RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

Loot Tracking Sheet
Yagas Hut
Hall of Thrones!


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Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora is at full. Her stat bar is up to date.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

On the dragon's last attacks, it did 56 damage, so Kalt took 28 and Lana took 28. That puts Kalt at 64/105 hp, pending any Life Link adjustments. Proper post to come later.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Seeing how much trouble he's having hitting the dragon, Kalt shifts the effect of Lana's spell, giving him greater accuracy while protecting himself from the dragon's attacks a bit. He then slashes at Yrax with all he's got!

Full attack, using BoF for +2 to attacks, AC & Reflex saves.

+2 Greatsword, Power Attack, Aid, Focus, Flank, BoF: 1d20 + 19 + 1 + 4 + 2 + 2 ⇒ (3) + 19 + 1 + 4 + 2 + 2 = 31
+2 Greatsword damage, Power Attack: 3d6 + 7 + 9 + 4 ⇒ (5, 4, 2) + 7 + 9 + 4 = 31

+2 Greatsword, Power Attack, iterative: 1d20 + 14 - 3 + 1 + 4 + 2 + 2 ⇒ (17) + 14 - 3 + 1 + 4 + 2 + 2 = 37
+2 Greatsword damage, Power Attack: 3d6 + 7 + 9 + 4 ⇒ (4, 3, 3) + 7 + 9 + 4 = 30

+2 Greatsword, Power Attack, iterative: 1d20 + 9 - 3 + 1 + 4 + 2 + 2 ⇒ (9) + 9 - 3 + 1 + 4 + 2 + 2 = 24
+2 Greatsword damage, Power Attack: 3d6 + 7 + 9 + 4 ⇒ (2, 4, 6) + 7 + 9 + 4 = 32


Male Human(Amazing)

Despite all the attacks, Yrax is still conscious. Very bloody, but conscious and thus dangerous. Lana and Shanya
!


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

It's been a busy week, and the forum issues haven't helped.

Kalt heals 5, Lana takes 5. Sven heals 5, Lana takes 5. Shanya heals 5, Lana takes 5.

HP: 25/108

Lana takes a deep breath and fights to continue siphoning energy into her allies. Channel. Everyone, remember that if the channel heals you to full, up to 11 excess persists as temporary hit points for up to 11 rounds.

Channel (excludes dragon): 6d6 + 1 ⇒ (5, 4, 3, 1, 6, 2) + 1 = 22
Kalt and Lana heal an extra 12 from this.

HP: 59/108


Male Human(Amazing)

Delaying Shanya.

Desperate and bloodied, Yrax retaliates on arguably his biggest threat, Kalt.

Bite vs Kalt: 1d20 + 27 ⇒ (13) + 27 = 40
2d8 + 15 ⇒ (3, 3) + 15 = 21
Claw vs Kalt: 1d20 + 27 ⇒ (8) + 27 = 35
2d6 + 10 ⇒ (3, 3) + 10 = 16
Claw vs Kalt: 1d20 + 27 ⇒ (6) + 27 = 33
2d6 + 10 ⇒ (4, 6) + 10 = 20
Tail vs Kalt: 1d20 + 22 ⇒ (9) + 22 = 31
2d6 + 15 ⇒ (1, 1) + 15 = 17
Wing vs Kalt: 1d20 + 22 ⇒ (19) + 22 = 41
1d8 + 5 ⇒ (1) + 5 = 6
Wing vs Kalt: 1d20 + 22 ⇒ (5) + 22 = 27
1d8 + 5 ⇒ (3) + 5 = 8

Party is up! Finish him!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Was at 64/105. Lana healed for 39 to 103/105. From these last attacks, Kalt took 45 and Lana took 43, leaving Kalt at 60/105.

Kalt reels under the dragon’s vicious assault, well aware that he’s only still alive because of the incredible amount of damage Lana is absorbing on his behalf. He does his best to end the fight, slashing at the dragon once, then again, then one more time for good luck!

Full attack, using BoF for +2 to attacks, AC & Reflex saves.

