[SFS - PbP Outpost I] 1-04 Cries From the Drift - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides


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Starship Actions ; Live Exploration Extreme!

After taking a good look around the room, you do not find any other serviceable items.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

lets just keep moving in, I don't think there's anything for us in there until we find an energy source

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

"I suppose you're right Leif." Hirix gives the engine room one last dissatisfied look and heads over to the starboard side door in the hallway to open it up.


Starship Actions ; Live Exploration Extreme!

You leave the engine room and head across the hallway to the starboard door. After examining the door, the party is satisfied there are no hazards. Hirix opens the door and steps in to find the ship's washroom. A ten-foot-wide communal shower stands along the aft of this room. A rack of towels rests within reach, while a trio of sinks and toilet stalls covers the rest of this room.

As you step in towards the center of the lavatory to look around, the water in all three sinks and the shower suddenly come on, quickly filling the air with humid steam. And as you move in closer to the sink and shower, the water shuts off... only to be followed by loud, metallic knocking noises within the pipes.

Then, without warning, the sound stops and BLOOD gushes from all three sink taps as well as the shower head! The sinks quickly fill up with the sickly, vaguely iron-smelling stench of old, slightly congealed blood whereas the shower floor and walls get coated with the stuff. For those of you who are standing near the sink or shower (I'm going to say at least Hirix and Lucas because the two of you are generally at the front of the formation), you get splattered with bits of blood.

But before you have a chance to react to this horrific scene, the taps and shower head revert back to normal water, washing away the blood that was there just a second ago. Only the little bits of blood on Hirix and Lucas remain.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik gag's a few times watching the blood from the sink & shower but manages to keep his stomach under control. With the occasional burp, he searches the room for anything interesting.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

He considers everything they have found and discovered on their search through the ship.

"You know guys....something has been bothering me....if the power on this ship is so sparse and hard to come by...I believe you said that only "life support, the containment force field in the cargo bay, and most of the ship's internal doors" were connected...How is it that something so trivial as a sparring bot is still running?"

My apologies everyone....My family and I took an impromptu holiday over the long easter weekend and I only had my phone with reception issues to use. Hence I was offline while I was away but Im back now!

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Oh that isn't creepy or anything. Btw, it looks like the map for this room is still dark, is that intentional?

Hirix involuntarily sends out a mental grunt of disgusted surprise and immediately aims her pistol at the shower head. When the blood is quickly washed away into the drain, she lowers her pistol, but still looks around the room warily.

"What in the hells was that? Someone stuff the ship's water reclamation with rotting stiffs?" Hirix lets a little bit of the outside air into the suit to smell if the blood is for real. And also to try to tell how fresh it is.

Perception vs. the blood: 1d20 + 7 ⇒ (17) + 7 = 24

She seals back up and joins Twik in searching the lavatory. In particular, she's looking for any loose or discarded id cards/security passes.

Perception to search the room: 1d20 + 7 ⇒ (19) + 7 = 26

As she works she responds to Twik "I'd put my creds on that robot running on its own power. Internal battery-" She pulls herself upright from where she was searching beneath a sink, snapping one of her claws together. "'Course. There's our spare battery."


Starship Actions ; Live Exploration Extreme!
Hirix wrote:
Oh that isn't creepy or anything. Btw, it looks like the map for this room is still dark, is that intentional?

Sorry, I forgot to unmask that room. It's now visible!

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

The activation of the showers and taps in the washroom seems like a waste of power and water to Lucas, who grew up learning to conserve such precious commodities on Absalom Station. Then the blood comes and he takes an involuntary step backwards as it comes splattering over his new suit of armour.

"Gaarrgh!" he shouts in alarm and horror, but as soon as it arrived the blood is washed away by the water. "There is so much wrong with this place," he says, disturbed by the increasingly creepy goings-on.

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Ketch stifles down vomit as he gags at the pungent smell assaulting his nostrils.


Starship Actions ; Live Exploration Extreme!

For Hirix:
You determine that the blood is indeed real and isn't very fresh. Whomever the blood came from, they lost this blood a while ago. But with most of it having already been washed away, you aren't able to determine more.

A thorough search of the room by Twik and Hirix reveals nothing else in this lavatory.

Feel free to retroactively take any further actions in the lavatory but I'll throw this bit in as well to help progress things along...

Back in the hallway, the party approaches the last remaining door that you have not yet attempted to open. First, you examine the door for hazards...

