Rogue Trader: The Saga of the Demetrius Dynasty... (Inactive)

Game Master Alexander Kilcoyne


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If it keeps the game rolling along then it sounds good to me.


Then if you're happy with it, I'll roll up my stats here and put my guy together. :)


2d10 + 25 ⇒ (10, 8) + 25 = 43
2d10 + 25 ⇒ (8, 1) + 25 = 34
2d10 + 25 ⇒ (9, 10) + 25 = 44
2d10 + 25 ⇒ (7, 2) + 25 = 34
2d10 + 25 ⇒ (10, 5) + 25 = 40
2d10 + 25 ⇒ (5, 5) + 25 = 35
2d10 + 25 ⇒ (7, 5) + 25 = 37
2d10 + 25 ⇒ (5, 2) + 25 = 32
2d10 + 25 ⇒ (6, 7) + 25 = 38
2d10 + 25 ⇒ (8, 3) + 25 = 36


Fate points:

1d10 ⇒ 2

Corruption points:

1d5 ⇒ 2

Wounds:

1d5 + 6 ⇒ (5) + 6 = 11

Name: Augustus Trex
Homeworld: Footfallen
Career: Seneschal
Rank: 1
Gender: Male
Age: 35
Origin path: Footfallen - Scapegrace

WS: 34
BS: 37 (*1)
S: 35
T: 29
Ag: 43
Int: 46
Per: 43
WP: 33
Fel: 49

Wounds: 11
Fate Points: 1
Insanity Points: 0
Corruption Points: 2

Trained Skills:
CL (Kronos Expanse), Psyniscience (WP), Sleight of Hand (Agi), Barter (Fel), Charm (Fel), Commerce (Fel), Common Lore (Underworld) (Int), Deceive (Fel), Evaluate (Int), Forbidden Lore (Archeotech) (Int), Inquiry (Fel), Literacy (Int), Security (Agi), Speak Language (Low Gothic, Trader’s Cant) (Int).

Talents and traits:
Street knowledge (-5 to all SL tests not involving Expanse)
Peer (Void Born)
Polyglot
Rival (Inquistion)
Enemy (Eccleshiary)
Dark Soul
Against all Odds (Can reroll dice when using a fte point to remove wounds, must accept second result.)
Ill-starred (-5 to Fel tests with all voidfarers who have heard of history and are not friends.)
Basic Weapons training (Universal)
Pistol Weapons training (Universal)

Gear:

Autoquill, dataslate, micro-bead, multikey, two sets of robes,
synskin, chrono, cameleoline cloak.

Weapons:
BC archotech laspistol, BC hellpistol, BC hellgun

Armour:

GC Storm Tropper carapace

Exp to spent: 50
Spent:
4,500: Char creation
250: BS * 1
100: Security
100: Charm

There, hopefully everything is in order. I took the armour as my starting acquistion. :)

Sovereign Court

Whoa hold your horses lad, gotta get some more input from the others first!


Sorry, too much free time! However, I'll sitll have the sheet for storage and later use in any case. ^^

Sovereign Court

Furau wrote:

2d10 + 25

2d10 + 25
2d10 + 25
2d10 + 25
2d10 + 25
2d10 + 25
2d10 + 25
2d10 + 25
2d10 + 25
2d10 + 25

These stats come out to 123, use these if you get the go ahead.


Ah, that's my mistake, I didn't even notice that. I used the first set of stats I got, then started editing my post, but it was past editing time when I was done and I just repasted everything. The second set of rolls was a mistake, I'll edit them out.


I'm fer it!


Thanks! :)


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Hrm...well ok, I guess I can see my way towards supporting it as well.

Dark Archive

My internet access is finally back. I'm reading the game thread right now. AK, do you wish to reintroduce my character in some way, since he was long-time absent?

Sovereign Court

The other's have been RPing as though you were there and I've been botting him- haven't needed any rolls yet except from the two willpower tests (please make both of those in your next post).

Welcome back!

Sovereign Court

Nightflier, once your caught up and you've had a chance to make those rolls and post I will update.


How do things generally look for me to join in? :)

Sovereign Court

How do you see your character joining up with the group? Spoiler your reply please. And please repost your character stats etc. using the first set of stats as I asked, as complete as possible for my review.