+2 Greatsword, Power Attack, Aid, Focus, Flank, BoF: 1d20 + 19 + 1 + 4 + 2 + 2 ⇒ (14) + 19 + 1 + 4 + 2 + 2 = 42
+2 Greatsword damage, Power Attack: 3d6 + 7 + 9 + 4 ⇒ (6, 5, 1) + 7 + 9 + 4 = 32

+2 Greatsword, Power Attack, iterative: 1d20 + 14 - 3 + 1 + 4 + 2 + 2 ⇒ (1) + 14 - 3 + 1 + 4 + 2 + 2 = 21
+2 Greatsword damage, Power Attack: 3d6 + 7 + 9 + 4 ⇒ (3, 3, 1) + 7 + 9 + 4 = 27

+2 Greatsword, Power Attack, iterative: 1d20 + 9 - 3 + 1 + 4 + 2 + 2 ⇒ (4) + 9 - 3 + 1 + 4 + 2 + 2 = 19
+2 Greatsword damage, Power Attack: 3d6 + 7 + 9 + 4 ⇒ (3, 2, 6) + 7 + 9 + 4 = 31


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora, realizing that under the influence of the spell, she can fly, floats up to the dragon and stabs with her spear, shouting, "Die, abomination!"

Attack: 1d20 + 12 ⇒ (19) + 12 = 31 Damage: 1d8 + 5 + 2d6 + 1d6 ⇒ (6) + 5 + (1, 6) + (6) = 24


Male Human(Amazing)

Kalt lands a solid blow but it is Avora who is able to finish off the mighty Yrax who takes her instructions to heart and falls lifelessly onto the ground, shaking it with a thud. In addition to his worn trinkets, the party finds a door that leads to his hoard!

Lootz:

Huge Ruby-Studded Bracers x4 (2000 each)
Gold Serpentine Draconinc Armband (2000)
Potion of Cure Serious Wounds
Potion of Lesser Restoration x2
Potion of Remove Blindness/Deafness
160 pp
61000 gp
75000 cp
8700 sp
Gloom Blade
A set Drgaonbone Divination Sticks
Drinking Horn of Bottomless Valor
Manual of War
Potion of Good Hope
Ring of X-ray Vision
Suzerain Scepter

Among his hoard you also find brown bearkskin which is the second key that the party was searching for! You can all go back to the Dancing Hut whenever you are ready. Welcome to Level 13!


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Shanya comes down on top of the dead dragon lord, her eyes sort of staring through him into the distance.


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Lana takes a deep breath, trying to balance her mind as she feels her essence fade. Drawing upon hidden stores of strength, she raises her head in time to see the dragon come crashing to the ground. A smile spreads slowly over her face as the relief of the fight's end fills her.

Down to 1 hp after the three life links this turn! :)

Leveling will probably have to wait until this weekend.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

"Well struck!" Sven says with a sigh of relief as Avora's spear finishes the deadly dragon lord off for good.

Despite the blood dripping from the seams in his armor, the big man moves with his usual powerful grace thanks to Lana's bolstering aura. He checks Yrax once more for good measure before joining the others in searching the dragon's hoard.


Male Human(Amazing)

Sven confirms that Yrax is dead.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

As he sees Avora's spear end the fight, Kalt wastes no time in hurrying to Lana's side. "Are you all right?" he asks his injured friend. "I'd have died three times over if not for your magic - and for you taking much of my pain. I thank you for that."

He then moves to check on Shanya, her distant stare causing him some concern.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora floats in the air above the corpse, still in shock that it was her blow that killed the beat. She slowly comes down, landing lightly with a look of wonder and awe upon her face.


Male Human(Amazing)

Back to the hut?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Can we check in with the general and make sure this whole silly war is done with?


Male Human(Amazing)

The party travels back to report back with Commander Pharamol. He gives his thanks for all your help. "With your victory over Yrax, stability is now a possibility for our land. It is no longer ruled by a tyrant. We can never repay you, at least not enough. If you like, we will have a celebration in your honor. You deserve it, heroes."

