Roland Aristocrat Campaign

Game Master Goldstool Shroomshine

Current Setting(s): Southern Docks Warehouse | Second Warehouse Map
Date: Wealday Afternoon, 18th of Abadius, 484
Objective: Investigate Mirror | Ensure the Spymaster's Wellbeing
Roland City Map | Design Document | Campaign Site | NPC List.


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Greetings travelers, and allow me to take you to the nation of Durendal, a place once home to proud warriors who conquered and claimed all they could. Four hundred and eighty three years ago (and soon to be 484!), heroes of the nation fell a great dragon, freeing the people of Durendal, allowing it to spread its borders over the next few hundred years. Unable to claim Tizona, a northern island nation, for its harsh environment and fickle magical dead zones, and unable to conquer The western Kingdom of Greater Galatine, for its wealth of sorcerers, Durendal has entered an age of peace and prosperity. For the last one hundred and fifty years, the denizens of the nations have focuses on creating grand cities, making its lands safe for travellers, and trying to maintain its relations with Galatine and Tizona.

But an entire nation is too big of a scale for this story. No, this story takes place in the city of Roland, where the only thing grander than the city itself are the dreams and ambitions of its denizens. A city whose main trade is politics, and oh boy does it trade. But who does this story star? Four, maybe five cutthroats, on their way to the top? Perhaps those with a promise to make the city a better place? Do they strive to keep peace, or do they see returning to war as the way to advancing their nation? Maybe of these sorts, or maybe something entirely different. What is certain is that this is a story about the rise, and perhaps the fall, of several aristocrats. A tale of men and women without heroics but dreams and a drive to see them to reality.

An adventurer’s battlefield is a place of honor and legend. Among combatants you risk your life with, among those that you trust. A sword in one hand, a spell in another. But for the civilized Aristocracy of Roland, the battlefield is something entirely different. Wars take place at the extravagant parties of “friends” and acquaintances, their silver tongues clash like steel. Holy altars are defiled with marriages built for wealth, lust and power. Favors are asked, but what you may have to do to repay the favor could topple everything you have worked for. Everyone has a secret that everyone else wants to know, and wants to exploit. A man with a sword can change a battle, but a noble of Roland can change the world.

Tales from Roland One:

“The carriage comes to a stop outside the city gates. Reyes looks worried, though partially in wonder. Augustine shoots him a glance and smiles. 'Everything is grand in Roland, you will love it, I promise.' Reyes sticks his head out of the carriage, looking at the wall that ascends hundreds of feet into the air, a scale unlike anything he has seen before. 'It is its own little world, your troubles won’t follow you. Though it is a bit more…,' Augustine thinks for a moment, giving a twist to his hair, 'civilized than what you are used to.' Reyes withdraws back into the carriage, puzzled.

'There are just more rules I suppose.' The carriage begins to roll once more, gently wobbling through the laid bricks, passing through the city gate. 'Don’t get me wrong, there is no shortage of savagery, it is just different. Conflict is fought with words here, no swords or sorcery.' Reyes remains silent. 'It’ll come off as a bit of a shock, how you’ll be living I mean. But its just like I said, everything is just grander in Roland, there is no other way to put it.' Light flickers through the veil of the carriage, dancing across Augustine. 'Just take a look out the window, you’ll know what I mean when you see it' Reyes opens the veil, and take a peek out. His eyes go wide, and a smile cracks. Before Reyes was silent, but now he is speechless.”

'Tales from Roland Two:

“'Everyone has a secret' Ariel starts, 'do you want to know mine?' Lambert seems annoyed. He lights a cigarette, coughs, and blows smoke into the air, off the pier, carried on the winter wind.

'You said this was important, damn it Ariel. I am tiring of your games, it is cold and late.' Lambert takes another drag, turning back towards Ariel. 'And can you stop your damn grinning?'

'One more time, just humor me,' Ariel tells him, trying to hold back a smile,and a chuckle.

Lambert sighs. 'Alright Ariel, what is your f$#+ing secret.'

