[SFS - PbP Gameday VII] 1-07 The Solar Sortie - GM bigboom
(Inactive)
Game Master
bigboom
Maps & Slides
Starship Actions ; Live Exploration Extreme!
Hi Dax Thura.
I didn't see you post in the recruitment thread to join this game but am I correct in assuming you'd like to sign up?
If so, there's one spot left and it's all yours!
Oops! I didn't mean to intrude, but, if you have room, absolutely. This is not the first time I've gotten confused with this games days pre-sign ups.
Starship Actions ; Live Exploration Extreme!
No worries!! It's all good and there's definitely room for you. Welcome aboard!!
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Will the date of this game change based on the website outages?
Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
Speaking from memory here, but I think it got delayed until October 6th. Or 8th.
Starship Actions ; Live Exploration Extreme!
I'll confirm the new date for the second round of Gameday and let you guys know once I do!
Starship Actions ; Live Exploration Extreme!
Okay, I checked the postings from Hmm. The start date of the second round of games is now October 6, five days later than the original start date. If anyone has timing or scheduling issues, let me know!
Starship Actions ; Live Exploration Extreme!
Hey everyone!!
Just checking in to see how everyone is doing on time. I have listed the start date as Oct 6 but if everyone is ready beforehand, I'm okay to start earlier back on the original start date of Oct 1.
What does everyone think? Oct 1 or Oct 6? I'm okay with either, so let me know what works best for you!
@Ghoogler and zebeev, feel free to go ahead and dot in on the gameplay thread with your character or some other alias so that this game shows up on your campaign page.
Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev
SFS: # 262447-701
Alias: zebeev
Character: Rez Cleftear
Class/Level: Operative 2
Day Job: Profession (Courier) +5
Thanks for the PM, Rez is suited up for Level 2, and ready for a sortie.
Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
I'm available, but I am also fine with waiting until the 6th! There seem to be quite a few games going late.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I had hoped to play my Solarian, Aazanar Kroi, but he is currently in a Scoured Stars Invasion game and I'm not sure if it will end before Oct 1st.
If necessary I can bring another character.
Starship Actions ; Live Exploration Extreme!
All Scoured Stars Invasion games will end on Sept 28, so you should have no problem bringing him into this game for an Oct 1 start date. No worries there.
Everyone, I'll officially begin mustering in a day or so and we'll see where we stand with everyone's readiness. If everyone is good to go by Oct 1, then I'll kick it off then. If anyone needs a bit more time, then I'll start Oct 6.
Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev
I'm good to start whenever. 1st or 6th, either's good for me.
Starship Actions ; Live Exploration Extreme!
Everyone, thanks again for signing up and joining my table! In order to get things ready, please do the following:
@azjauthor, Ghoogler, and Dax Thura: Please throw up a post here and let me know if you'll be ready to go by Oct 1 or Oct 6. So far, I know EwokBanshee, Peet, and zebeev should be ready by Oct 1.
Update your profile with your character sheet
Fill out your character's details on slide #2 here: Maps & Slides
Fill out your character's initiative and perception on slide #3 here: Maps & Slides
Ysoki Technomancer 5/Operative 1 | SP 55/55 HP 33/33 RP 9/9| EAC 20 KAC 20 | Fo +5 Re +6 Wi +7| Init +8 | Percep +9; Darkvision 60' | Lvl 2 2/4 Lvl 1 5/6, Cantrip at will
This is Dax. I'm still in and good to start whenever.
Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev
To lessen the confusion, Rez now somewhat resembles a badger.
Starship Actions ; Live Exploration Extreme!
Note to myself: azjauthor and J.G are currently in session 1 games finishing soon but exact date is TBD.
Starship Actions ; Live Exploration Extreme!
Hi Everyone! Just an update on where we stand.
It looks like Dax, Ewokbanshee, Peet and zebeev are ready to go by Oct 1.
azjauthor and J.G are in session 1 games that will finish soon-ish. So when the two of you are wrapping things up in your current game, let me know and we'll get things moving with this game!
Looking forward to this game! Of the scenarios I've played so far, this is one of my favorites!
Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.
Hello, well we finished in time. For now I'm waiting for the chronicle.
Starship Actions ; Live Exploration Extreme!
Hi Everyone, while we're still in the process of mustering, I'm going to put a brief intro in the gameplay thread so that you can get started with your character's introduction if you wish!
Also note that this scenario is associated with the Dataphiles faction and there is starship combat. In addition, if you have the 'AbadarCorp Annoyance' boon from '1-02 Fugitive on the Red Planet' then I encourage you to slot it after the Venture Captain briefing. I'll remind you again after the briefing is done.
Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
GM bigboom wrote: Everyone, thanks again for signing up and joining my table! In order to get things ready, please do the following:
@azjauthor, Ghoogler, and Dax Thura: Please throw up a post here and let me know if you'll be ready to go by Oct 1 or Oct 6. So far, I know EwokBanshee, Peet, and zebeev should be ready by Oct 1.
Update your profile with your character sheet
Fill out your character's details on slide #2 here: Maps & Slides
Fill out your character's initiative and perception on slide #3 here: Maps & Slides
Just putting this here:
Day Job (profession, theatre): 1d20 + 12 ⇒ (13) + 12 = 25
Slide info is updated.
