
GM Mervikoth |

I have no idea what's going on with Drive. Apparently I uploaded a bunch of items on Sunday? I don't know how this works anymore. And here I thought it was only Paizo's website that was messing up...

GM Mervikoth |

Ghosts apparently.

GM Mervikoth |

We're back on our regular schedule now, by the way.

GM Mervikoth |

I've gone ahead and posted the complete map because I don't want to have to keep editing it for every little room, and there aren't that many rooms left, and there aren't like secret traps or doors anything (seriously, there aren't).

Alset Kirk |

I've finally come up with a name, that I like, for my new car. I don't normally name cars, but the car asked to be named, so, why not? I honor of years of DnD and Pathfinder, and because the car is blue, and because the car is fully electric, I have named it the Blue Dragon.
Here are the relevant Pathfinder bestiary comments about blue dragons:
- * Miniature bolts of electricity ... surround this dragon's hulking, blue-scaled body
* An adult blue dragon is surrounded by an aura of electricity
* It can use its breath weapon to create a storm of lightning
* Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes {what's more surprising than a quiet, fast electric car?}
Sounds like a perfect fit for me except for this: "Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care." Blue is a metal, right?
Also, I missed the announcement that Paizo is working with Archives of Nethys for their online rules. I was looking for something about a weapon and kept getting the Nethys site. It was odd, now, I know that this is expected behavior and normal.

GM Mervikoth |

Blue eyes white dragon?!
/yugioh
*Almost* universally evil. You've got the .01%.
Yes, Archives of Nethys is now the official site. It's what I've always used, so that's nice. Now it just needs the ability to Tab search and it will be what I always use.

Alset Kirk |

Yes, Archives of Nethys is now the official site. It's what I've always used, so that's nice. Now it just needs the ability to Tab search and it will be what I always use.
Perhaps this will offload some of the traffic from Paizo and make the site a small bit more responsive. I can dream, can't I?

GM Mervikoth |

Sorry for the delay, I left my laptop charger at home by accident.

GM Mervikoth |

Yes, and yes he can.

Kargold "Stonewall"Steelpounder |

Well, I’ve done some research. Shathva gave us a +1Ghost Touch greatclub and you had Forthingr make you something but I don’t think you ever actually said what it was, I guess I just assumed it as a greatsword.
Sorry, I'm being too strict in adherence to the rules, rather than the spirit of FUN. I've been a little off my game lately and I apologize.
3,600 XP.
Shathva stands and hisses, a sign of joy in lizardfolk culture.
"Well boys, you've convinced me. We will stand down and let you do the dirty work of ridding this plane of Daruthek. My guards will no longer bar your passage, but I will not abandon the site quite yet. In reward for your compassion, honesty, and extreme muscles, I will give you my Boots of Elvenkind and my greatclub Spiritbreaker (a +1 ghost-touch greatclub), to seal our treaty. After this temple is clear, we will take up your offer to help us find a place of our own."
She reaches under a collection of smaller trophies and pulls out a jade seal. "This seal will help you open one of the doors inside. You will need another, but I don't know where it's other half is. Good luck."
She stands and flicks her tongue out, bowing in deference to you.
The temple is yours to explore.
Odie also requests his new gear as well.
"While we wait for our new gear, do you guys think we should go check out those Ghol-Ghan ruins to the north-west or was there something else we need to check out first?"

GM Mervikoth |

Oh LOL.

GM Mervikoth |

Our campaign has made it into the top 5% of play by posts on paizo.com in terms of post count.

Kargold "Stonewall"Steelpounder |

Our campaign has made it into the top 5% of play by posts on paizo.com in terms of post count.
Nice! And we’ve only gone 5 levels. Hmm, I wish there were more metrics we could compare, like posts per level, or words per post.

Achahut the Reborn |

Having looked at other pbp threads in the past, we’re light on words and heavy on SMASH! Haha! What DM calls walls of text, other groups call stand practice

GM Mervikoth |

The only other metric is how long we have been playing. At a quick glance at others around us (by post count) we are posting quicker than most others.
Yeah, like Achahut says we really like to kill things, and don't like to talk. Most other PbPs are focused on the roleplaying, and skimp on the combat. ME SMASH TALKY MAN.

GM Mervikoth |

Igvir's not used to eating so many green vegetables.

Alset Kirk |

The dice hate me. Another round of terrible rolls (4, 1).
Maybe that's why the other groups using this site talk a lot, they know rolling isn't really the best way to succeed.

Alset Kirk |

Here's the quartile breakdown for Alsets d20 rolls after 257 attempts:
.
.
.
.
1d20
Quartile...Count..%
1-5.........73.....29%
6-10.......65.....25%
11-15.....65.....25%
16-20.....54.....21%

Kargold "Stonewall"Steelpounder |

Just a fact I noticed when our fearless GM said something about not caring how many rounds something takes. We don’t usually have any time sensitive effects or really have to worry about per day ability uses (I know Alset and Ood both have those, but it’s really not the end of the world if they run out). It really just means that the only limit to how much we can fight is how much we can heal and if we get breaks to heal. So we can’t really be worn down like casters can. I mean, obviously we have our own limitations, but it’s a strange dynamic.