Perception Rolls:
Perception, Hirix: 1d20 + 7 ⇒ (16) + 7 = 23
Perception, Ketch Um: 1d20 + 6 ⇒ (19) + 6 = 25 Darkvision 60ft
Perception,Twik: 1d20 + 7 ⇒ (10) + 7 = 17
Perception, Kali: 1d20 + 7 ⇒ (3) + 7 = 10

Finding no hazards, you try opening the door... only to find that it is not powered and will not open. There is no manual means of opening this door and cutting through it will require a good deal of time and proper cutting tools, both of which you do not have.

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Hirix slowly sizes the door up. "Looks like our stroll through the park is about done. The crew trapped that thing on the other side of this door, and we're going to need to get in. Time to release the beast, heh?" Her mental tone is wry, but you feel an undercurrent of enthuasiasm at the prospect.

She heads back over to the sparring room and inspects the robot there for any removable battery packs. If she finds some, she takes them out and brings them over to the engine room to patch in the power needed to open the door to the fore-section of the ship.

Engineering if needed: 1d20 + 5 ⇒ (8) + 5 = 13


Starship Actions ; Live Exploration Extreme!

As the party leaves the lavatory and steps back into the hallway, you hear a constant, repeating 'CLANK...!! Grind... CLANK...!! Grind... CLANK...!! Grind...' noise emanating from the darkness towards the aft. You cautiously make your way in that direction, weapons drawn as the emergency lights randomly flicker on and off and the clanking and grinding gets louder and louder.

Once you reach the central chamber, the source of the noise becomes clear. The limp turret that Ketch disconnected is no longer limp! Rather, it is trying to swivel around but having been jammed in place by Ketch, it's unable to point towards any direction aside from the aft port corner of the room. Its motors and gears straining to spin around versus being jammed is what's causing the noise.

Feel free to take any actions with it, if you wish

---------------------------------------------

The party continues on into the room containing the robot. Hirix takes a look and finds that the running lights that lit up when you were previously in this room are actually pointing to a panel on the back of the robot. Opening the panel doesn't require any specialized knowledge, just a few tools readily available from Hirix's engineering toolkit. Inside, you find a starship grade battery that will fit nicely in the engine room battery racks. Examining the battery, you find that it is mostly drained but should still have enough power to at least operate the doors and emergency lights for whichever room you connect it to.

---------------------------------------------

Back in the engine room, after a quick trial & error, you determine that the fore door is powered when you hook the robot battery up to the power connectors labeled 'Mess' and not 'Bridge'. With the fore door now powered, the party gathers up and examines it for hazards.

Perception Rolls:
Perception, Hirix: 1d20 + 7 ⇒ (13) + 7 = 20
Perception, Ketch Um: 1d20 + 6 ⇒ (2) + 6 = 8 Darkvision 60ft
Perception,Twik: 1d20 + 7 ⇒ (2) + 7 = 9
Perception, Kali: 1d20 + 7 ⇒ (2) + 7 = 9

Finding no hazards, you open the door. This room resembles a charnel house. The remains of two dead kasathas are piled in the northwest corner, surrounded by knocked-over chairs. A ceremonial table setting in the center of the chamber is spattered with blood. The stench of decay mingled with smoldering incense is palpable in this room, and even the sink along the southern wall is coated in a dark-red shade. Storage containers fill the eastern side of the room, each similarly spattered by gore. An impressive set of double doors bars passage to the fore.

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

"Will someone shut off that bloody turret?!" Lucas snaps testily. It's clear that he's more than a little spooked by the eerie events on the ship and the grinding of the jammed turret is wearing on his frayed nerves.

Lucas stands guard while Hirix fiddles with the battery, moving with her as she carries it to the engine room and installs it. He leads the way down the forward corridor and opens the door once it's been checked over and declared safe.

"Holy s$*+," he mutters. The carnage inside reminds him of a speeder accident he saw once - blood everywhere, the stink of opened guts. "What happened here?" he says, stepping into the room.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik mutters to himself as he fingers his pistol carefully. "This place is just full of blood and guts. Pure carnage. Something alien..."

Twik begins to poke around the room but with great reluctance.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will go over and inspect them
life science: 1d20 + 10 ⇒ (3) + 10 = 13
culture: 1d20 + 7 ⇒ (19) + 7 = 26


Starship Actions ; Live Exploration Extreme!

Lucas steps into the room and moves to the center, looking around. Despite the grisly scene, no hostile creatures jump out at you. You give the all-clear signal to the rest of the party.

