
Ragrimm Thunderhand |

If you aren't full already, I'd like to apply as Ragrimm Thundershield, a dwarven druid. I'm relatively new (about 6 months experience) to pathfinder and this would be my first pbp game so I may have done stuff wrong already.
Focus wisdom 20(18 +2 from dwarf) ,foible intelligence 8
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9
He now had his cause, he hopped on a boat across lake Encarthan and enlisted himself in the military in hopes of wealth, glory and perhaps greater power over nature.
Crunch being worked on now.

Ragrimm Thunderhand |

Here's the stat block.
Ragrimm Thunderhand
Male dwarf druid 1
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 18, touch 14, flat-footed 16 (+4 armor, +2 dexterity, +2 shield)
hp 12 (1d8+4)
Fort +6, Ref +2, Will +7; +2 vs. spells, spell-like abilities, poison
OFFENSE
Speed 20 ft.
Melee Hammer +1 (1d8+1/x3)
Ranged sling +1 (1d4+1/x2)
Special Attacks stormburst 8/day
Druid spells prepared (concentration +6, CL 1)
1st 3/day: Entangle, Longstrider, cure light wounds, summon nature's ally, obscuring mist (D)
0 at will: Detect magic, create water, light
Domain: Weather
STATISTICS
Str 13, Dex 15, Con 19, Int 8, Wis 20, Cha 7
Base Atk +0; CMB +1; CMD 14; +4 vs. bull rush and trip attempts while standing on the ground
Feats Spell focus (conjuration)
Skills (ranks)
+1 Appraise (0)
+6 Fly (1)
+9 Perception (1)
+2 Handle animal (1)
Languages Common, Dwarven, Druidic
SQ Spontaneous casting, nature bond (weather domain), wild empathy.
Gear Warhammer, sling, heavy wooden shield, hide armour
Additional Gear backpack, bedroll, flint and steel, spell component pouch, holly leaves, 78gp
Weight 49 lbs. (light load)

Oliver Volland |

If there's still room, I'd like to chime in. I've no PbP experience whatsoever, I just learned how to roll online today. I do have Pathfinder experience though.
I'd play Tolbert of Vigil, a human cleric of Desna, Domains Luck and Travel.
I'd go for a longspear and reach, with Combat Reflexes as my first level feat. Second (human) feat would be Improved Initiative.
Channels would be used to heal the party, spells to buff mostly, though if needed thay can be used to Cure.
Prime attribute Wisdom (18), low attribute Intelligence (8).
Strength: 1d10 + 7 ⇒ (7) + 7 = 14
Dexterity: 1d10 + 7 ⇒ (8) + 7 = 15
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma: 1d10 + 7 ⇒ (10) + 7 = 17
Hm, those are way too good. I'll try it again:
Strength: 1d10 + 7 ⇒ (1) + 7 = 8
Dexterity: 1d10 + 7 ⇒ (1) + 7 = 8
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma: 1d10 + 7 ⇒ (9) + 7 = 16
Those are too bad, I need some Dex for my idea... Third try:
Strength: 1d10 + 7 ⇒ (3) + 7 = 10
Dexterity: 1d10 + 7 ⇒ (6) + 7 = 13
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma: 1d10 + 7 ⇒ (3) + 7 = 10
I'd go with those third stats if nobody minds :-)

Oliver Volland |

Introducing Tolbert.
Tolbert is a cleric of Desna. He's from Vigil in Lastwall and, like many clerics of the Song of the Spheres he got restless barely after finishing his basic instruction, dreaming of the stars and the roads. He's not the learning type, often betting on his luck, which got him into trouble more than once - and also out of trouble more than once. He did even find a holy symbol of Desna in pure gold on the street (if we start with maximized money). When Lastwall's Militia called he carefully weighted the pro and cons of signing - and signed roughly three seconds later. Tolbert relies on his spear to keep his enemies at bay and his good constitution to survive if they still close in. A typical quote from him would be:
Don't worry about those angry scores of orcs running in our direction and crying for our blood, my friends. Desna smiles on me and surely on you also. Lets play a game of dice until they are in reach. Oh wait... you did all behave in church, did you? Offer prayers and stuff? Guys??
Tolbert of Vigil
Experience: 0/2000
Male Human Cleric 1
CG Medium Humanoid (Human)
Initiative +4
Senses: Perception +5
-------
HP:12(1d8+3+1)
Fort +5, Ref +1, Will +6
-------
Melee Longspear +1 (1d8+1, x3)
SA Channel positive energy 3/Tag (DC 10, 1d6)
Domain Spell-Like Abilities (CL 1; concentration +5)
7/day - bit of luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.
Cleric spells prepared (CL 1; concentration +5)
1st - bless, bless, longstrider (D)
0 (at will) Detect Magic, Read Magic, Stabilize
Domains Luck, Travel
-------
BAB +0, CMB +1, CMD 12
Feats Improved Initiative, Combat Reflexes
Languages Common
SQ Agile Feet 7/day: As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.
Acrobatics -1
Appraise -1
Climb -2
Escape Artist -2
Fly -2
Heal +4
Knowledge(Religion) +3
Perception +4
Ride -2
Sense Motive +4
Stealth -2
Survival +4
Swim -2
-------
Longspear
Backpack
Bedroll
Belt Pouch
Candle x10
Chain Shirt
Cleric's Vestment
Flint and Steel
Holy Symbol, gold (Desna)
Pot
Rope
Soap
Spell Component Pouch
Torch x10
Trail Ration x5
Waterskin
20 gp