My completed character sheet using the first set of stats (with modifcations for my origin path)

And my suggestion for joining the group:

Way to join:
That he's the most senior member of the Casmirre's Pride's suriving crew (not counting heretics), it'd tie in nicely with the Ship Lorn background. If the group rescue him and any other survivors from the ship (and I doubt there are more then a few hundred, if that) he'd join them if accepted, given that his ship is likely not the best place to hang around on anymore and he'd be in the market for a new ship to serve on.

Name: Augustus Trex
Homeworld: Footfallen
Career: Seneschal
Rank: 1
Gender: Male
Age: 35
Origin path: Footfallen - Scapegrace - Renegade - Ship Lorn - Pride

WS: 34
BS: 37 (*1)
S: 35
T: 29
Ag: 43
Int: 46
Per: 43
WP: 33
Fel: 49

Wounds: 11
Fate Points: 1
Insanity Points: 0
Corruption Points: 2

Trained Skills:
CL (Kronos Expanse), Psyniscience (WP), Sleight of Hand (Agi), Barter (Fel), Charm (Fel), Commerce (Fel), Common Lore (Underworld) (Int), Deceive (Fel), Evaluate (Int), Forbidden Lore (Archeotech) (Int), Inquiry (Fel), Literacy (Int), Security (Agi), Speak Language (Low Gothic, Trader’s Cant) (Int).

Talents and traits:
Street knowledge (-5 to all SL tests not involving Expanse)
Peer (Void Born)
Polyglot
Rival (Inquistion)
Enemy (Eccleshiary)
Dark Soul
Against all Odds (Can reroll dice when using a fate point to remove wounds, must accept second result.)
Ill-starred (-5 to Fel tests with all voidfarers who have heard of history and are not friends.)
Basic Weapons training (Universal)
Pistol Weapons training (Universal)

Gear:

Autoquill, dataslate, micro-bead, multikey, two sets of robes,
synskin, chrono, cameleoline cloak.

Weapons:
BC archotech laspistol, BC hellpistol, BC hellgun

Armour:

GC Storm Tropper carapace

Exp to spend: 50
Spent:
4,500: Char creation
250: BS * 1
100: Security
100: Charm

Dark Archive

Alexander, I am finding really hard to visualize what's happening in the game and to formulate responses. Thinking ahead proves impossible since my knowledge of the rules is deeply flawed and unsatisfactory. I am thinking that my character is burden to the group - only because his player really doesn't know what his options are. I am gonna bow out. This character should lead the group, not be constantly behind. My weeks of forced internet abstinence hadn't made things easier, but I think that I'm just not suited for any kind of RPG not D&D in origins.

I would suggest that you kill Constantine in this encounter. He could die a heroic death and Furau can step in as a successor.

If you start a Pathfinder game any time soon, I may raise my hand and ask for a slot, but as far as this game goes, I'm gonna dedicate myself to lurking. Thank you for all of your effort.

Sovereign Court

Thats a shame- especially as I was happy to spend the time clarifying pretty much anything you needed clarifying.

The player of Jerol has absolutely no knowledge of the mechanics of the game, but he took the time to ask questions and find out what he needed to know for the combat.

Best of luck nightflier.

Now for everyone else (and my proposal is particularily dependent upon Trex)- I would rather not kill off the head of the dynasty!

As Constantine hasn't really asserted himself in any particular way i'd be happy to have Trex use the stats he rolled up to create a RT character and for all intents and purposes, replace Constantine- including for continuity thus far.

I'd rather you kept the name Constantine Demetrius, but you can change the first name as long as you keep the surname.

We're in very early days, so a switcharoo should be doable with minimal effort.

What say you Trex? Up to playing the RT?

Anyway- I am in the middle of a hefty uni assignment but I will update as soon as Praetia takes her turn; as mentioned in the PbP i fluffed the pinning rules up and she has a full turn to do with as she wills.


I'd be happy to do that and to take up the role of RT as long as the players are happy with it. :) Just to clarify, how much of the old Constantine do you want me to keep? His origin path and exact history should stay the same?


Agreed, it is a good idea to have a Rouge Trader around, I'd be happy with it.


I am good with the idea.

Sovereign Court

Furau wrote:
I'd be happy to do that and to take up the role of RT as long as the players are happy with it. :) Just to clarify, how much of the old Constantine do you want me to keep? His origin path and exact history should stay the same?

I would hate to straight jacket you- use the stats YOU rolled, your own origin path, make your own advancement choices etc.

