
Browman |

Against all conventional wisdom my most successful campaign as a GM on these forums was an almost completely new group. Therefore for my new campaign I will go against conventional wisdom and recruit an entirely inexperienced party.
This campaign will be mostly set in Lastwall and Belkzen, though other neighbouring countries may be visited as well. Expect many battles against orcs and their allies.
You will start at Castle Firrine, newly added to the ranks of the army of lastwall. Disturbing rumours are spreading that a powerful orc warlord is attempting to unite tribes into an unstoppable horde of destruction.
I will select a party of 4-6 on March 1 and am more interested in interesting characters than OP killing machines.
Core Rulebook only - no exceptions
1st level characters
Focus/ Foible stat generation -as explained below
Max starting wealth - lastwall is generous with supplies
HP after first level rolled
Include your key stats under your name in your alias. At a minimum I want to see AC (including touch and flat), Initiative, Saves, and Perception.
This method of stat generation is easy and I find makes for more interesting characters.
You pick one stat as a Focus that stat is an 18
You then pick one Foible that stat is an 8
Third you roll 1d10+7 4 times in order to generate your other stats.
Fourth you re-roll your 4 rolled stats if their total bonus is less than a +3.
Fifth you apply any racial mods to your stats.
So as an example if I am making a strength focused fighter
Focus Str 18
Dex 1d10 + 7 ⇒ (9) + 7 = 16
Con1d10 + 7 ⇒ (5) + 7 = 12
Int1d10 + 7 ⇒ (3) + 7 = 10
Wis1d10 + 7 ⇒ (6) + 7 = 13
Foible Cha 8
I would then apply any racial stat mods.
I will be using the fast XP chart and also giving XP for important non-combat accomplishments.
I will do one main update a day around 6-7PM EST, normally I will be able to make smaller updates or answer questions several times a day.
I expect people to be able to post at least once per day (and at least once a weekend).
When you post please include your experience with play by post.
If you have any questions feel free to ask.

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First, I'd like to say that I'm not exactly unexperienced, though I did start less than 2 months ago.
Also, I'd like to apply to play a rogue, since I always wanted to try one, despite their less than optimal power. I'll probably be an archery based human.
Focus:Dexterity 18
Str 1d10 + 7 ⇒ (9) + 7 = 16
Con 1d10 + 7 ⇒ (10) + 7 = 17
Int 1d10 + 7 ⇒ (10) + 7 = 17
Wis 1d10 + 7 ⇒ (10) + 7 = 17
Foible: Charisma 8
As a whole, I imagine him being a specialist of sorts, fighting the orcs through more cunning and sabotage than brute force, since you don't fight the enemy on his turf. Also being the skill-monkey.
EDIT: Holy cow... I don't think being a rogue is going to be a problem...
I'll provide background and personality in a bit.

Browman |

First, I'd like to say that I'm not exactly unexperienced, though I did start less than 2 months ago.
Also, I'd like to apply to play a rogue, since I always wanted to try one, despite their less than optimal power. I'll probably be an archery based human.
Focus:Dexterity 18
Str 1d10+7
Con 1d10+7
Int 1d10+7
Wis 1d10+7
Foible: Charisma 8As a whole, I imagine him being a specialist of sorts, fighting the orcs through more cunning and sabotage than brute force, since you don't fight the enemy on his turf. Also being the skill-monkey.
That is a crazy set of rolls. Honesty archery and rogues don't really go well together, pulling off ranged sneak attack is super hard and archery is really feat intensive but if you want go for it.

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True... I could go for a sneaky-two handed weapon user then, considering that I can pull off the frontline combatant with that Con. A dirty fighter of sorts would be reasonable, fighting only when outnumbering the enemy.
Just as a question, are there any stealth units in the army of Lastwall? I can see my character applying for them.
I believe I'll be using a spear as my weapon, for it's versatility, it can be thrown or used two handed.

Browman |

True... I could go for a sneaky-two handed weapon user then, considering that I can pull off the frontline combatant with that Con. A dirty fighter of sorts would be reasonable, fighting only when outnumbering the enemy.
Just as a question, are there any stealth units in the army of Lastwall? I can see my character applying for them.
I believe I'll be using a spear as my weapon, for it's versatility, it can be thrown or used two handed.
Your unit will be focused on scouting and small group (aka the party) operations. Gathering info about enemy movement, removing enemy scouts, looking for routes for larger forces, etc.

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I'm interested. As with The Lion Cleric, I'm not entirely inexperienced, but I've had no long running campaigns. I also had a long break for training, and have come back looking for games to play. My schedule has very recently settled down for what looks to be quite a long time. (I'm in the military, so "stable" is relative, but I'm currently in as stable a place as I could possibly get.)
I'm a fan of the Lastwall setting and haven't gotten to play a martial character in a long time. So I'd like to present a not-so-disciplined soldier (i.e. barbarian) ready and eager to finally get to fight on the front against the orcs.
Focus: Strength 18
Dexterity: 1d10 + 7 ⇒ (8) + 7 = 15
Constitution: 1d10 + 7 ⇒ (9) + 7 = 16
Intelligence: 1d10 + 7 ⇒ (8) + 7 = 15
Wisdom: 1d10 + 7 ⇒ (9) + 7 = 16
Foible: Charisma 8
What, the what?! Uh...I think the dice are broken?
Along with this, I'd like to note that I *completely* understand if I have too much pbp experience to qualify for this game. In either case, I'll write the character up and present him some time this evening. Thanks!

