[SFS - PbP Outpost I] 1-04 Cries From the Drift - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides


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Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

you gotta give him more credit than that, he doesn’t mean any harm, well, he means less harm than many others, but we just don’t get him, that’s why we need more outreach. If they had outside contact they would be more amiable.

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

"So we're going to fight him then? But with rules?" Lucas asks, somewhat perplexed. "I've never been in a fight that had rules. Where I'm from the only rule is 'put the other guy down first'."


Starship Actions ; Live Exploration Extreme!

Using the rule of two, I'll proceed forward...

Yuluzak clasps his hands together in delight and says, "Well it does appear honor is indeed spreading to the less civilized regions of the galaxy! You don't know how very happy this makes me!! I salute you and I wish you well in the battle we are about to engage!!"

Leif, because you executed a scan before combat started, I'll do a computers roll for you and give you the results, pre-combat.

Leif Computers Scan: 1d20 + 7 ⇒ (17) + 7 = 24

Last Honorbound Scan Results:
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 70/70
Shields basic 40 (Current: forward 10, port 10, starboard 10, aft 10)
Attack (Forward) flak thrower (3d4)
Power Core Arcus Heavy (130 PCU)

------------------------------------------

Starship combat initiated and map revealed!!

Everyone, if you haven't already, please read how I run starship combat in the spoiler on my profile here: CLICK

Asteroids:
If you're REALLY old school, you may recognize the asteroid tokens.

Because the party was able to successfully identify the nature of the asteroids, you know the following: Spaces with an asteroid are impassible and block a starship’s direct-fire weapons - tracking weapons move to avoid striking these asteroids. Any starship can shoot at an asteroid (considered to have AC 5 and TL 5); a hit by any weapon that deals at least 1 Hull Point of damage punctures the obsidian shell and imparts the shot’s momentum to the asteroid, causing it to violently hurl magma into nearby space. A damaged asteroid deals 4d8 damage to starships in adjacent hexes. The struck asteroid is then removed from the map and poses no further obstacle or threat.

Round 1 initiative:
Hirix's Piloting: 1d20 + 8 ⇒ (4) + 8 = 12
Honorbound's Piloting: 1d20 + 5 ⇒ (4) + 5 = 9

Hirix wins initiative! The Honorbound has moved using the red arrow(s) to indicate its movement path. Hirix, when you move the Drake please use the green arrow to do the same. Go ahead and make multiple copies of the green arrow if needed.

Everyone may declare your crew actions and take your rolls!!

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will continue scanning
looks like we are more than their match, so far I’ve gotten that they have a flask thrower on the forward arc dealing moderate damage, not quite as much as our coil gun,they match us in speed and maneuverable and have similar shields though less on the forward arc
computers: 1d20 + 7 ⇒ (4) + 7 = 11

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

"Forward arc only huh? Then we've got to keep to their sides. Let's see what this rig can do." Hirix guns the Drake forwards, then attempts to drift off to one side.

Piloting, Slide Maneuver: 1d20 + 8 ⇒ (3) + 8 = 11 Fails. So we're stuck moving forward at half speed.

It doesn't go so well. The Drake's engines protest the sudden attempt, and Hirix is left mentally muttering "Alright alright you hunk of junk. We'll keep things more smooth-like."

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Presumng I understand my engineer role. If I mess up, please adjust accordingly

Twitch looks at the reactors control panel. After studying it for a few moments he tries to divert power to the thrusters, boosting its top speed.

engineer: 1d20 + 10 ⇒ (2) + 10 = 12

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

there may well be more weapons we haven’t discovered them yet


Starship Actions ; Live Exploration Extreme!

Hirix, it appears you moved the ship only two spaces from the starting position. My placement of the green arrow probably confused you. I've gone ahead and moved your ship forward another 2 hexes.

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Gotcha. Thanks bigboom.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik speaks out loud and it’s not clear whether he is talking to Hirix or to the ship...

”Come on my friend you can do better than that! You just need to put in a tiny bit more effort!”

Despite, and perhaps because of, his seemingly directionless plea, his entreaty falls upon deaf ears and / or sensors.

Encourage the Pilot: 1d20 + 8 ⇒ (3) + 8 = 11


Hello everybody!! I'm BOT-EE-licious and I step in whenever a player needs to be botted! In this case, it has been over 24 hours since the first round of combat started so I'll go ahead with botting a couple of characters: Lucas and Kali.

Because the two ships are so far apart, it doesn't really make sense to open fire with guns just yet. Therefore, both Lucas and Kali call up the science controls at their station and attempt to scan the Honorbound!

Lucas Scan, Computers: 1d20 ⇒ 12
Kali Scan, Computers: 1d20 + 1 ⇒ (17) + 1 = 18

Next up, GM bigboom will be back with the results of round 1! Everyone please refrain from posting in the gameplay thread until after the round 1 results post.


Starship Actions ; Live Exploration Extreme!