Sven:

I believe you have Rimeblade? If not, disregard.
As the party travels back, you can feel something affect the Rimeblade. The icy blade feels almost uncomfortably hot and cold all at the same time. When you examine it, you notice that the hilt has a red gem shaped like a flame and a blue gem shaped like an icicle embedded in the hilt.The enhancement bonus increases by 1 and the extra cold damage counts as fire and cold for purposes of resistance/immunity. Unless a creature is resistant/immune to both, they take full damage. Also the increase to all cold damage applies to all fire damage dealt as well. In addition when using the once/day ability, the target is also set on fire as well as staggered.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

After sharing a knowing glance with Kalt, Sven breathes a sigh of relief. "I'm glad to hear some real good came from getting involved in this war. Try to make the peace that comes last."

Satisfied that the party was done with the strange world, Sven leads his friends back to Baba Yaga's hut with their prize in hand.


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Lana nods her agreement at Sven's words. As the group returns to the craft, she stares around as if trying to imprint this world on her mind... as if afraid of forgetting what the group has just experienced.

"I wonder what will be next," she muses aloud. "Are we nearing the end of our quest? Will we even recognize our world when... if... we return?"


Male Human(Amazing)

The party places the two keys found on Triaxus, the bearskin and two-headed eagle. The layout of the hut changes as it leaves the planet for a new one. Everyone except for Shanya feels a difference here. Though they are certain that magic still functions, the world they are on has had magic left long ago. Stepping outside, the landscape is gray and wintery. While there is a small village, the rest of the visible landscape is a battlefield. Pieces of metal lay half buried in the snow, broken parts of obvious war machines. As the party starts to explore their new surroundings, they are immediately ambushed by a small force of soldiers wearing longcoats and strange masks. They wield strange weapons that look like long scroll tubes with a crossbow-like trigger. Despite the being caught off-guard, these soldiers wield no magic and are thus dealt with easily. As you approach the village, you notice that it did not survive whatever war was being waged here. A large pile of corpses burns in the center of the ruined village, sending a plume of greasy black smoke into the air. You can see a slim man with an unkempt beard and a long black cassock gazing stoically through the flames of the burning bodies, his blue eyes piercing the haze like chips of chiseled ice.

"You have come for my mother." he states matter-of-factly (and perhaps disarmingly) in halting Taldane with an unusual accent. “But it is too late. Her Thrice-Tenth Kingdom will
soon be mine. Look—even her little hut grows saddened at her loss.”
Rasputin points toward the hill where the Dancing Hut appeared, and where it now paces back and forth in agitation. “You were most foolish to come. You will die here, no better than these poor peasants.” He states as his image fades away. At the same time, the pile of burning corpses seems to animate, melting together in a grotesque symphony of charred flesh and blackened bone. It attacks the party hoping to add your bodies to its conglomerate form. Though not easy, you still are able to destroy it.

As the fight with the aptly named corpse orgy ends, the PCs witness the hut excitedly dancing around in circles for a few moments before it charges into the nearby forest. You are able to follow its trail of broken trees and footprints in the snow. The hut keeps going until it stops at the edge of a nightmarish landscape. The forest ends abruptly at a muddy field riddled with snow rimmed craters and punctuated by gnarled trees, twisted coils of barbed wire, and deep trenches. Beyond a high fence, cracked and blackened onion domes hint of a ruined temple reaching for the stormy sky, where dark clouds churn and boil. Eerie gray shadows dance and writhe across the dusky landscape, giving it the appearance of a maggot-riddled corpse.

You find that this is a prison camp and thus have to fight your way through it. You also find a basement hidden in one of the buildings. After some more exploring, you find a giant room with a similarly giant machine inside. Coils of insulated wires snake forth from mechanical cylinders and batteries standing in the apse beyond, their ends terminating in rows of strange machines arranged like technological standing stones along the walls of the chapel’s presbytery. Between them, the copper-plated floor pulses with engraved runes that writhe like tortured living things. Floating above the center of this room is the same man you have met before. Staring up at him are his minions. There are 2 more soldiers, though these are undeathly pale. The third is a purple daemoness, while the last is a giant dire bear, wearing a fuzzy hat and coat. He turns to address you. "You are too late. This marvel of earthly engineering theorized by the under appreciated Nikola Tesla has been realized by Viktor Miloslav. Its intricate batteries, amplifiers, and coils are able to literally tear the veil of planes asunder and overlap the fabrics of reality so that one world might be drawn into another. In this case I have used the machine to draw dear Mamuska's Thrice-Tenth Kingdom that I can claim what is rightfully mine! I am the Alpha and the Omega. The beginning and the end. I am that which is, which was, and is yet to come...and you will know my name as Rasputin when I lay my vengeance upon you. Welcome to my ascension!"