Seeing Lucas give the all-clear, Twik takes a look around the room. On the table, off to one side of the ceremonial setting which includes an unfinished meal, you find the captain's key card!

Twik then takes a look at the storage containers, slowly opening them while taking care to avoid touching the blood and gore as much as possible. However, as you open one of the cabinet-like containers, something overhead gets dislodged and drops onto your shoulder with a soft *squish*. You immediately jerk your head to the side to identify what fell on you - it appears to be an intestine, now oozing blood onto your armor's shoulder padding!!

For Twik:
The intestine does you no harm and once you recover from the shock, you find two mk 1 serums of healing in the storage cabinets.

DC 15 Culture (Leif has already succeeded this roll):
You recognize the ceremonial table setting as a kasathan ceremony of last rites. However, the unfinished meal indicates to you that the ceremony was interrupted.

Anyone who wishes to examine the dead bodies, please give me a perception roll. In addition, if you're trained in them, also give me a medicine AND a life science roll. Leif, I'll take your Life Science roll above - please also drop me a Perception and Medicine roll.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

medicine: 1d20 ⇒ 13
perception: 1d20 ⇒ 18

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Finished with the room, Twik holds back another gag and begins a grizzly search of the bodies

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

be a bit more careful, just cause they’re dead doesn’t mean they don’t deserve respect looks like they were in the middle of preforming last rights meaning they saw this coming

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Culture: 1d20 + 9 ⇒ (15) + 9 = 24

Hirix strides into the room with only a little hesitation. She had expected carnage and while this was not quite what she'd imagined, it wasn't entirely unexpected either. "A real sick perp behind this mess. Alien or spirit or whatever it is, it has a taste for blood."

She steps over to the door further to the fore and inspects it to check if it can open (but she doesn't try to open it). She's expecting the creature the crew sealed in their captain's suit to be somewhere nearby. The party would be sitting ducks if it returned while they were searching around the room. She also listens at the door for any sounds coming from what she assumes is the bridge.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Once comfortable that the room won't be assaulted immediately, she heads on over to the two kasatha. With her suit sealed, she's not too afraid of touching them and turning them over to work out how and why they died. She'll also check to see if they have any identifying items on them.

Perception vs. bodies: 1d20 + 7 ⇒ (18) + 7 = 25
Life Science vs. bodies: 1d20 + 5 ⇒ (15) + 5 = 20
No medicine

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

Lucas stands guard while the others examine the room and the bodies, the force baton gripped tightly in one hand and his pistol held ready in the other.

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Kali examines the bodies.

Life Sciences: 1d20 + 5 ⇒ (11) + 5 = 16
Medicine: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Kali considers using her Promotional tee-shirt reroll for medicine check...


Starship Actions ; Live Exploration Extreme!

Looking at the fore doors, Hirix determines that it is not powered and like the door you just passed through, these fore doors cannot be opened without power.

Leif takes an initial look at the bodies and judging by how they were torn apart, you determine that their wounds were caused by a four-armed creature.

As Twik looks over the corpses, you notice a single, strange puncture wound in one of the body's neck area. It doesn't match up with any of the other wounds inflicted on the poor, dead crewmembers.

With the strange wound pointed out, Hirix takes a closer look and is surprised to find some kind of burrowing larvae in the corpse! You aren't able to identify them but given your life science background, you determine that the larvae can be killed by crushing the corpse's neck. It will make the gruesome-looking body even more horrific and some cultures may consider such an act to be desecration of the dead, but it will effectively destroy the larvae.


Starship Actions ; Live Exploration Extreme!

Oops, ninja'd. Kali, don't worry about the reroll

Kali double checks everyone else's observations and concurs with the team's assessment.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will set about giving post humerus last rights then give the go ahead

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"Im all for honouring the dead and all but I vote for killing the larvae now. We may do a bit of damage to the bodies but I think it's safe to say the larvae will eventually do more if we let them live."


Starship Actions ; Live Exploration Extreme!

Two players have agreed, so I'm going to roll with it.

Using the force baton while turn off, you crush the corpse's neck, effectively killing the larvae. Leif says a prayer in respect to the dead and after the deed is done, repositions the body as nicely as possible.

To summarize your current status, there are two rooms left you have not yet entered. To the fore is, presumably, the bridge but the door is unpowered and you cannot open it unless it is powered. You have one battery in the engine room that is powering the mess.