Round 1 Results

Engineering Phase:

  • Twitch attempts to give the ship a boost of speed but mixed up a couple control sequences, resulting in no additional power making it to the engines
  • Enemy Engineering Action: 1d20 + 5 ⇒ (16) + 5 = 21

Helm Phase:

  • Leif, Lucas, and Kali each performs a successful scan and each scan reveals the presence of another weapon on the Honorbound. Kali also manages to obtain information on the enemy ship's expansion bays
  • Enemy Science Action: 1d20 + 5 ⇒ (11) + 5 = 16
  • Twik attempts to encourage Hirix but Hirix is so intently focused on the piloting controls, he doesn't catch Twik's words
  • Hirix attempts to slide the ship but because he's still getting the hang of piloting the Drake Hirix doesn't pull it off, causing the ship to move straight forward only
  • Enemy Piloting Action: 1d20 + 5 ⇒ (12) + 5 = 17 ; The Honorbound's pilot, however, seems more experienced with his ship as it executes evasive maneuvers!

Last Honorbound Scan Results:
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 70/70
Shields basic 40 (Current: forward 10, port 10, starboard 10, aft 10)
Attack (Forward) flak thrower (3d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light laser cannon (2d4), light laser cannon (2d4)
Power Core Arcus Heavy (130 PCU); Expansion Bays cargo
hold (3), medical bay, recreation suite (gym)

Gunnery Phase:

  • The Honorbound does not fire any weapons this round
  • The Honorbound's evasive maneuvers was pointless as the Drake does not fire any weapons this round

Cumulative Damage Dealt to Honorbound (F/P/S/A): 0/0/0/0

Drake Status:
HP: 70/70
Shields (F/P/S/A): 15/10/10/15

Round 2 initiative:
Hirix's Piloting: 1d20 + 8 ⇒ (19) + 8 = 27
Honorbound's Piloting: 1d20 + 5 ⇒ (13) + 5 = 18

Hirix wins initiative - the Honorbound has moved. Everyone may declare your actions and take your rolls!


Starship Actions ; Live Exploration Extreme!

Quick question to everyone. When looking at the round 1 results post above, do the words 'Round 1 Results' look bigger or smaller to you? The font on those words are supposed to look bigger than average but on my screen, they show up smaller. Thanks for the feedback!!

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

continue the scan
they have another flask thrower on the front they seem to have upped the cyber-defense now that they're in combat let me see if i can bypass them
computers: 1d20 + 7 ⇒ (15) + 7 = 22

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

smaller

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

smaller

Twitch curses slightly in Ysoki as he tries to get the control sequence correct to boost the ships speed this time around.

So lets try the left controls first than the purple switch, than flipping the red switch

engineer: 1d20 + 10 ⇒ (18) + 10 = 28


Starship Actions ; Live Exploration Extreme!

Hirix, FYI in case you weren't already aware, the engineering divert action DC on this ship is 13. Because Twitch succeeded in putting more power to engines, your speed had increased by 2 for this round

Regarding the font size, gorrammit!! But thanks for confirming!

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

"Hold onto your hats cream puffs, we're going in."

Piloting, evade stunt: 1d20 + 8 ⇒ (19) + 8 = 27

Hirix, now with a better grasp of the ship's controls, sends it swerving in evasive maneuvers. She takes a circuitous path, avoiding asteroids and getting into position to flank the enemy ship.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

remember no hitting the aft arc

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik can finally see their opponent in their sights and unleashes a verbal barrage over the intercom at the enemy ship before finishing with... "Well we got this covered guys. Superior ship in every way, superior crew the works. We'll just take it easy on them to give them a chance...."

Taunt (w/ Bluff): 1d20 + 10 ⇒ (8) + 10 = 18 (vs DC[15 + 1.5xEnemy Tier])
Taunt Duration: 1d4 ⇒ 2


As it is now about 24 hours since the start of round 2, I'll bot Lucas and Kali to keep us progressing forward

Lucas fires the missile launcher!
Gunnery, +1 computer: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 4d8 ⇒ (4, 4, 4, 1) = 13

Kali fires the coil gun!
Gunnery, +1 computer: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Damage: 4d4 ⇒ (2, 2, 4, 4) = 12

Next up, GM bigboom will be back with the results of round 2! Everyone please refrain from posting in the gameplay thread until after the round 2 results post


Starship Actions ; Live Exploration Extreme!

Twik didn't specify which phase the taunt is to be applied to, so I'll assume gunnery but let me know if you want it applied to a different phase for round 3

Round 2 Results

Engineering Phase:

  • Twitch successfully gives the Drake a bit of extra speed
  • Enemy Engineering Action: 1d20 + 5 ⇒ (5) + 5 = 10

Helm Phase:

  • Leif performs a successful scan and learns the remaining details of the Honorbound
  • Enemy Science Action: 1d20 + 7 ⇒ (7) + 7 = 14
  • Hirix successfully executes evasive maneuvers
  • Enemy Piloting Action: 1d20 + 6 ⇒ (1) + 6 = 7

Last Honorbound Scan Results:
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 70/70; DT -; CT 14
Shields basic 40 (Current: forward 10, port 10, starboard 10, aft 10)
Attack (Forward) flak thrower (3d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light laser cannon (2d4), light laser cannon (2d4)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems mk 1 mononode computer, basic medium-range sensors, mk 3 armor, mk 3 defenses; Expansion Bays cargo hold (3), medical bay, recreation suite (gym)
Modifiers +1 to any one check per round, +2 Computers
Complement 6

Gunnery Phase:

