Rivers Run Red

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Gona Build a kingdom
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The inner voice within your ear
Elhedril Cólthel‏ wrote:
My vote would be to keep exploring the Hex but that's just me.

Agreed, though we shall heal up and search the area for treasure first.

Powergaming DM wrote:

Also anyone have an idea how heavy a very young green dragon is?


Female Elf Maestro Bloodline Sorcerer

That sounds like a good idea to me Riva!! :-)


The inner voice within your ear

My post above timed out mid-edit.

I imagine a medium dragon would probably weigh as much as a big human, or perhaps a deer.


so 200 pounds.


I just graduated and got my bachelor in computer science. Hooray for me! Now I just have to get a job to make this piece of paper pay off.


The inner voice within your ear

Good luck with that! Took me ~4 months before my college degree in graphic design got me a job...as a web developer...

(In all seriousness though, even though I'm technically a web developer, I do take care of the brunt of the company's graphic design needs now.)


Female Elf Maestro Bloodline Sorcerer

Congrats DM thats awesome!


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Congratulations!


Female Tower Elf Arcanist 8

Anyone need healing? What resources do we have left? I've accrued 15 damage in the battle against the dragon, putting me roughly at half life.


The inner voice within your ear
Elhedril Cólthel‏ wrote:
When did you get the talking bad axe if I may ask? I am a little lost, but finding the comentary funny at the same time.

We recovered it from the hag coven's hoard while investigating the source of those troll skeletons that were haunting the woods near here.


So are you healing?


Female Tower Elf Arcanist 8

I'd like to be, but I don't personally have the resources for it. I was waiting for the others to speak up.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Toran can do some healing.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Now I'm back to full.
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
Riva should be full by now. How much was Mallichatti hurt, and was Elhendril hurt at all?


Female Elf Maestro Bloodline Sorcerer

I wasnt hurt, but if it takes a day it would give me my spell slots back


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

MAllichatti is down 8 I think.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

CLW: 1d8 + 1 ⇒ (6) + 1 = 7 Close enough.


Female Tower Elf Arcanist 8

Awe, poor little Mal still has a bit of a booboo. :P


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

He did ask.

God forbid next time something even more awful might roll up trying to make the poor bastard look cool.


The inner voice within your ear
"Powergaming_DM wrote:
Your camp followers have not had a chance to run away yet. If you let any of them die it will detract from your future leadership score.

That's all well and good provided that we are differentiating between hirelings dying on the job and "letting them die." The latter implies intent. Also, I'm sure they wouldn't have come if they weren't aware of the risks. Remember, we're not dictators, but elected officials. We can't really force them to do anything.

If you are basing this off of the Leadership feat, note that it says, "Caused the death of other followers," which means a direct cause. You have to throw them off the cliff or plunge the dagger through their heart yourself. An enemy killing them in the line of duty is not the same thing.


Either way, provided that one of them gets seriously hurt Toran will probably attempt to heal them as quickly as possible, so hopefully we can avoid any deaths at all.


Riva Sarjenka wrote:


Don't you mean bite, claw, claw? I seriously doubt they have three bites. Also, if they are in the form of wolves, then they don't have claw attacks anymore, per the polymorph rules.

Yes you are right they should have pounced you on the surprise round and tripped you. The magic missiles did hit.


Female Elf Maestro Bloodline Sorcerer

Thanks Riva for the clairity. So now what exactly are those things?


The inner voice within your ear
Elhedril Cólthel‏ wrote:
Thanks Riva for the clairity. So now what exactly are those things?

Answered your question in-game.


The inner voice within your ear

I added some new 30-foot cone diagrams to the game board and aligned and grouped other objects as well (such as the wolves and their numbers).


The inner voice within your ear
Toran Silvercloak wrote:
Toran stands runs towards the barghests attacking Elhedril, Back, foul beasts!

Did anyone else read this and think that Toran was attacking Elhedril rather than the barghests at first, like I did? :P


Female Elf Maestro Bloodline Sorcerer

Yea that does kinda come off wrong in a way lol.


Haha, how do you know that I didn't mean that?


Female Elf Maestro Bloodline Sorcerer

I would hope you aint wanting to attack me.


If you look at expaned map to the south. You will see that it is a bit to soon to be rope tricking. The bargests are attacking those who ran away.


Male Orc Expert 5

Of course they are.


The inner voice within your ear

Gah! They have darkvision and scent, and most of us don't. Our characters might not even be aware of their change in plans if the NPCs don't shout an alarm or something.

If you guys pursue, be sure to take/make light if you need it.

(Even if the barghests are silently hunting the NPCs and no alarm goes up, I would think our next order of business is safely recovering the hirelings that fled.

Hopefully, that haste effect will allow them to keep ahead of the barghests long enough for us to help them.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

I have darkvision/haste, so hopefully I can chase them down. Whether or not I can fight them by myself is another story though.


The inner voice within your ear
Toran Silvercloak wrote:
I have darkvision/haste, so hopefully I can chase them down. Whether or not I can fight them by myself is another story though.

