RotRL Gestalt Anniversary Special
Game Master
Spiral_Ninja
A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
Sparrow follows along, listening intently to anything Quink says, though it doesn't stop her grumbling. "I just don't like where this is going. Not one bit."
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Alkaid adds
"But he might provide knowledge that we'll need later."
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
If that thing we fought was a sinspawn, that means we've found a functioning runewell. Just thing, an item of power surviving for that long, right next door.
DM Ninja/infinite
"Fascinating! Hm. Probably wrath. I'm not sure how to destroy it. If my translations of the old records are correct, it's charged by drawing in the souls of people who died influenced by that particular sin. I think, depending on the size, it might also be able to feed on the wrath of the living, enhancing it so that they make better fuel for it."
He will continue to lecture as you head down there, and will identify the woman's statue as Alznast.
"If you can't drain it, perhaps placing guards over it, ones capable of taking one down from a distance, or keeping people from summoning one might work while I study ways of destroying it. Pity, though...such an opportunity!"
There doesn't seem to be much you can do here - now.
Perhaps tracing other leads might be more profitable while Quink studies the thing.
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Alkaid ask a question of Quink
"What if one force it to expend more energy than it had, could that not but the well into a dormant state."
DM Ninja/infinite
"Yes, that might very well set it to dormancy. It must have been so for ages, awakening only due to absorbing emotions from the town above. I wonder when it first woke up?"
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Alkaid replies
"That is a good question. When did it awaken,
and did it's awaken have any effect on the people above?"
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
"So shall we try summoning another one?"
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Alkaid replies
"If those with dark intent got to it, I'd rather the well be dry, than full."
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
Why don't we dismantle it. Or fill it in with morter?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Alkaid replies
"Dismantling while it has energy is like having a open flame near a full barrel of coal dust that your breaking apart, and mortar is just a stop gap."
DM Ninja/infinite
Two more 'summonings' quiets the runewell, ending it's threat for now, however, there does not seem to be a way to destroy it.
Quink comments"I'd be very surprised to find a simple way to destroy one of these. They've survived undamaged for over 10,000 years since Earthfall, in fact surviving even that. The Thassilonians built to last, and with some forms of magic lost to us int he Era of Darkness."
Where to now, oh mighty heroes?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Let's drain the well, before we go anywhere.
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
"So back to stop gap for now then? Better buried than open for use." Sparrow rubs a hand through her hair thinking. "So what options we have now?"
So at this point, we have Tsuto with Father Zantus, and Ameiko's been saved. All we have left is finding this Nualia person, correct? Just wanting to make sure I have everything correct.
DM Ninja/infinite
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
Tsuto's journal provides the names of 2 baddies, Ripnugget and Bruthazmus the bugbear, as well as a place, thistletop shrine. Maybe we should ask around about those places to get a lead on Nualia?
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
What does Cilyanka know about Thistletop?
History: 1d20 + 8 ⇒ (8) + 8 = 16
Local: 1d20 + 9 ⇒ (13) + 9 = 22
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
"I have no problem returning occasionally. Let's go to this Thistle top."
DM Ninja/infinite
@Cil: The island of Thistletop sits in the Varisian Gulf off the coast of the Nettlewood. This strangely round rock formation is currently held by the Thistletop goblins, but there are rumors the site was actually once the head of a giant statue. In fact, many locals still claim to see a face hidden within the eroded rock
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
(Shall we stock up and head to thistletop then?)
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
"maybe I can buy this island?"
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
"Sounds like we know where we're going next then."
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
"And let's hope that it won't be as troublesome."
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
Alkaid wrote: "And let's hope that it won't be as troublesome." "You can say that again."
DM Ninja/infinite
@Brin: if you mean Thistletop, you'll have to evict some goblins first.
@the group: If you want to head out to Thistletop, make your preparations and we'll get rolling.
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
What's our treasure situation like? If we have the coin, maybe we should see about getting a wand of CLWs
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
Brin thinks about Thistletop.
If we take it from goblins, maybe I can just claim it. I think I'll bring a flag to plant there. The Brin Inn needs to get started.
Before leaving Brin finds a weaver to make a flag for him to plant on Thistletop. He describes the logo he wants on the flag, a circle of six people of different colors represented ambiguously by the three primary colors and three secondary colors in a circle holding hands in a background of white. Obviously the three secondary colors are between the two primary colors that make them.