  • Twik's scathing words demoralizes the Honorbound's gunners
  • Enemy Captain Action: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
  • Light Laser Cannon Attack: 1d20 + 7 - 2 + 2 ⇒ (16) + 7 - 2 + 2 = 23; Damage: 2d4 ⇒ (1, 4) = 5; The Drake's fore arc has been hit!
  • Light Laser Cannon Attack: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22; Damage: 2d4 ⇒ (3, 4) = 7; The Drake's fore arc has been hit!
  • Lucas' shot hits the Honorbound's port arc for 13 points, some of which visibly penetrates the shields!
  • Kali's shot misses the Honorbound

Cumulative Damage Dealt to Honorbound (F/P/S/A): 0/13/0/0
-2 to gunnery in round 3

Drake Status:
HP: 70/70
Shields (F/P/S/A): 3/10/10/15

Round 3 initiative:
Hirix's Piloting: 1d20 + 8 ⇒ (20) + 8 = 28
Honorbound's Piloting: 1d20 + 5 ⇒ (4) + 5 = 9

Hirix wins initiative - the Honorbound has moved. Everyone may declare your actions and take your rolls!

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Twitch rocks slightly as the ship gets blasted twice with the Honorbound’s weapons. He rights himself, and tries to repair some of the Drake’s shields that were lost.

engineer to restore 5% of 130 PCU: 1d20 + 10 ⇒ (9) + 10 = 19

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

"They've got some damned crack shots over there!"

Piloting, +1 from computer, flip and burn stunt: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 (That should just barely make it, since DC=15+1.5*tier, which should be DC16 for the Drake)

Hirix guns the ship forwards, then goes for a dangerous loop and spin to bring the Honorbound back into the forward gunner's sights. She juuuust barely manages to keep the ship under control, pressing everyone into their seats as the ship spins.

Her next burst of telepathy drips with relief and exhilaration "Alright boys and girls, light 'em up!"

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik grins to himself at the muttering from the Honorbound filters back to him. It seems his taunt was successful afterall! Although, admittedly, there has been no visual affect of such results so far.

Twik turns to his gunners...."Come on lads & lasses! Let's see some more damage to that enemy ship!"

Gunnery, Aid Another: 1d10 + 5 ⇒ (1) + 5 = 6 Twik will aid whoever is using the most damaging weapon

However his words coming from someone with his miniature stature means they are ignored...

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Kali fires the coil gun again at the Honorbound's port arc!
Gunnery: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 4d4 ⇒ (2, 2, 4, 1) = 9


Starship Actions ; Live Exploration Extreme!
Hirix wrote:
[dice=Piloting, +1 from computer, flip and burn stunt]d20+8+1 (That should just barely make it, since DC=15+1.5*tier, which should be DC16 for the Drake)

Sorry to pop your bubble (or flip and burn your bubble?) but the DC is 18; 1.5*tier 2 = 3; 15 +3 = DC 18. As a result, your ship just drifts forward 4 hexes. I've reflected this on the map. Sorry about that...this also means Kali's gunnery is for the aft weapon rather than the forward weapon. On the bright side, this means that honor demands that the "Honorbound" (get it? get it?) cannot shoot at you this round since it is facing your rear arc.

Kali, because you're firing the aft weapon, we'll keep your attack roll of '22' but can you drop me another 1d8 roll for the damage?

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will target the engines of the Honorbound

computers: 1d20 + 7 ⇒ (16) + 7 = 23

This normally would have happened before kalis action however I understand if you don’t retroactively allow that

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Darn, somehow I'd convinced myself it was Tier 1 :<


Starship Actions ; Live Exploration Extreme!
Leif Mac Adaim wrote:
This normally would have happened before kalis action however I understand if you don’t retroactively allow that

That's totally fine. I chalk this up as due to the limitations of PBP


As it is now about 24 hours since the start of round 3, I'll bot Lucas and assist Kali with the weapon damage reroll to keep us progressing forward

Lucas fires the missile launcher!
Gunnery, +1 computer: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 4d8 ⇒ (5, 4, 8, 7) = 24

Kali fires gyrolaser!
Damage: 1d8 ⇒ 1

Next up, GM bigboom will be back with the results of round 3! Everyone please refrain from posting in the gameplay thread until after the round 2 results post


Starship Actions ; Live Exploration Extreme!

Round 3 Results

Engineering Phase:

  • Scrambling around, Twitch manages to divert power to where it's needed most and restores 6 shield points to the forward shields!
  • Enemy Captain Action: 1d20 + 10 ⇒ (10) + 10 = 20
  • Enemy Engineering Action: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

Helm Phase:

  • Leif's scans have given him a good understanding of his quarry and manages to target the enemy's engines
  • Enemy Science Action: 1d20 + 7 ⇒ (20) + 7 = 27
  • Hirix attempts an aggressive flip and burn but misses the timing, causing the burn to miss its mark and the ship drifts forward at half speed
  • Enemy Piloting Action: 1d20 + 6 ⇒ (17) + 6 = 23; The Honorbound goes evasive!

