Maneuverability: +20 (this number is added to the pilot's maneuvering rolls)
Detection: +12 (this number is added to any augurs check)
Hull Integrity: 36 (effectively the ship version of wounds)
Armour: 19 (lances ignore armour but not void shields)
Turret Rating: 1 (applies a -10 penalty to hit and run attempts etc, represents the small turrets on the ship that are too small to damage large ships. Also gives +10 on boarding actions)
Space: 42 (1 space left)
Power: 45 (14 left)
Weapon Capacity: Dorsal 2 (Dorsal means top-mounted, and can fire in any direction except directly behind.)
Morale: 91/101% (+1 to all morale loss)
Population- 90%
Void Shields- 1
Machine Spirit Oddity-
Skittish: The ship fears battle, buckling against its masters when entering the fray. When in combat, reduce the ship's speed by 1. However, when not in danger it runs eagerly and fast- reduce long distance travel times by 1d5 weeks, to a mininum of 1.
Complication-
Xenphilous: Through dealings with some Xenos race, this vessel has been outfitted with examples of their blasphemous technology. When constructing the vessel, players must select 1 Xenotech component of their choice. However, any tech-use tests to repair the ship suffer a -30, due to the strange nature of the machinery. Should the character have Forbidden Lore (Xenos), the penalty is only -10. Also, the forces of the Ordo Xenos have an interest in the vessel and who controls it...
Crew Skill- Incompetent (20%, 2 ship actions)
Essential Components-
Jovian Pattern 2 Class Drive
Strelov 1 Warp Engine
Single Void Shield Array
Combat Bridge (+10 on tech-use tests to repair the ship)-
M-1.r Life Sustainer
Pressed Crew Quarters
M-100 Augur Array (standard)
Supplemental Components-
Compartmentalized Cargo Hold- When working towards a trade objective, this component grants an additional 100 achievement points.
Barracks- +100 achievement points when working towards military objectives, and grants +20 on boarding and hit and run actions when carrying troops (not currently carrying troops).
Augmented Retro-thrusters- +5 maneuverability (added in base ship stats), can only be damaged on a critical hit.
Temple Shrine to the God Emperor- Morale raised permanently by +3 (included above), +100 Achievement Points when working towards a Creed Objective.
Xeno-Tech Supplemental Components-
Shard Cannon Battery x2
Strength (max number of hits in a salvo)- 4
Damage (per hit): 1d10+2
Crit Rating (number of degrees of success to crit): 3
Range- 6
Officer Roster:
Officer Roster
First Officer- Trask Armengarde
Pilot Adept- Arean; nervous pilot in training...
Master Of Arms-
Master of Ordnance-
Master of Etherics (Augurs)-
Master of the Vox-
Master of the Cargo Hold-
Ships Steward- Quint
Chief Chirurgeon (Medic)- Hestus
Choirmaster (Astropath)-
Lesser Navigator(s)-
Solar; accused of coveting Lion's job. He seems nice enough to everyone else, but perhaps thats merely to conceal any plotting...
Theodore; accused of keeping secret records, possibly for the Inquisition. The Inquisition do have an interest in the Void Wolf so this may not be too far fetched. He comes across as very humble, acquiescing to Lion's every demand.
two aquila lander- small craft used for hit and runs, landing on planets, small craft operations etc.
The stats for aquila lander are as follows
Tactical Speed- 24 m/ 12 AU's
Cruising Speed- 2,200KPH/7 VU's per strategic turn in space
Maneuv- +10
Integrity- 25
Size- Enormous
Armour- Front 21, Side 21, Rear 20
Weapons- 1 pilot operated autocannon (facing front, range 300m (3AU's), Heavy, S/2/5, 4d10+5 I, Pen 4, Clip 60, Reload 2 full actions.
Acquisitions and Stores:
We've got a Division of Mercs with lasguns and flak armour. A Division is between 2,000 and 5,000.
We've go a Regiment of Assault Stubbers. A Regiment is between 500 and 1,000.
We've got a Regiment of Cammo Cloaks. Again 500 to 1,000.
We've got an Army of Ploin Juice. An Army is 10,000+
We've the Aquilla Magnificus (Praetia)
Mercenary Stats and EQ:
Mercenaries hired Port Wanderer from House Heimlich
WS 25
BS 35
S 30
T 30
Ag 30
Int 25
Per 25
WP 25
Fel 30
Wounds- 10
Skills: Awareness, Common Lore (War, Imperium), Climb, Intimidate, Barter
Talents: Basic Weapon Training (Las, SP)
Equipment: Flak Armour (AP4 all location, AP5 vs blast.)
Profit Factor:
Starting Profit Factor 46
Current Endeavor:
Objective 1-
1. Board the Casmire's Pride, retrieve the dataslates hinting at Orb's existence from the Casmirre's Pride; and exploit the information of Tristan Casmirre's demise.
Themes- Exploration, Trade
Value- 100 base, 50 bonus for Lion's ingenuity, 50 from 'the one to redeem them'.