Full Name |
Chogas Steelskin |
Race |
Android |
Classes/Levels |
Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 | |
Gender |
Male |
Size |
M |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
13 |
Charisma |
8 |
About Chogas Steelskin
Chogas Steelskin
Male android priest soldier 2
LG Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense SP 16 HP 18 RP 4
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EAC 16; KAC 17
Fort +4; Ref +3; Will +4
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Offense
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Speed 30 ft.
Melee survival knife +6 (1d4+1 S; analog, operative) or
. . longsword +4 (1d8+1 S; analog)
Ranged anchoring light reaction cannon +6 (1d10 P; critical immobilization; penetrating) or
. . azimuth laser rifle +6 (1d8 F; critical burn 1d6) or
. . frag grenade I +4 (explode [15 ft., 1d6 P, DC 13]) or
. . shock grenade I +4 (explode [15 ft., 1d8 E, DC 13])
Offensive Abilities primary fighting style (arcane assailant), rune of the eldritch knight
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Statistics
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Str 12 (+1); Dex 16 (+3); Con 12 (+1); Int 12 (+1); Wis 13 (+1); Cha 8 (-1)
Skills Acrobatics +7, Athletics +5, Engineering +6 (2 ranks), Mysticism +5, Piloting +8 (2 ranks), Sense Motive -1, Survival +5; (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)
Feats Versatile Focus, Weapon Focus (advanced melee weapons)
Languages Celestial, Common, Ysoki
Other Abilities constructed
Combat Gear frag grenades I (2), [i]mk I serums of healing[/i] (2), shock grenades I (2); Other Gear graphite carbon skin, [i]anchoring light reaction cannon with 6 heavy rounds[/i], azimuth laser rifle with 1 battery (20 charges), frag grenades I (2), longsword, shock grenades I (2), survival knife, batteriess (5), engineering tool kit, everyday clothing, formal clothing, heavy rounds (20), industrial backpack, personal comm unit, [i]starstone compass[/i], titanium alloy cable (50 ft.), credstick (212 credits)
Boons slotted:
Personal Boon: Scoured Stars Survivor: 1/day as a free action, reduce number of Resolve Points needed to stabilize by 1 (minimum of 0), and when using this ability to stabilize, gain 1d6 HP for every 2 character levels you have.
Social Boon: Faction's Friend (limited use): 3/3 uses remaining. gain 1 reputation if you fail to fulfill a success condition for an adventure that gains at least 1 XP.
Slotless Boon: Elixir of Renewal (1 use): elixir can be consumed to heal 2d8 HP and 1d4 of one type of ability damage.
Slotless Boon: Marked Field agent
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