Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


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Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

Don't look at me for some reason they like to drag the bored jailer along.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Hey, I let Riva do most of the talking. And I'll try to handle some of the minions, to clear the way for you.


The inner voice within your ear

Please deal nonlethal damage against the "minions." The chieftan and the wisp are the real threat. I suspect the tribe itself has simply been lead astray.

Powergaming DM wrote:
Why does [ Elhedril ] have so little hp? Is her con negative or something? Has she not leveled up?

She's listed as a level 5 sorcerer with 12 Constitution. Since you have everyone use static hit points per level, she is stuck with 5 HP per level after first, or 27 at 5th-level.

If she levels up, she would have 32 hp (or 11 left after the attack, still low enough that she could be easily killed in the next round).

Your NPC chieftan could easily kill one PC each round without the need for much luck.


Then you better deal with him fast he is more of a threat then the rest of the tribe put together.


Also it is Mallichatti and Riva's turns.


You each get 3000 xp.


You know I never really appreciated before what good masterminds wisps make.


Female Elf Maestro Bloodline Sorcerer

Hey guys I am so very sorry I have not been on much over the past month or so now. Things have been a bit hectic here between being sick (in and out of doctors and hospitals multiple times now) to trying to find a new job and planning a wedding. I have not been online much at all. The other night was my first time on in about 2 months for my computer and I used to be on it every single day.

I could use some brief catching up cause I am lost as a jaybird right now as to what is going on.


They beat a coven of hags that had a bunch of undead troll. Riva took the trolls over. The hags had alot of loot much of it in drugs.

Then they went to a lizard folk village and claimed to be messagers from their divine ancestors. However their happened to already be a wisp in the village pulling the same scam and got the village to attack them. They managed to beat the villagers and get the wisp to retreat and that is where we are right now.

Did I miss anything important?


Female Elf Maestro Bloodline Sorcerer

Thank you DM for the update. I do apologize for not having been on for the last little while.


So what do you guys want to do?


Female Tower Elf Arcanist 8

We want to make allies of the lizardfolk. Once that's done, if the hex isn't cleared, we move on in the hopes of clearing it.


Well I doubt the lizardfolk are going to think much of the idea of having their hex claimed by your kingdom.


Female Tower Elf Arcanist 8

Hence the subterfuge. I'd like to take it peacefully if I can.


The inner voice within your ear

If I'm not mistaken, Riva has so far cast blindness/deafness, chastise, comprehend languages (2, on Mal and Toran), false life, fly (on Toran), heroism (whose bonuses I've apparently been forgetting), mage armor, protection from arrows, raiment of command, see invisibility, summon monster III, and suggestion. Additionally, I had to burn a 1st-level spell slot for that last AR point.

.
.
.
That leaves me with the following:

0- 3rd-level spell slots
2- 2nd-level spell slots
2- 1st-level spell slots
---------------------------------
0 - Arcane reservoir points

And that's just for this encounter!


Male Orc Expert 5

And I spent maybe a round and a half of rage.

You rather did go ham didn't you.


You have been novaing pretty hard.


Wait a minute comprehend languages only lets you understand not speak. Been doing this wrong.


The inner voice within your ear
Powergaming DM wrote:
Wait a minute comprehend languages only lets you understand not speak. Been doing this wrong.

Has anyone besides Riva even spoken directly the lizardfolk? Riva doesn't even need the spell for herself since she can speak and understand Draconic just fine. The spell was more for her companions, so they can follow what's going on.

EDIT: Ah, I see that Toran started addressing the chieftain directly.


Where did you get the DC 10 from?


Male Orc Expert 5

What's hilarious is that he'd notice immediately if she unstrung his bow no matter what she did. A strung bow is an already half coiled spring and depending on the strength would snap back into shape pretty hard. That is assuming Riva has the strength to do it and not break her hand.

Even a 44lb. bow takes a bit of effort to do right.

Anyway, it's also kind of unnecessary as Toran is more than capable of taking the guy.


Male Orc Expert 5

Depending on how he held/carried it other things might be damaged as well.


The inner voice within your ear

Tark, unstringing a bow carefully and quietly isn't so hard, though it would probably require a check. If done right there wouldn't be any spring back worth noticing. However, that likely requires two hands, so with Riva attempting it with only one, your assertion that she never would have succeeded is probably pretty accurate.

Powergaming DM wrote:
Where did you get the DC 10 from?

From the fact that you can't even attempt a Sleight of Hand check with a DC higher than 10 untrained, yet you were telling me to make one anyways, so I assumed the DC was 10.


The inner voice within your ear

Anyone else want to continue playing out the social encounter, or shall we move on?

GM: Does peaceful relations with the tribe mean we've cleared the hex? Or is there still more for us to explore here?


Cleared it, but can't claim it.

So you get 25 xp each.

Where are you going next? Also what order are your watches going to be if you are having them?


The inner voice within your ear

Well, can't claim it without a higher agreement, or a fight.