He has 'Brin Inn: All are Welcome' stenciled underneath in common.
Who says giants have no sense of aesthetics? The dream of his inn is still alive!
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
That is a very impressive flag Brin, but why don't we see what the goblins had done with the place. Knowing goblins, you'll have quite the mess to clean up before you're ready for business.
DM Ninja/infinite
Thistletop is about 6 miles from Sandpoint; a 2-hour walk. The approach is difficult due to the passage through the tangled mass known as Nettlewood.
Each Survival check takes 1d4 hours.
Alkaid 1d100 ⇒ 31
Brin 1d100 ⇒ 29
Cil 1d100 ⇒ 84
Kaddoc 1d100 ⇒ 79
Sparrow 1d100 ⇒ 47
Thistletop is a curiously round island about 60' off the shore, connected to the mainland by a rope bridge.
As you approach closer you realize that the briars and thistles that grow so rampantly in Nettlewood are even more dense and tangled here, near the shore. Although not dense enough to block the sound of waves crashing on the unseen shores to the west, the undergrowth is certainly thick enough to block sight and access to the coast. Few trees grow this close to the edge of the sea, but the briars themselves often reach heights to rival them. Here the patch is nearly 20' high!
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
1d20 + 3 ⇒ (7) + 3 = 10
"I may be able to hack through this."
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
Survival: 1d20 + 2 ⇒ (16) + 2 = 18
Time: 1d4 ⇒ 1 hour.
Hey guys, I've found a way through.

DM Ninja/infinite
OK, map is up. You entered at A, the gate Cilyanka found is C1.
Due to the fog every morning and evening on this part of the coast, the "walls" here are quite damp. The gate itself is simply a mass of interwoven, rigid mat of thistles and nettles. Opening this door (or any like it) is a standard action or a move action 9though taking a move action requires a DC 15 reflex save to avoid taking 1 point of damage from the thorns. A character wearing gauntlets or heavy armor automatically makes the save.
The doorway leads to a 4' high tunnel winding through the dense briars and nettles. The floor is densely-packed earth with patches of wiry plants growing stubbornly here and there.
Large creatures must crawl to navigate these passages; medium creatures must hunker down, effectively squeezing to move, taking a -4 penalty to attack and AC, and using 2 squares of movement for every one traveled. Small and smaller creatures have no problems, nor to medium quadrupeds. Large chambers have higher ceilings, negating these penalties. Due to the denseness of the walls and ceilings, creatures only take damage if shoved into them, though a DC15 reflex save will avoid any damage. Woodland stride also negates damage and penalties.
The floor reflects countless goblin and goblin dog tracks.
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
"Nice job, Cil!" Sparrow looks around on the ground, attempting to make heads or tails of the tracks before finally giving up. "I can't follow them. Any of you have better luck?"
Survival: 1d20 + 5 ⇒ (6) + 5 = 11
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
Survival: 1d20 + 2 ⇒ (5) + 2 = 7
I haven't got a clue, I'm not much of a tracker
Pausing for a moment, Cilyanka draws a rune of black fire on her forehead, after a few seconds it flickers and fades[/b]
Want me to go first or should we let Brin take point?
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
survival: 1d20 ⇒ 9
"I can go up front."
HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8
Following behind Brin, Cilyanka enters the hedge maze, sword drawn.
DM Ninja/infinite
The nettle tunnels split into three directions; west, north, and east.
Which way do you go?
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
Brin leads them toward the sound or smell of water. If he can't make that out, he goes left.
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
Sounds good to me, water or left!
Perception to hear water: 1d20 + 9 ⇒ (10) + 9 = 19
M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
sounds good
Pre-emptive perception: 1d20 + 6 ⇒ (10) + 6 = 16
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
DM Ninja/infinite
Going either right or straight seems more likely to bring you closer to water and to the island.
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
DM Ninja/infinite
Moving straight ahead leads to a 'T' intersection.
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
PER: 1d20 + 8 ⇒ (8) + 8 = 16
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
Brin points to the tracks right and follows them out of mostly sheer curiousity.
"What did the goblins drag?"
DM Ninja/infinite
It looks like something large...maybe a big animal. You do find bits of - hair?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
"Let's just hope they dragged a wild boar in."