Starship Actions ; Live Exploration Extreme!
Awesome! Thanks everyone for getting your info updated in your profiles and slides!
@Rez, feel free to roll your day job now so that we don't forget when we get to the end of the scenario.
@Everyone on that note regarding rolls, everyone, please go ahead and roll your con boon rolls now as well. A 19 or 20 wins! If you win, then roll another 1d2 to determine which boon you've won.
GM bigboom's Boon Roll: 1d20 ⇒ 4
-----------------------------------------
Once azjauthor/Flenn completes his current scenario and is good to go, we'll kick off the mission briefing. If I remember correctly he's currently in the last mission of The Commencement.
@azjauthor/Flenn no pressure and no worries! Session 2 game starts are officially anytime between Oct 1 to 15 to account for Session 1 games running long due to the site outages. So you have plenty of time to finish your current scenario!
Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
Profession (Cook): 1d20 + 9 ⇒ (3) + 9 = 12
Boon: 1d20 ⇒ 4
Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev
Day Job roll - Profession (courier): 1d20 + 5 ⇒ (20) + 5 = 25
Boon Roll: 1d20 ⇒ 9
Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.
Boon: 1d20 ⇒ 8
I've no day job.
I'm ready to go.
Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None
Game just finished up, so I'm ready to start. Might spend a bit of my credits as we're setting out, but other than that ready to go.
Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None
Faction Boon: Dataphiles Champion
Boon roll: 1d20 ⇒ 9
Day Job, Profession (lab technician): 1d20 + 12 ⇒ (7) + 12 = 19
Starship Actions ; Live Exploration Extreme!
Flenn wrote: Game just finished up, so I'm ready to start. Might spend a bit of my credits as we're setting out, but other than that ready to go. Sounds good! Can you also please update your character's details into slides 3 and 4 when you have a moment?
@Everyone, also be sure to arrange your marching order on slide 4 to what you want!
Tchisk's slotted boons
Dataphiles Champion (faction)
[ ] Hero of the Stars (starship, limited)
Basic Purchasing Plan (slotless)
Starfinder Insignia (slotless)
Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None
Slotted boons:
Dataphile Champion (Faction)
Faction's Friend (Social, Limited)
Slotless boon:
Marked Field Agent
Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Con Boon: 1d20 ⇒ 2 ... *sigh.* :)
Do we need to slot Starship boons?
Better to have it and not need it.
Starship Actions ; Live Exploration Extreme!
Yep, go ahead and slot your starship boons!
Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.
Slotted Boons:
Dataphiles Champion
Contractor's respect (social)
Star Mnster Slayer (Starship)
Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Aazanar's Slotted Boons:
* Welcome to Starfinder Boon (tattoo) - When taking 15 points of damage or hit by a crit, gain 10 temp HP for 1 minute, and regain 1 resolve.
* Faction's Friend (Social) - If I fail to earn fame from a condition at the end I can use this to get 1 reputation (but no fame).
* Marked Field Agent (Slotless) - Society Subdermal Graft
* Star Sugar Heartlove!!! (Slotless) - Album
* Hero of the Stars (Starship) - If ship drops to 0 HP, gain Tier x 5 Hull Points.
* Starfinder Insignia (Slotless) - Medal acts as data storage
* Scoured Stars Survivor (Personal) - 1/day stabilize for 1 less RP and heal 1d6 HP/level
Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.
Well I've also the Welcome to Starfinder as written on the sheet.
Starship Actions ; Live Exploration Extreme!
Flenn, just a friendly reminder. Can you fill out your character's details on slide #2? Thanks!
Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None
Done. Thanks for the reminder.
Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
If any of you guys are in Canada, Happy Thanksgiving!
Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).
Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
Those elementals are awesome!
Also, can we tell how to close the shield again?
Starship Actions ; Live Exploration Extreme!
Haha! Yah, I was amused when I found them.
Bringing the shield back online is not difficult and will require just a move action at the console over by where Envar and Mec-01 are located.
Starship Actions ; Live Exploration Extreme!
Hey guys, now would be a good time to decide who is taking which positions on the starship:
Captain (only 1 allowed)
Engineer
Science Officer
Pilot (only 1 allowed)
Gunner
Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.
I can take the Engineer or the Science Officer's task (+12 Computer, +12 Engineer).
Tchisk is a pilot.
Piloting +9
Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev
Relevant skills: Bluff +5, Computers +6, Engineering +9, Piloting +10
I'll fill out whatever vacant slot there may be, gunner included.
Bubbles Beeshee Male CG Barathu Dream Prophet Mystic 4 | SP 28/28 HP 30/30 | RP 7/7 |EAC 16 KAC 19| Spells: 1st 3/3 | Speed: Fly; 20ft | Fort +3; Ref +2; Will +9 | Init: +1 | Perc: +9, SM: +12
Bubbles is best as a Captain, but could secondary gunner if necessary.
Diplomacy +4 (1 ranks)
Intimidate +5 (1 ranks)
Piloting +1
Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Aazanar really only has skills suitable for the captain's chair:
Intimidate +11
Diplomacy +7
Computers +5
My BAB is +2 so my gunnery checks will also be at +2.
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