
GM bigboom |

Hope all went well with the surgery!! Take your time and recover... We'll be here when you're ready to hop back on!

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Good to hear, Raial! Speedy recovery to you!!
So should Antares keep her Engineering roll from before and wait for folks to give her some help? If the roll is still to low, can she go ahead and roll again? Not sure if she can 'Take 20' (I guess something bad could happen if she rolls too low?) but if she can, she will do so.

GM bigboom |

I'm just gonna rule that you keep your previous roll. Telwyn's assist puts you over the top. Time to move on into the building!!

GM bigboom |

Good to have you back! I was wondering if we had lost you...

GM bigboom |

No one identified the ooze but I wanted to share a couple of its special abilities because they're pretty interesting:
Assemble (Ex) In a process that takes 1 uninterrupted minute,
an assembly ooze can craft a random piece of technological
gear using its store of virtual UPBs (see disassemble below).
An assembly ooze can craft a piece of technological gear
of no more than 5 bulk with a cost equal to the number of
virtual UPBs it spends, but with an item level no greater
than its CR + 2 (3 for most assembly oozes). There is a 25%
chance that a piece of gear an assembly ooze crafts has the
broken condition. Roll 1d8 on the table below to determine
what kind of gear the assembly ooze creates.
D8 GEAR
1 Basic or advanced melee weapon
2 Small arm or longarm
3 Heavy weapon or sniper weapon
4 Grenade
5 Ammunition
6 Light or heavy armor
7 Armor upgrade
8 Technological item
Disassemble (Ex) As a full action, an assembly ooze can engulf
an unattended piece of technological gear of no more than 5
bulk and with an item level no greater than its CR + 2 (3 for
most assembly oozes) within reach of its pseudopod. Unless
the object succeeds at a DC 12 Fortitude saving throw,
the ooze moves into that object’s space and deconstructs
it into its component parts. The assembly ooze gains a
number of virtual UPBs equal to the gear’s price in credits.
An assembly ooze can hold a maximum number of virtual
UPBs equal to 100 × its Constitution modifier (400 for most
assembly oozes). In addition, if an assembly ooze succeeds
at a grapple combat maneuver against a creature with
the technological subtype, that creature takes 1d6+1 acid
damage. The assembly ooze gains 1 virtual UPB for every
point of damage it deals in this way.

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Good to hear, Raial!
GM, that ooze is crazy! Love it!!

GM bigboom |

And that's all folks!!! So let's see...
Primary success condition requires you to capture or kill the two outlaw shirren, which you obviously did.
The secondary success condition requires you to complete at least two of the following objectives: favorably impress the halfling community by removing Maija’s augmentation or purchasing her a replacement, access Shenge’s computer for information on the Renew-You clinic, or identify and destroy or capture the source of assembly ooze. You managed all three!
Congrats!! You all earn two fame!
--------------------------------------------------
Your chronicles are located here: CLICK
Everyone, please take a look at your chronicle and let me know if you need any adjustments or if it looks okay.
Once I hear back from everyone that their chronicle is okay, I'll submit this session's details to the con organizers for reporting.
--------------------------------------------------
Everyone, thank you very much for playing! I hope you had a good time!
Raial, good luck with the rest of the recovery. I hope everything goes smoothly for you!
Chogas, sorry that you were snowed under by real life so much. I hope things lighten up for you sooner rather than later!
--------------------------------------------------
One last note. The Paizo site is currently bugged and I'm unable to mark this game as inactive. Therefore, this game will continue show up on your campaigns page until Paizo fixes the bug. Unfortunately, there's nothing I can do about this for now. Sorry about that!
This bug is discussed here: Click Me

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Thanks GM! The only reputation gain is 2 for whatever faction we slotted I take it? Assuming that's the case, everything looks good for me.
-------------
Related to the campaign editing issue, someone posted how to hide one manually from your own campaign page. LINK

GM bigboom |

Yup, reputation is just for the slotted faction.
And yep, those instructions will allow each player to manually hide the game from your campaign page. Thanks for the link!
Note that I think that method will also prevent the game from appearing in your "Previous Campaigns" section as well but if that is okay by you, then go for it!!

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Looks great to me, thank you for getting the sheets so quick and for running the game! Had a great time playing with all of you. :)

GM bigboom |

Oh right! Everyone who hasn't already rolled for boons, please do so. 19 or 20 wins a boon.
If you win, roll another 1d2 and pm me your email address.
Congrats Telwyn!

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Boon Roll: 1d20 ⇒ 16

GM bigboom |

I'll give Kato, Chogas, and Raial another day to confirm their chronicle looks good.
After that, I'll submit the game for reporting.
Kato & Chogas, please also drop me a 1d20 boon roll and good luck!

GM bigboom |

Kato Boon Roll: 1d20 ⇒ 13
Chogas, that's a good point and yes, this was low tier. I've edited all the chronicles to cross out subtier 3-4.