Rogue Trader: The Saga of the Demetrius Dynasty... (Inactive)

Game Master Alexander Kilcoyne


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Well, I was hoping to avoid dying during the tutorial, so I guess I have no choice but to do then eh?


Excuse me Ak? Question that will help me plan Havelocks next action, can I, use the rule of moving up to my agility bonus to move say one square back, let the mutants take their free attacks and then fire at them semi auto?

Sovereign Court

Your not currently in melee with any mutants as the closest one is two squares away. But I suppose you could do that if your happy to take the free hit. In most combat's, thats something you'll be loathe to do :P.

Edit: However, i've been accidentally misleading you on the rules for moving while semi-autoing and full-autoing; it turns out you can move up to your agility bonus in metres (the same distance as your half action move) while firing semi automatic OR fully automatic. Heres the full rules (I blame my previous GM for misleading me ;)).

Semi-auto- "A character using this action with a pistol or basic class weapon may also move up to his agility bonus in metres. However, if he does so he does not receive the +10 bonus."

Full-auto- "A character using this action with a pistol or basic class weapon may also move up to his agility bonus in metres. However, if he does so gains no bonus to his ballistic skill and suffers a -10% penalty instead."

So your usually still slightly better off doing it in semi-auto rather than full-auto.


Ah wait, now I get it, I wasn't able to see the map you see so I thought they were already on the barricades, face to face with Havelock. Guess All I need to do is spray them then for full effect haha.


Alexander Kilcoyne wrote:

** spoiler omitted **

Just an FYI for everyone- I am very happy for you to plan to take alternate career ranks such as Flight Marshall etc. when you qualify for them. Lion is already using one as a Navis Scion (you may have noticed hes less disgusting, mutant-like and a lot friendlier than most Navigators...)

I'd like to think that some of Lion's underlings would argue on that 'friendly' quality of his but he does have a head for talking to the 'right' people. ;>

--------------------------

Oh, and I'd like to hire this maid to be my bodyguard. Hand's doing okay but this maid is on a whole different level of violence.

Black Lagoon OVA

Sovereign Court

I just wanted to say that this combat was a great introduction to the system and I think the group really handled themselves well. If this were a PF RPG game, we probably would have been crushed by the swarm of mutants with starting characters.

I was a little disappointed to learn that flamers don't use BS to hit, otherwise I would have shifted some points around during character creation.

I'm looking forward to the continuation...


Yeah, I learned quite a bit going through the combat example. I had to really look close at the different options and see how they would work and apply.

I was also surprised to learn how the flamer worked when I sat down and tried to look at the flame rules.

It was very important to learn the double armour rule when dealing with primitive weapons. It really cut their clubs down from lethal to dangerous.

Good team work from everyone on getting us through the swarms.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Ak's Reputation for tought battles without any deaths stands intact. And I'd like to think I've been reminded of some of the rules I forgotten, all in all, a very nice introduction to battle.

So, are we san's a Rouge Trader AGAIN?

Sovereign Court

This is your one chance after character creation to fiddle around stats on a case-by-case basis; so feel free to ask and i'll give you a thumbs up or thumbs down. Even with the mutants getting +20 to their agility test to avoid the flame, it was brutally effective anyway. Note that they can only leap aside if they have the room to avoid the cone of fire; if you fire it down a narrow corridor on a space hulk, nothins going to be able to dodge it regardless of their roll :).

Thanks for the feedback guys :).

I really hope not; considering how eager Trex was to play. We'll give it a little time, we can always re-recruit.

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I thought it would also be cool to name and plot out the heirarchy of the junior officers aboard the Void Wolf. A few of you have taken creative liberties and already named a few and thats great. Once we've filled out the roster with names (and descriptions are welcome, both of character and physically!) we can add it to the Void Wolf's profile. Heres my attempt at a list, and you can suggest more if you feel they are important enough. Also, the names could probably use work...

