson he claimed fetched them for him.
The more you think about it, the more i fits that your trouble maker had been The manservant the whole time. He just had access to the whole ship and was more or less ignored by everyone.
The warforged stands clammily,as Avner comes to deck looks around and declares "Damn it, what did you do shifter!"
The ship can be repaired easy enough, but you do not know how fair off corse you are or where you are. Need to make some navigation checks
Fathom
You come though but the ship is gone, you do not see a wake, your eyesight limits you to objects so near.
Gonna have to make a series of checks here, without navigation as a skill, you gonna need some int checks..about a dozen of em as it could take you some time

Karkalla |

The warforged stands clammily,as Avner comes to deck looks around and declares "Damn it, what did you do shifter!"
"What did I do? Ya should be asking what your manservant was up ta Anver. He's the one that has been making a big mess of things and I stopped him."

Daurros Erdai |

"Grayson? He was a harmless fool before you murdered him, shifter. Your savage blood called for his blood didn't it you beast!" The noble yells.
"Your 'harmless fool' was using these," Daurros points to the two silver boxes Karkalla has. "Mind seeds. An insidious tool that replaces a victim's mind with another. A Riedran manufactured item. Either he was always a spy, or perhaps it happened at Greenrock. But he was no harmless fool."

Daurros Erdai |

He starts to speak then stops and looks at the boxes"I..I have seen those before..." the noble says lost in though. The boxes are quite lovely, looking more like an expensive snuff box or jewelry case then the insidious things that are.
Daurros looks just a bit surprised, then asks him, "Oh? Please, Lord ir'Meravanchi, where? When? It is of vital importance!"

Ardanto Valanto |

From the sides of the group Ardanto was slowly drawing his sword as Avner started accusing Karkella of murder, but his hand stops before even an inch of blade is clear and he silently lets it slip back into his scabbard. "You have this under control he asks," aiming the comment towards Finn and Daurros. "Amella lets get this ship sea worthy pronto, I need to work out where in the world we are." He rushes off towards his cabin to retrieve his instruments and charts, but stops suddenly. "Where is the WITCH?" he yells, looking around at everyone else who is present. "Search the bloody ship for her if you have to."
Where is Fathom? Or is that hidden under a spoiler.
Ardanto will keep himself busy consulting the charts and night sky as he tries to fix their position, he will grab hold of the Gnome as well (I seem to remember he can navigate, or am I confusing him for some one else).
Navigation Checks I would prefer to take a 10, but I feel for dramatic effect this should be rolls, so here goes:
*Profession-Navigator +14 (+0wis +7 Rank, +3 Class Skill +4 Navigation Charts)
1) 1d20 + 14 ⇒ (17) + 14 = 31
2) 1d20 + 14 ⇒ (12) + 14 = 26
3) 1d20 + 14 ⇒ (15) + 14 = 29
4) 1d20 + 14 ⇒ (16) + 14 = 30
Who is the daddy! Navigation is my B##@#!

Daurros Erdai |

"Before you answer, Lord ir'Meravanchi, let us go to a more private area. This is business that the general crew need not concern itself with. Guard, Finn, Karkalla, Toxim, Ardanto; we should all go. Amella can handle the ... clean up, and get the crew back in order. She is very capable. After we are done, though, I think you should address the crew, Ardanto. They look up to their Captain."
Daurros motions for everyone to go to down below. "Karkalla, show us where you found the items. And I'd like to examine Grayson's corpse."
Seeker

Keeper of Forbidden Lore |

Daurros
The warforged, It..which you notice thinks of herself as a she, is evaluating the Falcon. She has pegged who to disarm first, which ones should be disabled, and so forth. She has marked, you, Finn,guard and Ardanto as the threats. Shes running though,,knockdown, disarm, stun, grab, disarm, knock pron...or take out with a series of hits, knock prone..disarm..or..... She also seems to be shifting as to where such a battle could happen and if so when.
She is not sure she can take you all, but is intrigued about the prospect. Your are unsure if she is planning such an attack or she is bored or maybe it is a just in case thing.