Effectively build yourself a RT from scratch- it would help if he was called Constantine for continuity but if you don't like the name perhaps have Constantine as his 'high society' name and have a different name by default.

Edit: Minor edit for clarity.


Alright, here's the new boy, with his stats in his profile. I'm afraid I couldn't use Constantine because another user had that name, but I had no problems with the family name. Any thoughts and feedback on how I've set him up are welcome and hopefully he can be integrated quite smoothly. :)

Regarding the Vendetta, I had some thoughts there.

Vendetta:
Given his wont to deal in shady markets from time to time, he may have caught the attention of a high ranking Arbiter who sees the possibilty of bringing down a Rogue Trader as a good way to further elevate his position.

Sovereign Court

Ok just going over the character. Quick note- the Talented talent is very very powerful and hard to get access to, Peer not so much. I'd personally recommend Talented (Command) but thats just my advice.

A note for you but also for everyone- it will save us all heaps of time if you note down your weapon and armour stats, armour is something I or you will be referencing every time you take a hit.

Thale- Note that you weren't able to wear your carapace under your void suit (i'm sure you picked up on that if you were following the thread). We'll slot you into initiative where Constantine was ok?

Still need Praetia's action but its not urgent- i'm too busy for a full update tonight anyway.

An arbiter wouldn't really have the authority or power to take down a RT, but I like the concept. Instead, he makes your life as miserable as possible whenever your in Port Wander.

I'm not going to raise the group's PF by 1 from your legacy of wealth Thale, but thats because i'm allowing the group to retain the extra ship points Constantine brought into the game. The +1PF balances that out, if you didn't have that i'd have to downgrade the ship a little.


Alright I'll sort those changes and check out the initiative order., thanks. :)

Sovereign Court

Note I edited my post a few times, might want to check it over again :).

Final note to everyone; i've attempted to craft this first section as a bit of a tutorial to RT- mixing in some exploration, intrigue, and combat. I'm going to refresh fate points the moment the Casmirre's Pride's been fully dealt with. I hope everyones getting their teeth into the game, and any queries, questions or simple suggestions are welcome.


Does the bonus Constantine gave out count as my turn, or do I still have an action this round?

Sovereign Court

See page 72 for information on the ability. Every class has a super special class only ability.

The RT's is Exceptional Leader. Its a free action as specified, giving someone +10 on any test they like during their turn.

In narrative time, its probably safe to assume whoever's performing a specific task gets this bonus. Theres no limits to its use other than once per combat round and once per ship round.

Minerva has the bonus this round, so I imagine she'll likely be inspired by Thale's presence and make an exceptional effort with her shooting :).

Edit- Note I will update the map and everything on the mutant's turns, so wait for that update before posting.


AK:
I'm aware this will sound stupid, but I'm feeling a little guilty about choosing that part of the ships origin that included Xeno tech, if something happens to Havelock then it will be damned hard to keep the ship in order, and that was never my intent.
So my question is this, will it be possible to have Havelock instruct a member of the tech crew, probably Jactor as a sort of protégé and successor if something happens to Havelock, teach him Forbidden lore Xeno as it were? I've never played Rouge Trader before so I'm still getting to know the classes, but if Havelock dies I'm probably going to want to play something else after all, and I'd hate to leave the group in a lurch.

Sovereign Court

Bogg:

Its actually quite hard to kill a character outright- ESPECIALLY an Explorator who end up the tankiest of all characters really. Havelock has three fate points to burn before he can actually die, so I wouldn't worry about it for a long time yet :). Burning fate points is usually to avert character death.

Once you get down to 1FP we can discuss the possibility of Jactor having picked up forbidden lore (xenos), it sounds reasonable to me.

Hope your not planning on bailing too! :(


AK:
Hell no, I'm having fun, short of some major crisis on RL I don't plan on going anywhere. The reason that I thought about it at all was that I realized the potential of the Seneschal, I chose Explorator because as you said the Astropath is for experienced players and because I could not think of a good way to pay the Seneschal, but of course now I got the perfect idea. However, don't get me wrong, I like Havelock and don't intend to stop playing him, just that now that I'm getting the hang of the game, new possibilities open in my mind.


Welcome aboard Master Demetrius- something seems a bit different about you?

Anyway, please note that Minerva's background and motivation is heavily dependant on the RT. See my profile for details.

:)

Sovereign Court

^^.

A major reason I wanted the RT replaced rather than killed off.