{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3
"Well, let's follow them for now and see where it leads?" Start moving right.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Survival: 1d20 + 5 ⇒ (1) + 5 = 6
Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK
If you want, I can undertake to shove the story forward.
DM Ninja/infinite
What I was going to do at this point is to try to move this module through. You need a Per or Disable of 25 to find the way past the column.
It shouldn't be that hard...
Once you take out the 'boss monster' that ends this module and it's the GM's option on how much time passes before starting the next. Let everyone roll to see if you can find a way through to the last part.
I'm working today (Saturday) from 10AM to 6:30PM, and I'll check back around 9PM (all times US EST). From there we'll see what needs to be done to get this back on track.
Idril, if you think you can deal with it, go for it!
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
I think me and or Idril could move things along.
Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK
Does anyone on our team know Thassilonian?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9
Not me.
I'm here to hit things.
DM Ninja/infinite
Looks like someone in he group needs to invest a point or two next level.
Brodert Quink can read and speak it, and could teach someone.
Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK
Are we ready to push forward?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
I am ready to push on,
but some might still be feeling the hang-over from New Years Eve.
Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK
OK, let's get a roll call of who's still with us!
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
DM Ninja/infinite
I'm finally back.
I'm even alive...which was at risk Sunday.
A $25 CO detector saved all our lives.
I HATE that furnace/boiler. It is now -hopefully- finally fixed and has an outside vent fan rather than going into our chimney.
Note: If you do not have a CO detector, buy one!!!!
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
I'm glad you safe,
I hope that furnace/boiler is fixed.

DM Ninja/infinite
So do I, Alkaid/AZ, so do I!
The story of our Sunday:
Sunday (fortunately, as it turned out) two of or RotRL players called off, so we were in our 2nd floor computer room, playing a back-up game. I was getting over a bout of that nasty flu going around, and was still a bit stuffed. My daughter kept saying she smelled something odd, but I couldn't smell anything til much later. When I did finally start smelling it around 3, I checked the basement to see if the furnace was off...it wasn't, so I didn't think much of it. Around 5, though the CO monitor went off - at the get out or die level. We popped all the windows and doors, grabbed the cat and her carrier and did so. The monitor showed over 80ppm. Hubby cut the furnace off and called the installers. After first trying to blame the hot water heater, they checked the furnace and the flue was completely blocked with soot. We spend Sunday night without heat (after the fumes cleared out of the house) then Monday was spent calling the installer regularly until their BEST tech showed up with a crew at 3PM and installed an 'expeller' to vent the flue outside, since the trouble seemed to be always based around our 100 year old chimney.
We're alive, we have heat, we have no further CO build-up, and -hopefully- I'm back to regular posting.
YAY!
I hope... ;)
Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK
Roll call! Who's still here?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Still here, just RL throwing monkey wrenches at me.
DM Ninja/infinite
OK, I hope I am back. I can understand if, given my performance - or lack of same these last few months - you are a bit suspicious of that.
OK so, who is answering the roll-call? Previously we had:
Alkaid (still here)
Brindolfin
Cilyanka
Etienne
Idril (still here)
Who else?
For now, I'll post initiatives vs the 'bad doggie'.
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Still here, loaded with school stuff
Congrats on everyone for completing the first book!
You have not gone up a level, but you're pretty close.
I read somewhere that it's bad for a thread length to get too long, so I'll open a new one to continue into the second book, "The Skinsaw Murders".
It looks like Etienne and Cilyanka have dropped out, so I'll be recruiting some replacements as well.
DM Ninja/infinite
OK, just a heads-up: given my recent (and not-so-recent)posting issues I'm letting DM-Camris take over. he's asked if I would like to play instead and I'm considering it.
Character options would be:
Midori Masaki (originally designed for a Runelords game): She'd become a Bard/Artisan.
or
Natara Kaijitsu (revised): She'd become a Sorcerer/Nightblade. [note: she was originally designed for a Jade Regent game.)
For those still here - any preferences?
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5
Let's see what is still around;
Monk/Cleric
Psychic Warrior/Soulknife
Bard Rogue
So we have a good spread, though I would not know how to categorise Psychic Warrior or Soulknife to find out what area is missing support.
Connecting to the Book 2 thread HERE.
Be sure to go there and weigh in on the potential recruits too!
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