'I,' he starts, whimsically tapping his chest with one of his fingers, 'collect other people’s secrets...' Ariel lets out the laugh he has been holding, '...and then,' another laugh, 'I blackmail them.' The laughter is cut, but the smile remains wide. Lambert doesn’t find it as funny, letting out a small curse. Ariel extends his hand, gesturing to the cigarette, and Lambert passes it to him, taking out a second one for himself. 'So Lamby, I think we both know where this is going next.' Ariel breathes in the cigarette, letting the smoke trickle out of his mouth as he returns to laughter.”

Themes of the Campaign:

As in the title, the main themes to the game are intrigue, aspirations and betrayal. Other themes include racism, classism, and social injustice. A previous incarnation of the game dealt with the dangers of magic to society, ideals of self vs. the world, and terrorism. The game may get into dark territory, but never overly so. PG-13, maybe rated R for language at times.

”Character Creation”:

Below are the basics for character creation, with more elaborate rules in the Design Document. The campaign is not battle focused.
  • A good background, hopefully grounded in the lore with stances on issues (Magic regulation, trades with Galatine, family history, supporting lower classes, war, et cetera).
  • 15 point buy. Player’s power is more about wealth, contacts, and manipulation than their abilities.
  • Human race strongly encouraged. Half-elf, dwarf, or halfling allowed without DM consultation. Other core races or exotic races must have good background or reason and must be run with the DM. All players are Durendale, unless negotiated otherwise.
  • Any Alignment. I don’t really like the alignment system, and won’t enforce it, preferring your character act by what motivates them rather than a two-axis graph.
  • Almost any class, including Psionics, so long as it is justifiable. Arcane spellcaster should (by law) be registered with the Arcane Society. Necromancy, contact with Outsiders (Witch patrons are a temporary exception to the law), and compulsion spells on unwilling targets are illegal. Psionics is a strange case, in that they are not really known to the world, but events may change that in the future.
  • A single item, worth less than 15,000GP at GM’s approval. This should be an heirloom, or reflected in the character’s backstory.
  • Level 3 start.

About Me:

  • I am a DM of around 2-3 years now, having experience with managing parties anywhere from three to six people, however exclusively with in-person meetups.
  • This is my first voyage into Play-by-Post, and while I am excited, I am also a bit nervous as I am not 100% sure what to expect.
  • I want to try to make the promise to check daily, and update at least once per day at a minimum. I would like the players to have this much dedication to the game as well. I’ll give leeway to special days, weekends (though I would still like to update then), and time if prior notice is given.
  • Eastern Standard Timezone (NY Represent!)

Campaign Running Info:

  • Combat, while infrequent, will play out most likely on a google drawing, perhaps moving up to Roll20 or a better suited interface as I gain some experience or with the help of players.
  • I will track public loot by a google excel sheet. I will track NPC’s met with a google excel sheet. I will make a point to keep track of a lot of things using google, such as the player’s empires, and active side quests with GDocs.
  • I envision this ideally running for a while, but I also want it to be known it is a bit of an experiment with a PbP method. I intend to follow this too the end, which may take a while. Play
  • I have ran a campaign like this before, and to me, the hardest part is making sure the party has a reason to stay together. Help me out and lets see if we can start with a pact, or develop alliances and save the active cutthroating of each other for later in the game.
  • Have fun. This is the most important part, I am a roleplayer, though not too big on roll play. Respect other players and their comfort zones. If it comes to the rules disagreement, I am willing to work them out, though lets try to minimize the min/maxing.
  • I am willing to talk on gmail (chat or email), facebook or paizo forums about the campaign, pretty open to discussing concepts and ideas, especially ones that you don’t want others to know.
  • Please read the Design Document if you want to take this seriously. There is a bit to read, but it will help with easing into the world.
  • Notable Homebrew Game Rules:

    The following is taken from the Design Document.
    • “The campaign is separated into two distinct sections, Sessions and Inter-sessions. Sessions play like a regular campaign, often a party, social gathering, mission or event that the team takes part in. During this time, players are encouraged to work together to achieve a goal and meet potential allies. Intersessions use homebrew downtime rules, designed to allow players to quickly amass wealth, power and allies and reflect the player’s time not spent with the party. During intersession, players act independently, often pursuing goals of their own choosing and serving their own interest. Players can make arrangements and alliances with each other or can remain secretive of their own actions. The DM will not formally reveal actions any one player, though other players may spend their time researching their colleagues for their own purposes.”