Alexander Kilcoyne wrote:

^^.

A major reason I wanted the RT replaced rather than killed off.

Yeah, I waas trying to think of way of justifying continuing the campaign from a char. perspective if i let the RT die so soon!

Sovereign Court

FYI, I'll be out of town on business for the next few weeks, so my postings may become infrequent. If I'm unresponsive for a while, go ahead and dictate my actions.

Sovereign Court

Nebelwerfer41 wrote:
FYI, I'll be out of town on business for the next few weeks, so my postings may become infrequent. If I'm unresponsive for a while, go ahead and dictate my actions.

Thanks for the heads up, have a good trip!


Just clarifying the rules here.

I'm reading the rules in the Fear section and Table 10-4 for Shock.

Lion has the 81-100 Panic effect until the source of fear is gone. Then Lion can start taking WP tests to 'Snap Out of it'.

The Abomination is gone; so, 'Once away from the danger' does this apply for starting to attempt 'Snap Out of it'?

I just need to know if Lion is still -20 with half actions and when he can attempt to take full actions.

Sovereign Court

Yup that sounds fair- start making snap out of it tests on Lion's next action.


First of 3 part AP of Deathwatch podcast

The other two episodes of the AP are also up. I've listened to just the first one and it seemed a reasonable AP (Actual Play).


Haha, what a rookie misstake, it shows I've been out of the player seat for too long, I could have done that bit AK mentioned, switching to semi-auto, backed a meter and sprayed the bugger instead, would have killed him most likely, and then I could have been ready with the bolter next round again. Now I'm stuck with using melee, Havelocks worst ability and all, haha, I'm rusty as a player.

Sovereign Court

To be fair I don't think i'd allow the moving while semi-autoing as a way to freely escape the melee, it makes a mockery of the disengage action :). Plus you can't semi-auto in a melee, not even with pistols.

Note that using WS for pistols in melee combat is one of my only house rules- RAW you can use BS for pistols in melee but WS gets so little use, and I feel your ability to directly scrap in melee is the main factor in getting your shot off (for my evidence see The Matrix ;) lol).


Fair enough, I guess I don't know the rules quite as well as I thought, still, it did make me feel better about my choice of actions.


AK:
A question, do you endorse the alternative carrier paths in the "into the storm" book? The Generator seems kind of interesting to me. And if you do, I guess the talent that Havelock misses out on "The flesh is weak" is not something that could be gotten using elite advances right? It's one or the other?

Sovereign Court

Bogg:

Lion is actually already using a career from that book- the Navis Scion in fact.

Genetor would be fine- your character is already somewhat of a black sheep and having him augmenting both his machines AND his remaining flesh would excentuate that.

Effectively how it works is you replace a full rank- the earliest you could so this is Rank 3. You ignore all the options for advancing as a Rank 3 Explorator and gain all the options for advancing as a Genetor for that rank (and in later ranks you can still buy advances from Genetor instead of rank 4/5/6/7/8 as you see fit).

You would miss The Flesh Is Weak 1, but you'd gain access to the talent in Rank 4 (TFIW 2 would become TFIW1), so Havelock would be augmenting both his flesh and his machine.

Note that from Rank 4 you could start taking advances from Rank 3 Explorator as Elite Advances- at double XP cost. For example, if you wanted Feedback Screech you could take it, but for 400XP rather than 200XP.

Just an FYI for everyone- I am very happy for you to plan to take alternate career ranks such as Flight Marshall etc. when you qualify for them. Lion is already using one as a Navis Scion (you may have noticed hes less disgusting, mutant-like and a lot friendlier than most Navigators...)


Very enlightening, thank you very much.


This encounter may not be winnng Thale the respect of the crew. :P

Sovereign Court

I noticed WP is your lowest stat- worth noting that the RT is slightly more dependent on it than you'd think at first glance as one or two of his key talents key off Willpower.


I've glanced a little at your other groups AK, and I'm begining to see where that reputation for lethal battles come from, but nobody is killed yet, and what is a battle without a few risks anyway? Good show my man.

Sovereign Court

Heh this battle has actually got a little more lethal than it was ever meant to. That many failures on the fear test was a bit devastating- but I certainly wanted it to get to melee and to introduce as many mechanics as possible (pinning, melee, stunning, grappling) as a bit of a tutorial.

No more mutants are pouring in now, so its do or die.

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