Karkalla |

As he makes his way down the steps, Finn mumbles: "Why couldn't it have been that crazy elvish woman who got gutted in the night? Oh well, hopefully she got chopped up and tossed overboard instead."
Karkalla at Finns words glares at him "Ya truly are a heartless bastard ain't ya." she hisses

"Fathom" |

Fathom:You come though but the ship is gone, you do not see a wake, your eyesight limits you to objects so near.Gonna have to make a series of checks here, without navigation as a skill, you gonna need some int checks..about a dozen of em as it could take you some time
Fathom also has a Knowledge nature of +7, so perhaps she could follow the still softly glowing algae left disturbed by the ships wake?
Knowledge Roll,1:1d20 + 2 ⇒ (20) + 2 = 22
Knowledge Roll,2:1d20 + 2 ⇒ (8) + 2 = 10
Knowledge Roll,3:1d20 + 2 ⇒ (8) + 2 = 10
Knowledge Roll,4:1d20 + 2 ⇒ (12) + 2 = 14
Knowledge Roll,5:1d20 + 2 ⇒ (19) + 2 = 21
Knowledge Roll,6:1d20 + 2 ⇒ (11) + 2 = 13
Knowledge Roll,7:1d20 + 2 ⇒ (17) + 2 = 19
Knowledge Roll,8:1d20 + 2 ⇒ (10) + 2 = 12
Knowledge Roll,9:1d20 + 2 ⇒ (20) + 2 = 22
Knowledge Roll,10:1d20 + 2 ⇒ (8) + 2 = 10
Knowledge Roll,11:1d20 + 2 ⇒ (10) + 2 = 12
Knowledge Roll,12:1d20 + 2 ⇒ (9) + 2 = 11
*Bows* I await your reply =)

Guard |

Guard looks sharply at Finn when he makes his 'joke'.
"She did help us with our supplies. The spellcasting she provided would have cost us dearly, in gold or men, had she not been aboard."
Looking at the half-elf some more, he adds: "But you know that just as we all do. Should it already be time?"
The question is obviously aimed at Finn, to not let the others know what exactly he means.

Keeper of Forbidden Lore |

Fathom
End of day 1..make some more rolls or come up with a different plan
Daurros
The boxes you know, the crystal thing looks to be some type of wand. While your not sure of what it does..it seems maybe to be conjuration magic..maybe, the aura is not all right but close.
You think the potions may be some type of healing magic, but one seems to be non magic and foul smelling.
Also Grayson is wearing a ring which glows of magic , moderate abjuration it seems
The body is much how she left it, he seems unarmed and dressed as he always seems to be. He is pinned to the bulkhead by a bolt, that he slowly seems to be falling off of as his body pushes though it. Blood pools at his feet.
He seems very dead and very much going nowhere.

Guard |

While Finn examines the crimescene, Guard keeps a close eye on the half-elf, the face over Guards head frowning a bit.
Deciding to keep on the save side, he even concentrates to feel any traces of evil coming from Finn Detect Evil, but is relieved to not get a hint of that.

Daurros Erdai |

Daurros pockets the boxes, wand, crystal vials, and slips the ring off of Grayson's finger. "All of these radiated magic, and I will need to identify what they are."
He looks at Karkalla and Toxim. "I wouldn't count on it. With the number of these mind seeds we've been finding, and the information in the books indicating spys (plural), I am beginning to suspect there may very well be several saboteurs."

