RotRL Gestalt Anniversary Special

Game Master Spiral_Ninja

A gestalt AE Rise of the Runelords.Thistletop L1; Thistletop level 2, Thistletop level 3


1,751 to 1,800 of 2,426 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

I think he means the wooden one, up the stairs.

Also my attack should be -4 due to cover.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Yup. If not, I'll just cheer from the back.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

You can still attack through ally squares, just at -4 for cover. It's what I'm doing right now :) Though if you head up the ramp, I'll join ya.


DM Ninja/infinite

Round 1:
Alkaid: hits
Cilyanka: hits
Sparrow: hits
monsters x 4
Brindolfin: hits
Kaddoc

Alkaid=1, Brin=2, Cil=3, Kaddoc=4, Sparrow=5

The creatures move forward to attack with their ranseurs.

Spoiler:

AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +4
Immune mind-affecting effects; SR 13
Melee 1: ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite)
Melee 2: bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)
sinful bite: will DC 12 or sickened 1d6 rounds

m1: -11
m2: down
m3:
m4: -9


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Fair enough

Attack: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

Kaddoc tries to attack through the line of his companions, but fails for strike his target.


DM Ninja/infinite

Round 2:
Alkaid
Cilyanka
Sparrow
monsters x 3
Brindolfin
Kaddoc

The monsters continue their attacks, concentrating on the individuals in front of them.

m1 vs Alkaid
ranseur: 1d20 + 3 ⇒ (20) + 3 = 23 poss crit ranseur: 1d20 + 3 ⇒ (16) + 3 = 19 no confirm
damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8
bite: 1d20 - 2 ⇒ (6) - 2 = 4
damage: 1d6 ⇒ 5 plus will save DC 12 or be sickened 1d6 ⇒ 5 rounds

m2 vs Brin
ranseur: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6
bite: 1d20 - 2 ⇒ (10) - 2 = 8
damage: 1d6 ⇒ 1 plus will save DC 12 or be sickened 1d6 ⇒ 5 rounds

m3 vs Cilyanka
ranseur: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7
bite: 1d20 - 2 ⇒ (1) - 2 = -1
damage: 1d6 ⇒ 2 plus will save DC 12 or be sickened 1d6 ⇒ 2 rounds


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

The big man slips a nasty bite and tries to cleave through one of the creatures to another.
hit/cleave?: 1d20 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (5) + 7 = 12

Unfortunately he is distracted from the narrow miss and hits air.

-2 ac cleave +4 shield


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid attacks with a high of kick at the one east of her

attack1: 1d20 + 4 ⇒ (17) + 4 = 21

damage1: 1d6 + 2 ⇒ (5) + 2 = 7


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Attack: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

Kaddoc slashes again at one of the wounded monsters and this time his blade finds its mark


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 2

Stats:

HP 20/29
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 5/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
Effects
Mage Armor

Prescienc: 1d20 ⇒ 13

Sparrow moves and attempts to shoot the creature Cilyanka is fighting.

5' shift north, standard to attack. Using prescience roll

Attack + PBS - Cover: 13 + 6 + 1 - 4 = 16
Damage + PBS: 1d8 + 1 ⇒ (4) + 1 = 5


DM Ninja/infinite

Round 2 actions:
Alkaid: hits
Cilyanka: ?
Sparrow: hits
monsters x 3
Brindolfin: misses
Kaddoc: hits m4 is down

m1 -18
m3 -5
m4 down


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka presses her attack, swinging her rhoka in both hands.

m3, 2-handed, arcane strike

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


DM Ninja/infinite

And Cil's is down.

Only the one on Alkaid is left and it doesn't look like it wants to retreat.

Round 2 actions:
Alkaid
Cilyanka
Sparrow
monster
Brindolfin
Kaddoc

m1 vs Alkaid
ranseur: 1d20 + 3 ⇒ (6) + 3 = 9
ranseur_damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6
bite: 1d20 - 2 ⇒ (2) - 2 = 0
bite_damage: 1d6 ⇒ 5 plus will save DC 12 or be sickened 1d6 ⇒ 4 rounds


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

The giant retaliates quickly on the one on Alkaid. He flanks with the beautiful cleric and swings.
1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 153d6 + 9 ⇒ (4, 5, 2) + 9 = 20
Probably incur an AoO to pass the reach weapon.


DM Ninja/infinite

As Brindofin strikes, the creature swings feebly back with its last gasp before falling.

AoO vs Brin:
ranseur: 1d20 + 3 ⇒ (7) + 3 = 10
ranseur_damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid attacks with two punches at the last one

attack1: 1d20 + 4 ⇒ (19) + 4 = 23
damage1: 1d6 + 2 ⇒ (2) + 2 = 4

attack2: 1d20 + 4 ⇒ (8) + 4 = 12
damage2: 1d6 + 2 ⇒ (6) + 2 = 8


DM Ninja/infinite

And they're all down.

