SO Crypt of the Everflame (Inactive)

Game Master ScorchedOne

Maps


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Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Pfft, yeah. Wands of Burning Hands are lower division Wizard School classes. I can burn bats in my sleep.

At 2 HP and bleeding, though, I need to heal before I do anything else.

Edit: after reading the Gameplay page, were these skeletons described as unusual in any way when we first encountered them?

It seems like that would be something obvious, and we have two party members trained in Religion who would know they're different from normal skeletons. Also, Kara specifically investigated them after we destroyed them -- wouldn't she have noticed that they're still bleeding, and starting to heal? Given any sort of clue, I feel that we would have dealt with them permanently before moving on.


Knowledge religion checks of 5 and 9 were rolled at the time. With that knowledge, they were not able to differentiate between these and any normal skeletons.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Okay, by RAW I'll accept that. It just seems odd we wouldn't notice this:

Paiso Bestiary wrote:


A bloody skeleton is coated in a slick layer of blood and gore infused with negative energy.
http://paizo.com/pathfinderRPG/prd/bestiary/skeleton.html

But I guess with those crappy Religion rolls it wouldn't have made a difference.


The link you posted was for the first time you fought any skeletons. For the first post of the fight that these are mentioned in, find it here, where I actually asked for religion rolls specifically in hopes of you determining this fact. I then also strongly advised against his running in OOC, as it would be very poor form of me to say either a) "If you run you're going to trigger a second combat" or b) "Those skeletons you killed aren't really dead". I tried what I could in these cases while trying not to remove us from the adventure too much, or go outside the rules of the adventure.

Adventure wrote:
The skeletons in this chamber slowly heal any damage done to them. Once destroyed, they continue to heal unless the PCs make a DC 15 Knowledge (religion) check to recall one of the ways to permanently destroy them. The bloody skeletons wait until the PCs enter the room before revealing themselves and attacking.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I am happy to let the wizard use the wand provided two things
a. all the charges are used
b. everyone is contributing more in the fights. It is getting old for some to get the crap knocked out while others do not share in the danger or even help.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

My friend is coming in from Pittsburgh on Sunday and will be here for a week. I will try to post when/if I can.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

OOPs, the post on July 4th should read
not all of the wands charges be used.


I apologize for my delay, work had me doing something that allowed negative eight minutes for posting. I literally had to work over with still no time.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

I will be at a convention tomorrow through Sunday and unable to post during that time.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I am back~

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Teachers are back to school this week. Next week student's return.


Good grief, WHERE? We aren't back to school for another month.


Speaking of gameday, neodam please report to game. We start next Monday.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Albuquerque


Ah. South Dakota. We actually had a referendum on the ballot two or four years back making it so we legally have to start after labor day. Lotta farmers.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

That makes sense.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I will be out from Tues Aug 7 evening through Thurs Aug 9 morning Pacific time. I expect to not have any time to post.

Please bot me as needed. You may use any consumables (spells, potions, wands, items, daily-use powers, etc.) as necessary. That's what they're there for.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
ScorchedOne wrote:
Speaking of gameday, neodam please report to game. We start next Monday.

I've made a ninjadot post Sat, Jul 21, 2018, 03:39 pm


Groovy, just making sure. :)

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

I've been sick for last 3 days and I'm still sick. I will post as often as I can.


Deja vu...

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Feel better.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

LOL, you couldn't have run away before we engaged? No one forced you to come to the end battle, you could have left before.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

I'm still sick and I'm not in a position to think and look for a better solution to this situation. If someone has a better proposal let me know. In that case, I will not run away.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

I don't understand why you moved into the room where you could be ganged up on by them and outnumbered. Probably would have been better to wait at the top of the stairs and let them come to us. Charging into the room was just not a good idea.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Rizzok, can you at least support us with whatever ranged attacks you have? I agree running in was in retrospect not the best strategy (and Mr. Skelly had an epic round of attack and damage rolls, which didn't help our situation), but now we're here and your friends are in trouble.

Before Kara proceeds, I think we agreed that everyone except Talondreal (ironically) had Infernal Healing from my wand. If so, Kara is likely to hit Talondreal with it to save his life, probably taking enough AoO's to put her down. I can only hope that once the healing kicks in enough to wake her up, she can Disengage.

This seems like a hard fight for a level 2 group, and the four minions who appeared out of nowhere make it pretty much impossible to win. I'm thinking we should cut and run as long as we can save everyone. If not, well, we have some hard choices to make.

What think you, comrades?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

My understanding is that everyone was ready to go and that there was going to be some some of support in one way or another for the paladin to do what he could do. The only one that did anything as a support for me was Kara who shot off a magic missile while the rat ran away.

As I said earlier, I think it is pretty sucky of Rizzok to run away as soon as someone went down. In this whole module the support from this character has been minimal and instead of saying, before the commitment to us fighting had been that he wouldn't fight he allowed the group to think that he was in fact going to support us, again, to character type, that didn't happen.

We knew you as a player didn't want to do it, you could have had your character leave before and the 3 of us could have made a decision with what we were going to do from that point on.