Based on the logs you discovered, the captain's quarters contains former crew member Yotto who is now some kind of monster. The ship's captain trapped Yotto in a suit's force field, which is being powered by a ship battery.

The entrance into the quarters is locked but Twik has found the captain's card key here in the mess.

How would you like to proceed next?

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

So can we use our original sparring bot battery to open the "bridge" door?


Starship Actions ; Live Exploration Extreme!

You can. But someone would have to stay in the engine room. So say Twik goes to the engine room while everyone waits in the mess. Twik switches the battery. The mess door will now become unopen-able but the bridge door will become powered. Everyone who was waiting in the mess can move onto the bridge but Twik will have to remain in the engine room while the rest of the party explores the bridge.

So unless anyone comes up with another idea, you have two options before you. 1) Enter the captain's quarters, or 2) have one (or more) remain in the engine room to swap out the battery, allowing entry for everyone else onto the bridge.

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Unless we can jam the door to the mess hall open, probably not Twik. We have to de-power the way to the mess to power the door to the bridge.

Hirix doesn't have any special rites for the deceased kasatha, but still offers a "We'll get their things to the Idari for them. Least we can do for these sorry fellas."

Hirix will express curiosity in investigating the quarters next.


Starship Actions ; Live Exploration Extreme!

Good idea! Jamming the door is possible but as they are heavy duty and slide seamlessly into and out of the wall, it'll be tough: DC 28 Engineering.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twitch / Ketchum can do it with a Take 20 if that is allowed?


Starship Actions ; Live Exploration Extreme!

I'm gonna rule that a take 20 won't be allowed given that there's some kind of space storm threatening to engulf and destroy you any moment. It doesn't really allow for Ketch to take his time. However, I'll also say that if Hirix can score a natural 20, even though she'd still be short of the DC, I'll consider that as a success.

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Ketch hangs back, away from all the grotesque blood and ichor in the room. He says a quiet prayer before the dead body is squashed at the neck before the larvae grow any bigger.

Ketch listens to the options before them. He than takes a long look at the heavy duty door to the mess hall. His nose, flickers back and forth, and he takes out his engineering kit. He tries to jam the door as best he can, in hopes the party can stay together inside this ship of hell.

engineer: 1d20 + 10 ⇒ (8) + 10 = 18

Hirix, wanna give it a once over. I’d hate to be wrong

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

"Larvae? I don't like the sound of larvae," Lucas says, happy to help crush the corpse's neck with his baton. "I think we should check out the bridge first," he suggests. "It might have more information on whatever happened to Yotto, stuff that could help us stay alive."

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Engineering: 1d20 + 5 ⇒ (5) + 5 = 10


Starship Actions ; Live Exploration Extreme!

Ketch and Hirix both put up a good effort but are unable to find a satisfactory method of jamming the mess door open.

Hirix's vote is for checking out the captain's quarters next. Lucas' vote is for checking out the bridge first, which will split the party, leaving at least one person in the engine room.

Can I get one tiebreaker vote? And if the vote is to hit up the bridge next, I'll need at least one volunteer to remain behind in the engine room while the rest of the party investigates the bridge.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"I think we should stay together. I think we want all hands on deck if we finally encounter our killer."


Starship Actions ; Live Exploration Extreme!

To the captain's quarters it is!

Your party exits back into the fore aft hallway and as you approach the central chamber, you can still hear that turret clanking and grinding as it struggles to swivel. Once you enter the room the turret begins shaking and vibrating until *Boom!* It explodes, causing it to detach from the ceiling and go crashing down onto the ground a lifeless heap of metal. Looks like Ketch got his wish in the end...

The party heads over to the captain's quarters opens up the door and you see signs of struggle visible throughout this room. A single bed in the fore port corner of the chamber is torn, with its comforter halfway on the floor. A nearby bed table and desk are in similar disarray, covered with shattered glass and hunks of broken ceramics. A pool of blood covers the aft floor, adjacent to the door before you.

A lifeless kasatha in a suit of battle harness powered armor lies on the floor. The armor glows with a barely visible force field that projects around the armor at a range of about one foot, and a cable on the floor leads from a starship battery pack to the base of the suit.

I've moved the party to the captain's quarters and the red B indicates the dead body in powered armor.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will go up and examine the body
life science: 1d20 + 10 ⇒ (13) + 10 = 23
culture: 1d20 + 7 ⇒ (17) + 7 = 24


Starship Actions ; Live Exploration Extreme!

Leif walks up to the body and looks at it.

