Rise of the Runelords - Anniversary Edition [Core Only] (Inactive)

Game Master Daleyn Levanthus

"The Crypt of Tobyn being cleared, our heroes investigate the forest outside of town."


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Male Human Cleric 1 (favored class) | HP 10/10 | Init: +1;Perception: +3 | Fort +4(+4 from Endurance), Ref +1, Will +5 | AC 17, T 11, FF 16 | CMD 12 | CMB +1
GM Levanthus wrote:

I've posted a list of the contests available, if you'd like to partake please do, if there are more explanations needed please don't hesitate.

The 'downtime' is wrapping itself up. There will be a post indicating the Dedication will occur soon, and that's when we pick up the start of the AP.

Can we get a little more description of the contest?


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

And if Azorius does the Whist one for example am I doing a check for all of them or just pick one and roll hoping to beat the DC?


Sure! So in essence, I would write a blurb about winning said contest or wherever you place. There are some prizes available for participation and placing.

As for the actual contest:
-a caber toss is like a kettlebell toss or cowbell toss. You're picking up a large bail of grass or hay and throwing it.
-Arm wrestling is just as would be expected
-Atlas Stones are picking up large stones off the ground, walking them a short distance and placing them up on a pedestal.
-Sack race would be as expected
-Square dancing is a judged.
-Whist is like hearts or euchre, it was a predecessor to them.
-Barrel drinking is just a beer drinking contest
-Pie eating is as expected.

The goal would be to beat the DC stated. You would then fall into place where that is.

The only exception would be the drinking and eating contest where it's successive checks to see how far you'd get.

Does that clarify a bit?


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Yeah, I just wanted to be certain.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

No time to post afterall. Rogar will just tag along with Gudada. I'll be clear of the craziness tomorrow night and then I have a week off.


My apologies on the delay of response. I'm just traveling back home from a work trip. I'll be posting once I get settled.


Once again, sorry on the delay. There was an unanticipated snow storm over here and that delayed everything. I should be able to post a few things today. I'd like to get the dedication started, my next post will reflect that. So bridging post if you have time.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

I see what you're trying to do over there GM, but Rogar isn't the competitive type lol.

I don't mind being patient until you have time to start the dedication.


Half Orc Ranger 2 | HP:6/21 | AC:16 (T12 FF14) | CMB:4; CMD:17 | R:5 F:5 W:1 | Init:2 | Perception:6

Sorry if there was confusion. Kesni’s narrative was directed at Rast, so she sat down and wrestled him first and then started dialogue. I imagined the strength check being a one time to see which DCs she beat but with her failing so bad I think she will stop after losing to Rast so pathetically.


Ah, gotcha Kensi. Sorry on that. I misread the dialog and assumed it was towards a challenger.

Rogar Ulthain wrote:


I see what you're trying to do over there GM, but Rogar isn't the competitive type lol.

You got me! Ha ha.

Alright everyone I'm just drafting the dedication post. It will be up today, and awayyyy we go!


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

It seems like we're just waiting for the dedication to continue? Rogar's just going to watch, which I guess I could make a post indicating, but it'd be pretty short.

Or maybe I missed something.


male Varisian Human | HP: 52/52 | AC23 (T16, F18) | Init+5 | Perc+20+ | CMB+5(10), CMD21 | F+4, R+11, W+3 | DD+23+, Bluff+11/Dip+11/SM+12, Know(Local)+13 Unchained Rogue 7 | Speed 30' | Sneak Attack+4d6; Trapfinding+3; Danger Sense+2 | Trapspotter+27+ | Active conditions: None.

Nah, I think you got it right. I think we're seeing (or not seeing) the player react the same way the character would over getting blind-sided into being a central piece of the dedication, up there in front of everybody.


That is the case! You got it right my friend.


Good question Rogar on initiative. There's a mechanic to take initiative out of the first combat in the game. So from here the map is up, combat under way.

Rast, Gudada and Kesni act first.

Then Goblins.

Then PC's.

I'll be using the group initiative as we previously discussed, so I'm excited to see how it plays out.

---

Just wanted to say I'm loving to see the life you're beginning to put into the characters, and now that the introduction is wrapping up, I'm looking forward to see how it progresses.