List-

First Officer- Trask Armengarde
Pilot Adept(s)-
Master Of Arms-
Master of Ordnance-
Master of Etherics (Augurs)-
Master of the Vox-
Master of the Cargo Hold-
Ships Steward-
Chief Chirurgeon (Medic)-
Choirmaster (Astropath)-
Lesser Navigator(s)-
Chief Tech Adept-
Chief Cleric-


I've used the names of;

Lesser Navigators

Solar - accused of coveting Lion's job as Chief Navigator. Possibly plotting to arrange an 'accident' to take over as Head Navigator.

Theodore - accused of keeping secret records possibly for Ordo Inquisitorium or another rival Naviate family.

[ed: Opinions on Solar and Theodore are shaped by Lion's paranoid nature and the knowledge that someone has a Vendetta against him and his family]

Lion's Personal Batsman

Kilbert - in charge of standard steward duties like clothes and meals for the Head Navigator.

One of the Void Wolf's landing craft is called 'Jagged Tooth'

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Officer Roster-

First Officer- Trask Armengarde
Pilot Adept(s)-
Master Of Arms-
Master of Ordnance-
Master of Etherics (Augurs)-
Master of the Vox-
Master of the Cargo Hold-
Ships Steward-
Chief Chirurgeon (Medic)-
Choirmaster (Astropath)-
Lesser Navigator(s)-

Solar; accused of coveting Lion's job. He seems nice enough to everyone else, but perhaps thats merely to conceal any plotting...

Theodore; accused of keeping secret records, possibly for the Inquisition. The Inquisition do have an interest in the Void Wolf so this may not be too far fetched. He comes across as very humble, acquiescing to Lion's every demand.

Chief Tech Adept-
Chief Cleric-
Lion's Personal Steward-

Kilbert.

Two Aquila Landing Craft-

Jagged Tooth
Unnamed Vessel.


Hmmm... Didn't realise what a big impact WP would have - If possible i'd lke to swap S for WP. Its not really where i was expecting Minerva to go to be scared of everything (not that she's been ineffective!)

Most obvious name for 2nd Landing craft would be Jagged Claw?

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S for WP is fine (just make sure you switch the ROLL, not just a blind stat switch)

Not everything/everywhere you go will require WP rolls or not to gain insanity etc., nor will every combat include fear tests. Mutants and Chaos is only one aspect of gribbly nasties :P


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Well the chief Tech adept would be:

Jactor - a big burly bald man with no obvious augmentations, he has a large number of scars over his face and he also possesses a very loud voice even when not shouting. Previously he was a drill sergeant in the guard and still has that kind of mannerism when in command of a task detail.

I don't really want to change any stats, the only thing would be if I could change the manipulator mechandrite for a medical mechandrite?


When Lion gets a chance, I think he is going to go shopping for a hand flamer. His marksmanship is so bad that something that 'auto' hits will at least give him the chance of nuking something. hehe.

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Chief Chirurgeon - Doctor Hastus
Chief Cleric - Magdela

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Alexander Kilcoyne wrote:


I really hope not; considering how eager Trex was to play. We'll give it a little time, we can always re-recruit.

If Trex is MIA, I know a guy who might be interested. I told him to watch this space.

Sovereign Court

I think turnage (Jerol) has a friend interested who I already ok'ed to join us soon; but at the rate we are losing RT's, tell your friend to keep an eye open as an alternate anyway! :P


Your Humble Narrator

Endeavour/Achievement Point Stuff-

Firstly, Rogue Trader focuses around endeavours- effectively large scale business ventures. The dataslates for the planet dubbed 'Orb' are clearly a major plot hook, but if you ignore it this first objective will simply be part of the next endeavour you do.

Objective 1-
1. Board the Casmire's Pride, retrieve the dataslates hinting at Orb's existence from the Casmirre's Pride; and exploit the information of Tristan Casmirre's demise.

Themes- Exploration, Trade
Value- 100 base, 50 bonus for Lion's ingenuity, 50 from 'the one to redeem them'.

Outcome- Success

Explanation-
Should you decide to pursue this endeavour, it will be a greater endeavour worth 4 Profit Factor upon completion, plus an additional 1 Profit Factor for every 100 achievement points by which you exceed the total (the total needed will remain secret until the endeavour is complete).