I assume you're not trying to deactivate the force field, nor manipulate the power armor.

You're not able to examine the body closely as it is encased in a suit of powered armor, which itself is also surrounded by a force field. You can tell that the kasatha is long dead and her body is very battered with open wounds, gashes and blood wherever the powered armor doesn't cover her body.

The powered armor itself is obviously out of power and the starship battery appears to be powering only the force field.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

”That is very strange. Why would the force field be on? And using some of the last remaining power on the ship! Is it trying to keep something contained within? Perhaps those larvae we found are much more dangerous that we thought?”

Twik shakes his head as he speak trying to fit the pieces together in his head...

He searches the rest of the room as the others consider their situation.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Starship Actions ; Live Exploration Extreme!

Twik searches around the room and finds a hidden storage chamber along the sides of the bed. Within it are the captain's personal effects and a credstick containing 500 creds.

Twik has a think about the situation when he recalls Teliu's logs.

See slide #2

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik clicks his fingers as he remembers the logs they recovered.

”It seems we have a choice here team...we can turn off the force field and face whatever lies within. That scores us another battery and then let’s us all progress to the final room. Or.....we leave everything as it is here and only 5 of us can enter the bridge.

I think I would rather let this sleeping beast lie. If the previous crew couldn’t handle it, perhaps it’s best to leave it where it is and enter the bridge a man down.”

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Kali will move in and examine the body...

Medicine: 1d20 + 5 ⇒ (9) + 5 = 14

If that doesn't go anywhere she'd like to DETECT MAGIC>


Starship Actions ; Live Exploration Extreme!

Does Kali try to access the body (such as touching it, turning it over, moving its arms around, etc.) as a part of examining it? Or do you just look at it from a foot or two away? Examining a body with a medicine check will require that you get in close to study the body - I imagine like those forensics folks on TV, like CSI...

Detect magic reveals no magic in the room.

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Kali tries to examine the body.


Starship Actions ; Live Exploration Extreme!

Kali walks up to the body encased in powered armor and moves the body, trying to get a better look at the wounds. Upon shifting the body slightly, the forcefield shuts down and the incorporeal ghost of a badly burnt kasatha rises up out of the dead body!

It emits a primal scream "YYYYYYYEEEEEEAAAAAHHHHRRRRGGGHHHHHHH!!!!!!!" You immediately recognize this as the same horrifying screech you heard when you first entered this accursed ship! You also realize this monster is the same as the one you witnessed in the holoprojector video!

As these realizations dawn on you, it simultaneously moves to attack you!

Combat Initiated!!

Some notes for this encounter:

  • Image of the monster revealed on slide #2!
  • Remember that you're in dim light so unless you have low light vision, darkvision, or a light shining on the target, you will have a 20% miss chance. If there is a light shining on the target, then the miss chance is eliminated for everyone.
  • I assume everyone already has their weapon drawn because you've been wandering around in a ghost ship splattered with blood, guts, and haunted gun turrets that won't die. Any sane being would have their weapons drawn at all times. So no need to spend actions to draw your weapons
  • If anyone wants to identify this creature, give me a Mysticism check on your turn

Unknown Effect: 1d100 ⇒ 55

Initiative Rolls:
Initiative, Lucas Crowe: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative, Hirix: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative, Ketch Um: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative, Leif Mac Adaim: 1d20 + 0 ⇒ (18) + 0 = 18
Initiative,Twik: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative, Kali: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative, Yotto: 1d20 + 4 ⇒ (13) + 4 = 17

Will Saves:
Lucas Crowe: 1d20 + 2 ⇒ (16) + 2 = 18
Hirix: 1d20 + 4 ⇒ (3) + 4 = 7
Ketch Um: 1d20 + 3 ⇒ (19) + 3 = 22
Leif Mac Adaim: 1d20 + 2 ⇒ (17) + 2 = 19
Twik: 1d20 + 3 ⇒ (9) + 3 = 12
Kali: 1d20 + 5 ⇒ (6) + 5 = 11

The screech was not only horrific but also disorienting! Hirix and Kali are both confused for 2 rounds! If you need a refresher, a description of the confused condition is on page 273 of the CRB.

Round 1
The following characters in bold my take their action:

Lucas
Leif

Yotto
Kali (confused 2 rounds)
Hirix (confused 2 rounds)
Ketch
Twik

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Darn, I get back right in time to be confused for two rounds!

Hirix spins from side to side, mind addled, sending "It... It's inside all of you!"

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