Last Honorbound Scan Results:
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 70/70; DT -; CT 14
Shields basic 40 (Current: forward 10, port 10, starboard 10, aft 10)
Attack (Forward) flak thrower (3d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light laser cannon (2d4), light laser cannon (2d4)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems mk 1 mononode computer, basic medium-range sensors, mk 3 armor, mk 3 defenses; Expansion Bays cargo hold (3), medical bay, recreation suite (gym)
Modifiers +1 to any one check per round, +2 Computers
Complement 6

Gunnery Phase:

  • Twik's words, although inspiring, doesn't quite get through to Lucas who's too distracted attempting to track his target to hear
  • As the Honorbound is facing the Drake's rear arc, the Honorbound adheres to the rules of the duel by not opening fire!!
  • Lucas' missile misses the Honorbound and explodes with massive force but at a harmless distance away!
  • Kali's gyrolaser shot hits the Honorbound's port arc for 1 point of damage. It appears to have not penetrated shields

Cumulative Damage Dealt to Honorbound (F/P/S/A): 0/14/0/0

Drake Status:
HP: 70/70
Shields (F/P/S/A): 7/10/10/15
Missiles left: 3

Round 4 initiative:
Hirix's Piloting: 1d20 + 8 ⇒ (1) + 8 = 9
Honorbound's Piloting: 1d20 + 5 ⇒ (3) + 5 = 8

Hirix wins initiative. It seems no matter what the pilot of the Honorbound tries to do, Hirix constantly outwits and out-pilots her adversary!!!

The Honorbound has moved. Everyone may declare your actions and take your rolls!

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

Lucas activates the missile launcher's loading system, slotting another missile into the turret's launch tube and engaging the tracking system. The turret rotates to follow the Honorbound and locks on. Lucas fires at what, in his limited experience, appears to be the most opportune moment. "Only two missiles left," he calls out over the internal comm.

Missile attack, computer assist +1: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 4d8 ⇒ (8, 2, 3, 5) = 18

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Still queasy from that mangled loop just moments ago, Hirix sends to her crew "Alright, alright, no more tricky stuff. This rig's going to keep on the straight and narrow from now on."

Piloting, Evade Stunt: 1d20 + 8 ⇒ (13) + 8 = 21

Hirix deftly guides the Drake through the asteroid field in a wide arc, taking advantage of the cover of the asteroids all the way until the ship is head to head with the Honorbound. "Alright kid, you've got your shot, don't screw this up." her mental voice rings in Lucas and Kali's heads.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will balence the shields moving as many as possible from the aft to the forward arc
computers: 1d20 + 7 ⇒ (18) + 7 = 25

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Twitch does the same sequence of pushing buttons, moving levers and adjusting levels in hopes in repairing the shields once more.

Engineer: 1d20 + 10 ⇒ (12) + 10 = 22


As it is now about 24 hours since the start of round 4, I'll bot Twik and Kali to keep us progressing forward

Twik again tries to aid Lucas' gunnery
Gunnery, Aid Another: 1d20 + 5 ⇒ (9) + 5 = 14

Kali fires the coilgun!
Gunnery, +1 computer: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage: 4d4 ⇒ (2, 2, 1, 1) = 6

Next up, GM bigboom will be back with the results of round 4! Everyone please refrain from posting in the gameplay thread until after the round 4 results post


Starship Actions ; Live Exploration Extreme!

Round 4 Results

Engineering Phase:

  • Twitch restores another 6 shield points to the forward shields! Currently (13/10/10/15)
  • Enemy Engineering Action: 1d20 + 5 ⇒ (2) + 5 = 7

Helm Phase:

  • Leif, seeing that you're about to go head-to-head, strengthens the forward shields at the expense of the aft shields! Currently (23/10/10/5)
  • Enemy Science Action: 1d20 + 7 ⇒ (2) + 7 = 9
  • Hirix takes a more conservative approach this time and goes evasive!
  • Enemy Piloting Action: 1d20 + 6 ⇒ (19) + 6 = 25; The Honorbound goes evasive!

Last Honorbound Scan Results:
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 70/70; DT -; CT 14
Shields basic 40 (Current: forward 10, port 10, starboard 10, aft 10)
Attack (Forward) flak thrower (3d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light laser cannon (2d4), light laser cannon (2d4)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems mk 1 mononode computer, basic medium-range sensors, mk 3 armor, mk 3 defenses; Expansion Bays cargo hold (3), medical bay, recreation suite (gym)
Modifiers +1 to any one check per round, +2 Computers
Complement 6

Gunnery Phase:

  • Twik feeds some additional telemetry data to Lucas, aiding Lucas' next shot!
  • Lucas' shot is dead on target this time as the missile deals 18 points of damage to the Honorbound's forward section. It appears to have taken down the shields and has caused hull damage!
  • Kali's coilgun shot also hits the Honorbound's forward section, dealing 6 points of damage, all of which hit the hull!
  • GM roll: 1d100 ⇒ 28
  • Enemy Captain Action: 1d20 + 10 ⇒ (1) + 10 = 11
  • Flakthrower Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15; Damage: 3d4 ⇒ (1, 2, 4) = 7; Hirix's evasive maneuvers manage to dodge the Drake out of the path of the flakthrower's projectiles!!
  • Light Laser Canon Attack: 1d20 + 6 ⇒ (18) + 6 = 24; Damage: 2d4 ⇒ (4, 2) = 6; But the laser does connect with the Drake's forward shields!