---

Regarding the Christmas season, I'll be posting as frequently as possible, I plan to be up and posting with my morning coffee most days, the 25th and the 28th may be a little slower but other than that should be good to go.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

Sounds good!

It doesn't look like we can move our tokens, just a heads up.

Edit: Cannot*


Oh! I didn't realize it wasn't editable so you could move them. Let me fiddle with it a bit. I would love to have it editable.

Also - How would I add that border to tokens? Or do you just mean on the image per uploading?

Edit - uploaded. Everyone should be able to move their tokens. Please let me know if that worked.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

When you click to get the share link, you can change the page from view to edit.

I have no idea about the borders but if you give me edit privileges, I could figure it out.

Edit: Looks like you got it! Nice.

Edit2: I moved Rast up to a goblin.


Hey! Thanks Rogar. Now we're cooking with Fire. Just need Kesni and Gudada to weigh in then we'll make the full action of the gobbo's!


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

I assume there are a few errant NPCs citizens of the town about, Azorious will probably refrain from using grease for a few rounds to let them flee.

Most likely he'll spend the first round casting mage armour and either repositioning or drawing his bow.


Also, any other tips you guys have, I'm definitely receptive to them. This is my first combat on the boards.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

My only suggestion here would have been to just do that whole dedication into the combat as one big post. We'd be on round 2 or 3 of combat by now, probably. :P

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I did some further differentiation of the goblins. It gets tricky with this many mobs but there are rarely this many so that helps.

I gave on in each group a dashed line and cropped another to be round. That way there is a way to describe each creature in text. The other options is having the players add arrows but that get cumbersome. Finally I changed the ling width too 2 so the boarders are more visible.

I hope my comments are taken as an offer of help. You are doing a great job!


I appreciate all the comments!

Mr. Rogar - I know it's been a little a little on the slow side, I didn't want to rush and pace a little organic introduction. I've pre-written the majority of Part I and II of Burnt Offerings to pick up the pace a tad. So thanks for the input.

Mr. Rast - Definitely helps! If you know the formatting of it by doing it, I got to play a little more with it. Differentiation and specificity is key when we can't be face to face. Something that I might think is assumed, may not from the other end. So thanks for that!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

The biggest tool I found useful is actually the crop tool. You can make the images different shapes. I have one color blind player on another board who it really helped.


male Varisian Human | HP: 52/52 | AC23 (T16, F18) | Init+5 | Perc+20+ | CMB+5(10), CMD21 | F+4, R+11, W+3 | DD+23+, Bluff+11/Dip+11/SM+12, Know(Local)+13 Unchained Rogue 7 | Speed 30' | Sneak Attack+4d6; Trapfinding+3; Danger Sense+2 | Trapspotter+27+ | Active conditions: None.

WOW.

For the record, I'm an IT manager in a medical facility. I do have (basically) bankers hours posted on the door, but we always have customers in the facility, so my holiday schedule looks much like my normal schedule . . ..

I can't post during the work day. Just can't.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

It's important to get the nat 1s out of the way early, I think.

lol


Great natural 1, ha ha.

Could you roll to confirm a critical failure or just regular failure for me?

That's totally fine not to be able to post during the day.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

It's funny, I don't realize how spoiled I am that I run my company and can do what I want at work, within reason. Now if only I could hire some employees that like Pathfinder. Hmmmm


Rast - That's the dream right there.

---

I don't think I've missed anything with the combat update. I've run through everything else. First come first serve for combat posting. Player turn!

If there's something I missed please let me know and I'd be happy to ret con for this turn.

A couple of things -houserules- if you will for combat that we haven't encountered yet, but will very shortly I'm sure. I would like to put these to a vote versus making a unilateral decision.

1 - Healing House Rule

Standard healing is minimum of one half the dice effect. (i.e. Caster Level 4 Cure Moderate Wounds would be 2d8+4 - minimum would be 12 HP of recovery)

This way you can guarantee some level of healing that is standard and not given a full RNG for healing.

2 - Health Potion House Rule

The piazo ruling on this is :

"Drinking a potion or using an oil is a standard action. (...) Using a potion or oil provokes attacks of opportunity."