Spellcraft 30:

You identify the power flowing from the World Engine into Rasputin and recognize that damage to the World Engine can have detrimental effects on Rasputin. To attack the World Engine in melee, you need only be adjacent to any of the gold parts. You can also use Disable Device to damage it.

Init:

Avora: 1d20 ⇒ 3
Bar!: 1d20 + 4 ⇒ (6) + 4 = 10
Kalt: 1d20 + 7 ⇒ (9) + 7 = 16
Lana: 1d20 + 2 ⇒ (18) + 2 = 20
Pale: 1d20 + 9 ⇒ (6) + 9 = 15
Rasputin: 1d20 ⇒ 11
Seraphina: 1d20 + 11 ⇒ (6) + 11 = 17
Shanya: 1d20 + 6 ⇒ (20) + 6 = 26
Sven: 1d20 + 1 ⇒ (16) + 1 = 17

Religion to ID the undead soldiers, Planes to ID the daemoness. Shanya and Lana are up!


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Spellcraft: 1d20 + 21 ⇒ (20) + 21 = 41

Knowledge (Religion): 1d20 + 9 ⇒ (20) + 9 = 29
Knowledge (Planes): 1d20 + 10 ⇒ (13) + 10 = 23

Lana raises her arms and encourages her allies to attack! "Destroy the machine," she adjures them, "and he will be weakened."

Blessing of fervor.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Spellcraft: 1d20 + 21 ⇒ (6) + 21 = 27


Male Human(Amazing)

Putting Shanya in delay. She can come out of delay at any time.

Lana casts a spell empowering her allies.

Lana:

The daemoness is an Erodaemon. You get 1 question. The undead are variant Pale Strangers known as Pale Snipers. You get 2 questions.

The purple daemoness moves up and in an instant casts a spell threatening to sap the morale from the party. Everyone in the party can make a DC22 Will save vs a Quickened Crushing Despair. Failure means you suffer a 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

She then casts another spell and a ray of pure negative energy flies at Kalt!

Enervation!: 1d20 + 21 ⇒ (6) + 21 = 27
Negative Levels: 1d4 ⇒ 4

Sven and Kalt! Don't forget those Will saves!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Don't forget you get a +4 bonus to will saves against fear if you're within 10 feet of Sven.

Sven focuses on Rimeblade, charging it with a mote of divine power. A second later his mighty plate armor gets a similar treatment.

"Avora, do what you can to keep that demon from working her magic. Kalt, help me bring this beast down. Baba Yaga's grandson(?) will have to wait his sodding turn."

Using a swift to activate crusading armor. Using a standard to cast bless weapon. Move action to move up to the well-dressed bear.


Male Human(Amazing)

Crushing Despair is not a fear effect. It makes you sad, not scared.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Yeah, well, that's dumb.

Will: 1d20 ⇒ 9


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

I'll wait to see if anyone fails that Will save.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Wow, enervation sucks.

Will, DC 22: 1d20 + 10 ⇒ (16) + 10 = 26 Could have been worse, I guess.

Despite feeling more than a little drained, Kalt strides forward toward the warmly-clad bear, slashing at it with his blade!

+1 Greatsword, Power Attack, Focus, Neg Levels: 1d20 + 26 + 6 - 4 ⇒ (17) + 26 + 6 - 4 = 45
+ 1 Greatsword damage, Power Attack, Focus: 2d6 + 12 + 15 + 6 ⇒ (2, 5) + 12 + 15 + 6 = 40

Crit confirm: 1d20 + 26 + 6 - 4 ⇒ (1) + 26 + 6 - 4 = 29

Red - can you change the map settings to allow us to edit it?


Male Human(Amazing)

Done.

Both Kalt and Sven engage the bear with the latter scoring a solid blow. The two undead soldiers level their rifles at Avora and Kalt.