Cumulative Damage Dealt to Honorbound (F/P/S/A): 24/14/0/0

Drake Status:
HP: 70/70
Shields (F/P/S/A): 17/10/10/5
Missiles left: 2

Round 5 initiative:
Hirix's Piloting: 1d20 + 8 ⇒ (5) + 8 = 13
Honorbound's Piloting: 1d20 + 5 ⇒ (12) + 5 = 17

For the first time this battle, the innocent Veskarium ship outmaneuvers the dastardly Starfinders!! The Honorbound wins initiative!

Hirix, please go ahead and move the Drake. I'll move the Honorbound afterwards. Everyone else may declare your actions and take your rolls!

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Twitch continues to repair the shields as he is thrown about the reactor room. He thinks he got the sequence correct, but second guesses himself whether it went blue first or purple first.

restore shields: 1d20 + 10 ⇒ (5) + 10 = 15

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

"Yeah, score!" Lucas calls loudly over the comm as the missile slams into the Honorbound before calming himself and making ready for another shot. Again he cycles the autoloader to ready their penultimate missile then aligns the targeting matrix with the assistance of the ship's computer. He times his shot carefully before activating the firing sequence.

Missile attack, computer assist: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

This is a bit of a weird move. I'm trying to work out which position best shields our sides and sets us up to point the nose of the Drake at the Honorbound next round. If anyone has any ideas in future rounds before I can move, feel free to throw them my way :>

Hirix tries to anticipate possible trajectories for the Honorbound and ends up taking the Drake into cover behind a trio of asteroids.

Piloting, evade stunt: 1d20 + 8 ⇒ (1) + 8 = 9

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik calls out assistance for the gunners while pondering his next move...

"Perhaps it's time to relinquish the chair to Leif and take over a gunnery console?"

Diplomacy (Aid Another): 1d20 + 8 ⇒ (1) + 8 = 9

1) If Im honest, I would have Aided the Missile Launcher (as the biggest damage gun) but they have already rolled and have missed regardless of the results of an aid another. But if you are feeling generous, Ill apply it to the other gunner instead. Happy either way!

2)With the once per encounter Taunt used & the enemy ship scanned, perhaps Leif is better suited to continuing as Captain? She has the Aid Another check for any 1 roll at a 95% chance of success. Plus Twik is the best gunner on board. Don't mind either way. Just an option.


Starship Actions ; Live Exploration Extreme!

Enemy Captain Action: 1d20 ⇒ 18
Enemy Piloting Action: 1d20 + 2 ⇒ (17) + 2 = 19

The Honorbound pulls of some very fancy, tight maneuvers and positions itself to your port side!

Enemy ship has completed their move

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

im cool either way

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

For the moment Leif will do a target on the Honorbounds guns
computers: 1d20 + 7 ⇒ (5) + 7 = 12


As mentioned in the discussion thread, I'll be botting Kali until her schedule has calmed down a bit and is able to resume posting again - hopefully this weekend

Kali fires the gyrolaser!
Gunnery, +1 computer: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d8 ⇒ 4

Next up, GM bigboom will be back with the results of round 5! Everyone please refrain from posting in the gameplay thread until after the round 5 results post


Starship Actions ; Live Exploration Extreme!

Round 5 Results

Engineering Phase:

  • Twitch restores another 6 shield points! Currently (19/12/12/5)
  • Twitch didn't specify which quadrants to restore points to, so I figure you'll distribute it evenly across fore, port and starboard since you know the Honorbound won't attack your aft section
  • Enemy Engineering Action: 1d20 + 5 ⇒ (8) + 5 = 13

Helm Phase:

  • Leif, locates the Honorbound's guns and on everyone's heads up display, paints a bright red target on them labelled "Shoot This!"
  • Enemy Science Action: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
  • Hirix tries to go evasive but ducks when she should've weaved and weaved when she should have ducked
  • The Honorbound's captain and pilot action has already been rolled

Last Honorbound Scan Results:
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 70/70; DT -; CT 14
Shields basic 40 (Current: forward 10, port 10, starboard 10, aft 10)
Attack (Forward) flak thrower (3d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light laser cannon (2d4), light laser cannon (2d4)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems mk 1 mononode computer, basic medium-range sensors, mk 3 armor, mk 3 defenses; Expansion Bays cargo hold (3), medical bay, recreation suite (gym)
Modifiers +1 to any one check per round, +2 Computers
Complement 6

Gunnery Phase:

  • Twik attempts to aid Lucas but Lucas is going back into his 'I don't wanna listen to my captain' phase!
  • Which is unfortunate as Lucas' shot misses the Honorbound!
  • Kali's pew pew gyrolaser, however, hits the Honorbound's starboard section, dealing 4 points of damage, all of which appear to be absorbed by shields!
  • Light Laser Canon Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17; Damage: 2d4 ⇒ (4, 2) = 6; The shot hits the Drake, but the entire blast was absorbed by the port shields!
  • Light Laser Canon Attack: 1d20 + 6 ⇒ (3) + 6 = 9; Damage: 2d4 ⇒ (4, 3) = 7; The shot goes far wide!!

Cumulative Damage Dealt to Honorbound (F/P/S/A): 24/14/4/0

Drake Status:
HP: 70/70
Shields (F/P/S/A): 17/4/10/5
Missiles left: 1

Round 6 initiative:
Hirix's Piloting: 1d20 + 8 ⇒ (20) + 8 = 28
Honorbound's Piloting: 1d20 + 5 ⇒ (19) + 5 = 24

Hirix has won the initiative! The Honorbound has moved. Everyone may go ahead and delcare your actions and take your rolls!!