Browman |

with less than a day to go.
The lion Cleric Human Rogue Crunch done
aptinuviel Human? Barbarian
Warrick Blackstone Half-orc Bard
Hales8808 Human Monk Crunch done
Jake Hobbes Human Fighter Crunch done
Brother Davco Human Cleric Crunch in progress
Donna Silverwind
Kewl Modie Human Ranger
headrush46n2
Twiks gnome sorcerer crunch done
Guru of the Sands
Karmic Knight half-orc ranger
Regant of wolfs half-elf sorcerer
Roonfizzle gnome wizard crunch done
Hekate Barbarian
Chief Cook and Bottlewasher
Ragrimm Thunderhand Dwarf Druid Crunch done
Oliver Volland Human Cleric Crunch done

Radhika |

Here is my submission
Radhika bears a strong resemblance to her Vudrani mother. She has nothing of her natural father, except the distinctly elven ears that show he is plainly not the kindly man married to her mother. She can't even shoot a bow. And her cousins have not passed up the opportunity to see her disinherited. Rather than stay in Lastwall and have to see their glee and her step-father's sorrow, she has come here to make a new start.
Magic is her solace, magic and Nethys, the God of magic. All they care about is knowledge, and power. She will never be a disappointment to them: they will never cast her off.
-Chief Cook and Bottlewasher
Edit : I'm quite proud of myself for getting this far with a PC : )

Twiks |

OK here is my crunch with a few things I left out (like my starting gear)
Male Gnome Arcane Sorcerer 1
Small Humanoid
Neutral Good
Worships Cayden Cailean
Strength 6 (-2)
Dexterity 13 (+1)
Constitution 17 (+3)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 20 (+5)
Total Hit Points: 10
Racial
low light vision,
+4 to AC against monsters of the giant subtype.
+2 against illusion spells and effects
+2 racial on Perception checks.
+1 to the DC of saving throws against illusion spells
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals.
+1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid
weapons with the word “gnome” in its name are martial weapon.
Senses Racial Traits
Blood line
Arcane bond : bonded ring (1 spell known per day)
Languages: Common Dwarven Gnome Goblin Orc Sylvan
Speed: 20 feet
Combat
Armor Class: 12
Touch AC: 12
Flat-footed: 11
Initiative modifier: + 5
Fortitude save: + 3
Reflex save: + 1
Will save: + 3
Attack (handheld) -1
Attack (missile) + 2
CMD + 8
Skills
Bluff 9
Knowledge (arcana) 7
Knowledge (history) 7
Spellcraft 7
Use Magic Device 9
Feet
Improved Initiative
Spells per day
5 lv1
Spells known
lv0
Detect magic
Predigestion
Daze
Ghost sound
lv1
Color spray
Grease
Items
Gp 1150
Quarterstaff
Light crossbow
10 bolts
Bonded ring
Back pack
Bedrole
Water skin
Rope hemp
Trail rations ×4
Also GL to all :)

Brother Davco |

Hope this is not too late.
He has received the blessing of Glory and Healing from Sarenrae and found that they are best used on the battlefield.
He has developed a friendship with the soldiers there and they have provided him with some martial skills so that he can protect himself and the wounded while on the battlefield. They have shown him how to wear his armor, use a shield, and strike down foes with his scimitar.
He is currently waiting on orders for the next campaign against the orcs.