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I haven't tried play by post before, but have been playing for a couple of years. But I like to try it so i can be able to get some playing done in between society.
I like to play a half orc bard focus on social interactions and buffing the others
Focus: cha 18
Wis: 1d10 + 7 ⇒ (3) + 7 = 10
Int: 1d10 + 7 ⇒ (8) + 7 = 15
Dex: 1d10 + 7 ⇒ (7) + 7 = 14
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Foible Str 8
Gronk is a happy-go-lucky kind of guy, who wants to help and make everyone like him as all have allways be mean to Gronk while he was growing up.
He joined the army in hope of being more respected, but he is more of a performer then soldier and instead got charged with keeping the morale high during campaigns or just a happy song in the local tarven.

Hales8808 |

I am very interest but need to figure out what I will play before the roll so dot for interest.
PBP experience - I am currently in my first and only campaign a PFS one and am enjoying it very much. can definitely post at least once a day and once on weekends may be even more if needed.
Okay think I want to play a Zen Archer or plain monk if Zen Archer isn't considered Core.
Wisdom 18
Charisma 8
STR: 1d10 + 7 ⇒ (3) + 7 = 10
DEX: 1d10 + 7 ⇒ (10) + 7 = 17
CON: 1d10 + 7 ⇒ (2) + 7 = 9
INT: 1d10 + 7 ⇒ (3) + 7 = 10
+2 Reroll
STR: 1d10 + 7 ⇒ (1) + 7 = 8
DEX: 1d10 + 7 ⇒ (8) + 7 = 15
CON: 1d10 + 7 ⇒ (3) + 7 = 10
INT: 1d10 + 7 ⇒ (4) + 7 = 11
+1 Reroll LOL
STR: 1d10 + 7 ⇒ (7) + 7 = 14
DEX: 1d10 + 7 ⇒ (1) + 7 = 8
CON: 1d10 + 7 ⇒ (3) + 7 = 10
INT: 1d10 + 7 ⇒ (4) + 7 = 11
Really +1 Reroll
STR: 1d10 + 7 ⇒ (9) + 7 = 16
DEX: 1d10 + 7 ⇒ (7) + 7 = 14
CON: 1d10 + 7 ⇒ (7) + 7 = 14
INT: 1d10 + 7 ⇒ (9) + 7 = 16
Okay finally. Will work up the character

Jake Hobbes |

I'm definitely interested. My PbP experience is the current Emerald Spire Level 1 I'm in with a different character. This character is originally for a Giantslayer campaign I applied for and didn't get into. The backstory takes place mostly in Lastwall so it's viable to your location minus the trip to Trunau. With a few tweaks he'll be ready to go.
Stats:
Focus: Dexterity 18
STR: 1d10 + 7 ⇒ (3) + 7 = 10
CON: 1d10 + 7 ⇒ (5) + 7 = 12
INT: 1d10 + 7 ⇒ (1) + 7 = 8
WIS: 1d10 + 7 ⇒ (5) + 7 = 12
Foible: Charisma 8
I believe this falls under your reroll rules.
Stats (Take 2)
Focus: Dexterity 18
STR: 1d10 + 7 ⇒ (9) + 7 = 16
CON: 1d10 + 7 ⇒ (8) + 7 = 15
INT: 1d10 + 7 ⇒ (9) + 7 = 16
WIS: 1d10 + 7 ⇒ (8) + 7 = 15
Foible: Charisma 8
WOW! That's quite a bit better.
Looking forward to hearing from you. Thank you and I hope you enjoy the read.

Browman |

Since there are questions I will clarify what I mean by core only. Core only means that the only book that matters for making your character is the core rulebook, if it isn't in that book it might as well not exist. That means among other things no archetypes or traits.
Also when people are putting an alias together please include the type of information a bestiary entry has. So things like skills, feats, spells, special abilities. That way if I need to check something or bot you all the info is in your profile.

Brother Davco |

Here is my entry for a human cleric. The concept is a combat medic for the party.
Focus Wisdom 18
Str: 1d10 + 7 ⇒ (6) + 7 = 13
Dex: 1d10 + 7 ⇒ (7) + 7 = 14
Con: 1d10 + 7 ⇒ (1) + 7 = 8
Cha: 1d10 + 7 ⇒ (2) + 7 = 9
Foible Int 8
reroll
Focus Wisdom 18
Str: 1d10 + 7 ⇒ (6) + 7 = 13
Dex: 1d10 + 7 ⇒ (4) + 7 = 11
Con: 1d10 + 7 ⇒ (8) + 7 = 15
Cha: 1d10 + 7 ⇒ (10) + 7 = 17
Foible Int 8
No PBP history...still trying to get into my first campaign.
Let me know if you need anything else.

