RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

DM:
well honestly i figured that when i nodded to them they would be opening the door...they just aren't on the boards right now. But I will do one round to move to my spot. Round 2 I will cast my spell. Round 3 I will attack all out.


bander:
We'll wait on other people's actions before we get past round 2


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will nod and open the doors for Urga to charge and Narissa to fire.. He'll take a single shot if able..


The door is stuck, give me a strength check.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Lol.. Urga might have to open this..

Str Check: 1d20 ⇒ 2


It does not budge at all. You don't think that even at your best you could move it.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo shrugs and offers the handle to Urga..


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa fingers a couple of steel rounds on her belt with one hand. "We could just blow the hinges off and let it fall out of the frame. We were planning on burning this whole place to the ground, yes?"


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga grunts and gives the door a pull.

Strength: 1d20 + 4 ⇒ (16) + 4 = 20


The door does not even budge. You don't think there's any chance you could move it. It's held fast.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

oh good I get to kill it by myself!!


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa snorts. "Told you to blow the hinges off."


Consider yourselves in initiative at this point. You are placed on the map in locations corresponding to your recent actions.

Players are up. There is a stuck door, and a kender, er I mean halfling poking around upstairs.

Go.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga nods at Narissa, "Blast it to Hell."

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

He steps back and draws his rifle.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 6 ⇒ (9) + 6 = 15 init


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

MW Revolver: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 for 1d6 ⇒ 3
MW Revolver: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 for 1d6 ⇒ 3

shuriken: 1d20 + 13 - 2 - 2 ⇒ (16) + 13 - 2 - 2 = 25 for 1d6 ⇒ 3
shuriken: 1d20 + 8 - 2 - 2 ⇒ (19) + 8 - 2 - 2 = 23 for 1d6 ⇒ 1

Bander tries his trick again. note I put the shrunken at one range increment, maybe it is two.

Sneak dice if I win the init and catch it FF:

gun 1 4d6 ⇒ (3, 4, 4, 1) = 12
gun 2 4d6 ⇒ (6, 4, 1, 5) = 16
shuriken 1 4d6 ⇒ (4, 5, 4, 1) = 14
shuriken 2 4d6 ⇒ (4, 2, 4, 1) = 11

obviously if it wins and attacks me then I will be slicing and dicing


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Oops wrong shuriken damage 2d2 ⇒ (1, 1) = 2


init: 1d20 + 4 ⇒ (7) + 4 = 11

You get to land sneak damage on it. One of the shuriken misses.

It moves up and tries to bite you.

to hit: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 2d8 + 10 ⇒ (8, 1) + 10 = 19 and I need a fort save (DC 20)


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Miss for to shield but pops an image


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Waaaaaaahhhh! Spider! It tried to bite my face! I mean it did bite my face but my illusion face! Now I have one less face! Throw my brother in here and maybe it will bite his face!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will move to climb up where Bander is.. Remember your +1 hit/dam/ac buff people..

Assuming a double move to get into position to fire next round.. Actually looking at the map itll prob take me 2 rounds to get where i can shoot..


Did you count the double move on the stairs? Looks to me like 2 double moves to get to the door, then you have to open it.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Init: 1d20 + 5 ⇒ (6) + 5 = 11

Grunting, in frustration, Narissa moves up to the door, puts the barrel 3 inches from the upper hinge, and fires.

Damage: 2d8 + 5 ⇒ (8, 5) + 5 = 18


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

init: 1d20 + 4 ⇒ (3) + 4 = 7 sorry forgot abt init.. So uses to gm rolling it..


dude halfling

Tirion will call out, trying to be loud enough for the folks inside to hear:

"Gosh it sure is nice out here! Maybe you guys should open some windows and let some fresh air in!"

Then he'll just kinda hang out...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

come on!!!! I'm dying here!


Narissa blows a hinge off the door.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I think that is everyone but Flik the bot...so I will go ahead and post my round two

Acro: 1d20 + 15 ⇒ (15) + 15 = 30

Bander tumbles off the side, dodging the spiders attacks...he hopes and then lands and strikes at his foe carefully

Snicker: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 for 1d4 + 1 ⇒ (3) + 1 = 4

fighting defensively bumps AC to 30


No, I'm waiting to see if Urga decides to shoot a hinge or moves to aid you.

Also, I don't see any CMD on your sheet. What is the normal and your current value?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

oh I see. Well my action will be the same no matter what since it is on the floor and I am a halfling in the air!


Actually it has crawled up the wall some to reach you.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

In that case, I attack first then flip on off the wall to the ground, still missing with my attack and still bumping to AC 30


CMD?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

24 if the fighting defensively is included 21 if not

My acro was 30 and my ac is 30


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga moves in to assist Bander.

attack: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18


You have to go upstairs to help out. That will take a little bit of time.

I have moved you as far as you can get this round in a double move.

Bander tumbles past the spider to the ground and misses with his strike.

The spider attempts to grapple the annoyingly quick little morsel of food.

grapple: 1d20 + 14 ⇒ (5) + 14 = 19

This does provoke so you get an AOO. Doesn't work anyway.

Party is up again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

AOO

Wakizashi Snicker: 1d20 + 15 ⇒ (18) + 15 = 33 for 1d4 + 1 ⇒ (3) + 1 = 4

To confirm Wakizashi Snicker: 1d20 + 15 ⇒ (18) + 15 = 33 for 1d4 + 1 ⇒ (1) + 1 = 2


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa moves the barrel of the gun to the other hinge, and pulls the trigger.

Damage: 2d8 + 5 ⇒ (6, 4) + 5 = 15

Then, if there are 3 hinges, she moves the barrel to the last hinge, and fires. If there aren't, she moves it to the door knob, and fires instead.

Damage: 2d8 + 5 ⇒ (8, 2) + 5 = 15

She then reloads her rifle as a swift action. "Damnit, we need Urga to knock it down. Paladin, kick the damn thing down, it should fall easily now."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

who's there? Bander replies to the knocking


Bander scratches it a bit when it tries to grab him

Narissa, you blow the other hinge off (only 2) and the door doesn't even shift. You also notice that neither Bo nor Urga are anywhere near you as they race upstairs to help their comrade.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Run, Run, all day long.. Run, Run, while I sing this song!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

DM I think I am up again? Is that right?


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa briefly considers pulling her spare gunpowder out, and blowing the damn door to hell and back. But she isn't sure where the runt is on the other side. With a growl of annoyance, she turns and follows Bo, sprinting up the stairs as far as she can go.


Yes, the party is up Bander, and you are a member.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander steps toward the door, thinking he might want to get out of here.

Snicker: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20 for 1d4 + 1 ⇒ (4) + 1 = 5 and
Snack: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10 for 1d4 + 1 ⇒ (1) + 1 = 2
Snicker: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 for 1d4 + 1 ⇒ (2) + 1 = 3 and
Snack: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 for 1d4 + 1 ⇒ (4) + 1 = 5

Bander fights defensively AC 30

AOO in case it tries to grab again:

Snicker: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17 for 1d4 + 1 ⇒ (1) + 1 = 2


Bander flails away at it to no effect. It moves in to grab him again, and the AOO bounces off it's thick carapace.

grapple: 1d20 + 14 ⇒ (19) + 14 = 33 you are grappled.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

this is not good. A little help here!


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Oh wait!! I have a single image up still high is good for me

1d2 ⇒ 1 oh well


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga moves up to the creature and rages and power attacks (if he can reach it - are these 5' squares?)

Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20

Crit check: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18


They are 5' squares, but there are also stairs involved. The first 2 squares are stairs so cost double. A double move will get you into the room to so you can act next round.

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