    Maps, resources, et cetera:

    The Design Document, give it a read.

    I am hoping to have the campaign start sometime in Early January, with preparation for it going on until then. Looking for 4 to 5 players, leave comments, message me with any questions or if you want in.


    I am curious, why not Song of Ice and Fire RPG? It is design for more of a court based game. In fact the whole thing is set around a minor noble house. Houses of the Blooded is another one. In that one each char has their own holdings.


    To be honest, Pathfinder is all I know, and while A Song of Ice and Fire does interest me, my familiarity with Pathfinder and its systems would suit me better. Magic also plays a rather large role in some of the mechanics of this game, with one nation composed entirely of sorcerers, and ethics on the use/regulation of magic being one of the larger themes of the game. Some of the pathfinder races work inherently better for some of the issues present as well, particularly with Ratfolk. Lastly, homebrew has always been my favorite, I do not like working within the realm of another universe, I often find it limiting to both my creativity and I feel like I don't always capture the themes and messages of some of the pieces I work off of.


    Would Drow be allowed (thinking an underground race of psionicists and technologists who are just beginning to emerge on the surface)? May have to do some homebrewing considering the magical racials.


    There are Drow, and I would allow Drow, though many would consider you a "lesser" race because of it. Psionics are very underground in a non-literal sense, and while I am not too keen on technology past emrging firearms, I would be willing to talk it over.


    Drow technology would be beginning firearms level mechanically (with some advanced firearms but these are exceedingly rare)... Flavorwise however they are far different.

    My thought concerning the Drow is that while they don't have a monopoly on psionics they are the only ones with institutions concerning it if you get my drift...

    As for my character I am envisioning him to be a member of the "first wave" of Drow explorers, perhaps an ad hoc diplomat to the world above.

    Crystal and Ectoplasm:

    Everything the Drow build whether it be houses, weapons, armor or tools is constructed out of crystal and ectoplasm.

    Their "guns" are simply tubes (albeit it handcrafted, exquisite tubes) that fire crystal shards which are propelled by unstable ectoplasm...

    Thoughts?


    One idea that comes to mind is a caster who is part of a guild that use bound outsiders and other summons as hired expendable labor.


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    Goldstool, I looked over your initial post and it intrigued me to the point of wanting to know more. I read the Google document provided, and I must say that I like the feel of things so far.

    I do enjoy homebrew over an AP, and the character creation options are varied yet nice.

    As for a character, I am not sure what I want yet. Once I decide what kind of character I want then the class will solidify. I'll let you know.

    Applicants: if anyone wants to coordinate backgrounds I am in favor of this. I feel the resulting efforts create a story that is more fun than otherwise could have been achieved.


    Viluki wrote:

    My thought concerning the Drow is that while they don't have a monopoly on psionics they are the only ones with institutions concerning it if you get my drift...

    As for my character I am envisioning him to be a member of the "first wave" of Drow explorers, perhaps an ad hoc diplomat to the world above.

    I am for it, especially as a diplomat/ambassador type deal.

    Nohwear wrote:
    One idea that comes to mind is a caster who is part of a guild that use bound outsiders and other summons as hired expendable labor.

    Cheap labor, gets you some bodyguards, could be quite the possible lucrative business, though contacting outsiders is illegal, but there are ways around the law.

    Grand Moff Vixen wrote:

    Goldstool, I looked over your initial post and it intrigued me to the point of wanting to know more. I read the Google document provided, and I must say that I like the feel of things so far.

    I do enjoy homebrew over an AP, and the character creation options are varied yet nice.

    As for a character, I am not sure what I want yet. Once I decide what kind of character I want then the class will solidify. I'll let you know.