Kewl Modie |

I am interested.
Aleck Var
Human Ranger
Chaotic Neutral
Str: 1d10 (9) + 7 = 16
Dex: FOCUS (18) = 18
Con: 1d10 (4) + 7 = 11
Int: Foible (8) = 8 + 2 = 10
Wis: 1d10 (10) + 7= 17
Cha: 1d10 (5) + 7 = 12
Feats: Iron Will, PB Shot
Armor: Studded Leather (+3 AC)
Main Weapon: Composite Longbow
Secondary weapon: Longsword
Initiative: +4
Skills: Perception +8, Survival +8, Heal +8 (others later)
AC: 17, Flat Footed: 13, Touch 14
Melee: +4 Ranged: +5 (+6 @ P.B. Range)
Born to a frontier "hunter" family, parents were killed by orcs. He was taken, sold into slavery, escaped to forest. He tends to get worked up during combat... and has trouble not killing with malice. He has to deal with some feelings of guilt once his vengeful mania passes.
Traits: Vengeful, Grim Optimism
Drawback: Mark of Slavery

CampinCarl9127 |

Hello everybody. I'm an experienced PBP character and therefore will not be applying, but I did want to drop in and say that I think it's an excellent idea to have this kind of recruitment. It gives a different experience and really helps new players on the boards. Basically, I'm saying good on you for doing this, and best of luck with your game!

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Introducing Castor. Castor is a man of many talents, trained both on the streets and formally. He is a rather too jovial a figure for a man who has a plan to kill everyone he meets (Think Pratchett's Assassin's guild). Has a grim sense of humor and isn't afraid to use it. The reason he's "volunteering" in Lastwall's Militia is because of some disagreements regarding his previous occupation in Geb.
Castor DuChamp
Experience:
Male Human Rogue 1
TN Medium Humanoid(Human)
Initiative +4
Senses: Perception +6
-------
AC:18; 14 touch, 14FF (+4 Dex, +4 Armor,)
HP:12(1d8+3+1)
Fort +3, Ref +6, Will +3
-------
Speed 30ft (30 in armor)
Melee +4 Spear(1d8+6, x3) or
Melee +4 IUS (1d3+6, x2)
Ranged +4 Spear(1d8+6, x3)
-------
Str 18, Dex 18, Con 17, Int 17, Wis 17, Cha 8
BAB +0, CMB +4, CMD 18
Feats, Improved Unarmed Strike, Scorpion Style
Skills; 12/level
Acrobatics +8
Appraise +7
Linguistics +7
Stealth +8
Sleight of Hand +8
Climb +8
Disable Device +9
Escape Artist +8
Knowledge(Local) +7
Knowledge(Dungeoneering) +7
Perception +7
Diplomacy +3
Languages Common, Orc, Elven, Dwarven, Abyssal, Giant.
SQ Scorpion Style
-------
Items:140 gp
Spear x5 10gp
Hide Armor 15gp
Dagger x2 4 gp
High Class Clothing
Backpack 1gp
Chain Shirt 100gp
5gp worth of trail rations
5gp

Browman |

I am interested.
Aleck Var
Human Ranger
Chaotic NeutralStr: 1d10 (9) + 7 = 16
Dex: FOCUS (18) = 18
Con: 1d10 (4) + 7 = 11
Int: Foible (8) = 8 + 2 = 10
Wis: 1d10 (10) + 7= 17
Cha: 1d10 (5) + 7 = 12Feats: Iron Will, PB Shot
Armor: Studded Leather (+3 AC)
Main Weapon: Composite Longbow
Secondary weapon: Longsword
Initiative: +4
Skills: Perception +8, Survival +8, Heal +8 (others later)
AC: 17, Flat Footed: 13, Touch 14
Melee: +4 Ranged: +5 (+6 @ P.B. Range)
Born to a frontier "hunter" family, parents were killed by orcs. He was taken, sold into slavery, escaped to forest. He tends to get worked up during combat... and has trouble not killing with malice. He has to deal with some feelings of guilt once his vengeful mania passes.
Traits: Vengeful, Grim Optimism
Drawback: Mark of Slavery
I will say this one last time. Core rulebook only. There are no traits or drawbacks in the core rulebook.

Newf |

Hey all,
I'm a newbie as they get, tried to play once online but didn't get very far, had to remember how to generate dice rolls online.
I have never played a cleric before, so I want to give it a try:
Str: 1d10 + 7 ⇒ (5) + 7 = 12
Dex: 1d10 + 7 ⇒ (8) + 7 = 15
Con: 1d10 + 7 ⇒ (6) + 7 = 13
Int: Foilable- 8
Wis: 1d10 + 7 ⇒ (4) + 7 = 11
Cha: Focus- 18
Now I have figured how to roll dice, I need to find an online core rule book to flush out the rest #gettingbackintod20
Edit: That's a pretty miserable cleric, against conventional wisdom I will push my luck even though it's a +3 and try again:
Str: 1d10 + 7 ⇒ (2) + 7 = 9
Dex: 1d10 + 7 ⇒ (7) + 7 = 14
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Int: Foilable- 8
Wis: 1d10 + 7 ⇒ (5) + 7 = 12
Cha: Focus- 18
Edit- other people stole all the good rolls =(