Rapid, Deadly, Vs Kalt Touch: 1d20 + 18 - 3 - 2 ⇒ (3) + 18 - 3 - 2 = 16
1d10 + 12 ⇒ (3) + 12 = 15
Rapid, Deadly, Vs Kalt Touch: 1d20 + 18 - 3 - 2 ⇒ (19) + 18 - 3 - 2 = 32
Confirming: 1d20 + 18 - 3 - 2 ⇒ (15) + 18 - 3 - 2 = 28
1d10 + 12 ⇒ (3) + 12 = 15
Extra Damage if Crit: 3d10 + 36 ⇒ (6, 4, 6) + 36 = 52
Rapid, Deadly, Vs Kalt Touch: 1d20 + 13 - 3 - 2 ⇒ (7) + 13 - 3 - 2 = 15
1d10 + 12 ⇒ (9) + 12 = 21
Rapid, Deadly, Vs Kalt Touch: 1d20 + 8 - 3 - 2 ⇒ (16) + 8 - 3 - 2 = 19
1d10 + 12 ⇒ (2) + 12 = 14

Rapid, Deadly, Vs Avora Touch: 1d20 + 18 - 3 - 2 ⇒ (18) + 18 - 3 - 2 = 31
1d10 + 12 ⇒ (6) + 12 = 18
Rapid, Deadly, Vs Avora Touch: 1d20 + 18 - 3 - 2 ⇒ (18) + 18 - 3 - 2 = 31
1d10 + 12 ⇒ (8) + 12 = 20
Rapid, Deadly, Vs Avora Touch: 1d20 + 13 - 3 - 2 ⇒ (12) + 13 - 3 - 2 = 20
1d10 + 12 ⇒ (3) + 12 = 15
Rapid, Deadly, Vs Avora Touch: 1d20 + 8 - 3 - 2 ⇒ (18) + 8 - 3 - 2 = 21
1d10 + 12 ⇒ (6) + 12 = 18

Rasputin cackles madly as he casts a spell. "Feel my holy vengeance!" A storm of fire suddenly rains down on the party!!

Fire Storm Reflex DC 26 for Half: 18d6 ⇒ (4, 3, 4, 3, 6, 6, 1, 3, 3, 1, 6, 4, 1, 2, 3, 4, 6, 3) = 63 Also if you fail, you are on fire taking 4d6 fire damage each round until you put it out with a full-round action requiring a DC20 Reflex Save.
Avora and Lana are up!!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Reflex, DC 26: 1d20 + 13 ⇒ (8) + 13 = 21

Hit point tracking: -20 for negative levels, putting max hp at 137. -96 from the hail of bullets, -63 from fire storm. Total damage taken (not including neg levels) is 157, putting Kalt at -20 hp. Unless there were some other buffs up, Kalt is dead and on fire.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I feel like being on fire is a secondary concern to being dead.

Reflex: 1d20 + 19 ⇒ (10) + 19 = 29

If we knew we were going into a fight it's probably safe to assume Lana put up her usual shield others. Where does half damage put you?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:
I feel like being on fire is a secondary concern to being dead.

A reasonable position. Half damage would put me at 58/137 hp. And on fire.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Reflex: 1d20 + 12 ⇒ (10) + 12 = 22

Avora struggles against the flames that lick and burn her, remembering all-too-well her near-death experience with the dragon.

I can channel to banish flame. Any chance that I could have softened the effects of Rasputin's spell as he cast it? If not, can I use that ability to extinguish the remaining flames?

Alternatively, you may use this ability [Banish Flame] to negate magical fire effects as if using a targeted dispel magic; at 12th level, this functions as targeted or area greater dispel magic instead of dispel magic.


Male Human(Amazing)

You can use it to put out people currently on fire or ready to use it to counter his fire spells. But he may not use a fire spell next turn.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Alright.

Avora will use her action to extinguish anyone on fire this round.


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Definitely shield other and aid for anyone who wants 'em. Also freedom of movement on Kalt and Sven.

Reflex: 1d20 + 12 ⇒ (7) + 12 = 19
HP at 54 before any Life Links -- please let me know if you heal 5 from Life Link.