A search of the lower area reveals no exits, just cells. Looks like the only way in or out is the balcony you jumped off of or the wooden platform and walkway.

From there, you locate two exits; a door leading south (back the way you came) and a corridor to the east at the end of the wooden walkway.

Where to next?


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brindolfin leads everyone up the walkway and east.

"We made short work out of those abominations. Good job. Let us clear out more evil. I hope they would have more treasure."


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Onward then to the east."

Kaddoc climbs the walkway and heads out the eastern exit.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow follows behind, bow at the ready.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka follows, walking beside Sparrow.


DM Ninja/infinite

After traversing a 20' long, darkened corridor, you enter into a 15x20 former torture chamber. The equipment is ancient, its function and style strange and archaic.

One corner holds a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. Finally, a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel sits in the center of the room.

There are two doors leading out of this room, on in the center of the southern wall and one in the center of the eastern wall. Neither door is locked.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow quietly moves into the room, starting off searching for magical auras. If none are sighted, she examines each door, searching for traps or alarms.

Perception (East door): 1d20 + 8 ⇒ (12) + 8 = 20
Perception (South door): 1d20 + 8 ⇒ (20) + 8 = 28

I vote 1d2 ⇒ 2 South first


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Cilyanka whispers

Hear anything?


DM Ninja/infinite

There doesn't appear to be any threats in this room. In fact, the devices here are so old as to be not only non-functional, but probably not even repairable.

The door to the south is unlocked and untrapped. The odd-shaped room thus revealed is cluttered with the crumbling remains of several chairs and a long table. To the south of the room are three stone doors, each bearing a strange symbol resembling a seven-pointed star.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"I do not. But there are three strange stone doors down here. Not sure what it means though..."

First knowledge check on the symbol, if I know what it means that might change my actions. If I don't know, then Detect Magic followed by move in and perception each of them for traps and whatnot (with magical auras maybe changing again). Sorry if a lot of what-ifs, just not wanting to hold things up.

Knowledge: 1d20 + 8 ⇒ (18) + 8 = 26 Only Arcana, Dungeoneering, Geography, Local, Nature, Planes, Religion.

Cast Detect Magic

Spellcraft, if necessary: 1d20 + 8 ⇒ (3) + 8 = 11

Perception West Door: 1d20 + 8 ⇒ (12) + 8 = 20
Perception South Door: 1d20 + 8 ⇒ (16) + 8 = 24
Perception East Door: 1d20 + 8 ⇒ (13) + 8 = 21


DM Ninja/infinite

@Sparrow:

You have seen that symbol before. It was on the walls in the complex below the Chopper's Cabin. None of the doors are magical, however you find a scroll under a broken chair in the odd-shaped room. None of the doors are locked, either.

The doors would be left, center, right.

Examining the doors:

Spoiler:
Behind each of the doors is an old, deformed humanoid skeleton. One has three brittle arms, the second an enormous, misshapen skull, and the third has a rib cage that goes all the way down to a pelvis with stunted leg bones strewn below it's strangely flat girth.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Sparrow takes a moment attempting to decipher the scroll before continuing on to the other doorway. "There's some strange skeletons down there, one with three brittle arms, a second with a strange misshapen skull, and the third has a rather long rib cage and a strange lower half. Something to look at after we're done here, I think."

Sparrow begins examining the other door out of the previous room before continuing.

Spellcraft (Decipher scroll): 1d20 + 8 ⇒ (1) + 8 = 9 Nope!
Perception: 1d20 + 8 ⇒ (7) + 8 = 15


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

upon seeing the skeletons
"Holy crap, what the heck went on here?
Could this place of been a prison and a lab?"


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"Lead on Sparrow! I got your back."


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

I've got a funny feeling this place is not what we were expecting guys.

Cilyanka continues to follow Sparrow.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Dark deeds were done in this place. Let's press on and be finished with it."


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Agreed, this place is giving me the creeps."


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

If I see nothing on this door, I'll creep down to the rooms with the boxes on the map.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Brin follows, but not so quietly.


Female Human Retired Military

Unexpected access issues. New fight Friday.


DM Ninja/infinite

The ceiling of this strangely cold chamber arches to a vaulted height of 20 feet. The floor contains eleven wooden lids haphazardly strewn over eleven 5 foot wide pits, from whose dark depths strange shuffling sounds and the occasional low moan echo upwards.

However, of more immediate concern is the twisted, three-armed goblin wielding a longsword, a dagger and a handaxe.

he is standing in the square to the south of the entry door and as soon as three of you enter he breathes on you, spewing a 20 foot long line of foul-smelling acidic blood. [surprise round]

Looks like Brin and Sparrow, who else enters behind them?

