Rotation - Carrion Crown Revisited (Inactive)

Game Master TheInfamousWes

Journey through Ustalav and face all manner of horrors in your quest to stop an ancient evil from resurfacing. However, the greatest threat you face may just come from within...

Link to Google Slides



CN Male Half-elf | Unchained Rogue 1 | HP 9/9 | AC 17, FF 13, Touch 14 | CMB +0, CMD 14 | Fort +1, Ref +6, Will +2 | Init +4 | Perception +6, Trapfinding +7 | Speed 30ft | Conditions: none
Skills:
ACR+7, BLF+5, DSG+5, DDV+8, PRC+6, SNM+6, SLH+8, STL+7
Attacks:
Bladed scarf +4, 1d6 S/Dagger +4, 1d4 P or S

First post in the discussion thread. Bear with me while I get everything situated here on the forums.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

No worries, did we ever decide on max gold or average?


1 person marked this as a favorite.
CN Male Half-elf | Unchained Rogue 1 | HP 9/9 | AC 17, FF 13, Touch 14 | CMB +0, CMD 14 | Fort +1, Ref +6, Will +2 | Init +4 | Perception +6, Trapfinding +7 | Speed 30ft | Conditions: none
Skills:
ACR+7, BLF+5, DSG+5, DDV+8, PRC+6, SNM+6, SLH+8, STL+7
Attacks:
Bladed scarf +4, 1d6 S/Dagger +4, 1d4 P or S

I decided to make the call for max gold at 1st level. I didn't think it would change the game experience too much, apart from giving you all a bit more comfort as far as adventuring gear goes.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9

spellbook:
L0:all core
L1: Mage Armour, Summon Monster I, Grease, Enlarge Person, Colour Spray

How do I add all the information on HP and combat stats to the top of my posts?


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Nevermind, I figured it out.
Just a heads up - I am going away for a week tomorrow. I should have some internet access over the week, but if I take a while to respond then that is why.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Does Dimitri know anything about the history of Ravenco? He is origionally from Ustalav (hailing from the nobility) so he might have heard or read something.

history knowledge check: 1d20 + 9 ⇒ (19) + 9 = 28


CN Male Half-elf | Unchained Rogue 1 | HP 9/9 | AC 17, FF 13, Touch 14 | CMB +0, CMD 14 | Fort +1, Ref +6, Will +2 | Init +4 | Perception +6, Trapfinding +7 | Speed 30ft | Conditions: none
Skills:
ACR+7, BLF+5, DSG+5, DDV+8, PRC+6, SNM+6, SLH+8, STL+7
Attacks:
Bladed scarf +4, 1d6 S/Dagger +4, 1d4 P or S

Check Gameplay for results of Knowledge (history) check, Dmitri. All checks and rolls will be resolved in the Gameplay tab.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Ok. Should I roll for stuff like that in the gameplay tab as well, rather than here?


CN Male Half-elf | Unchained Rogue 1 | HP 9/9 | AC 17, FF 13, Touch 14 | CMB +0, CMD 14 | Fort +1, Ref +6, Will +2 | Init +4 | Perception +6, Trapfinding +7 | Speed 30ft | Conditions: none
Skills:
ACR+7, BLF+5, DSG+5, DDV+8, PRC+6, SNM+6, SLH+8, STL+7
Attacks:
Bladed scarf +4, 1d6 S/Dagger +4, 1d4 P or S

Yeah, just to keep confusion to a minimum rather than switching between tabs constantly.


I'm going to wait for Groundhog to start posting before pushing too hard for moving forward. I just want to make sure everyone's ready to play and up to speed.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

Made a google sheet for treasure tracking. Everyone has there own tab and there is a party tab for unclaimed stuff.

Link

Should be editable with link.


Thanks for putting that together! I was planning on doing it after we'd started acquiring loot, but that works just as well.


Still waiting to hear back from Groundhog about whether they'll be participating in the campaign. Really liking the RP within the party right now, by the way.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5
GM Infamous Wes wrote:
Still waiting to hear back from Groundhog about whether they'll be participating in the campaign.

I know there are people in the recruitment thread that probably would like to join if Groundhog bows out, but I know someone who would certainly like to pop in as well if you wanted to go that route.


If they’d be ready to go soon, that might be the best option. I’ll give them 24 hours before I make the call either way.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

I let him know. Not sure about character turn around he said he was going to work on a character last night.


Alright, it’s been 24 hours. Sabs, go ahead and let your friend know to get that character ready. We could use another frontliner (or two, if they have a companion), but that’s not mandatory. I’m always a fan of unorthodox parties!


Fighter 1 | AC 20 T 12 FF 18 | HP 14/14 | F +5 R +2 W +1 | Init +4 | Perc +2

Hello, I'm Sab's friend Tim. I have a Dwarven Fighter ready to rock, and I will figure out how to add my stats and such to the forum. Thanks for the invite!


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Welcome to the party Tim


Welcome! Thanks for stepping up on such short notice. Go ahead and make your character introduction in the Gameplay thread.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5
Sabrina Sara Sierra Sabelsash wrote:

Made a google sheet for treasure tracking. Everyone has there own tab and there is a party tab for unclaimed stuff.

Link

Should be editable with link.

Did some quality of life adjustments to this.

Each character sheet now has a total character value in GP. Characters will calculate to own 1/6 of the items on the party sheet. Below that I added a expected value by character level which is drawn off of the wealth by level table. I added this so that the DM can see if someone is lagging significantly behind they then can add a loot pile for them.