Hirix, I just realized the Drake is facing head on with an asteroid ahead. If your ship collides with it, then the Drake will come to a complete stop in the hex right before hitting the asteroid and the asteroid will explode. Of course you can come to a stop, pull a maneuver, or pull a stunt to avoid a collision. But if you want, I'll allow you to do something else cinematically that sounds cool - just give me a description and a die roll and we'll see how it plays out!

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Hirix reverses the thrusters, decelerating the ship and turning its nose to face directly at the Honorbound.

Turn in place 'stunt', which apparently doesn't need a skill check. I don't have any cool ideas other than "throw the exploding asteroids at them", and I can't imagine how that'd work, so I'm sticking to the safe option. :>

"I figure they've got to be flagging after those shots to their front. We keep it up, give them a chance to surrender over comms."

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik abandons his captains role to call up the missile launcher targeting systems and preps one of their final few to fire almost point blank at the Honorbound.

Missiles Away!: 1d20 + 5 ⇒ (14) + 5 = 19
Boom!: 4d8 ⇒ (3, 2, 4, 1) = 10

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Twitch will continue to repair the shields that are damaged. He effortlessly gets the sequence down as the ship comes to a sudden stop.

repair shields, the 4: 1d20 + 10 ⇒ (18) + 10 = 28

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Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

boon?: 1d20 ⇒ 2 so close yet so far

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Boon roll?: 1d20 ⇒ 17
Which one?: 1d2 ⇒ 2

Looks like no dice.

*badum-tish*


Starship Actions ; Live Exploration Extreme!

Kalteisen, I've dropped you this same message via PM as well. Feel free to reply either here on the discussion thread or via PM, whichever is easiest for you:

We'll be starting 'Cries From the Drift' tomorrow but I'll still need a few more items included on your character sheet.

If you can't have it available by tomorrow, then I'll need them at least before we get into our first combat encounter, which is likely to be sometime within the first several days.

On your profile so far, the things missing that I'll need to see are:

  • What feats you've selected
  • What connection you've selected
  • What spells you've selected
  • What languages you've selected
  • Which profession skill you've selected
  • What gear you've purchased

With the boards being new to you, once you tell me these six things, I can help put together your character sheet in the board format which you can then just copy and paste into your character profile. Just either post those six items here or PM me!

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

I have updated my profile and believe I have all the info you need. Please let me know if you require any further information in my profile.


Starship Actions ; Live Exploration Extreme!

Kalteisen, thanks for the additional info! The only thing I have to point out is that the skills listed in your stat line differ from your character sheet. I believe your stat line is correct and your character sheet is a bit off since your character will have 8 skill ranks whereas your sheet lists 9. Also, your character sheet lists sleight of hand and stealth as class skills which is probably a copy and paste error from somewhere. Overall though, things look great!

As mentioned, I put together your character sheet in board text format. Take a look at slide number three. You can copy and paste that text into your profile's "About" field and everything should come out nicely. Because I don't know what profession skill you selected, I just listed mercenary but you can change that to whatever it actually is. Using this sheet I put together is optional of course... you don't have to use this but I figured it may help you out!


Starship Actions ; Live Exploration Extreme!

It's now March 5 in the US east coast and has been for a while now in my time zone. First mission briefing post is up!


Starship Actions ; Live Exploration Extreme!
Naboh Berrnshaw wrote:
I've played through this scenario with a different character, so I'll let the group decide on which ship to use. Naboh is happy with either one.

Naboh, do you mean you (as a player with PFS #106336) have already played this scenario? If you've already played this before, then organized play rules do not allow you to play it a second time with a different character for full chronicle rewards.

Check out page 8 of the role playing guild guide, section 'Replaying Adventures' and let me know if you have already played this one. Thanks!

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Just quickly checking in before work, I will tweak my stats as needed and no, I don't have slight of hand...

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Ah, I was assuming this was evergreen. I'm happy to drop out if there's anyone else who wants to take my place, or equally happy to fill out the party for diminished rewards to avoid throwing them under the bus.

Apologies for the confusion.

Would you like to do a quick recruitment?


Starship Actions ; Live Exploration Extreme!

Let's see if I can rustle up a player. For now, feel free to continue participating in the gameplay thread! Sorry about this Naboh!!

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Nope, my fault for not reading the rules correctly. Thanks for catching it.

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Would be interested in playing, but currently at work and needing to put a few finishing touches on him. Let me know if that’s okay :)

Acquisitives

1 person marked this as a favorite.
*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Hey, guys, I got an invite to my cousin's wedding. I'm gonna be Best Bud, or Flower Guy, or something. If I miss it, I'll never hear the end of it. But I got a cousin who can take my place...


Starship Actions ; Live Exploration Extreme!

Ketch Um, that's fine. When you're done with your final touches, please also see the instructions at the beginning of this discussion thread. Welcome aboard!

Naboh, sorry to see you bowing out but will hopefully see you again in another game!