Keeper of Forbidden Lore |

We are gonna split this a few ways to keep movieng
On deck
Ardanto's presence does indeed seems to give the crew a much needed lift and they work hard to regain control of the ship. The morning sky is overcast and rain starts to beat down upon the deck. Ardanto looks into the sky and he just knows a storm is a coming.
More checks for thought the stormy day
Below deck
The warforg shrugs and looks to the others. Avner say "Fine give the damned shifter her weapons. Bugger all,it is so hard to find good help, damn" he says stopping back to his "room" to leave these matters to the group. The warforged tosses Karkalla her crossbow and fallows the noble.
Fathom
Rain starts to fall and you think you might be going the right way, but really have no clue so you just swim

"Fathom" |

Knowledge nature:1d20 + 7 ⇒ (16) + 7 = 23
Perception:1d20 + 7 ⇒ (2) + 7 = 9
Knowledge General:1d20 + 2 ⇒ (3) + 2 = 5
Survival:1d20 + 5 ⇒ (14) + 5 = 19

Ardanto Valanto |

"Brilliant, just what we need a storm!" Ardanto wonders out loud which god they upset as he prepares the ship to get it back on coarse and ride the storm.
"Light the storm lamps and lets see if we can locate the Nixie, batten down the hatches and make this tub ship shape, we have a storm brewing"
Rolls for when needed:
*Profession-Navigator +14 (+0wis +7 Rank, +3 Class Skill +4 Navigation Charts):
1d20 + 14 ⇒ (10) + 14 = 24
1d20 + 14 ⇒ (17) + 14 = 31
1d20 + 14 ⇒ (9) + 14 = 23
1d20 + 14 ⇒ (1) + 14 = 15
*Profession-Sailor +10 (+0wis +7 Rank, +3 Class Skill):
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 10 ⇒ (20) + 10 = 30
*Diplomacy +11 (+1 Cha,+7 Rank, +3 Class Skill) To rally the crew:
1d20 + 10 ⇒ (12) + 10 = 22

Karkalla |

Getting her crossbow back Karkalla heads for the stairs "You guys continue ta try and sort this out. I'm going ta help get the ship back into working order. Once on deck she immediately sets about in getting the ship ready for the storm
Profesion sailor checks
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (13) + 7 = 20

Finn Killshrike |

Before the group disperses, Finn gives his opinion: "I can't see any other alternative than to have someone on watch above and belowdecks at all times, around the clock. Whenever we let our guard down for a second, the spies strike."
Later, Finn gives any help he can to get the ship back on track and ready for the storm.

Keeper of Forbidden Lore |

Ok as it seems like our below deck stuff is over or mostly am gonna move on. Feel free to go back and talk just mark it as taking place then
Fathom
You guess it has been near four days since you left the ship, adrift in the sea, beset by storms when you feel something amiss, something,wrong.
Your see the green as you smell it. The sea has brought you to land of a sort. The stench of sun-baked sea weed is over powering. But you now have some ground , if you count a vast floating isle of seaweed land. And the place is quite..but you hear a faint sound in the distance, unnatural sounds. Ripped sails in the wind and maybe the echo of ..voices, somewhere in the distance
The next two days are harsh on the ship, the storm is not a small one and waves crash along and across the deck strain the mast and ripping at sails and rigging. Day and night mix as an endless cycle of wind and rain batters the ship.
Below deck many crew try to stay warm and dry when not needed to battle the storm and Avner seems to endless complains and puke. The storm seems not to agree with the noble. Thunderstrike also take more looking after as the horse does not seem to like the endlessly rolling ship any more then its very green master.
The storm seems to let up on the third day and by the morning of the forth be all but gone. As the gray dawn breaks, burning away the fog something seems strange about the water below. They seem almost solid as if the sea had somehow formed a soft skin. The air seems dead as well, with the sails hanging limp with moisture from the rain and the now receding fog.
At last the mist begins to clear, and what is reviled is not the rolling vista of the sea but a wet green field of weed.The swath of dirty green stretches flatly in all directions.to the stern it extends perhaps a half mile,beyond which lays the mocking sea. In all other directions the weeds extend to the horizon. Trapped within ts vice are dozens of long dead ships, their hulls protruding from the sargasso at odd angles,masts askew, sails hanging in tatters.
One such ship lies mired only six hundred feet to port, it seems to be in better shape then others. Perhaps most unnerving .however, is not the sight or smell of sun baked seaweed. It is the unnatural silence, for the thick chocking green has robbed the Sea wyvern even of the comforting sounds of the sea lapping against her hull. It is not a healthy silence you find yourself in, but the silence of the graveyard.