Moving into the room was meant to have the support position themselves to be of support and not creating a bottle neck again. Either way as a front liner he took hits that would have killed any other one of you had the skeleton hit them.

If my character dies I am okay with it. I liked this character and I understand that in these types of games this happens. The manner that it happens with people running away when he would be the one to take all of the hits is very telling.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Sorry, but no. Entering that room is a death sentence. As soon as you drop you might as well admit you're a goner. Even if you get someone conscious, they have to stand, which is going to provoke and probably drop them again. Then you'd have to survive a round of attacks before you had a full round action available to withdraw.

Sucks that someone is going to die at this level, but I see no reason for the rest of us to suffer the same fate. A rescue attempt is just folly at this point.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

I never said Rizzok was a front-liner. He isn't. Unfortunately the ending encounters were all swarms and skeletons, which his crossbow is useless against. Rizzok's not built to just run into the thick of melee, tactically speaking he needs to isolate an enemy so he isn't taking more attacks than he is making and he needs to flank with an ally while doing it. At higher level he'll have more options that will make that easier. I many cases during this adventure he didn't. Sometimes the terrain foiled that, sometimes the abilities of the enemies did. But I'm not going to just be a damage sponge when I can't attack optimally. If I'm going to have to make suboptimal attacks, I'm going to do that at range where I can't be hit as easily.

Running in wasn't going to help him get flank until the rest of the skeletons were dealt with. Unfortunately the encounter went sideways before any of that could happen. If I waited for Dragall to drop also, it was very likely that Rizzok would not have been able to get far enough away, so I had to make the decision to run right then.

But the fact is you've refused to think tactically this whole adventure.

Why didn't you 5-foot back and then pick up your weapon from an adjacent square? That way you would not be threatened by the BBEG and thus would not have provoked. You could have used your swift action to activate smite (gaining a bonus to your AC, attack, and damage), and then readied your standard for him to step up to you? You had options.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Lol. I take responsibility for what u did not do. However you dont fer to walk away blameless especially after NJ or posting for how long? In all of this you never really did much to pull your weight while the rest of us became shields and punching bags for someone who really helped us out. You want to talk about one trick ponies with weapons, well at least there was an attempt at a trick.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Days and days not being on whole rhe rest of us were being your meat shields show rhe lack of participation and the last bit of shenanigans are proof enough of your opinion of other characters and players.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

3 of us and even the Npc took on the majority of risk and use of resources this whole module. If he died with everyone assuming the same risk it might be a bit different.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I am more frustrated than anything.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Going back and forth like this is not productive, so I deleted all my recent posts.

I'm just going to try to refrain playing in further adventures with you.

@GM. I plan to have Rizzok continue to double move towards the exit every round and then run when I'm in the clear. If something comes up to stop me, please let me know.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1
Talondreal wrote:
I am more frustrated than anything.

I will say this one more thing. I am frustrated too. I think this was a very poorly thought out conversion for PFS. No way should level 1 PCs be going through this second half of the adventure. They should have figured out a way to split this into a double module with 2 chronicle sheets so that you can level up after the first floor. This really is 2 levels worth of content.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Let me also say, I'm sorry you found me ineffective. I found myself ineffective too. I get it was frustrating, but I'm not sure how else I could have conveyed there was a limit to the risk I was willing to take with this PC.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Rizzok wrote:
Talondreal wrote:
I am more frustrated than anything.
I will say this one more thing. I am frustrated too. I think this was a very poorly thought out conversion for PFS. No way should level 1 PCs be going through this second half of the adventure. They should have figured out a way to split this into a double module with 2 chronicle sheets so that you can level up after the first floor. This really is 2 levels worth of content.

You are correct on that.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Agreed. The BBEG would have made a difficult fight IMO. Adding four minions makes it unwinnable.

Also, good to be back. Any clue what went wrong?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Something with server. There were times I could not even see the paizo page.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

I doubt they'll ever say much about the cause.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Kara, you focus all your magic on the main skeleton. I'll try to keep the others

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I think that this happens at least twice a year, around Game Days.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

What would it cost to get him raised?

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

5450 gp
or 16 prestige
or 8 prestige and 2450 gp

However, because you are second level there is another problem. The raise dead spell causes you to gain 2 permanent negative levels, there is an exception for level 1 PCs (you take 2 Con drain instead), but no such provision exists for level 2 PCs. 2 negative levels will just kill you again. So the only way to be raised is to pay for both the raise dead and at least 1 restoration immediately thereafter.

A restoration spell to remove a permanent negative level costs 4 prestige or 1280 gp.


I would technically note, despite all other statements here, that Talondreal isn't actually dead because he has exactly one roll to make before he dies. My aasimar once survived a DC 30-something CDG. 5% happens.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The website's acting up didn't help. I had assumed he was already dead until I went back, hence the asking how to raise him.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Thanks to SScorchedOne and to my fellow players for this adventure!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

FYI, I was in an accident this PM, a school bus clipped my car when I was trying to turn into a parking lot.

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