    Applicants: if anyone wants to coordinate backgrounds I am in favor of this. I feel the resulting efforts create a story that is more fun than otherwise could have been achieved.

    Thank you kindly, I have more too, like 60+ characters, some session notes and ideas, more factions, and more possible problems to run into, but I want to save things for the campaign and not overload you guys.

    That said, if anyone has ideas, post here, or send me a message.


    Question do you want the Drow GM to be rebuilt according to the race builder entirely or just want the spell likes to modified into psi-like abilities (and perhaps have naturally psionic replace one racial trait)?


    Viluki wrote:
    Question do you want the Drow GM to be rebuilt according to the race builder entirely or just want the spell likes to modified into psi-like abilities (and perhaps have naturally psionic replace one racial trait)?

    I would personally like to avoid custom things as much as possible, just to have some source material to return to and to avoid overpowered, overskilled or overqualified players. That said, if you have Psionic-like abilities that you think are fair replacements for the SLA's, run them by me, we can see what we can do. I will ask that the underground Drows are from the Durendale side of the nation, just to keep that perspective.

    EDIT: This trait might be good for a replacement.


    These three powers seem to be the closest equivalents to what Drow get naturally...

    http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crystal-light

    http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-light

    http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/blinding-flash

    Personal suggestion, instead of naturally psionic perhaps Drow psions (any Drow with a PP pool) should treat these powers as as powers known. That shouldn't cause imbalance as these aren't powers that are terribly powerful to begin with...

    The Exchange

    I am very interested, I will be getting on in an hour or so to read over the design document and pitch a character.


    This campaign seems fantastic, I love the political side of Kingmaker and this looks even more exciting! Off the top of my head, I'm thinking about an Investigator Rogue, and I'll put together a backstory and some stats when I get the chance.


    Viluki wrote:

    These three powers seem to be the closest equivalents to what Drow get naturally...

    http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/blinding-flash

    Personal suggestion, instead of naturally psionic perhaps Drow psions (any Drow with a PP pool) should treat these powers as as powers known. That shouldn't cause imbalance as these aren't powers that are terribly powerful to begin with...

    Concerned only with blinding flash, as it is the only one that is scaleable with PP, and also requires more than just Psi-focus.

    Dragonflyer1243 wrote:
    This campaign seems fantastic, I love the political side of Kingmaker and this looks even more exciting! Off the top of my head, I'm thinking about an Investigator Rogue, and I'll put together a backstory and some stats when I get the chance.

    Investigator and Rogue are both great options here! Skill points out the wazoo! And thank you!

    RonetheSlayer wrote:
    I am very interested, I will be getting on in an hour or so to read over the design document and pitch a character.

    Looking forward to seeing it, buddy!


    How about distract? http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/distract


    Viluki wrote:
    How about distract? http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/distract

    I am for it, sounds like good replacements that fits. I will let them sub out for the SLA's.


    I just finished reading through the Design Document, and I am very interested. I am have a couple ideas in my head for a character but I am most likely going to be playing a cavalier.


    Alfrazar wrote:
    I just finished reading through the Design Document, and I am very interested. I am have a couple ideas in my head for a character but I am most likely going to be playing a cavalier.

    Cavalier is always good, last campaign I did had a cavalier in it, and it always struck me as a neat and interesting class. Would love to hear more about it as it develops.


    DM Goldstool wrote:
    Alfrazar wrote:
    I just finished reading through the Design Document, and I am very interested. I am have a couple ideas in my head for a character but I am most likely going to be playing a cavalier.
    Cavalier is always good, last campaign I did had a cavalier in it, and it always struck me as a neat and interesting class. Would love to hear more about it as it develops.

    I always enjoy cavaliers, they are a good mix of combat and roleplaying which I find very nice. It is very late, so I will probably throw together something tomorrow. I have a couple ideas in my head and will send them your way when I get them laid out.