You have earnt 150 achievement points for the endeavour, rising to 200 from Lion's 'The One to Redeem Them'. I am not awarding the cargo hold 100 bonus achievement points for this objective, as it played no part or purpose. If any of your characters have any talents or origin path options that affect the achievement points gained from a Exploration or Trade theme, speak up now.

Smerg, can you add a 'current endeavour' section to the Void Wolf so you guys can track your achievement points to date. Just copy paste the section below-

Objective 1-
1. Board the Casmire's Pride, retrieve the dataslates hinting at Orb's existence from the Casmirre's Pride; and exploit the information of Tristan Casmirre's demise.

Themes- Exploration, Trade
Value- 100 base, 50 bonus for Lion's ingenuity, 50 from 'the one to redeem them'.

XP!

Please track your XP in detail, as the amount spent tightly controls which rank you can pull from. Your character started with 5,000XP spent (this includes the 500 you could spend, the other 4,5000 covered your starting skills, talents, and your 25+2d10 which is above average in the Imperium).

You will enter rank 2 once you have spent 7,000XP. Any xp spent beyond 7,000 can be spent in EITHER Rank 2 (or an alternate career rank replacement from Into the Storm) or Rank 1- XP allows you to access the later ranks, but unless you replace a Rank with an alternate career from into the storm you can always spend from lower ranks if you want to; although the higher ranks have better stuff.

I am awarding you 350 XP; 100 for an Ordinary exploration skill challenge, 170 for a Challenging combat encounter, and 80 for excellent role-play and immersion throughout the game so far; I love reading the fluff text and interaction/ingenuity you guys inject into the game.

This should put your total XP at 5,350- split between spent XP and available XP (few talents cost 50 or 150 etc. so you'll likely have 50 or more carried over till you next gain XP).

Once everyones settled back onto the Void Wolf, Lion will need to chart a course to continue on to Port Wander. Everyone will be fully healed of their wounds by the time the ship arrives, although the memories remain...

One more thing- Please tell me in this thread where your XP has been spent.

Havelock:

As long as your Utility machadendrite talent covers Medicae, feel free to make the change. It certainly fits Havelock's theme working towards genetor.

Sovereign Court

DM Alexander Kilcoyne wrote:


Explanation-
Should you decide to pursue this endeavour, it will be a greater endeavour worth 4 Profit Factor upon completion, plus an additional 1 Profit Factor for every 100 achievement points by which you exceed the total (the total needed will remain secret until the endeavour is complete).

You have earnt 150 achievement points for the endeavour, rising to 200 from Lion's 'The One to Redeem Them'. I am not awarding the cargo hold 100 bonus achievement points for this objective, as it played no part or purpose. If any of your characters have any talents or origin path options that affect the achievement points gained from a Exploration or Trade theme, speak up now.

I'm all for it.


Added the Current Endeavor section below the Profit Factor section on Void Wolf.


Alexander Kilcoyne wrote:

Officer Roster-

First Officer- Trask Armengarde
Pilot Adept(s)-
Master Of Arms-
Master of Ordnance-
Master of Etherics (Augurs)-
Master of the Vox-
Master of the Cargo Hold-
Ships Steward-
Chief Chirurgeon (Medic)-
Choirmaster (Astropath)-
Lesser Navigator(s)-

Solar; accused of coveting Lion's job. He seems nice enough to everyone else, but perhaps thats merely to conceal any plotting...

Theodore; accused of keeping secret records, possibly for the Inquisition. The Inquisition do have an interest in the Void Wolf so this may not be too far fetched. He comes across as very humble, acquiescing to Lion's every demand.

Chief Tech Adept-
Chief Cleric-
Lion's Personal Steward-

Kilbert.

Two Aquila Landing Craft-

Jagged Tooth
Unnamed Vessel.

I think Jerol would probably have a protege pilot adept because he wouldn't leave just anyone to pilot the void wolf while he was absent.