I have always maintained at my tables that for drinking an HP replenishing potion only (CLW, CMW, CSW Potion, Potion of Heal only) That you are able to at the end of your turn elect as a free action to drink a potion.

I've always liked guaranteeing a level of dependency to healing and recovery in combat giving the player the ability to utilize tactics that don't rely entirely on randomization of healing.

How do you guys feel about that?


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

Boom. Melee wizard.

I think that's really cool. It gives you some leeway when creating challenging encounters as well.

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)

I think those are great rules.

One note. If you drop a link to the map in one of the first three lines of your GM alias profile it makes it easy to find as the original post falls further behind.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

The map link is at the top of the page and on the campaigns page.


Rogar, solid hit with that Warhammer!

Kesni taking out two enemies in two consecutive turns. Nice start!

First critical success of the game. Nice Roll Rast! I think this merits a little Goblin theatrics.


Half Orc Ranger 2 | HP:6/21 | AC:16 (T12 FF14) | CMB:4; CMD:17 | R:5 F:5 W:1 | Init:2 | Perception:6

Yeah favored enemy goblin was a good first pick I think.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

And now the other melee wizard gets a turn to act... backs away casts a defensive spell and draws his sword. He's not a melee wizard he just can handle himself in a pinch!


Goblin is for sure a solid enemy to take in this first Chapter Kesni.


Would have been nice to roll above a 5 on the Goblin retaliation. Oh well. Time to turn the battle Heroes! Giv'em Hell!

Grand Lodge

Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4
Consumables:
1/4 Channel | 6/6 Bit Of Luck | 6/6 Agil Feet 1/1 Reroll
+3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
GM Levanthus wrote:
Would have been nice to roll above a 5 on the Goblin retaliation. Oh well. Time to turn the battle Heroes! Giv'em Hell!

Clearly your not at 3 health!


Male Human Cleric 1 (favored class) | HP 10/10 | Init: +1;Perception: +3 | Fort +4(+4 from Endurance), Ref +1, Will +5 | AC 17, T 11, FF 16 | CMD 12 | CMB +1

Wow...maybe Combat is not my thing..:


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

It looks like the only goblin Kesni can reach is the one Rogar is fighting. I might 'conveniently' wait until she swings at it(providing flanking of course).

Heh. At the table, I'd just hold for her action. I'd like Rogar to go help up north before they get overwhelmed if she kills the thing.


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

Busy busy, but should Rogar get the deflection bonus to AC now that he's near the elf?


Why yes, you should! I overlooked that. Modification. You take no damage as you would have had an AC greater than the attack.


Male Human Cleric 1 (favored class) | HP 10/10 | Init: +1;Perception: +3 | Fort +4(+4 from Endurance), Ref +1, Will +5 | AC 17, T 11, FF 16 | CMD 12 | CMB +1

Merry Christmas!!!


Merry Christmas to all - I wish you the best today!

Good milestone to hit on the board. Post 100 and 101!


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

Merry Christmas!


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

I tossed down a square for your grease spell. I believe it's in the correct place but let me know if I should move it.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Thanks, I tried to do that but it was a little difficult and had to check on a few things.


Half Orc Ranger 2 | HP:6/21 | AC:16 (T12 FF14) | CMB:4; CMD:17 | R:5 F:5 W:1 | Init:2 | Perception:6

Happy holidays all!


Male NG Dwarf Transmuter 2 | HP: 19/19 | AC 11 (T11, FF 10) | CMB: +4 CMD: 15 | F:+2 R:+1 W:+3 | Init +1 | Perception +0, Darkvision 60ft. | Speed 20 ft. | Spells lvl1: 4/4 | Telekinetic Fist 4/6 | Arcane Bond 0/1

So it looks like Blue Dot should definitely be prone, but even with -4, he still hits Wyndel, so it doesn't look like anything changes other than making an easier target for us melee folk.

Edit: I think we need Azorius to Wizard tank for a minute. lol


Male Human Cleric 1 (favored class) | HP 10/10 | Init: +1;Perception: +3 | Fort +4(+4 from Endurance), Ref +1, Will +5 | AC 17, T 11, FF 16 | CMD 12 | CMB +1

I finally get a good role!

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