Browman |

Hey all,
I'm a newbie as they get, tried to play once online but didn't get very far, had to remember how to generate dice rolls online.
I have never played a cleric before, so I want to give it a try:
[dice=Str] 1d10+7
[dice=Dex] 1d10+7
[dice=Con] 1d10+7
Int: Foilable- 8
[Dice=Wis] 1d10+7
Cha: Focus- 18Now I have figured how to roll dice, I need to find an online core rule book to flush out the rest #gettingbackintod20
Edit: That's a pretty miserable cleric, against conventional wisdom I will push my luck even though it's a +3 and try again:
[dice=Str] 1d10+7
[dice=Dex] 1d10+7
[dice=Con] 1d10+7
Int: Foilable- 8
[Dice=Wis] 1d10+7
Cha: Focus- 18Edit- other people stole all the good rolls =(

Browman |

Well, as ive made my account today i guess i'd count as pretty new.
i haven't played any pathfinder before but i have dabbled in 3.5
this is the character im looking to play,
http://www.docdroid.net/sgfx/3morgan-arthur-alexander.pdf.html
Please see the character creation rules. Gunslingers are not in the core rulebook.

Eli Montack |

Hales8808 here crunch is done
Eli Montack
Human (ulfen) monk 1
LG Medium humanoid (human)
Init +2; Senses Perception +9
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 15 (+2 Dex, +1 dodge, +5 untyped bonus)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron kama +3 (1d6+3)
. . silver kama +3 (1d6+2) or
. . unarmed strike +3 (1d6+3)
flurry of blows +2/+2
Ranged or
. . shuriken flurry of blows +1/+1 (1d2+3) or
. . shuriken +2 (1d2+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 15)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 16, Wis 20, Cha 8
Base Atk +0; CMB +3; CMD 21
Feats Deflect Arrows, Dodge, Improved Unarmed Strike, Point-blank Shot, Stunning Fist
Skills Acrobatics +6, Craft (alchemy) +7, Escape Artist +6, Knowledge (history) +7, Knowledge (religion) +7, Perception +9, Sense Motive +9, Stealth +6, Swim +7
Languages Common, Elven, Goblin, Skald, Orc
Other Gear cold iron kama, shuriken (10), silver kama, backpack, bedroll, belt pouch, grappling hook, silk rope (50 ft.), trail rations (5), waterskin, 14 gp, 4 sp
--------------------
Special Abilities
--------------------
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stunning Fist (1/day, DC 15) You can stun an opponent with an unarmed attack.
Will work on a backstory.

Browman |

Just to keep track of things I currently have
The lion Cleric Human Rogue Crunch done
aptinuviel Human? Barbarian
Warrick Blackstone Half-orc Bard
Hales8808 Human Monk Crunch done
Jake Hobbes Human Fighter Crunch in progress
Brother Davco Human Cleric Crunch in progress
Donna Silverwind
Kewl Modie Human Ranger
headrush46n2

Twiks |

I would to join this campaign, I've not played much pathfinder before and never pbp
I'd play Twiks a gnome sorcerer with the arcane bloodline
My Rolls are :-
Focus Cha 18
Dex 1d10 + 7 ⇒ 6 + 7 = 13
Con1d10 + 7 ⇒ 8 + 7 = 15
Int1d10 + 7 ⇒ 9 + 7 = 16
Wis1d10 + 7 ⇒ 5 + 7 t= 12
Foible Str 8
Will put him together now :)

Karmic Knight |

I'd like to apply. Currently I am involved in my first PbP with DM Grimmy set in the FGG campaign world. While being new to PbP I've played Pathfinder in many games and have a good familiarity with the rules.
I'll be going for a half orc ranger focusing on two weapon fighting.
Focus: Dex 18
Str: 1d10 + 7 ⇒ (4) + 7 = 11
Con: 1d10 + 7 ⇒ (2) + 7 = 9
Int: 1d10 + 7 ⇒ (8) + 7 = 15
Wis: 1d10 + 7 ⇒ (10) + 7 = 17
Foible: Chr 8
This works for me. Will write something up and post.
kK

regant of wolfs |
I like to play. I have never played by post before
I would like to play
Male Half-Elf Sorcerer 1
Neutral Good
Strength 15 (8+7)
Dexterity 15 (8+7)
Constitution 18 focus
Intelligence 16 (9+7)
Wisdom 14 (7+7)
Charisma 8 foible
Size: Medium
Height: 5' 4"
Weight: 165 lb
Eyes: Hazel
Hair: Grey Wavy; stubble he goes 2-3 days between shaves
Skin: Blue
he is a professional canine animal tamer
Total Hit Points: 10
Speed: 30 feet
Armor Class: 15 = 10 + 3 [studded] + 2 [dexterity]
Touch AC: 12
Flat-footed: 13
Feats:
Armor Proficiency (light) Removes attack penalty
Skill Focus (Spellcraft)
Total Hit Points: 10
Speed: 30 feet
he grew up shy and quiet in an elf village which is why his cha is his weakness