We're in I33, correct? Let's head down to J34 so we know what's bordering our western borders. Then we can cut across to investigate the troll fort.

There is always somebody on watch. That's why I bring a retinue of NPC servants/guards wherever we go. Can't be too careful as an adventuring ruler, and every set of eyes helps. Having them keep an eye on the horses and carry all the miscellaneous supplies is a nice bonus too.

Riva will take mid-shift since she has the highest Perception. I feel things are less likely to occur in the early evening or pre-dawn.


You can't just have invisible servants that just show up when you want them. Maybe when you get leadership, but at least then it will be defined.


The inner voice within your ear

I understand giving us Leadership next level in order to codify it a little bit, but surely as leaders, there are people who will do what we tell them right now, yes?

Otherwise, what are we leaders of exactly?

In any case, I've been minimizing their presence, making them little more than background flavor 'cause I figured you'd have a problem with the possibility of us having NPCs doing the adventuring for us (which is not my intent). I'm just trying to make it seem a little bit more cohesive/immersive.

I imagine most officials wouldn't just allow their leaders to go running off into the wild to get killed. It would most likely be an organized expedition or something.

EDIT: Also, they're not "just" showing up. I've mentioned them like six times before both during and before the expedition start.

If you don't want them there, then they aren't there, but I don't think it makes much sense for it to just be us. Both our characters and the people we serve are smarter than that.


The main reason you are the ones exploring is that you guys are the toughest guys in your kingdom. The "kingdom" is not even 2 years old. Right now it is a settlement that you are blazing against all odds. But yes I guess you can bring some guys to watch.


The inner voice within your ear

Thank you for the clarification.


So are you still here Elhedril?


Female Elf Maestro Bloodline Sorcerer

Yea, I been watching the posts for the past few days just to see what all the fuss is over lol.


Well then you might want to act. It is your turn.


By the way if you blind the hydra you have to pick which head.


The inner voice within your ear
Powergaming DM wrote:
By the way if you blind the hydra you have to pick which head.

Lame! Big brute would probably make his save anyways.


Riva Sarjenka wrote:

[dice=Knowledge: Nature]1d20+14

Riva recalls a passage from an ancient tome.

The Hydra heroes defied,
Its nine diminished heads must hide
Before the baneful modern beast
Who has a thousand heads at least.
See how in horrid tiers they rise,
With straining ears and bulging eyes,
While, blinded by fierce calcium rays,
The trembling victim tribute pays
Of song or measure, mime or jest,
To soothe the savage Hydra's breast.
If she please not the monster's whim,
Wild scribes will tear her limb from limb;
Even if charmed, he rend the air
With hideous joy, let her beware;
For she must surely, soon or late,
Fall 'neath the hissing Hydra's hate.

"It's a hydra! An incredibly fierce beast, perhaps too fierce for us, but dumb and slow too! Watch out for its heads! Every one you take, two shall replicate! Fight or flight! I doubt we'll get a chance for both!"

Nice! Take 100 free xp. The others can make it up with downtime. Or maybe they will do some roleplay xp too before we get back.


Maybe you want to update this map?


The inner voice within your ear

I've already made the new map, but I'm having trouble getting it onto OneDrive for some reason. Here's a temporary link from imgur. It shows the party, the hydra, and a campfire and its light radius.

EDIT: Found some inconsistencies in the light radius. Also removed the PC/NPC pieces. [New link]


How about this?

That way everyone can move there characters and we don't have to wait a day for it to update.


The inner voice within your ear

Edited my post above with an updated link.

Seems like a good idea GM, though you may want to switch the old image for the new.


It won't let me paste in the picture for some reason. I keep losing connection. Does it work for you?


I have managed to fix the map. Maybe Elhedril would like to act? Or should I bot her again. In that case she will cast magic missiles.


You really should have healed up after last fight.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

I figured it was assumed we would since this is the first time in a long time we've had more than one encounter a day.

Would anyone have even allowed him to walk around at half hp?


Male Orc Expert 5

The good news I's I've got a bit more hp to go for a bit.

The bad news is the axe is a traitor. As we foresaw.


The inner voice within your ear

Yeah. If you had landed that first attack, the fight would have been over already.


Male Orc Expert 5

Sooooo it's like this.

If no one has a way to heal Mall for 2hp in the next 8 or so rounds Mall is dead.


The inner voice within your ear
TarkXT wrote:

Sooooo it's like this.

If no one has a way to heal Mall for 2hp in the next 8 or so rounds Mall is dead.

I saw some alchemist fires and acid flasks in Mal and Toran's equipment lists. Perhaps we could cauterize the wounds to keep you from bleeding out?

*Grins sinisterly*


Toran has a few spells left and a wand of cure little wounds. Beside you don't die till you reach negative con and even when not raging you have 14 Con.


Male Orc Expert 5

Mallichatti just went head to head with an 8 headed hydra shirtless and with about half hp wielding the axe.

If the axe had a penis it would be erect.

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