Sabina Merrin

Valentina Silverstone's page

147 posts. Alias of leinathan.


Full Name

Valentina Silverstone

Race

human

Classes/Levels

rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

Gender

female

Size

medium

Age

20

Alignment

Lawful Good

Strength 10
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 10
Charisma 14

About Valentina Silverstone

Fluffs:
Description:

Valentina is, in effect, a very well-educated mundane young woman. Her hair is naturally full, curly and soft and was the envy of many of her friends, though she has chopped it all off in order to attract less attention. She never favored austentatious clothing, though in school she was known for being fashionable. However, after the death of her parents she's made a deliberate effort to dress as plainly as possible. She only wears gray, brown, or black traveling clothes, often underneath a plain hooded cloak.

At a very impressionable age, Valentina watched her nation consume itself with ideological fervor and violence. This has caused her to have very strong views about politics, public service, ideology and tyranny. Valentina is twenty years old.

Background:

Valentina comes from a family of wealthy Galtan professionals. She had two parents - her mother, a scribe for a local scroll-selling business and her father, a university history professor. She still has a younger sister named Mabel, a bright young girl who's only starting to understand the ruin that's been made of their lives. Before the Red Revolution, before the murders and the unrest, Valentina had a charmed childhood. Her family was responsible and educated, and Valentina always had the best of everything. She went to private schools and was tutored by the best. She was ensured access to her favorite hobbies. In short, her upbringing was ideal. The first hint of sour was the first time the Gray Gardeners came to her father's workplace. They confiscated a number of books, gave a series of speeches about "dangerous reactionary ideas" that they were preventing and left with a warning: teach values consistent with the revolution or be punished.

That could have been the end of it, but her father did not really accept their ultimatums. He said that denying knowledge to the students made them fascists, and that it made them just as bad, if not worse, than the tyrants that they purported to replace. He continued to teach while revolutionary fever built to a boiling pitch in Galt. For awhile, it was fine. The Gardeners came to the Univeristy from time to time to demand that he quit, but he refused to be intimidated. His students looked up to him for leadership, after all.

Their final days as a family were not that long ago. Many of the students at the University had slowly been turned over to the ideals of the Gray Gardeners and their propaganda. Through coercion, persuasion, and intimidation, Valentina's father's own students were convinced that he was holding back progress with his "reactionary" teaching. He was dragged out of his office, of his classroom, by some of his pupils. They beat him halfway to death before delivering him to the Gardeners, where he was beheaded by a final blade. Another bourgeosie pig too wealthy for the common people to stomach. Valentina, her mother, and her sister only had a short time to pack and go. Valentina and Mabel only escaped because their mother stalled the Gardeners, and because they happened to be upstairs when they visited the family house. With nothing but a couple of backpacks, Valentina dropped a rope out of a window and the pair climbed down before escaping down a nearby city alley.

They've spent the last few weeks staying with friends, living in hostels, and sleeping on the streets, but Valentina isn't willing to put anybody she knows in danger protecting them. She knows they have to leave Galt.

Questions:

1. Why is your character fleeing Galt? Are they from a neighboring nation? What attracts them to this expedition? Be specific!

- After her family was murdered by the Gray Gardeners for refusing to preach propaganda in school, Valentina and her sister were the only ones to escape successfully. After that experience she doesn't feel safe in her home nation. The Viscount's mission strikes close to home and she joins in because she's in exactly the same boat as he (and likely all of his servants and men) is.

2. In character, write your pitch to the noble as to why your character should be taken along. The rendezvous point is a secret, so you must convince the noble that your character is trustworthy.

- "Please, sir," she asks, clasping her hands together. "We have nothing. All I want is the chance of a happy life for my little sister. I'll do anything that needs to be done to ensure that your settlement succeeds, that everything is fair and safe and clean and right. Just let us come along. Please. I'll be helpful, I swear. I'm a fair hand with a sword, and I've had a good bit of school. If it takes money, I have that too. Whatever it takes."