Roonfizzle |

It's been about a decade since I've done anything PbPish but have a fair amount of table top experience. I've been gently browsing a few of the games here for a week or three, and while I don't remember which it was, I remember one that you were in Browman with a positive note.
I'm very curious if my normal dice failure will follow me online, so please find the base stats of a Gnome Wizard (Illusionist). I saw the core only, and am 100% trying to do so, but ask forgiveness if something turns out to not be core as I rely on d20pfsrd to check sources. Though Paizo's SRD may be more useful to source things down.
Foible: Str = 8-2=6
Dex: 1d10 + 7 ⇒ (6) + 7 = 13
Con: 1d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Focus: Int = 18
Wis: 1d10 + 7 ⇒ (2) + 7 = 9
Cha: 1d10 + 7 + 2 ⇒ (6) + 7 + 2 = 15
I'm thinking minor face role, if my luck doesn't hold, and using Illusions to confuse and distract, and if all else fails, escape.
(Obligatory hope I formatted everything correctly, crunch will be posted tomorrow night)

Twiks |

Ok crunch done hope I've done this right
Male Gnome Arcane Sorcerer 1
Small Humanoid
Neutral Good
Strength 6 (-2)
Dexterity 13 (+1)
Constitution 17 (+3)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 20 (+5)
Total Hit Points: 10
Racial ability: low light vision
Languages: Common Dwarven Gnome Goblin Orc
Speed: 20 feet
Combat
Armor Class: 12
Touch AC: 12
Flat-footed: 11
Initiative modifier: + 5
Fortitude save: + 3
Reflex save: + 1
Will save: + 3
Attack (handheld) -1
Attack (missile) + 2
CMD + 8
Skills
Bluff 9
Knowledge (arcana) 7
Knowledge (history) 7
Spellcraft 7
Use Magic Device 9
Feet
Improved Initiative
Spells per day
5 lv1
Spells known
lv0
Detect magic
Predigestion
Daze
Ghoast sound
lv1
Color spry
Grease

Browman |

I like to play. I have never played by post before
I would like to play
Male Half-Elf Sorcerer 1
Neutral GoodStrength 15 (8+7)
Dexterity 15 (8+7)
Constitution 18 focus
Intelligence 16 (9+7)
Wisdom 14 (7+7)
Charisma 8 foibleSize: Medium
Height: 5' 4"
Weight: 165 lb
Eyes: Hazel
Hair: Grey Wavy; stubble he goes 2-3 days between shaves
Skin: Bluehe is a professional canine animal tamer
Total Hit Points: 10
Speed: 30 feet
Armor Class: 15 = 10 + 3 [studded] + 2 [dexterity]
Touch AC: 12
Flat-footed: 13
Feats:Armor Proficiency (light) Removes attack penalty
Skill Focus (Spellcraft)Total Hit Points: 10
Speed: 30 feet
he grew up shy and quiet in an elf village which is why his cha is his weakness
You need to roll on the site for your stats.

Browman |

Just to keep track of things I currently have
The lion Cleric Human Rogue Crunch done
aptinuviel Human? Barbarian
Warrick Blackstone Half-orc Bard
Hales8808 Human Monk Crunch done
Jake Hobbes Human Fighter Crunch in progress
Brother Davco Human Cleric Crunch in progress
Donna Silverwind
Kewl Modie Human Ranger
headrush46n2
Twiks gnome sorcerer crunch done
Guru of the Sands
Karmic Knight half-orc ranger
Regant of wolfs half-elf sorcerer
Roonfizzle gnome wizard

Eli Montack |

Let me know if this works for you.
The early morning breeze chills the shaved sides of his head as he kneels at the recent dug graves of his family. His current meditation is from habit more than faith as the recent tragedies that have befallen his family have shaken most of that from him. First the gods took him from his family and now they have taken his family from him.
His meditation takes him back to his youth on the small farm his father tended on the outskirts of Sand Point. The closeness of the farm to the city allowed for safety from the dangers of the area and his father‘s love of the land had earned him respect from the wood elves of the area. The family lived and worked in relative peace. He remembered learning how to defend himself from his father at an early age and his father always called him a natural. They worshiped Erastil god of the hunt and of farming, for obvious reasons. When several clerics of Erastil noticed his ability they inquired with his father if they could take him and teach him the ways of Erastil. His father thought this was a gift from the god himself to allow one of such poor upbringing the ability to learn and become a cleric or monk so he accepted on the spot.
He obeyed his father’s wishes and went with the clerics even though it tore at his heart to be separated. He studied and trained hard and quickly did become a monk skilled at hand to hand combat, a few weapons, and learned alchemy from the clerics at the monestary. Though he worked and studied hard, he always missed his parents and three younger siblings.
When he received the news of his family’s death he was given leave to bury and mourn them. The story of the house burning down struck him as odd but possible. So he has come every day for the past two weeks to kneel and meditate at their graves. His meditation on this morning is broken by the sound of a falcon’s cry and as he turns to see if he can spy the bird he notices a young man. The unusual young man has returned again this weekend. He looks out of place in his fine clothes walking among the graves. Why would any young man choose to spend his time wandering in this type of place, but the thought quickly leaves him as he turns his thoughts back to his family and his future. Where will he go from here, what will he do. He only knows that he does not want to return to the monastery, and life without his family has left a hole in his soul. He really wants nothing more than the sweet release from this reality, but only if it is an honorable one. And this place he once called home, is celebrating while he mourns. The annual Harvest Festival is almost here but what is celebration with no one to celebrate with... it is lonely.
As he looks up the young man stands before him and the young man begins to speak, “Have you heard of the need at Castle Firrin. It seems there are rumors of orc hordes. It seems they need help there and could use anyone willing to join their ranks.” As the monk stood and looked at the young man with confusion the young man continued. “It would seem that they are desperate need.” As the young man finished his sentence he turned and started to walk away.
The monk called after the young man, “Hey wait”. But the young man continued to walk away. The monk decided he would follow after the young man so he turned and grabbed his back pack in order to take all he had with him, but as he turned to run after the young man he was no longer there. The monk, Eli Montack, just stood there not understanding what in the world just happened. But he now had a cause to die for and he knew where he would go from here, Castle Firrin.
Stature- Tall, thin, but well muscled he looks unimposing. He is not handsome but is not ugly and his bald head does not lend to any attractiveness.
Eli Montack is distraught over the loss of his family and has lost some of his faith because of the tragedy. He looks to do good in order to make up for their death and may want to have the sleep of forever.