Money now totals out to value in GP.

Protected all the formula cells. Everyone can still edit, it will just warn before changes take effect.


Sabrina Sara Sierra Sabelsash wrote:
Did some quality of life adjustments to this.

Nicely done! That'll help with loot tracking. Thanks for pitching in with this.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5
GM Infamous Wes wrote:
Sabrina Sara Sierra Sabelsash wrote:
Did some quality of life adjustments to this.
Nicely done! That'll help with loot tracking. Thanks for pitching in with this.

No prob. I use excel a lot at work and I like fiddling with things like this.


I know the feeling. Most of my posting/writing time is at work, so I tend to move things along a lot faster on weekdays.


Male CN Human (Varisian) Magus (bladebound, kensai) 1 | HP 10/10 | AC 14 T 14 FF 10 | CMB -1, CMD 13 | F: +4, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 1/1 | Active conditions: None.

Sorry all, I'm out of town for work until Thursday, so I'll be slow posting. Feel free to bot me as necessary!


No worries - good luck and safe travels! If you can, send botting instructions my way at your earliest convenience.


Skills:
climb +7, perception +4, sense motives +5, spellcraft +9, intimidate +6, arcana +7, dungeoneering +7, nature +7, planes +9, religion +7, history +9, linguistics +4,
Periblood aasimar living grimoire HP (13/13) AC 15/16, T 10, FF 15/16 / Fort+4 Ref +0 Will+3 / Init: +0 / CMD 13

Curious what age was the professor? I can't seem to find it anywhere.


I don't think it's listed. On a related note, I'll post more gameplay when I get home so you guys can get to the Restlands.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

Did any of us know of his daughter?


It’s unlikely. Not many of you would have even known that he had a daughter, considering he was abroad most of the time.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

Are we stalled?


Skills:
climb +7, perception +4, sense motives +5, spellcraft +9, intimidate +6, arcana +7, dungeoneering +7, nature +7, planes +9, religion +7, history +9, linguistics +4,
Periblood aasimar living grimoire HP (13/13) AC 15/16, T 10, FF 15/16 / Fort+4 Ref +0 Will+3 / Init: +0 / CMD 13

I think most of us are waiting to know what we rolled perception for and the story to continue, not much to do freely now that we started the burial.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

We are all standing around with a coffin on our shoulders, taking in the scenery, wondering what we might see.


Skills:
climb +7, perception +4, sense motives +5, spellcraft +9, intimidate +6, arcana +7, dungeoneering +7, nature +7, planes +9, religion +7, history +9, linguistics +4,
Periblood aasimar living grimoire HP (13/13) AC 15/16, T 10, FF 15/16 / Fort+4 Ref +0 Will+3 / Init: +0 / CMD 13

As long as the old bastard doesn't jump out we should be safe just standing here


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Harbek still has all his weapons and armor, so he’s good either way.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Well it's ok for you fighter types to stand around holding this thing. It's bloody heavy when you only have strength 7...


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

We haven't heard from our GM in two weeks. Give him another week and then make an assessment?


Skills:
climb +7, perception +4, sense motives +5, spellcraft +9, intimidate +6, arcana +7, dungeoneering +7, nature +7, planes +9, religion +7, history +9, linguistics +4,
Periblood aasimar living grimoire HP (13/13) AC 15/16, T 10, FF 15/16 / Fort+4 Ref +0 Will+3 / Init: +0 / CMD 13

He has been posting in other threads just yesterday.


Male CN Human (Varisian) Magus (bladebound, kensai) 1 | HP 10/10 | AC 14 T 14 FF 10 | CMB -1, CMD 13 | F: +4, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 1/1 | Active conditions: None.

Has anyone / does anyone want to PM him?

We should also discuss who would take over for him - we've all committed to GMing a section so one of us can take over, I'm sure. I'd prefer not to (since I've run this book before and would love to play in it), but it could also make sense for me to do since I wouldn't have to do as much prep.


CN Female Gnome | Life Oracle 1 | HP 10/10 | AC 19, Touch 12, FF 18 CMD 8 | Fort +2 Ref +1 Will +1 | Init +1 | Perception +1 | Speed 15ft | Conditions:
Usable/day:
Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1, Channel 6/6, Volatile Conduit 0/1, 1st 1/5

I sent one last Wednesday. I didn't agree to run a book I said as much in the recruitment thread. I'm already committed to run one PbP and I have my IRL games too, so I wouldn't be able to keep pace.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

You got a pass for playing a gnome.

It is starting to look like we might need to discus an alternative GM.

Baron If you are willing to gm this book, having already done some prep work then I would second that.

If absolutely necessary however, I am also willing to step in. I would prefer to wait until book 2 or later while I get the hang of these forums, but I will jump in if necessary. Might just take a day or two to read through book 1 first and see what's what


Skills:
climb +7, perception +4, sense motives +5, spellcraft +9, intimidate +6, arcana +7, dungeoneering +7, nature +7, planes +9, religion +7, history +9, linguistics +4,
Periblood aasimar living grimoire HP (13/13) AC 15/16, T 10, FF 15/16 / Fort+4 Ref +0 Will+3 / Init: +0 / CMD 13

I would love to do it, but I have just started a new job so I can't really get into prepping a new book untill I've found myself in this new place.

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