Race |
| SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions: |
Classes/Levels |
|
Gender |
CG Ryphorian Mystic 3/Soldier 1 |
Languages |
Common, Triaxian, Draconic |
Occupation |
Drifter |
Strength |
18 |
Dexterity |
10 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
10 |
About Altorin Cyrido
#54329-705 Altorin Cyrido
Male Transitional Ryphorian (Solar Disciple) Mystic 3/Soldier 1
CG Medium Humanoid (Ryphorian)
Initiative: +4; Senses: Low-Light Vision; Perception: +13
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Defense
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SP: 29 HP: 29 RP: 6
EAC: 18; KAC: 20
Fortitude: +4; Reflex: +1; Will: +8
Resist: Cold 2, Fire 6
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Offense
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Speed: 35 ft.
Melee (Hindering) Immature Xenolash +8 (2d4+8 Acid & Slashing; Corrode 1d4; Disarm, Reach, Entangle [Acrobatics DC 14, Break DC 19], Analog, Trip)
Space 5 ft.; Reach 5 ft. (10 ft. with Hindering Immature Xenolash)
Spell-Like Abilities (CL 4th)
. . At will—Mindlink (Once Per Individual Each Day)
Mystic Spells Known (CL 3rd; Ranged +3)
. . 1st (4/Day)—Command, Life Bubble, Mind Thrust, Mystic Cure, Wisp Ally
. . 0 (At Will)—Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize, Telekinetic Projectile, Token Spell
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Statistics
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Str 18 (+4); Dex 10 (+0); Con 13 (+1); Int 10 (+0); Wis 16 (+3); Cha 10 (+0)
Skills
• Acrobatics +3
• Athletics +5
• Culture +4
• Diplomacy +4
• Mysticism +11 (+15 to arm or disarm traps; +5 to identify a magic item; reduce the DC of Mysticism checks by 5 when recalling knowledge about sun-focused religions, the Elemental Plane of Fire, and the Positive Energy Plane)
• Perception +13 (+17 when searching)
• Profession (gambler) +14 (+15 to earn a living)
• Sense Motive +8
• Survival +8 (+12 for orienteering; +12 circumstance bonus when enduring severe weather or living off the land))
(reduce the DC of Physical Science checks by 5 when recalling knowledge about scientific questions concerning the sun and light by 5)
Languages Common, Draconic, Triaxian
Armor: Lashunta Ringwear II, Jetpack
Weapons: (Hindering) Immature Xenolash
Augmentations:
• (Skin) Resistant Hide MK2 (Fire)
Personal Upgrades: Ability Crystal MK1 (Strength)
Technological Gear: Personal Comm Unit, Portable Light (Beacon), Tetred Certified Translator, Titanium Alloy Cable, Tool Kit (Navigator, Professional, Trapsmith), Starfinder Tool Kit (Aura-Translation, Broad-Spectrum Scanning), Xhinti Holdings Tool Kit (Survivalist)
Magic Gear: Glory Medallion
Hybrid Gear: Plant Shield Amulet
Gear: Industrial Backpack: Professional Clothing (Gambler)
Bank: 1,708 Credits
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Feats:
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• (Race) Weapon Focuse (Advanced Melee)
• (1) Improved Combat Maneuver (Trip)
• (3) Versatile Specialization
• (5)
• (7)
• (9)
• (11)
• (13)
• (15)
• (17)
• (19)
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Soldier Abilities:
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• (1) Primary Fighting Style: Blitz
• (1) Primary Style Technique: Rapid Response
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Mystic Abilities:
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• (1) Spells
• (1) Connection: Healer
• (1) Connection Power
• (1) Connection Spell
• (1) Healing Touch
• (2) Channel Skill
• (2) Mindlink
• (3) Weapon Specialization
• (3) Connection Power
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Connection Powers:
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• (1) Healing Channel
• (3) Lifelink
• (6)
• (9)
• (12)
• (15)
• (18)
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Racial (Ryphorian) Abilities:
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• Bonus Feat
• Keen Senses
• Low-Light Visions
• Trimorphic (Transitional)
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Theme Abilities:
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• (Base) Solar Disciple
• (1) Theme Knowledge
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Starfinder Society:
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Slotted Boons:
• Ally: Amateur Hireling Access (Computers, Engineering, Physical Science)
• Faction: Exo-Guardians Champion, Improved
• Personal: Alien Archive Admittance
• Promotional: Promotional Reroll
• Social: Pact Worlds Defender
• Starship: Defender of The Fleet (Finest Computers)
Not Slotted Boons:
• Exo-Guardians Champion (Faction)
• Basic Hireling Access (Computers, Engineering, Physical Science) (Ally)
• Enemy of the Devourer (Social Boon)
• Honorary Spider (Social Boon)
• Defender of the Fleet (Starship Boon)
Fame and Reputation:
• Current Fame: 12
• Exo-Guardians Reputation: 21
Alien Archive Player Reward #1:
• Alien Archive Admittance (Tier 2; Personal Boon):
You belong to a species known to have a strong and growing presence within the Starfinder Society. You may play a character of an uncommon race—either ryphorian or wrikreechee (Starfinder Alien Archive page 96 and 124)—beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed below to all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list.