Lana summons protective life-spirits to surround her allies, while simultaneously providing them with an infusion of health from her private stores. Cast fickle winds (30% miss chance for guns) on everyone, and quick-channeling (excluding enemies).

Channel: 9d6 + 1 ⇒ (4, 2, 4, 4, 1, 1, 1, 2, 6) + 1 = 26
Kalt and Lana heal 18 more from that; remember that if you heal over your maximum, up to 17 points persist as temporary hit points for 17 rounds.

... worst... channel... ever.


Male Human(Amazing)

Avora puts out everyone that is on fire as Lana heals the party. Though being on this strange world must be affecting her divine connection.
Lana and Avora still owe me will saves FYI. Also I forgot to have the bar take a turn.

The well dressed dire bear lashes out at the one who actually struck it.

Bite Vs Kalt: 1d20 + 21 ⇒ (19) + 21 = 40
2d6 + 10 ⇒ (2, 3) + 10 = 15
Claw vs Kalt: 1d20 + 21 ⇒ (15) + 21 = 36
2d6 + 10 ⇒ (2, 4) + 10 = 16
Claw vs Kalt: 1d20 + 21 ⇒ (16) + 21 = 37
Grab: 1d20 + 29 ⇒ (20) + 29 = 49
2d6 + 10 ⇒ (2, 2) + 10 = 14
The dire bear gets rather upset when it fails to grab hold onto Kalt.

The purple daemoness recognizes the threat posed by the ranger and targets him with another spell. "Hmm, tell me. Which of these females do you fancy? Is it the healer? I bet it is. Men love the motherly healer types."

Kalt needs to make a DC20 will save vs Unnatural Lust. If you fail, you have to spend your next turn rushing over to caress and kiss Lana. Sven and Kalt are up!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Will, DC 20, Neg levels: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24

Kalt feels a wave of relief as Avora’s magic banishes the fire raging around him and Lana’s healing power courses through him. He does what he can to put the bear down before it gets another shot at him, calling out, ”Bjornson, let’s get on either side of this thing!”

5-foot step, wait for Sven to move into flank, then full attack on bear. If it somehow goes down, will use Lunge to take any remaining attacks on closest undead marksmen.

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 26 + 6 - 4 + 1 ⇒ (12) + 26 + 6 - 4 + 1 = 41
+ 1 Greatsword damage, Power Attack, Focus: 2d6 + 12 + 15 + 6 ⇒ (6, 2) + 12 + 15 + 6 = 41

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 15 + 6 - 4 + 1 ⇒ (14) + 15 + 6 - 4 + 1 = 32
+ 1 Greatsword damage, Power Attack, Focus: 2d6 + 12 + 15 + 6 ⇒ (4, 1) + 12 + 15 + 6 = 38

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 11 + 6 - 4 + 1 ⇒ (9) + 11 + 6 - 4 + 1 = 23
+ 1 Greatsword damage, Power Attack, Focus: 2d6 + 12 + 15 + 6 ⇒ (5, 2) + 12 + 15 + 6 = 40

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 6 + 6 - 4 + 1 ⇒ (13) + 6 + 6 - 4 + 1 = 22
+ 1 Greatsword damage, Power Attack, Focus: 2d6 + 12 + 15 + 6 ⇒ (3, 5) + 12 + 15 + 6 = 41

HP tracking: Was at 58, got 5 from Lana’s Life Link and 44 from channel, plus 1d10 + 10 ⇒ (8) + 10 = 18 temps from aid, putting me at 125. Bear’s attacks did 45, Kalt takes 23 of this and Lana takes 22.

Status: 102/137 hp


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Whoops! Forgot about the crushing despair.

Will save: 1d20 + 19 ⇒ (11) + 19 = 30

Avora will definitely take the 5 points from life link and the 26 from the channel. Thanks, Lana!


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Will: 1d20 + 18 ⇒ (9) + 18 = 27


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

In sync with his blood-brother's movements, Sven steps into the flank and goes to work against his noble ursine opponent. As he strikes, he subtly changes his stance to make the most of Rimeblade's razor-sharp edge.

Using a swift to get improved crit with weapon master.