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The guild in question, a rather ambitious project, was a shady organisation with the goal of producing infiltrators from Galt to other neighbouring countries in order to sabotage them from within and bring them at Galt's level. Training was provided in infiltration, social interaction, and other skills needed by cloak-and-dagger personnel. Excelling at all the physical and mental challenges and tests, social interactions were Castor's only problem, and the first one he had his entire life, which infuriated him.
After a while, leaders of the guild managed to make their way to the high positions in Galt's mob rule. Having need for skilled deep-cover agents, Castor was sent to Lastwall to infiltrate and establish a network there. However, a mere month after arriving at Castle Firrine, Castor received a message that the government in Galt was overthrown again, leaving him stranded many miles away from home. Swearing never to go back to that filthy, hungry, stupid, disorganized waste of landmass, Castor snatched his daggers, slapped the messenger in a fit of rage, and left the safehouse. The next day he was the first one to arrive at the recruitment post for Lastwall's army, proposing his considerable skills as a, well, everything.
I decided to go on the character of a man who knows that he's really good at what he does. He isn't a sociopath, but he is close to it. This doesn't mean that I'm going to be a murderhoboing stuff, or that I'll be a disruptive party member, however. It just means that I may some times be rude to other characters in character, and if it gets too much, please do tell me that out of character, and I will absolutely tone it down.
The backstory just happened like that, and I decided to go by feel.

Twiks |

Twiks grew up surrounded by wizards as family members on both his mum and dads side where renowned for there skill with spells
He was groomed to become a wizard from an early age and did very well in his study's however when his sorcerers powers started to develop on there own academics began to take backstage to more enjoyable activities.
This was why he now sat in a coach heading of to join the defence of the nation. He wasn't sure why he had singed up, but it probably had something to do with the 3 bottles of wine he'd had and the busty barmaid who said she loved a guy in uniform.
Twiks is a very fun loving gnome with an eye for the ladies. While not a drunk he has been known to over do it on the wine.
Height: 3' 2"
Weight: 40 lb
Eyes: Blue
Hair: Blue Straight; Beardless
Skin: Light