Could be called Arean, a nervous fellow, mostly due to Jerol shouting at him every time he does something wrong.


Ak:
I've added Autosanguine (200) And Toughness Simple (100) To Havelocks profile, I also did the change from Manipulator to Medical, the Utility talent covers all non balistic Mechandrite.


XP expenditure:

Experience Spent is 300 xp
Intimidate - 100
Awareness - 100
WP Simple - 100

I'm fine with continuing the endeavor.

I would suggest that instead of heading straight to Port Wanderer that we plot a new course for some world where the Ommish can make us a few lasguns and other items mentioned in the data slate as trade items.

It might even be good to try and pull up a 'garrison' of troops from a hive world if we can arrange a bit of 'recruiting' to fill our barracks.

A peaceful mission of trade is fine but if we have the troops and weapons with us then we have more options and more things to offer as we work to acquire the Archano-tech.

Sovereign Court

Your on the verge of reaching Port Wander; and through imports almost everything you could want can be bought there- as its a Rogue Trader's most frequent port of call.


Ugh, it's like playing retail when you know where to go to get whole sale.

Well, I suppose it will shave some time being able to do one stop shopping and with enough Traders competing with their wares then the mark up shouldn't be too bad if we're careful and don't grab the first sales offered.

Come on Commerce and Barter rolls ;>


Hey guys, I'm Ali's (That Dude Turnage) mate. May be joining you guys in this awesome looking adventure.


Characteristic Roll Swap:
Knowing now that flamers don't require a BS roll, I swapped my Str and BS rolls.

XP:
I had 50 in reserve after character creation (due to some odd lifepath purchases), so I have a pool of 400. I spent 300 of that:

Dodge (trained) - 100
Charm (trained) - 100
Fellowship +5 - 100

Need a clarification:
I just noticed that in my starting gear, Missionaries get a sepulchre. Does that mean I have a burial plot waiting for me somewhere or is there another meaning in the 40k universe?


XP spent:

100 increase BS
200 Quick Draw talent

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Praetia wrote:


** spoiler omitted **

I'm inclined to go with thisinterpretation; a minor religious relic.

Link

And welcome Inx- let me know when your exams done and your ready to character gen. Bear in mind that for continuity i'm going to require your character to be Thale Demetrius, but Thale could simply be one of his names i.e. low gothic; you could call him something else as a High Gothic name for example.


BTW I'm in the midst of a colour scene at the moment.

Do you want me to make the Navigation roll to get us going to Port Wanderer now or wait till the colour scene is over; since, we're still giving time for the new Rogue Trader to report in.

Sovereign Court

I've not heard the term colour scene before, but i'm guessing its a term to describe background fluff like your conversation with Jerol?

But anyway, yup we're waiting for the new RT now. I intend to attempt to get him rolling tomorrow.


Sorry, 'Colour Scene' is used in 'story' games like Burning Wheel, Apocalypse World, and other such games.

Yes, it represents a scene where there are no mechanical dice rolling going on and it adds 'colour' the story by having the characters converse.

In a game like Burning Empire or Mouse Guard, the scene is sometimes used mechanically to introduce items or ideas that later become part of the fiction. Lion for example 'coloured in' the secondary navigators to give him someone to demonstrate his paranoia and to provide someone later to be in conflict with.

---------------------

Okay, so I don't feel like I'm holding people up or the story by not having made the requested roll yet.


Yeah, plus we did just have an intense rolling scene, will be good to just have some fluff for a bit :).

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Nebelwerfer41 wrote:
Alexander Kilcoyne wrote:


I really hope not; considering how eager Trex was to play. We'll give it a little time, we can always re-recruit.
If Trex is MIA, I know a guy who might be interested. I told him to watch this space.

Get your friend on board, Turnage's is taking too long (sorry).

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Alexander Kilcoyne wrote:
Nebelwerfer41 wrote:
Alexander Kilcoyne wrote:


I really hope not; considering how eager Trex was to play. We'll give it a little time, we can always re-recruit.
If Trex is MIA, I know a guy who might be interested. I told him to watch this space.
Get your friend on board, Turnage's is taking too long (sorry).

