Spider Eater

Hirix's page

123 posts. Organized Play character for Cellion.

Full Name





Operative 1 | KAC 15 EAC 14 | HP 12/12 SP 8/8 RP 4/4 | F +2 R +5 W +4 | Init +4 | Perc +7 | Active Status:: -none-






18 years



Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 9

About Hirix

SFS Character # 233690-703

Female Shirren Operative 1
CG Medium Humanoid (Shirren)
Init +4; Senses blindsense 30ft; darkvision 60ft; Perception +7
KAC 15, EAC 14
HP 12, SP 8, RP 4
Fort +2, Ref +5, Will +4
Base Atk +0
Speed 30 ft.
Survival Knife +3 (1d4 S) (analog, operative)
Azimuth Laser Pistol +4 (1d4 F) (Cap 20/1; 80ft range; Crit=Burn 1d4)
Special Attacks

Str 10 Dex 16 Con 14 Int 10 Wis 14 Cha 9

Weapon Focus (small arms): +1 to hit with small arms {SFS CRB}

Xenoseeker (+1 CHA):
Theme Knowledge: Reduce the DC of Life Science checks to identify rare creatures by 5. Life Science is a class skill. {SFS CRB}

(8 +2spec skills per level)
~Acrobatics +8 (|)
~Athletics +5 (|)
~Bluff +0
~Computers +1
~Culture +9 (|)
Diplomacy +2
~Disguise +0
~Engineering +5 (|)
~Intimidate +0
~Life Science +5 (|)
~Medicine --
Mysticism --
~Perception +7 (|)
Physical Science --
~Piloting +8 (|)
~Profession (Private Eye, WIS) +7 (|) (+4 when using kit, +1 circumstance with profession clothes)
~Sense Motive +9 (|) (+13 with Trick Attack)
~Sleight of Hand --
~Stealth +8 (|)
~Survival +3

Common, Shirren, Brethedan.

Combat Gear
Azimuth Laser Pistol, Survival Knife, Second Skin (w/ Infrared Sensors).
Ammunition Loaded
Battery 20/20 (Azimuth Laser Pistol)
Other Gear
Personal Comm, Engineering Kit, Profession (Private Eye) Kit, Consumer Backpack, Everyday clothing, Travel Clothing, Cable Line 50ft, flask of 'strong stuff', packs of cigs.
1437 cred
? / 5(encumbered)

Racial Capabilities:
Blindsense (30ft): Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet. A shirren ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flatfooted against attacks from creatures it can’t see.
Communalism: Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.
Cultural Fascination: Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.
Limited Telepathy: Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

See stat line above.
Special Abilities
Operative's Edge (Ex): +1 insight to all skills and to initiative.
Specialization (Detective): Spec. skills are Sense Motive and Culture. Can make a sense motive check to trick attack with a +4 bonus.
Skill Focus (Sense Motive, Culture): +3 insight to Sense Motive and Culture.
Trick Attack (Ex): You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

SFS-specific Details:
Fame: 4
XP: 2
Second Seekers Reputation: 4
1-00 Claim to Salvation
1-01 The Commencement

(Boons starting with a star have already been used up)

  • Society Contract (Slotless Boon): When you play a pregen, 1/adventure you can reroll a single d20 roll. Alternatively, you can spend this boon to gain a raise dead on your pregen (this takes 10 minutes). See 1-00 chronicle for details.
  • Claimant to Salvation (Slotless Boon): You get additional bonus boon in a mission where you continue to explore Salvation's End. You can use this boon on any character, not just the one this chronicle is assigned to.
  • Faction's Friend (Social Boon; 3/3 Uses): While slotted, if you fail to earn fame at the end of an adventure, you can use a use of this to still earn 1 reputation with your faction (but no fame) as if you can still fulfilled the condition for earning fame.
  • Star Sugar Heartlove!!! (Slotless Boon; 1/1 Uses): You have a physical album from Strayberry Machine Cake. You can resell the album for 200 creds or hold onto it for future scenarios.

    Boons Currently Slotted:
    Faction: Second Seekers' Champion
    Social: Faction's Friend
    Slotless: See boon list above. All Slotless boons apply.

  • Character Fluff:
    Appearance: Hirix is a spindly, hunched shirren with a blue-grey carapace. Her feathery antennae move constantly, surveying spaces, judging, analyzing. Sporting a fitted grey coat over her bodysuit and a worn eyepatch over one of her compound eyes, she gives off a businesslike aura. She is also rarely seen without a cigarette in or near her mandibles. A smell of intoxicating smoke follows her around.

    Background: Owns a Private Eye office in the Downlow of Absalom Station.

    Personality: Businesslike, serious, yet happy to bandy snark, Hirix speaks in an oblique 'noir' fashion at all times. She has a fondness for plushies and keeps her collection in her office.

    Hirix keeps at the edge of her laser pistol's range and attempts trick attacks with sense motive. The following macro should work once brackets are fixed:
    [dice=Trick Attack (Sense Motive)}d20+13[/dice]
    [dice=Az. Laser Pistol}d20+4[/dice]
    [dice=Az. Laser Pistol damage (fire)}d4+d4[/dice]