    While i havnt yet read through the design document (will after this post) i do have a few questions/concerns to ask about :) (that might be addressed in the doc)
    1: bluff/sense motive/deplomacy/stealth/ect levels. Its not too hard to get a particularly strong cap in one of these and with a disproportionate level can really dominate this kind of campaign. A bluff score of 15 is quite possible (16 Cha, 3 ranks, class skill, skill focus, Mwk tools) and other effects/class features can buff that higher (im looking at you investigator ©`_©`) meaning tha unless the target has invested a significant amount in sense motive, he will almost always believe him.
    Any ideas on addressing this or is the lowly fighter always going to be at the whims of the charasmatic sorcerer or lying rogue or ect?
    As a party we all agree to ramp up or keep it mediumish, in the realms of aristocrats?

    2: In the vien above, I imagine the Rakshasha bloodline will be in high demand to those less-then-honest types, either through class levels or eldritch heritege :) bonus to bluff and magic lie detector foiling >.>

    3: Why lvl 3 with class levels? This sounds like it would work with NPC levels or 1-2 Class levels max. Lvl3 puts you in the realm ov 2nd lvl spells, inspire competence, aura of courage, 3rd lvl bloodline powers and investigator talents as examples. And you gain +1 feat :)
    Going from lvl 2-3 is a big power jump :) Not that im complaining at all, just curious ^_^

    4: mundane wealth/assets. If we are aristrocrats, and have the general desire for power and material gain while also attending balls and parties and such, our "background assets" like housing and investments take on a greater meaning. Any thoughts/plans intended for this?

    Anyways, what i am currently leaning towards...
    A human Psion Telepath. Living in the grey areas of the law in regards to magic and using his intristic mental capabilities to further his political agendas, he is not above wielding them against his adversaries (and the occasional illegal compulsion).
    Still formulating him out but a big gimmick of him is telepathy. Mental communication, mind reading and mental encouragement (read minor mind control). If that fails, then he has his full on psion to fall back on :)
    Oh ya, he has a particular dislike of undead >.>

    Now to read the Doc that i probably should have read first =^^=

    Edit: I see that the assets section was answered, and that someone prior did a telepath :)
    Tho i think i quite like the "amass properties and reap the wealth" aproach that the Rogue did and figure ill go do something along that vien :) now i just need a last name like Silverblood so that my fledging empire of miners can be known to belong to the silverbloods. Muhahahah! anyone get the reference?


    Hey, I hope there is still space, this sounds awesome.

    Filling out character sheet now, if there is still room.

    Would the Inquisitor class be welcome, and if so, how would it fit?


    Is Path of War allowed?
    I second concerns about social skills.
    IMO in the campaign like this Elans and Eberron Changelings should be in allowed races list.

    DM Goldstool wrote:
    15 point buy

    This kills martials. ESPECIALLY in a political campaign.

    @ Cam James, do you feel like having similarly psionically gifted brother or sister? Or maybe all the players are one family? I can't think of better motivation to prevent PVP, at least in the beginning, in a campaign like this.


    Are you going to allow the occult adventures stuff? It just seems that an occultist based around summoning would fit nicely.


    You mention that Necrmancy and Compel against unwilling targets is illegal.

    Would there be a "license to scare" sort of thing to allow the doubt/bane etc line of spells?


    Cam James wrote:
    MANY THINGS WERE SAID

    1. I am more a role player than roll player. High social skills are nice for getting friends, but many scenarios you are dealing with people with equally high sense motive, bluff and perception skills. High skills are more useful for intersession actions, as you are less likely to waste one of your three if you have a good chance to succeed.

    2. Most bloodlines are around, but the Imperious bloodline is the most popular due to the entire nation of Galatine having it.

    3. Third level as it gives some utility to casters to do some unique problem solving with spells, bonus feat can help mitigate if you aren't human, some class features come in and can add to the things one can't normally do. Also, you are presumed to be of high life, you have spare time to practice your skills.

    4. Glad the Design Doc helped.

    Keep in mind as of the start of the game, psionics are either of myth or underground (possibly in a literal sense), there may be some politics with getting them accepted.

    Radid wrote:
    Would the Inquisitor class be welcome, and if so, how would it fit?