Attack (flank): 1d20 + 28 - 10 + 2 ⇒ (15) + 28 - 10 + 2 = 35
Damage: 1d6 + 12 + 10 ⇒ (3) + 12 + 10 = 25
Cold/Fire Damage: 1d6 ⇒ 2

Iterative: 1d20 + 23 - 10 + 2 ⇒ (16) + 23 - 10 + 2 = 31
Damage: 1d6 + 12 + 10 ⇒ (5) + 12 + 10 = 27
Cold/Fire Damage: 1d6 ⇒ 1

Second Iterative: 1d20 + 18 - 10 + 2 ⇒ (5) + 18 - 10 + 2 = 15
Damage: 1d6 + 12 + 10 ⇒ (6) + 12 + 10 = 28
Cold/Fire Damage: 1d6 ⇒ 2

Third Iterative: 1d20 + 13 - 10 + 2 ⇒ (17) + 13 - 10 + 2 = 22
Damage: 1d6 + 12 + 10 ⇒ (2) + 12 + 10 = 24
Cold/Fire Damage: 1d6 ⇒ 2

***

Confirming Primary: 1d20 + 28 - 10 + 2 ⇒ (15) + 28 - 10 + 2 = 35
Extra Damage: 1d6 + 12 + 10 ⇒ (5) + 12 + 10 = 27

Confirming Iterative: 1d20 + 23 - 10 + 2 ⇒ (15) + 23 - 10 + 2 = 30
Extra Damage: 1d6 + 12 + 10 ⇒ (1) + 12 + 10 = 23

Confirming Third Iterative: 1d20 + 13 - 10 + 2 ⇒ (20) + 13 - 10 + 2 = 25
Extra Damage: 1d6 + 12 + 10 ⇒ (2) + 12 + 10 = 24


Male Human(Amazing)

Between the pair of warriors, they easily take down the bear. The soldiers fire their rifles at the obvious threats, Kalt and Sven.
High is good for you on the miss chance.
Vs Kalt Touch: 1d20 + 12 ⇒ (4) + 12 = 16
Miss Chance: 1d100 ⇒ 45
1d10 + 12 ⇒ (10) + 12 = 22
Vs Kalt Touch: 1d20 + 12 ⇒ (11) + 12 = 23
Miss Chance: 1d100 ⇒ 14
1d10 + 12 ⇒ (9) + 12 = 21
Vs Kalt Touch: 1d20 + 7 ⇒ (8) + 7 = 15
Miss Chance: 1d100 ⇒ 79
1d10 + 12 ⇒ (4) + 12 = 16
Vs Kalt Touch: 1d20 + 2 ⇒ (6) + 2 = 8
Miss Chance: 1d100 ⇒ 97
1d10 + 12 ⇒ (3) + 12 = 15

Vs Sven Touch: 1d20 + 12 ⇒ (11) + 12 = 23
Miss Chance: 1d100 ⇒ 1
1d10 + 12 ⇒ (2) + 12 = 14
Vs Sven Touch: 1d20 + 12 ⇒ (1) + 12 = 13
Miss Chance: 1d100 ⇒ 13
1d10 + 12 ⇒ (8) + 12 = 20
Vs Sven Touch: 1d20 + 7 ⇒ (20) + 7 = 27
Confirming Threat: 1d20 + 7 ⇒ (14) + 7 = 21
Miss Chance: 1d100 ⇒ 57
1d10 + 12 ⇒ (5) + 12 = 17
Extra Crit Damage: 3d10 + 36 ⇒ (7, 7, 2) + 36 = 52
Vs Sven Touch: 1d20 + 2 ⇒ (19) + 2 = 21
Confirming Threat: 1d20 + 2 ⇒ (9) + 2 = 11
Miss Chance: 1d100 ⇒ 11
1d10 + 12 ⇒ (6) + 12 = 18
Extra Crit Damage: 3d10 + 36 ⇒ (9, 6, 2) + 36 = 53

"I am a god you dull creatures. Be paralyzed by fear of my divinity!" He then performs a spell and Sven, Avora, and Lana can feel their muscles tightening. Casting Miracle for Mass Hold Person. Those affected can give me a will save DC27 or be paralyzed. As usual if you fail, you can make another save at the end of each of your turns. Avora and Lana are up!