No problem, I'll send him an email now.

Sovereign Court

Ok, I sent him an email and he responded. I handed him your email address AK and he said he will start making a character tomorrow. The meetup thread is already in the archives, so you might want to send him the character creation guidelines.

I don't think he is on the Paizo boards, but knowing him, he'll probably post under the name BadMood.

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Rogue Trader errata here- worth a look for every class.

Link

Nebel give him the link to this thread and we'll work from here, i'm not good over e-mail (my email accounts gone a bit nuts).

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Alexander Kilcoyne wrote:

Rogue Trader errata here- worth a look for every class.

Link

Nebel give him the link to this thread and we'll work from here, i'm not good over e-mail (my email accounts gone a bit nuts).

Ok, I let him know.


Nebelwerfer41 wrote:
Alexander Kilcoyne wrote:

Rogue Trader errata here- worth a look for every class.

Link

Nebel give him the link to this thread and we'll work from here, i'm not good over e-mail (my email accounts gone a bit nuts).

I'm nebelwerfer's friend, and would be interested in playing in the game. I've never played in a Play-by-Post game before so I'm sure I don't know all of the forum etiquette or rules, but I'm willing to give it a shot. I am familiar with the Rogue Trader rules (read through them, but never played), as well as the 40K universe in general (used to run a pretty mean Dark Eldar army back in the day).

I'll read through the postings today to get a better feel for the game, and can make up a rogue trader character this afternoon. Nebelwerfer said I'd be keeping the former trader's name, Thule Demetrius, and that's fine by me.

If any of this is a problem, or if there's something I need to know (like what you guys are using for a dice rolling program), please let me know.

Badmood


Your Humble Narrator

Hi Badmood, welcome to the game. I'm sure you'll get the hang of PbP, and if you have any questions we'll be happy to help. Smerg aka Lion is an old hand on these forums so he'll be a good help too i'm sure.

First things first- click to create a new post, and click 'Show' underneath Preview to see the various BBCode this forum uses- including how to do dice rolls. We're going with rolled stats, placed in any order you like- re-roll if your dice rolls come to less than 100 (99 is the mathematical average). For simplicity, perhaps its better that I roll for you-

2d10 + 25 ⇒ (7, 4) + 25 = 36 (11)
2d10 + 25 ⇒ (8, 4) + 25 = 37 (12)
2d10 + 25 ⇒ (8, 5) + 25 = 38 (13)
2d10 + 25 ⇒ (10, 2) + 25 = 37 (12)
2d10 + 25 ⇒ (5, 6) + 25 = 36 (11)
2d10 + 25 ⇒ (7, 9) + 25 = 41 (16)
2d10 + 25 ⇒ (7, 7) + 25 = 39 (14)
2d10 + 25 ⇒ (1, 6) + 25 = 32 (7)
2d10 + 25 ⇒ (9, 2) + 25 = 36(11)

This comes to 107 on the dice and makes for quite a rounded character; you can roll yourself if you wish though. You'll be statting out a starting RT character with one free acquisition with an total acquisition modifier of +0 or less (so no power armour- its been errated to be extremely rare).

Remember you get 500XP to spend as part of character creation. We used the ship origin path in Into the Storm (RT supplement)to generate the ship and dynasty, and the details of this are in the original thread in Gamer Connection. This is definitely worth a read as the backstory of the dynasty was written up in it.

Feel free to use the elements and homeworlds of the expanded origin path in Into the Storm if you want to spend your 500XP in the origin path rather than advances. I have nominated one free choice row (of your choice), otherwise follow standard character creation.

Please put all of your stats, skills, talents etc. into a Paizo profile (go to my account and you can make another alias, click edit profile and you can record all your stats etc). This is essential so I can quick reference information I will need.

Heres a wall of links you'll need to check out-

The Game Thread (story so far)

The Recruitment Thread (includes rolling of Dynasty & background)

The Void Wolf, flagship of the Demetrius Dynasty and your personal vessel.