    Yes. Torturer for the guard, heretic hunter, lawyer. The possibilities are anything.

    Radid wrote:
    Would there be a "license to scare" sort of thing to allow the doubt/bane etc line of spells?

    Notable exceptions to compulsion magic can go to the Guard, against monsters, in times of war. I am sure a high enough Inquisitor in a major religious order may also be exempt.

    Nyaa wrote:
    Path of War...This kills martials. ESPECIALLY in a political campaign.

    15 point buy is to make it so that wealth and connections are the real power. Having money means you can afford items that can make you competent as a fighter. You are a noble, most martials either don't quite fit in here, or are specialized or buffed by magical items. I like to force players to take minuses to stats, won't be surprised to see an 8 or lower in some stats. As of now, no Path of War simply as I am not too knowledgeable on it. While it is Dreamscarred, I have prior knowledge and use with Psionics that makes me comfortable with its presence.

    Nohwear wrote:
    Are you going to allow the occult adventures stuff? It just seems that an occultist based around summoning would fit nicely.

    Never used it before, but with sufficient backstory or reasoning, I will allow it.


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    @DM Goldstool I have some of the general things laid out for now. I still have to write a proper backstory and do some other character sheet things. I have everything so far on a google doc if you want the link


    Goldstool, I have an idea for a character that I need approval for. I am sending you a PM with more details.


    Grand Moff Vixen wrote:
    Goldstool, I have an idea for a character that I need approval for. I am sending you a PM with more details.
    Alfrazar wrote:
    I have some of the general things laid out for now. I still have to write a proper backstory and do some other character sheet things. I have everything so far on a google doc if you want the link

    Will check it out now and get back to the both of you! Might be a couple hours or so till I respond formally, but I promise to send it out before the end of the night (East coast time)


    +1 to everyone who sent me things, I am looking forward to seeing more characters! As for format, feel free to use whatever you want for character building, be it excel sheets, charactersheet.co.uk, pdf or whatever works for you. And if you have a concept you want to share, maybe you can organize some cohesion/business deals/ties with one another. If you have things you want to be a little more hush-hush (Murderer, Bastard, fake heir, undercover caster, war pusher), send me a PM and we can work it out.


    Really digging the maps btw.

    Pennsylvania answers New York's call.


    Radid wrote:

    Really digging the maps btw.

    Pennsylvania answers New York's call.

    Thank you, might retouch them soon, it has been a while. Possibly remake the Roland Map digitally, with added areas of interest that you guys and gals may add as they become relevant. Other cities may get basic maps if they are traveled to as part of the story, possibly Tizona or Galatine as well if diplomatic missions go there.

    Shadow Lodge

    I have a charismatic bar owner (either bard or fey sorcerer depending on the party needs) that I would like to submit here
    Originally he was a kitsune in the guise of a human and the character works better as such, but if need be he can be human
    Probably Non good alignment, he's somewhat neutral on both axis, he's very shemeing , doesn't really care about people much other than his brother and sister, but he's very nice and charming and charismatic, people in general love him

    He is registered with the magic guild, and while he's not exactly happy about the rules banning certain magics, he doesn't make any waves about them

    He runs the bar with his younger brother and sister
    (sister has the ninja class, brother is a bard, sister waits tables, and both siblings do odd jobs like man the front desk and provide a... Variety... Of entertainment)

    He deals in secrets, he owns a bar because no one feels threatened by the bar owner (least not at his kind of bar) and when alcohol is involved people are more loose lipped
    He makes friends amongst people in power, and gives discounts to guards so long as they aren't ordering anything special,

    (I will PM you his secret)


    Lord Foul II wrote:

    I have a charismatic bar owner (either bard or fey sorcerer depending on the party needs) that I would like to submit here

    Originally he was a kitsune in the guise of a human and the character works better as such, but if need be he can be human
    Probably Non good alignment, he's somewhat neutral on both axis, he's very shemeing

    He is registered with the magic guild, and while he's not exactly happy about the rules banning certain magics, he doesn't make any waves about them