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Does Sven's freedom of movement not apply for some reason?

HP: 48/207

Will: 1d20 + 18 ⇒ (9) + 18 = 27

Will post action a bit later pending others' statuses.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Will save: 1d20 + 19 ⇒ (15) + 19 = 34

Avora easily shrugs off the effects of the hold person and snarls, "You are no god!" She casts a spell and her face lengthens as her size expands, her body becoming covered in scales. When the spell is complete, a majestic dragon with scales that reflect the multicolored hues of the heavens stands before the party (Large-sized). (Casting form of the exotic dragon II.)

As a sky dragon, she gains a bite attack (2d6+5), 2 claw attacks (1d8+5 each), a tail slap (1d8+5), and a gore attack (2d6+5), AC 28/21/28, Fort +23, and +34 hp. She also breathes a 40-foot cone of electricity (8d8, Reflex for half) and gains electricity resistance 20. The spell lasts for 17 minutes.

Current HP: 131/183


Male Human(Amazing)

It does apply so he is immune.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Following Lana’s advice, and trusting in his friends to keep him alive, Kalt steps toward the magical golden machine and strikes at it over and over!

5-foot step, full attack vs World Engine!

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 26 + 6 - 4 + 1 ⇒ (7) + 26 + 6 - 4 + 1 = 36
+1 Greatsword damage, Lead Blades, Power Attack, Focus: 3d6 + 12 + 15 + 6 ⇒ (1, 2, 2) + 12 + 15 + 6 = 38

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 15 + 6 - 4 + 1 ⇒ (14) + 15 + 6 - 4 + 1 = 32
+1 Greatsword damage, Lead Blades, Power Attack, Focus: 3d6 + 12 + 15 + 6 ⇒ (2, 3, 2) + 12 + 15 + 6 = 40

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 11 + 6 - 4 + 1 ⇒ (14) + 11 + 6 - 4 + 1 = 28
+1 Greatsword damage, Lead Blades, Power Attack, Focus: 3d6 + 12 + 15 + 6 ⇒ (1, 4, 3) + 12 + 15 + 6 = 41

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 6 + 6 - 4 + 1 ⇒ (9) + 6 + 6 - 4 + 1 = 18
+1 Greatsword damage, Lead Blades, Power Attack, Focus: 3d6 + 12 + 15 + 6 ⇒ (1, 2, 3) + 12 + 15 + 6 = 39

HP tracking: Was at 102, two hits from rifles did 43, Kalt takes 22 of that and Lana takes 21.

Status: 80/137 hp


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Don't forget about blessing of fervor.

Lana pulls more life-essence into the current sphere of existence, then reassesses the situation. Realizing that she can't help her allies if she's dead, she focuses first on strengthening her connection to life in order to better support her companions. Quick channel, then cast CSW.

Channel: 9d6 + 1 ⇒ (4, 1, 6, 3, 6, 4, 6, 6, 5) + 1 = 42
Better. Kalt and Lana heal 18 extra from that, putting Lana at 108/207.

CSW on Lana: 3d8 + 17 + 1 + 6 ⇒ (3, 8, 8) + 17 + 1 + 6 = 43
HP: 151/207


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Lana's reminder about blessing of fervor prompts a minor revision, since Kalt would have gotten another attack:

+1 Greatsword, Power Attack, Focus, Neg Levels, Aid: 1d20 + 26 + 6 - 4 + 1 ⇒ (14) + 26 + 6 - 4 + 1 = 43
+1 Greatsword damage, Lead Blades, Power Attack, Focus: 3d6 + 12 + 15 + 6 ⇒ (1, 2, 6) + 12 + 15 + 6 = 42

He should have gotten an additional attack last round too, but that'd be beating a dead bear.


Male Human(Amazing)

Well Kalt has jumped the gun here, but we'll keep his rolls for his turn if applicable.

Avora turns herself into a mighty dragon as Lana continues to heal! The purple daemoness continues to target Kalt. "Not into the healer, then? How about little old me? Give me a kiss."

kalt can make another DC20 will save vs Unnatural Lust. If you fail, you have to spend your next turn rushing over to caress and kiss the purple daemon and make me another will save DC25. Sven and Kalt are up!

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