The Void Wolf's Navigator, Lion Benetek

Jerol, voids-master and hotshot pilot.

Havelock, tech-priest and Explorator of the dynasty.

Minerva, your devoted bodyguard and Arch Militant of the Dynasty (her backstory is very much tied to yours)

Praetia, chief missionary and voice of the Ecclesiarchy in the dynasty.


Hi,

Thanks for the information and the links. I'm reading through everything at the moment. Spoke with Nebelwerfer tonight and he helped me with some character creation questions - should have a character posted soon.

Badmood

Sovereign Court

Alexander Kilcoyne wrote:

Officer Roster-

First Officer- Trask Armengarde
Pilot Adept(s)-
Master Of Arms-
Master of Ordnance-
Master of Etherics (Augurs)-
Master of the Vox-
Master of the Cargo Hold-
Ships Steward-Quint
Chief Chirurgeon (Medic)-Hestus
Choirmaster (Astropath)-
Lesser Navigator(s)-

Solar; accused of coveting Lion's job. He seems nice enough to everyone else, but perhaps thats merely to conceal any plotting...

Theodore; accused of keeping secret records, possibly for the Inquisition. The Inquisition do have an interest in the Void Wolf so this may not be too far fetched. He comes across as very humble, acquiescing to Lion's every demand.

Chief Tech Adept-
Chief Cleric-Magdela
Lion's Personal Steward-

Kilbert.

Two Aquila Landing Craft-

Jagged Tooth
Unnamed Vessel.

Sovereign Court

Updated Officer Roster (this should live on the Void Wolf profile methinks)-

Officer Roster-

First Officer- Trask Armengarde
Pilot Adept- Arean; nervous pilot in training...
Master Of Arms-
Master of Ordnance-
Master of Etherics (Augurs)-
Master of the Vox-
Master of the Cargo Hold-
Ships Steward- Quint
Chief Chirurgeon (Medic)- Hestus
Choirmaster (Astropath)-
Lesser Navigator(s)-

Solar; accused of coveting Lion's job. He seems nice enough to everyone else, but perhaps thats merely to conceal any plotting...

Theodore; accused of keeping secret records, possibly for the Inquisition. The Inquisition do have an interest in the Void Wolf so this may not be too far fetched. He comes across as very humble, acquiescing to Lion's every demand.

Chief Tech Adept- Jactor
Chief Cleric- Magdela
Lion's Personal Steward- Kilbert

Two Aquila Landing Craft-

Jagged Tooth
Swift Grace


updated


Grenade Launcher (Scarce), Common Craftsmanship, quantity 1 is PF 46 + 0 Scarce, +0 Craftsmanship, +30 Single = 76 base chance. A good commerce roll could increase this chance. If you want a better quality then common and the chance of success will drop.

Lasguns (Common), Common Craftsmanship, quantity Army (over 10k)? is PF 46 +20 +0 -30 = 36 base chance. It is 46 if the quanity is reduced to Division (2k to 5k) and it is 56 if the quality drops to poor.

What is the base availability of troops (Abundant, Plentiful, Common, Average)?


Your Humble Narrator

Common. Life is cheap in the Imperium, and theres usually mercenaries for hire.


Hi Everybody,

There's a bit of a learning curve getting everything set up and proper, but I think I'm getting the hang of it. My character should be posted in the next hour or so...

T.D./aka Badmood


Okay, then acquiring troops is like getting the lasguns. The same acquisition roll will apply. Now, Lion does have some military contacts, Peer, which he might be able to take advantage of if he can find the right people.

List of desired items

1> Lasguns
2> Troops Barracks are listed as carrying thousands of troops. I'm going to say that is in the division rating (2k to 5k) if we go for the maximum.
3> Somebody wanted an extra landing craft
4> Any other sort of trade goods we should think of ordering for a primitive society?

What should we make of this discussion on the slates of a 'System' which sounds like an AI ordering human sacrifices?

Should we suspect more Dark Mechanius and be prepared to do a cleansing?

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