3. Long term, what role does your character hope to play in the fledgling community? Start a business? Range outside the town to scout for threats? Serve in or lead the militia? Found a temple to their deity? Establish a thieves' guild? Dream as big as you like!

- Valentina's role in any possible settlement depends on the morality of its leaders. If she trusts those in charge, her overriding goal will be the success of her younger sister, which means she is going to take on a lucrative job, build them somewhere to live, and champion every cause which advances her sister's interests - education, safety, urban development, etc. etc. City planning, in effect. If not, and those in charge turn out to be corrupt, misguided, or cruel, she would take matters into her own hands. She didn't escape Galt in order to live somewhere else that would be terrible. I see a future for her as a politician.

Crunch:
Valentina Silverstone
Female human rogue (phantom thief) 2
LG Medium humanoid (human)
Init +3; Senses Perception +5

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DEFENSE
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 shield)
hp 18 (2d8+2)
Fort +1, Ref +6, Will +0 (+2 vs. emotion and fear)
Defensive Abilities evasion
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OFFENSE
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Spd 30ft.
Melee mwk rapier +5 (1d6/18-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks finesse training (rapier)
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STATISTICS
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Str 10, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 14
Feats Persuasive, Weapon Finesse, Antagonize
Traits Helpless, Silent Watcher, Natural-Born Leader, Disillusioned
Skills Bluff +7, Diplomacy +16, Disable Device +8, Disguise +6, Intimidate +8, Knowledge (history, local, nobility) +6, Perception +5, Ride +8, Sense Motive +5, Spellcraft +6, Stealth +8 Conditional Bonuses +2 when gaining followers or recruiting teams, +1 on Sense Motive and Stealth in crowds
Languages Common, Elven
SQ social ties, powerful presence, rogue talents (social grace (diplomacy)), broad education, refined education (diplomacy)
Gear mwk rapier, lamellar cuirass, mwk buckler, traveling outfit, thieves' tools, mwk backpack, bedroll, blanket, light crossbow with 10 bolts, light horse named Mulligan, 218gp, 7sp

Gear on Horse cold-weather outfit, bedroll, blanket, collapsible bathtub, iron pot, crowbar, shovel, silk rope, Medium tent, pack saddle, saddlebags, handaxe, 2 waterskins, wandermeal (30)

Maths:
Equipment:

Mwk rapier - 320gp x
light crossbow - 35gp
10 bolts - 1gp
lamellar cuirass - 15gp x
mwk buckler - 160gp x
cold-weather outfit - 8gp x
traveling outfit - free
thieves' tools - 25gp x
mwk backpack - 50gp x
bedroll - 1gp x
blanket - 0.5gp x
light horse - 75gp

TOTAL REMAINING: 310.5gp

SKILLS: 12 ranks/level (8 + 1 Int + 1 FCB + 2 background)

Bluff - 2 ranks + 2 Cha + 3 class = +7
Diplomacy - 2 ranks + 2 Cha + 2 social ties + 1 refined education + 2 Persuasive + 4 social grace + 3 class = +16
Disable Device - 2 ranks + 3 Dex + 3 class = +8
Disguise - 1 rank + 2 Cha + 3 class = +6
Intimidate - 1 rank + 2 Cha + 2 Persuasive + 3 class = +8
Knowledge (history) - 2 ranks + 1 Int + 3 class = +6
Knowledge (local) - 2 ranks + 1 Int + 3 class = +6
Knowledge (nobility)- 2 ranks + 1 Int + 3 class = +6
Perception - 2 ranks + 0 Wis + 3 class = +5
Ride - 2 ranks + 3 Dex + 3 class = +8
Sense Motive - 2 ranks + 0 Wis + 3 class = +5
Spellcraft - 2 ranks + 1 Int + 3 class = +6
Stealth - 2 ranks + 3 Dex + 3 class = +8