    He runs the bar with his younger brother and sister
    (sister has the ninja class, brother is a bard, sister waits tables, and both siblings do odd jobs like man the front desk and provide a... Variety... Of entertainment)

    He deals in secrets, he owns a bar because no one feels threatened by the bar owner (least not at his kind of bar) and when alcohol is involved people are more loose lipped
    He makes friends amongst people in power, and gives discounts to guards so long as they aren't ordering anything special,

    (I will PM you his secret)

    Most mages aren't happy with the ban, rather seeing it as essential for a magic-purge to not happen. When an entire block/district of the capital is leveled by a magical incident, and everyone in the city knows someone who was personally affected by it, the mages see the reasons for why such bans could be necessary. That said, looking forward to the PM.

    Shadow Lodge

    Loving the fast response time, in that vein, I did the math and since my first post on this site, I average about 20 posts a day
    That said PMs sent


    Yeah, I'm a big fan myself.

    First PBP, I'm excited.

    Shadow Lodge

    That's awesome my man,
    I came here when I saw the name "Roland"
    I thought it had something to do with the anime(and manga) "legends of the legendary heroes"
    I'm glad I stuck around upon finding I was wrong.


    Funfact: all Durendal city names and the country itself are named after mythical weapons or people from Matter of France, and some of them indicate a fact about the city relating to the sword or its owner. The original concept of the game (particularly the war with Galatine that may/maynot happen depending on player actions) was originally based off the 100 Years' War between France and Britain. Originally, the story was going to start during the war, and have the players attempt to search for a Joan of Arc figure to win the war for them. This changed as the ideas were developed, but many of the core themes, mythos and history that I developed for the original story remains in the current iteration.


    Well i just had two big turkey dinners in two days and anticipated being in a food coma tonight, alas i cannot sleep :(

    Few things :) I seem to like lists... I get it from my dad i swear!

    So on the roll/role~play aspect, a good example would be This guy who only really did 1 deplomacy check despite 4ish posts of dialogue as i used actual dialogue inatead of dice rolls to simulate conversation.

    I intend to actively dispell the rumor of psionics and hide psicics from the public eye. The more they are shunned into obscurity the
    more i can opperate unhindered, and unregulated... Ill be doing what i can to squash psionic activists and advocates when and where i can :)

    Potential properties. I intend to do a fair amount of buying properties (for good or for ill) and i am wondering if i can have the majority of them be in the neighbouring city of Flambridge despite us playing mostly in Roland. I am envisioning me being a native from Flambridge with asperations to control that particular market and as such being an "Envoy" to the fair city of Roland. I also am quite Pro-Trade with the Galatines :)

    Can there be a booming silver mine in the city of Flambridge that i can focus on?

    Can a human Psion take 1 PP as his FCB? I intend to take one or one skill point at lvl 1 then the human FCB after that for reasons i can explain in greater detail if you wish later on :)

    @Nyaa. Sure, that could probably work :) what i have curently is as follows (and see more below)
    A human Psion, last name is Silverblood. Has a tendency to "get in peoples minds" and know things he really shouldnt. He aims to amass a fair bit of wealth through buying up lots of properties (especially in the mining district) in the city of Flamberge with an eventual potential monopoly in the area. Actively denies the existance of psionics and seeks to squash any rumors into obscurity. He has a particular distaste for undead and a strong bond to "family and family values" whether that translates to actual family or not...
    Generally fights his political battles with bribes/monetary worth, secrets and knowledge that he has no right knowing (with the occasional compulsion). He is Lawful Neutral with some Evil tendencies (not the Murderhobo or manically evil type but rather in a self-serving and personal interests first kind of way).

    Now i will probably get a very basic crunch up and going as well as using the background generator for ideas (with liberal uses of the override bat =^^=)
    Yay!

    Oh ya, i still need to know about how to keep my telepathy powers a seceret despite trusting the party members well enough to let them in on them :S
    Probably not ALL of them, but the basic telepathy for sure >:)

    Oh ya, oh ya. I am perfectly ok with a GMPC or NPC who is the Joan of Arc hero who saves the war if we are actually the powers behind him and really the ones pulling the strings :)


    Dot! Interested in this. I'm gonna read up on what this is and then give a few character seeds.