Alset Kirk |

Is it just me or are your percentages getting better?
They were getting better, but the last 50 rolls or so have trended back the wrong way. It is very frustrating. But, that's just part of who Alset is.

GM Mervikoth |

Just a fact I noticed when our fearless GM said something about not caring how many rounds something takes. We don’t usually have any time sensitive effects or really have to worry about per day ability uses (I know Alset and Ood both have those, but it’s really not the end of the world if they run out). It really just means that the only limit to how much we can fight is how much we can heal and if we get breaks to heal. So we can’t really be worn down like casters can. I mean, obviously we have our own limitations, but it’s a strange dynamic.
It's very weird. As long as you have a wand of cure light wounds you could go all day. You don't even have a reason to head back to town to heal ability damage/negative energy/etc. Makes all the fun monsters ambushes traps things I have waiting back at Pridon's Hearth very impatient.

GM Mervikoth |

To assuage Alset's complaints, I have designed 3 feats to mitigate his dice problems: Yes, I made this up myself, thank you, thank you, please hold the applause until we determine if it's even balanced or not. You can gain one of these feats at no cost the next time you rest for playtesting purposes if you want.
Predestined Constancy - Prerequsites: Lawful
Before rolling dice, you can instead take the total average (rounded down). For example, instead of rolling 1d20+5; 2d6+4 for a greatsword attack, your greatsword could "roll" a 15 to hit and deal 11 damage.
Ardent Stabilization - Prerequisites: Lawful
As a free action that lasts until the beginning of your next turn, instead of rolling dice, you can take the total average (rounded up). You can use this ability a number of times per day equal to the average of your total ability scores (rounded up). For example, instead of rolling 3d6+5, your "roll" would become 17.
Staunch Dependability - Prerequisites: Lawful
Instead of rolling a d20, you must roll 3d6. Critical hits occur on a roll of 18, critical failures on a roll of 3. Improved critical ranges are changed as follows:
19-20 = 17-18
18-20 = 16-18
17-20 = 15-18
15-20 = 13-18

Alset Kirk |

Alset has rolled a d6 28 times during our campaign. The rolls are exactly 50% above average (4,5,6) and 50% below average (1,2,3). This is tempting, but the sample size is small at only 28 rolls.
Predestined Constancy: This is tempting. For the bow and arrow attack. Alset would always roll a 22 (1d20+12) or higher with other pluses and for damage it would be an 8 (1d8+4). That's tempting, very tempting. The down side is that I would have to stop complaining about my bad rolls.
Staunch Dependability: The problem is that the probability of rolling a critical hit for a d20 is 5% for 3d6 it is 0.46%. That is not good odds, but it's better for the critical misses.
Ardent Stabilization: Didn't understand the math. Can you show your work?

GM Mervikoth |

Interesting indeed. So, for staunch dependability, an 18 would still be an “auto-success”?
Also, would Predestined Constancy be an all or nothing thing? As in, would you be able to choose this vs standard at any given time?
And 18 would essentially be a 20, so that would be an auto-success on attacks.
For Predestined Constancy, it would be for the action. So if you move across ice as a move action, you could take the average, and than attack by rolling the dice. But you can't split up the attack and damage. Like I said I just made this stuff up, so feel free to suggest differently.
Alset has rolled a d6 28 times during our campaign. The rolls are exactly 50% above average (4,5,6) and 50% below average (1,2,3). This is tempting, but the sample size is small at only 28 rolls.
Predestined Constancy: This is tempting. For the bow and arrow attack. Alset would always roll a 22 (1d20+12) or higher with other pluses and for damage it would be an 8 (1d8+4). That's tempting, very tempting. The down side is that I would have to stop complaining about my bad rolls.
Oh I'll find something else to annoy you. We wouldn't want you to stop complaining.
Staunch Dependability: The problem is that the probability of rolling a critical hit for a d20 is 5% for 3d6 it is 0.46%. That is not good odds, but it's better for the critical misses.
And that's the trade-off. Criticals would essentially NEVER happen. (I don't know the math on expanded crit ranges, however, so that might be unbalanced.) The flavor of this feat is that, no, this character will never hit a critical hit, but he will ALWAYS hit in the same range. It's a bell curve for probability, not a straight line. Not as consistent as Predestined Constancy, no, but... you could take Staunch Dependability AND Ardent Stabilization... which would make your averages a 12 instead of 10...
Ardent Stabilization: Didn't understand the math. Can you show your work?
You round up each die individually. 3d6 = 3*(3.5). If you round up, it's 3*(4). So the more dice you roll (like a level 10 fireball is 10d6) the more damage you'll do. Average of 10d6 = 35, but if you round up for each individual die, it's 40.