Brin, Sparrow and the third person; give me a DC 13 Reflex save for half or take 2d4 ⇒ (2, 1) = 3 acid damage. Then give me a second save; DC 13 fort or be nauseated for 1 round.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Reflex/Fort1/Fort2: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (18) + 4 = 22

Brin takes a slight amount of acid damage, and manages to avoid being sick by using the lessons of the hobbit hero Chaldira to overcome the worst of the sickness.

Lessons of Chaldira expended


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Opening the door, Sparrow is more than a little creeped out at the sight of the three-armed goblin. Enough that she has trouble avoiding the spray of blood it spews forth. "GAWDDAMN little runt!!"

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Fort: 1d20 + 4 ⇒ (12) + 4 = 16


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Fort: 1d20 + 5 ⇒ (3) + 5 = 8

Alkaid dodges the stuff but feels nauseous apon seeing the creature.

"What the heck is it,
I feel like I'm going to throw up."


DM Ninja/infinite

Init:
Alkaid Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Brindolfin Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Cilyanka Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Kaddoc Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Sparrow Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
monster of the day Initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Note: this goblin is also medium-sized.

Spoiler:

Koruvus
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (2d10+11); fast healing 1
Fort +6, Ref +2, Will -1
Immune acid, mind-affecting effects, paralysis, poison
Melee +1 longsword +3 (1d8+5/19–20), mwk handaxe +3 (1d6+2/×3), silver dagger +2 (1d4+1/19–20)
Special Attacks breath weapon: Once every 1d4 rounds as a standard action, Koruvus can spew a 20-foot line of foul-smelling and acidic blood from his mouth, dealing 2d4 points of acid damage to all creatures struck (Reflex DC 13 halves). A creature that takes damage from the foul-smelling acid must also make a DC 13 Fortitude save or be nauseated for 1 round. The save DCs are Constitution-based.

Round 1:
goblin rounds: 1d4 ⇒ 3
Kaddoc
Sparrow
Cilyanka
Brin
Alkaid

Alkaid=1, Brin=2, Cil=3, Kaddoc=4, Sparrow=5

goblin vs 1d5 ⇒ 2 Brin; the 'giant' goblin goes after the half-giant!
melee_longsword: 1d20 + 3 ⇒ (15) + 3 = 18
damage_longsword: 1d8 + 5 ⇒ (5) + 5 = 10


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

"They grow goblins big where you come from!!"

Brin salutes the goblin with this sword before retaliating. The experienced goblin jumps out of the way of the hasty blow as the two opponents size each other up.
PA hit/damage: 1d20 + 7 ⇒ (6) + 7 = 133d6 + 9 ⇒ (3, 1, 4) + 9 = 17


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

Round 1

Stats:

HP 20/29
AC 17 T17 FF14 CMD16
F/R/W 4/6/4
Prescience 5/7
Arcane Bond 1/1
Spells Remaining
0th - Detect Magic, Light, Prestidigitation, Ray of Frost, Mending
1st - Grease, Comprehend Languages, Burning Hands
Effects
Mage Armor

Sparrow moves to get a clear shot of the creature and fires an arrow

Bow: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Seeing his allies attacked by the horrific monstrousity, Kaddoc let's his battle fury wash over him and hurls himself into the fray.

Rage on: 4/8 remain

Attack: 1d20 + 10 ⇒ (18) + 10 = 28

Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid moves in to attack, even if she looks a little green.

Con Check: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

When she's within 10 feet of it, she quickly goes out the room.


HP 41/19 | AC:26/17/18 CMD:24 | F:7 R:4 W:8 | I: +4 P: +8

Her path forward blocked, Cilyanka silently watches the conflict, rhoka held at the ready.


DM Ninja/infinite

Round 1:
goblin [rounds: 1d4 ⇒ 3-1=2]: attack
Kaddoc: attacks; hits
Sparrow: attack, misses
Cilyanka: holds
Brin: attacks, misses
Alkaid: retreat

goblin: -15(K), +1; -14

goblin vs 1d5 ⇒ 2

The strange goblin sticks to attacking Brindolfin.
melee_longsword: 1d20 + 3 ⇒ (14) + 3 = 17
damage_longsword: 1d8 + 5 ⇒ (6) + 5 = 11


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Rage on: 3/8 remain

Kaddoc snarls viciously and attacks again.

Attack: 1d20 + 10 ⇒ (11) + 10 = 21

Damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15


DM Ninja/infinite

Kaddoc's blow drops the creature.


{HP 16/36 | AC13 T13 FF10 CMD 16 | F/R/W 4/6/4 | Inish +5, Per +9}Female Elf Ranger (Urban Ranger) 3 / Wizard (Foreteller) 3

"Okay, now we've got giant three armed goblins spitting acid? Whatever in the hells is going on here, we better stop it." Sparrow does take a moment to check for magical auras before continuing to the southern passage.

1,751 to 1,800 of 2,426 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The_Ninja_DM's RotRL Anniversary Special All Messageboards

Want to post a reply? Sign in.