| Classes/Levels |
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11 |
About Kaddoc the Grey
Kaddoc the Grey
Human (Shoanti) barbarian (invulnerable rager) 8/oracle 1 (Pathfinder RPG Advanced Player's Guide 42, 79)
CG Medium humanoid (human)
Init +1; Senses Perception +13
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Defense
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AC 21, touch 12, flat-footed 20 (+8 armor, +1 deflection, +1 Dex, +1 natural)
hp 84 (9 HD; 1d8+8d12+18)
Fort +10, Ref +5, Will +8; +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
DR 4/—, 8/lethal; Immune fatigue; Resist fire 1, extreme endurance
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Offense
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Speed 30 ft.
Melee +2 furious adamantine earthbreaker +16/+11 (2d6+11/20 x3)
Ranged mwk composite longbow +10/+5 (1d8+6/×3)
Special Attacks rage (20 rounds/day), rage powers (beast totem, beast totem, lesser, reckless abandon, spell sunder, strength surge +8, superstition +6, witch hunter)
Oracle Spells Known (CL 1st; concentration +1)
. . 1st (3/day)—bless, cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, light, resistance
. . Mystery Battle
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Statistics
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Str 22, Dex 12, Con 15, Int 8, Wis 12, Cha 11
Base Atk +8; CMB +15 (+17 sunder); CMD 26 (28 vs. sunder)
Feats Extra Rage Power[APG], Extra Rage Power[APG], Extra Rage Power[APG], Improved Sunder, Power Attack, Raging Vitality[APG]
Traits bred for war (shoanti), bully, indomitable faith
Skills Acrobatics +12, Intimidate +13, Perception +13, Profession (Guard) +13, Survival +13
Languages Common, Shoanti
SQ fast movement, oracle's curse (lame), revelation (war sight)
Other Gear +2 mithral breastplate, +2 furious adamantine greatsword, mwk composite longbow (+6 Str), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, ioun torch ioun stone, ring of protection +1, ring of sustenance, 1,175 gp
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Special Abilities
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Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Immunity to Fatigue You are immune to the fatigued condition.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-3) (Ex) Trade AC penalty for to hit bonus while raging.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Spell Sunder (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Strength Surge +8 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Superstition +6 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
War Sight (Su) Take your choice of 2 initiative rolls.
Witch Hunter +3 (Ex) Bonus to damage spellcasters while raging.