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Given we can only fire on the aft of the ship, extra maneuverability may be quite handy. I'd vote for speed in this instance.

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Sounds good. I also vote pegasus. Ferradei can always sub as science officer for a round if needed (or when we get them in range of our sensors).
Also: Wow! This battle looks like it's going to be both epic and chaotic!

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Perfect, we'll go with the below. And yes, it will be a little crazy! Thankfully I don't have to roll and manage the other ships. They're more moving obstacles than anything else.
Gunner: The Prof
Gunner: Altorin
Pilot: Darqen
Scientist:
Engineer: Ferradei
Captain: Jaqweh
AFK: Regalion

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Awesome! Everyone, don't forget about the cool stuff!
Naiaj: During starship combat, you can force the crew of an enemy ship to take a –2 penalty to all Engineering and Piloting checks made during the round. The use of this ability must be declared at the start of the starship combat round.
Arvin: Once during the adventure, when the table uses an Aid Token, they get two benefits instead of one, but cannot choose the same effect twice.
Historia-7: When someone fails a Computers check, they may activate the reward to reroll the check twice with a +4 bonus, taking the higher result. This works in starship combat, or outside.
Zigvigix: During a starship combat, choose a single attack to count as a Critical Hit. Even if it was not a natural 20. Or even a hit!
Also, the aid token can (should) be used in a cool new way.
During this encounter in the gunnery phase, tables can use an Aid Token to call on weapon fire from other Starfinder starships partaking in the greater fight. Attempt a gunnery check with a bonus equal to 4 + 1-1/2 × the tier of the PCs’ ship. On a success, the target enemy vessel takes 2d8 damage per tier of the PCs’ starship. Unlike other Aid Token benefits, a table can activate this benefit up to three times (but still only once from a single Aid Token) during the encounter.
Yes, this can shoot the capital ship!

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I think we should definitely use Arvin's boon this time since there's not much chance we'll get another Aid Token during this scenario. One of those benefits should be used is the "cool new way" and combining that with the offensive one all the attacks do an additional 1d8 damage. Lastly if we add Zigvigix's auto crit boon to the front facing cannon we might be able to end this right now.

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That sounds good should I use the boons for my attack? Can I hit the Capital Ship?

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Alright. Honesty hour.
You beat this mission! Way to go! You killed off the capital ship and the Starfinder Society will rescue you from your rather scary situation at any time.
But, we have about 24 hours left in the Special. So let's see if you can take down any more of those nasty Jinsul ships before the Overseer comes and stops our fun!
Meanwhile, time to go log your success!

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Thanks for a great game everyone!