Acquisitives

*NEEDS LEVEL UP* Male Akitonian Ysoki Ace Pilot Mechanic/2 (SP 12/12 HP 14/14 RP 4/4 | EAC:17 KAC:18 | F:+3 R:+7 W:+0 | Init:+4 | Perc:+4 Darkvision 60ft | Move:30ft) | ALR +5 (d8 F/Burn d6) Baton +5 (d4-1 B/-) | PH 2/3 DG 1/1 NS 1/1
Skills:
Acro +3 Athl +2 Bluff +0 Comp +9 Cult +4 Diplo +0 Disg +0 Engg +11 Intim +0 LifeSci +4 Med +7 Myst +0 Perc +5 PhysSci +7 Pilot +13 Prof Vidgamer +7 SM +0 SoH +3 Stealth +5 Surv +2
Starship:
Pilot +13 Engineer +11 Science +9 Gunner +6 Captain I+0/D+0/B+0

Good luck, everyone.

You'll need it. Bwah-ha-ha-ha-ha-ha-hah!!!

I got a cousin who owns a mortuary on Akiton. Tell him Naboh sent ya.

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Boon Roll: 1d20 ⇒ 3

Which One: 1d2 ⇒ 1

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

boon: 1d20 ⇒ 161d4 ⇒ 3
Profession: 1d20 + 4 ⇒ (8) + 4 = 12

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

So starship roles, like I said captain is best for me, but I can make an ok science officer, looking at sheets it seems like kalteisen will only be gunning twik has captain ok pilot or gunner, Lucus is gunner, hirax has ok engineering or good but not great pilot or gunner, and twitch has engineering great and piloting good

Possible layout is leif captain +13 expertise in diplomacy and +8 in others, kalteisen gunner +1, twitch engineering +9, hirax pilot +8, lucus gunner +3 twik gunner +x or switch me and twik for better bluff worse diplo

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Starship Combat Summary....
Highest values for the team are in boldface

Leif - Computers +7, Engineering +3, Piloting +4, Gunnery +1, Bluff / Intim +8, Dip +13
Kalteisen - Computers -, Engineering -, Piloting +7, Gunnery +2, Dip +4
Hirix - Computers +1, Engineering +5, Piloting +8, Gunnery +4, Dip +2
Lucas - Computers -, Engineering -, Piloting -, Gunnery +3, Intim +4
Twik - Computers -, Engineering -, Piloting +9, Gunnery +5, Dip +8, Intim +8, Bluff +10
Ketch 'um - Computers +7, Engineering +9, Piloting +8, Gunnery +4,

I wish that I had known Naboh was going to leave. I would definitely have played my Mechanic in this scenario then.

To me it looks like......

Captain: Twik (Leif is probably best but then there is no one to be the Science Officer)
Engineering: Twitch
Pilot: Hirix (Twik is best but if Leif is SO, then Twik can be Captain)
SO: Leif
Gunners: Lucas & Kalteisen

alternatively we can ignore the Science Officer role, put Lief back into the Captain role and Twik as a Gunner. Which is what Leif suggested so it seems like we are mostly on the same page.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

My thought was SO is only really needed for scanning and that is at a range so I would start as SO, then when we get into effective range switch to captain, however I’m fine with the layout you have there

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

Sounds like a good plan to me Twik.


Starship Actions ; Live Exploration Extreme!
Hirix wrote:
towards Leif. "Don't leave us hanging here."

I see what you did there. Bravo!


Starship Actions ; Live Exploration Extreme!

Hey guys, I've been hit with a big uptick in baby rearing duties for the next several days. Therefore my posting frequency will go down a bit from what it usually is between now and Sunday. However, things should be back to normal for me afterwards. That being said, I will do my best to keep things moving - I don't want the games I'm GMing to come to a standstill!

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

No worries bigboom, thanks for letting us know.

Wayfinders

Male Ysoki Operative Scholar | SP: 6 | HP 8 | EAC 14 | KAC 15 | Init +8 | Per +5 | F/R/W 0/5/3

Did a quick Faction change to WAYFINDERS


Starship Actions ; Live Exploration Extreme!

That's fine. Just please make sure your character details on the slides are correct. I'll be using the information there to fill out the chronicles

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Hello everybody. I am new to Starfinder and PbP but I saw that you might have space for another character in the outpost excel although that might be outdated. If you have an opening it would be great if I could join you. ;-)

Thanks and have a great weekend!


Starship Actions ; Live Exploration Extreme!

Hi Donovan, thanks for your interest but we've filled that empty spot. Sorry about that. However, I suggest you head over to this thread and see what games with open spots are being advertised and/or announce that you are new and are looking to join a game: CLICK ME

Good luck!!

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Thanks a lot and have fun! :-D

Silver Crusade

Want to try PbF on RPGG? Check out my profile for more info!

GM.....how do you want to handle the demand action in PbP? The rules say I need to roll / declare it before the roll I’m affecting is rolled but seeing as I probably live on the other side of t he world to most of you there is a good chance that many of the rolls will be made before I get a chance (much like right now.)


Starship Actions ; Live Exploration Extreme!

If we want to be strict about it, I could ask people to put their rolls in spoilers. That way, you wouldn't be able to 'game' the system. But in practice, I find that people usually forget to do so - which is understandable and I would too!

So I'm going to say go ahead and take your action and roll it even if it is after the action you want to affect. I'll just trust my players when they say that is the action they wanted to affect even before they saw the roll.

Not a perfect solution but given the limitations of PbP, I'm fine with it. I figure there are a variety of areas where we have to cut corners a bit in order to make PBP work and it's OK, so long as we're still having a good time.