Roonfizzle |

Male Gnome Wizard (Illusionist) 1
Opposed Schools: Enchantment, Necromancy
Small Humanoid
Neutral
Deity of choice: Nethys
Str: 6 (-2)
Dex: 13 (+1)
Con: 14 (+2)
Int: 18 (+4)
Wis: 9 (-1)
Cha: 15 (+2)
Total Hit Points: 8
Racial ability: low light vision
Languages: Common Gnome Sylvan, Draconic Goblin Orc Giant
Speed: 20 feet
Combat
Armor Class: 12
Touch AC: 12
Flat-footed: 11
Initiative modifier: + 1
Fortitude save: + 2
Reflex save: + 1
Will save: + 1
Attack (handheld) -1
Attack (missile) + 2 (+3 within 30 feet)
CMD + 8
Skills
Appraise 8
Bluff 3
Craft 10 (Pending, most likely Alchemy, but considering Leather or Wood)
Knowledge (arcana) 8
Spellcraft 7
Stealth 9 (1 rank, 1 dex, 4 size, 3 familiar)
Perception 4 (1 rank, -1 wis, 2 race, 2 alertness)
Feat
Point Blank Shot
Spell Book
lvl 1
Color Spray
Silent Image
Mage Armor
Obscuring Mist
Magic Missile
Enlarge Person
?? - Grease was what I currently have in mind. May vary depending on party makeup
Spells Prepped (average)
lv0
Detect magic
Acid Splash
Ghost sound (Illusion)
Mage Hand (Or Prestidigitation, or Open/Close)
lv1
Color spray (will become Silent Image after a few levels)
Mage Armor
Enlarge Person
6gp
4sp
Person:
Explorer's Outfit (Free, 2 lbs)
Spell component pouch (5gp, 2 lbs)
Spellbook (Free, 3 lbs)
Dagger (1 gp, 1 lbs)
Light Load: 8/15 lbs
Combat trained Pony (45 gp)
Pack Saddle (5gp, 15 lbs)
Rations x8 (4 gp, 2 lbs)
Backpack (2 gp, 1/2 lbs)
Bedroll (1 sp, 1 1/4 lbs)
Inkpen (1 sp)
Ink 2 oz (16 gp)
Paper x5 (2gp)
Tent (10 gp, 5 lbs)
Feed x8 (4 sp, 80 lbs)
Sunrod x3 (6 gp)
Waterskin (1 gp, 1 lb)
Spare Explorer's Outfit (10 gp, 2 lbs)
Spare Spell component pouch (5gp, 2 lbs)
Medium Load: 108/100 lbs
Basic Stats for Pony and Familiar (Not 100% sure, as these were from NOT the CRB, Best i could find though)
Cat:
Perception 5
Stealth 14
Climb 6
Pony
Perception 5
Movement: 30.
Aside:
Twiks? Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. according to both the d20pfsrd, and the paizo PRD. (3 languages!?!)
Fluff pending. (GM Browman and Twiks permitting, not currently opposed to being related, should things make sense)
Depending on what our party make up looks like, I'm willing to make minor adjustments for the betterment of party cohesion.

Jake Hobbes |

Here it is. Let me know if I'm missing anything.
Jake Hobbes
Neutral Good
Human Fighter 1
Init: +4; Perception: +2
Languages: Common, Dwarf, Orc, Giant
--------------------
Defense
AC:19 Touch:14 Flat-Footed:15 (+4 DEX, +4 Armor, +1 Shield)
HP: 13 (1d10 +2 CON, +1 Favored Class)
Fort: +4; Ref: +4; Will: +2
--------------------
Offense
Speed 20 ft.
Melee:
Longsword +5 (1d8+4/19-20)
Spiked Lt. Shield +5 (1d4+5)
Longsword 2H (-1 AC) +5 (1d8+6/19-20)
Longsword +3 (1d8+4/19-20) and Spiked Lt. Shield +3 (1d4+5)
Ranseur +5 (2d4+6/x3)
Ranged:
Heavy Crossbow (-1 AC) +5 (1d10/19-20)
--------------------
Statistics
STR 18, DEX 18, CON 15, INT 16, WIS 15, CHA 16
BAB: +1; CMD: 19; CMB: +5
--------------------
Feats
Two-Weapon Fighting
Improved Shield Bash
Double Slice
--------------------
Skills
Armor Check Penalty -4
Acrobatics: +1
Climb: +4
Knowledge Dungeoneering: +7
Perception: +3
Survival: +7
Swim: +4
All other skills are untrained and use just ability modifiers.
---------------------
Equipment
Longsword
Spiked Light Steel Shield
Hide Armor
Ranseur
Heavy Crossbow
Bolts (20)
Backpack
Bedroll
Blanket
Belt Pouch (2)
Rope (50')
Grappling Hook
Oil (2)
Alchemist's Fire
Caltrops
Rations (10 days)
Flint and Steel
Everburning Torch
Waterskin
Gallon of Ale
4gp

Hekate |

I would really like to try a PBP. I haven't done one before, and finding a skype game when I'm located in Japan is a pain thanks to time zones. Once I weave together a Core-happy character, I'll post her!
edit: Planning on a barbarian; my last few characters were far too pacifistic.
Strength - Focus - 18
Dexterity: 1d10 + 7 ⇒ (5) + 7 = 12
Constitution: 1d10 + 7 ⇒ (4) + 7 = 11
Intelligence: 1d10 + 7 ⇒ (4) + 7 = 11
Wisdom: 1d10 + 7 ⇒ (8) + 7 = 15
Charisma - Foible - 8
edit again: I see my luck with rolling stats is still terrible online. Wonderful. Is it a reroll with +3 and lower, or lower than +3? I'll reroll just in case, but otherwise I can deal with that.
TAKE TWO
Strength - Focus - 18
Dexterity: 1d10 + 7 ⇒ (4) + 7 = 11
Constitution: 1d10 + 7 ⇒ (3) + 7 = 10
Intelligence: 1d10 + 7 ⇒ (9) + 7 = 16
Wisdom: 1d10 + 7 ⇒ (7) + 7 = 14
Charisma - Foible - 8
last edit I promise probably: Ah, yes. The traditional high intelligence and wisdom, low dexterity and constitution barbarian. I can work with this.