    Cam James wrote:


    1.) ... who only really did 1 deplomacy check despite 4ish posts of dialogue as i used actual dialogue inatead of dice rolls to simulate conversation.

    2.) I intend to actively dispell the rumor of psionics and hide psicics from the public eye.

    3.) i am wondering if i can have the majority of them be in the neighbouring city of Flambridge despite us playing mostly in Roland.

    4.) Can there be a booming silver mine in the city of Flambridge that i can focus on?

    5.) Can a human Psion take 1 PP as his FCB? I intend to take one or one skill point at lvl 1 then the human FCB after that for reasons i can explain in greater detail if you wish later on :)

    1.) Usually, I prefer dialogue to happen, and a roll to take place if things are unbelievable, you are really trying to make them like you, or you have some objection in mind.

    2.) That is fine.

    3.) Also fine, businesses can be bought anywhere, keep in mind the further you are from a place, the less your actions might affect them (for better or for worse.)

    4.) Flamberge is carved literally into a mountain, and there are other families that mine the areas for silver as well (I believe they are at the first party too).

    5.) No, simply as there is no precedence for any race that has a Favored Class Bonus like that.

    Shadow Lodge

    There is a precidence actually
    All the psionic races get that FCB

    I'm super excited about this game, that doesn't usually happen for a low level non gestalt game.
    My character plans to buy up other buisiness we once he's got enough invested in the tavern, he'd also like to later buy up a brewery/distillery, an alchemecial shop, a few of the other bars around, maybe a magic shop or two.


    Lord Foul II wrote:

    There is a precidence actually

    All the psionic races get that FCB

    I'm super excited about this game, that doesn't usually happen for a low level non gestalt game.
    My character plans to buy up other buisiness we once he's got enough invested in the tavern, he'd also like to later buy up a brewery/distillery, an alchemecial shop, a few of the other bars around, maybe a magic shop or two.

    Is there? I must of missed that, only dealt with psionics twice, and they were squishy humans and used their FCB for health. As for the businesses, those are all good.

    Other news, I want to make the selections on players by the middle of the week, Tuesday to Thursday time , so we can begin formal cohesion. If you are working on a concept or fleshing out some details, send them my way or post them here so I can get the best idea of what each character will add to the game. I am looking to get a mix of both new players to PbP and those familiar with them as well.


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    Here I am!


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    Ok, since my idea is looking good, I am putting my concept out for everyone to see.

    I am making a Kitsune Rogue Trickster that will specialize in infiltration/espionage and social skills. Her primary focus is gathering information for a patron. Either that or she sells to the highest bidder. I'm not certain which one I want yet. Still have a ways to go with her background.


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    Submitted for your approval: an oracle with the Lore Mystery and the Psychic Searcher Archetype. Still some details to work out, such as spells, equipment, the magic item, and contact. I will add those as I get time this week. See profile for details and preliminary background story. I will add more to the background as I get time to think about things.


    I'm working on a spy/scout Rogue. Here are my HP rolls for my second and third levels.
    1d8 + 1 ⇒ (4) + 1 = 5
    1d8 + 1 ⇒ (6) + 1 = 7

    Edit: Pretty good, I'll take those!


    So with all the interested players, I am going to probably move the party size from the 4/5 area to the 5/6 area. Good news means more room and more happy people, bad new means a little prep time might be needed for proper cohesion, a reason to have you all together.

    That said, I am loving what I am seeing from everyone thus far, choosing among everyone is going to be one of the harder decisions of my Pathfinder career. Thank you everyone so much for your interest and devotion. If you have any questions, feel free to ask on the thread or PM me, or email if you would prefer (PM me for it.)


    Oh right,

    Healths level 2: 1d8 - 1 ⇒ (5) - 1 = 4
    Healths level 3: 1d8 - 1 ⇒ (3) - 1 = 2

    just one below average. Darn.


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    Hello!
    I'm on mobile right now, will finish profile tomorrow!

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