GM Mervikoth |

I thought of these two below tonight when I was working. And I'd probably change the prerequisites on the three Lawful ones to the broader: "Prerequisites: non-Chaotic" instead of only Lawful. Neutral people want to be average too!
All or Nothing - Prerequisites: Chaotic
Any time you roll a d20, you must also roll a d6. If the d20 rolls on a 1-10, subtract the number rolled on the d6 from the total. If the d20 rolls on an 11-20, add the number rolled on the d6 to the total.
Fate is Fickle - Prerequisites: Chaotic
Natural 20s or natural 1s are not automatically considered critical successes or failures for you. At the start of each day roll two d20s. Record the results. Whenever you roll the higher of the two numbers on a d20, it counts as a critical success. Whenever you roll the lower of the two rolls on a d20, it counts as a critical failure. If you roll the same number on both dice at the start of the day when using this feat, the number becomes neither a critical success nor critical failure. Instead, anytime you roll that number on a d20, you double all bonuses that apply to the roll. These changes only last until the start of the next day.
(If the new critical success is in a weapon's expanded critical range, a natural 20 is considered part of the weapon's expanded critical threat range. Essentially, the two critical threat range numbers switch.)
...
I feel like I need a third one to balance it out, but it's late and I'm tired.

Kargold "Stonewall"Steelpounder |

My gut tells me that Predestined Constancy is unfair. Granted, our combats usually aren't very long, so this may not matter much, but it basically means that after one round to see if an "average" hits, then you can just hit every time. Then again, if it also applies to iterative attacks, that might be fair. Not sure about that one. The others don't seem too unbalanced to me.

Alset Kirk |

My gut tells me that Predestined Constancy is unfair. Granted, our combats usually aren't very long, so this may not matter much, but it basically means that after one round to see if an "average" hits, then you can just hit every time. Then again, if it also applies to iterative attacks, that might be fair. Not sure about that one. The others don't seem too unbalanced to me.
I agree, but it may be that if you see that your "average" doesn't hit, you can't participate in the combat because you will never hit.

GM Mervikoth |

That's why I made that one a "can" instead of "must." Who knows, it's all just for fun anyway.

GM Mervikoth |

FYI, Alset, you can use Lay on Hands offensively as well. It's a melee touch attack with no Attack of Opportunity from the wraith that deals 2d6 damage, no Will save to halve the damage. But since you're a ranged character you may not want to get into melee. Plus, the wraith's Touch AC is still 18.
And, everyone else, magic weapons still deal half damage! Unless you've got that Ghosttouch club named Spiritbreaker...

Alset Kirk |

GM Mervikoth said,
You're right, it's 10 feet. So no one is hurt, haha. Also the air elementals are immune to electricity damage.
One of the advantages of Play-by-Post is that we can catch minor things like this and get the game play right. During live sessions, some of this would most likely be missed.

Alset Kirk |

After two more unacceptable rolls d20 = 2 and d8=1, I thought I'd share more depressing stats on Alset's rolls.
.
.
.
.
Most frequently rolled number to least frequently rolled number by dice:
d20 - 1,3,11,4,6,8,10,13,17,20,14,2,15,5,9,12,18,19,7,16
d10 - 1,4,6,10,3,7,8,9,2,5
d8 - 4,1,3,5,2,7,6,8
d6 - 6,2,3,4,1,5
Maybe this is why other PbP groups talk so much, they can't roll well either!

Alset Kirk |

Dear GM Mervikoth,
There are some who celebrate today as the anniversary of their birth. If you know anyone like that, please give him my very best. Hopefully, such a person's birthday wishes are not anything like a TPK.*
* TPK - Total Party Kill

GM Mervikoth |

It looks Alset should only roll d6s.
Thanks, no TPKs, just AFK.* Sorry everyone for my (oh gosh it was since Tuesday?!) 4 day absence. It's been stressful/busy here at the Mervikoth household. Things should be back on track now.
*Away from keyboard.

GM Mervikoth |

As the party walks in, you hear a scuttling from above. Three giant spiders descend from their cobweb nests in the crevices of rock above you. They shoot three silky coccons at Alset, Achahut, and Stonewall.
...I misspelled cocoons. Please accept my resignation, effective immediately.

Alset Kirk |

GM Mervikoth wrote:As the party walks in, you hear a scuttling from above. Three giant spiders descend from their cobweb nests in the crevices of rock above you. They shoot three silky coccons at Alset, Achahut, and Stonewall....I misspelled cocoons. Please accept my resignation, effective immediately.
We just assumed that a "coccons" was a fancy spider-web, pin-you-to-the-wall word, and didn't worry about it (or bother to look it up!).