Browman |

I would really like to try a PBP. I haven't done one before, and finding a skype game when I'm located in Japan is a pain thanks to time zones. Once I weave together a Core-happy character, I'll post her!
edit: Planning on a barbarian; my last few characters were far too pacifistic.
Strength - Focus - 18
[dice=Dexterity] 1d10+7
[dice=Constitution] 1d10+7
[dice=Intelligence] 1d10+7
[dice=Wisdom] 1d10+7
Charisma - Foible - 8edit again: I see my luck with rolling stats is still terrible online. Wonderful. Is it a reroll with +3 and lower, or lower than +3? I'll reroll just in case, but otherwise I can deal with that.
TAKE TWO
Strength - Focus - 18
[dice=Dexterity] 1d10+7
[dice=Constitution] 1d10+7
[dice=Intelligence] 1d10+7
[dice=Wisdom] 1d10+7
Charisma - Foible - 8last edit I promise probably: Ah, yes. The traditional high intelligence and wisdom, low dexterity and constitution barbarian. I can work with this.
It is if the total bonus is less than +3. So go with the first set you rolled.

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Dressed in sturdy, responsible clothes of thick cloth and leather, or drab earth and forest tones, yet sporting a shock of vibrant red hair that peaks out from beneath a wide brimmed hat, and from within a hooded cowl.
It is his hands that command attention, thin boned, delicate fingers spin about briskly, between which flash what appears to be beams of light, in Gold, Red, Silver, and Blue. The threads of light glow very gently, barely enough to be noticed, but noticed they are by a few of those waiting nearby.
With the grace of hours of practice as opposed to that of inspired talent, fine threads of light flicker into patterns of a Cat's Cradle. For those truly observant (and nearby), the beams of light are merely a length of string glowing one impossible shade after another.
After maybe 5 to 10 minutes of actively watching, one of the Burly gents nearby steps up into the small space near the Gnome and jeers in a not completely unfriendly tone. "Nice light-show, but the 'Wall is a dangerous place. How is that going to save you, or the men beside you when the horde next comes up and over?
The little hat tips up, to reveal an intense set of ice blue eyes, and a gentle smirk, as tiny puffs of smoke appears followed immediately by a thin line of ice blue flame that begins to slowly circle around the Questioning Soldier.
In but moments it is clearly the beginnings of a Circle of 1-3" of blue flame surrounding the Questioning Soldier, starting at 4 points around, and slowly inching towards each other to close the ring.
Simultaneously small puffs of colored smoke appear soundlessly in the air around the Questioning Soldier, as the smoke drifts skyward it leaves behind glyphs, maybe 6" tall, glowing the color that the smoke was. Each glyph is quickly joined by another, and another. 6 bands of color begin to arc around he who Questioned.
For a fraction of a second, the burly man freezes, and then stares closely at the Red glyphs arching in front of him, and then begins to laugh. For the words repeated in a half dozen languages were the words to a popular ong, spelled out in several enemy and allied tongues.
Concentration check: 1d20 + 5 ⇒ (10) + 5 = 15 DC 16
As the human man begins to laugh the "Portal" opening in front of him shows just a hint of flame within as if from another plane, and the entire construct shatters into a million mufti-colored fragments, to vanish completely with the young gnomes concentration.
"Don't worry, I know a trick or two" spoken with a quiet clarity, yet deep pitch.
The young gnome looks down at his string that no longer glows and blinks.
"Creativity, that's the key. That reminds me of a time that an 8th cousin, twice removed drank a quart of Blue Beer. Care to hear the tale while you wait?
The story is told as a take 10 perform for 12, of a brew, that kept changing colors and flavors. Mechanic note: Silent Image was used for both the Cat's Cradle, and the "Portal", duration: Concentration. There is no "String" in the CRB, UE has it 50' for 1cp, mind if I deduct 1 cp, for any length between 2' and 50'? (Note: No objection if someone wants to tie themselves into the story as he who Questions or any other witness. Please let me know if I'm missing anything, or everything looks good. Thank you.

regant of wolfs |
1st roll
strength: 1d10 + 7 ⇒ (7) + 7 = 14
Dexterity: 1d10 + 7 ⇒ (2) + 7 = 9
Constitution 8 foible
Intelligence: 1d10 + 7 ⇒ (1) + 7 = 8
Wisdom: 1d10 + 7 ⇒ (3) + 7 = 10
Charisma 18 focus
2nd
strength: 1d10 + 7 ⇒ (8) + 7 = 15
Dexterity: 1d10 + 7 ⇒ (4) + 7 = 11
Constitution 8 foible
Intelligence: 1d10 + 7 ⇒ (6) + 7 = 13
Wisdom: 1d10 + 7 ⇒ (7) + 7 = 14
Charisma 18 focus
3rd
strength: 1d10 + 7 ⇒ (9) + 7 = 16
Dexterity: 1d10 + 7 ⇒ (3) + 7 = 10
Constitution 8 foible
Intelligence: 1d10 + 7 ⇒ (4) + 7 = 11
Wisdom: 1d10 + 7 ⇒ (6) + 7 = 13
Charisma 18 focus
GM CAN pick which roll I go with

Chief Cook and Bottlewasher |

I'm interested (depending on rolls) in either a cleric of Nethys or a wizard, aiming at Mystic Theurge. I have no PbP play experience, though I'm an avid reader.
Focus Int or Wis 18, foible Cha 8
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (5) + 7 = 12
I make that a total bonus of 3 (shame)