With luck, Mal will catch up to them and put them down before they can act again.


Female Elf Maestro Bloodline Sorcerer

I have darkvison as well and heading that way.hopefully with clones too


The inner voice within your ear
Powergaming DM wrote:
The map is still there.

We know. We're just waiting for our turn before moving the actual pieces. Also, El often posts from her phone and may not always have access to the map.

Elhedril Cólthel‏ wrote:
I have darkvison as well and heading that way.hopefully with clones too

Oh yeah! I had forgotten that you had a bit of drow in you.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

Unlike you weird magical freaks. Mallichatti is human.

Which makes this interesting.


Female Elf Maestro Bloodline Sorcerer

Mal I can cast Light for you if you need it in order to see mate. I dont mind helping ya out as much as possible since you guys are all the time helping me out.


Are the miss chances for darkness, cover and blinking rolled separately?
posting from my phone and can't look it up.


The inner voice within your ear

Multiple concealment conditions do not stack. It's just one roll, using the highest percentage.


The inner voice within your ear

Can you imagine what it must be like to try and run away from Riva?

The horrible witch-woman sears your flesh with fearsome magic. You turn towards easier targets, but as you turn you see that she has already cut you off. How? You're a creature of the lower planes. No normal humanoid can hope to match your speed! You turn again, fleeing from another blast of her awful magic, only to once again find yourself staring into her wicked grin. You're surrounded. She's everywhere. There is no escape. Only crushing darkness and scornful laughter.

Straight. Out. Of. A. Horror. Movie.


The inner voice within your ear
Powergaming DM wrote:

Rope trick only holds 8 people. You have 4 PCs and 5 NPCs who get's left out? Also it only lasts 6 hours at your level.

Also the rope can not be hidden which is somewhat ambiguous phasing so I am going to say that you can see the rope though any illusion or covering you put over it.

I specifically said that Riva was staying outside, so only 8 people will be inside. Also, if she enhances its caster level with her potent magic ability, it will last 8 hours.

Furthermore, not being able to hide the rope refers to the occupants' inability to hide the rope (such as by pulling it up into the pocket). Saying nothing at all can hide it is patently ridiculous, as it would mean you could never use the spell indoors (as the walls would hide the rope from anyone outside the room).

In other words, you can't take such a hardline literal reading of the spell, lest it become self-contradictory in almost every situation and pretty much unusable. It kind of already is, with it saying the rope cannot be removed, followed by saying it can be pulled free with enough weight. Which is it? The only logical conclusion is that it can't be removed by those inside the pocket.

Otherwise, it would be the new Armageddon spell basically. People on the other side of the earth can't see the rope because it's hidden by all the dirt and such in between.

The rope cannot be hidden.
"I can rope trick"
"YOU DESTROYED THE WORLD, WHY'D YOU DO THAT. Campaign over guys."

:P


How about it can always be seen from 30 feet away?


The inner voice within your ear

Sounds like you're making up rules, rather than making rational sense of the rules that are already in place.


Your point?
You have already stated that the rules can not work as written so there for I need to resolve the contradiction.

Rope trick does not make sense on many levels. Also how would people seeing the rope from the other side of the world destroy the world? That sounds like making things up.


The inner voice within your ear

That was in regards to the rope being moved. As for being hidden, I'm of the belief that the rope cannot be hidden from inside the pocket by those within (that is, they can't really affect it). It's the only interpretation I know of that that makes logical sense and doesn't require an arbitrary ruling.

If you want to make an arbitrary ruling, as GM that is your prerogative, but it might make for some weird rules interactions/scenarios later on.

Or it might not, depending on the kinds of situations we face later on. I'm not too concerned about it in any case, as long as we're all on the same page in regards to how we expect it to function.


In that case let us cover another weird thing about rope trick. It can only hold 8. Does that mean that if you fill it with 8 people they can feel completely safe knowing no enemy can get in?


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

With the way you guys are arguing my ass is staying out.


The inner voice within your ear
Mallichatti Cervagio wrote:

With the way you guys are arguing my ass is staying out.

We're not arguing. We're working out a solution.

Powergaming DM wrote:
In that case let us cover another weird thing about rope trick. It can only hold 8. Does that mean that if you fill it with 8 people they can feel completely safe knowing no enemy can get in?

That was my interpretation of it, yes. Trying to get another creature in there would be akin trying to fit one too many people into an elevator (though one must wonder why creature size doesn't seem to affect the number).


So we are agreed. You can't hide a rope trick, but you are about as safe as you can expect to be anywhere in pathfinder. The only way to get at you is to dispel the effect or pull at the rope hard enough to yank it out (and I am not sure their is any creature in the bestiary with a 16,000 pound pull). Most higher level camping spells are not half so good.


The inner voice within your ear

On the hiding the rope bit, I'm not certain we really agree on anything at all, but you're the GM, and I'll follow whatever ruling you ultimately decide to make.

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