If I see this being overly abused, then I'll look into a different method of handling this in the future.

Thanks for raising it and asking me though!

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

To clarify, Kali is backup Gunner and Lucus is taking the turret? I'm assuming I will fire the forward coilgun if I get a shot?


Starship Actions ; Live Exploration Extreme!

From my perspective, with respect to the rules, as a gunner, you can fire whichever gun you wish on your turn. However, whether you pre-arrange to fire certain guns only is up to you and your teammates.

And just FYI in case it helps with the decision, Lucas' gunnery roll appears to be a +3 whereas Kali is +2


Starship Actions ; Live Exploration Extreme!

Everyone, also remember that your ship's computer is available to give a +1 to three crew actions per round.

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

I would suggest using those bonuses on gunnery checks. Those are by far the most challenging.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

I agree 2 to Lucas 1 to Kali?


Starship Actions ; Live Exploration Extreme!

Multiple computer modifiers cannot be stacked onto the same check. So if Lucas fires one weapon, then he can use only a single +1.

If Lucas attempts to fire two weapons, then he can use two +1 modifiers - one for each attack. This would be the 'Fire at Will' action which also poses a -4 penalty to each attack.

In addition, if Lucas fires two weapons, Kali will be left with no weapon to fire.

I'd suggesting assigning the third +1 to someone else on the team.

Exo-Guardians

Male CG Human Icon Soldier 1 | SP: 0/8, HP: 11/11, RP: 3/4 | EAC: 17 15, KAC: 19 17 | F: +3, R: +2, W: +2 | Init: +6 | Perc: +0, SM: +0 | Speed: 30ft 35ft | Pistol ammo: 9/9 | Active Conditions: None

Sorry about the slow posting team, dodgy Internet at the resort then flew home from Meixco today.

I'm happy to fire the turret, and definitely happy to have computer assistance on my check. This is going to be my first starship combat, so apologies if I make any mistakes.


Starship Actions ; Live Exploration Extreme!

No worries. Welcome back!

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

Question about starship movement:

The Honorbound's movement this round started with:
- Started by facing map east
- Immediately turned and went NE

I assume based on the other movement this round, the Honorbound succeeded on their maneuver check, which reduced their distance before turning to 1. But I don't see how it managed to reduce it to 0 to get that first turn in.

The only thing I can think of is that straight distance from previous rounds counts towards your minimum straight distance before a turn. Is that right?


Starship Actions ; Live Exploration Extreme!

Yup, that's what I was thinking. But after taking another look at the rules, that may actually not be allowed ('Turns' in the CRB pg. 319).

I've redrawn the ship's path. It's now on the port/rear side of the Drake. The Drake can fire both the aft and turret weapon at it while the Honorbound can target the Drake's port side.

Thanks for bringing this up, Hirix!!

Exo-Guardians

Female Human Mystic 1 | SP 7/7 HP 10/10 RP 4/4 | EAC 14 KAC 15 | Fort: +1 Ref: +1 Will: +5 | init: +1 Perception +7 Darkvision(IRSensor) | Static Arc Pistol +1 1d6/arc 2
Skills:
Culture+5 Diplomacy+4 Life Science+5 Medicine+5 Mysticism+9 Perception+7 Piloting+7 Profession+7
Starship:
Captain+4 Engineer+0 Gunner+2 Pilot+7 Science Officer+0

Kali will largely be occupied with work/sleep for the next several days. I apologize but will likely not be able to check in before Sunday evening. Keep firing those weapons for me!


Starship Actions ; Live Exploration Extreme!

No problem. Thanks for the heads up!


Starship Actions ; Live Exploration Extreme!
Hirix wrote:
This fight is really long, with 6 rounds we only chipped off 22 HP! Without missiles its going to go for another 20 rounds or more at this rate.

Agreed. For PBP, I'm inclined to call it after the NPC starship has suffered two critical thresholds more than the PC starship.

If anyone has other suggestions for streamlining starship combat in PbP, do let me know!

Second Seekers (Luwazi Elsebo)

Female Shirren Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-

The only thing that came to my mind while we we've been fighting it was that the HP for both ships could probably safely be halved. But since this is my first proper ship combat, I have no idea what other problems that might cause. More importantly, I'm not sure if you could make a change like that in Society play.

Though I do have to say, you've been doing an amazing job of keeping us chugging through the rounds bigboom. I'll be stealing your format when I run one of these. :>


Starship Actions ; Live Exploration Extreme!

Thanks for the compliment!

Yah, in Society play, we're not allowed to alter the stats and mechanics in that way.

And strictly by the rules, I've ended the combat earlier than it should have with my 'two net critical thresholds' rule but for a PbP format, as you rightly pointed out, it was going to start getting very painful. And (for most of us anyways) pain isn't all that much fun....

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

I think I read somewhere that the Drake is going to be modified to be less reliant on the 5 shot missile launcher in the future. Which would be good because I was struggling to see how we were going to stay ahead of the game without it.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Sorry my internet has been down the past few days I’ll be active again now


Starship Actions ; Live Exploration Extreme!

No worries!


Starship Actions ; Live Exploration Extreme!

Hey guys, I'll be travelling for the next couple days. So there's a chance my posting rate will slow down but afterwards I should be back to normal!

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