The Scoured Stars Invasion:
• Defender of the Fleet (Starship Boon):
During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:
• • Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a maximum of +8).
• • Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
• • Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.
Survivor’s Salvation:
• [ ]Counter Innovation (Slotless Boon; Limited-Use):
You curtailed a dangerous threat to Absalom Station: a bodysnatcher slime clinic. Doing so brought these slimes into the light so the Society can study them. You can check the box that precedes this boon to use your Downtime to work with Society engineers to come up with a better defense against these slimes. This earns you the cerebral countermeasures biotech augmentation (Starlinder Alien Archive 219) for only 3,000 credits. This biotech upgrade is unique to your physiology and can be resold for only 300 credits.
Temple of The Twelve:
• Enemy of the Devourer (Social Boon):
After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.
• Qabarat University Admittance (Slotless Boon):
In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
• • [ ][ ][ ][ ][ ][ ] Culture
• • [ ][ ][ ][ ][ ][ ] Life Science
• • [ ][ ][ ][ ][ ][ ] Physical Science
The First Mandate:
• High Society Influence (Ally Boon): During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
[X] Interaction-177 [X] Ykris [X] Naiaj [X] Zo! [X] Royo
• Honorary Spider (Social Boon):
You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
• Journey to the Scoured Stars: Segment 1 (Unidentified Boon):
You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
• Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.
The Edge of Cadascon:
• Furry Friend: You saved fellow Starfinders Iko and Naveret from a grim fate. In thanks, Naveret introduced you the owner of the animal shelter from whom she adopted her squox companion, Swift, and offered to cover all training costs. You can take the squox companion feat (Starfinder Alien Archive 2 119) as if it appeared on the Additional Resources page to adopt a trained squox of your own.
In Pursuit of The Scoured Past:
• Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you’ve gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.
• Iteration-177’s Attention (Ally Boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner.
• • Sanguine (PCs who chose an active, enthusiastic, or social memory)
• Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.
Splintered Worlds:
• Corpse Fleet and Devourer Blueprints (Slotless Boon; Limited-Use):
You have clashed with the Cult of the Devourer and the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one, you can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, you receive a 10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are marked, cross this boon off your Chronicle sheet.
• • [ ] Corpse Fleet
• • [ ] Cult of the Devourer
• Loaned Ship: Crypt Warden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 5–8 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take a captured Crypt Warden from the Corpse Fleet (Splintered Worlds 51). The statistics for this hull appear below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
When used in Subtier 7–8, the PCs crewing this ship gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC, and does not count towards the reroll limit for that PC. Otherwise, this ability functions following the rules for rerolls as detailed in the Starfinder Core Rulebook on page 243.
The Ruined Clouds:
• Aeon Torpedo Launcher Upgrade (Starship Boon):
You fought off a starship belonging to the Azlanti Star Empire and salvaged some of that ship’s technology. When this boon is slotted, select one light weapon onboard your starship. Replace this weapon with a light aeon torpedo launcher. A light aeon torpedo launcher is a light tracking weapon with long range, a speed of 12 hexes, and the limited fire 5 and quantum special properties. A light aeon torpedo deals 3d6 damage. This new weapon must go in the same arc or turret as the replaced weapon.
• Welcome in Istamak (Social Boon; Limited-Use):
By encountering the people of Istamak, you’ve found a new safe harbor to visit during your journeys through the galaxy. When this boon is slotted, before or after an adventure, you can stop in Istamak to restock on supplies. You can purchase items as normal, but you can also purchase any item with the archaic property with a 20% discount. In addition to this, your knowledge of Istamak’s location in the Vast makes it easier to call on services while abroad. While this boon is slotted, reduce the extra Fame cost of services while in the Vast by 2.
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Completed Missions
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1-99: Scoured Stars Invasion
AP1: Incident on Absalom Station
1-30: Survivor's Salvation
AP2: Temple of The Twelve
(GM)1-05: The First Mandate
2-23: The Edge of Cadascon
1-11: In Pursuit of The Scoured Past
AP3: Splintered Worlds (Can’t Apply Yet)
AP4: The Ruined Clouds (Can’t Apply Yet)
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Description
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Background
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