Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Also, Mini, went with Heroism for the potion. Hopefully I'll live long enough to mix up Fly myself.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

And I'm not sure that we figured out what the party funds were buying, exactly, now that I think of it.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

The only things I would want us to keep are the potions that aren't cursed. Otherwise, I have equal or better on Val to every item she could use.


I just had back surgery to relieve my Siatic nerve from being pinched. I will be on and off but don't expect much from me until next week. Thanks for understanding!

Draken/GM Wolf/Loarin

With all the drugs in my system I will not be doing any math. :(


Unnamed

Happy 4th all characters may have a firework of their choice


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Yay! One skyrocket to put into my Handy Haversack...


Unnamed

Traveling today, there may or may not be posts in games I am running, games I am playing in I will try to get something up!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'll grab a skyrocket also.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

I'll also take a skyrocket...because one of them is too heavy for Val to lug around ;)

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Is there any others besides a skyrocket?


Unnamed

Go to d20 and search fireworks

Will post tomorrow late and just getting hone


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Your other resource is the Alchemical Weapons section of the PRD. Someone needs to grab the starfountain! C'mon you know you want it :)

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

the starfountain and a potion of fly... Just tallying my new items.

Trust me someone else should get one too!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I don't quite think it would fit into my Handy Haversack. I mean, weight, yes, but size?

Besides, I'm always wary of "d6 rounds after lighting.." ;)


Sleeping!?! :( perhaps another...


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Valaria 1d4+16 for Damage! What?!?


M HumanCONFIRM! Level 1 PBP GM

Flex That's what happens with swashbucklers around 4 or 5. 5 from Agile, 5 from precision, 1 from class, 1 from magic, 4 from Piranha.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

I can't find the Agile weapon ability, I assume it allows the weilder to use Dex as opposed To str to determine ability damage.
No clue what Precision is and can't find it on your sheet.
I understand the other three.


M HumanCONFIRM! Level 1 PBP GM

Precise Strike

Spoiler:
(Ex): At 3rd level, as long as she has at least
1 panache point, a swashbuckler gains the ability to strike
precisely with a light or one-handed piercing melee
weapon (though not natural weapon attacks), adding her
swashbuckler level to her damage roll. To use this deed,
a swashbuckler cannot attack with a weapon in her other
hand or use a shield other than a buckler. She can even
use this ability with thrown melee light or one-handed
piercing thrown melee weapons, as long as the target
is within 30 feet of her. Any creature that is immune
to sneak attacks is immune to a precise strike, and any
item or ability that protects a creature from critical hits
also protects a creature from a precise strike. The extra
damage of precise strike is precision damage, and isn’t
multiplied with a critical hit.
As a swift action, a swashbuckler can spend 1 panache
point to double her precise strike’s damage bonus on the
next attack. This must be used before the end of her turn,
or it is lost. This deed’s cost cannot be reduced any ability
or effect that reduces the amount of panache points a
deed costs (such as the Signature Deed feat).

Agile:

Spoiler:
This enhancement can only be placed on a melee weapon which is usable with the Weapon Finesse feat.

Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Oh! Duoh you are 5th level, weird I don't know what I was thinking. Its the drugs, the drugs! Or how long have I been in this room!

Yep, thank you for that explanation!!! A+ with a golden star! XD


Unnamed

Posting this in all the games I am running.

I just recently stopped running a game after a player got belligerent when something didnt go their way and the dice rolls were done off screen, despite off screen rolls going their way in the past.

I wanted to make sure I am clear that I DO roll some things off screen for various reasons. I do not post modifiers to anything other than damage. I expect my players to trust that I will not screw them over. If I make a mistake on the rules I support and encourage being corrected, but when I make a ruling, that is the ruling. Being rude to myself or any of your fellow players will not be tolerated. Period.

Finally the game is NOT easy mode. If you play foolishly you have a great shot at dying, I will be playing the enemies intelligently and they will do their best to slaughter you.

I am looking forward to finishing up this AP with all of you! Sorry for the rant.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Hopefully you're not upset with any of us...


Unnamed

No just you :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

That's fair. I'm a jerk. :)


Rant?!? Hurrah!!! I know what you are talking about and have ended campaigns, excommunicated players, and walked away from a game. Ok I wish I would have done the first two, but things got settled quick enough where it was not needed.

Still, Hurrah! Preaching to the choir here!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Tarin, he's had your number since day 1. It's a freakin miracle and sure sign of honest die rolls that you didn't bite it in Bref's lair ;-)


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

On another note, my 14-year old (15 in 3 days) just started running Rise in RL for a bunch of his high school friends. This is his first time tackling something heftier than a PFS scenario so it will be fun to see how it goes. All four of his players are brand new to pathfinder. Will be sure to share any fun tales without spoilers!


Unnamed

would you like Bref's stats muahahaha


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Yes!!!!!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

That sounds pretty cool, Unalaq.


Unnamed

here you go unalaq

The Bref Build

Make the stats what you will

Barbarian Feral Gnasher 3/Rogue 3/1 level of Rogue or Barbarian

The goblin trait that gives a bite attack

Rogue Talent: Stand Up
Feats: Weapon Finesse, Improved Natural Attack (IE bite does 1d8 now), Throw Anything (Barbarian bonus), Vital Strike, Roll with it (Goblin Only Feat)

Important Gear: Finesse Amulet of Mighty Fists (Adding Vicious is good too), Dex Belt, Magic Rolling pin, returning and Vicious, Chef’s hat.

Note that you have one more rogue talent or a rage power to play with Bref had Bleeding Attack and one more level of Rogue on him.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Oh, this is going to be fun. I think I'll make it a personal quest to get Bref into as many RotRL games as possible.


Unnamed

i had such great plans for him!

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin just says the words then....

Could we get some more clarification on how long it took us to find these tieflings, in the back of the large house, or whatnot.

Thanks!


Unnamed

12 seconds.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

I can't wait to hear what Unalaq does with this dilemma of Law! Paladin what will you do?


Unnamed

Sorry to hear that fernus

Also your missile goes off in surprise

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

I will be on vacation from the 2nd to the 10th of August, and don't know what kind of internet I will have available. Just letting you know now and if needed DMPC me please!


Unnamed

Yup


Unnamed

taking a quick weekend trip and will not have my laptop, I might get some posts via phone but don't count on it. I might be MIA until Sunday evening.

If I am playing in your game please bot me as needed! If I am running the game fear not I shall return


Unnamed

So are we ready?


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

I'm back and ready. Though I do head to GenCon next Tuesday, so I am not sure how much posting time I will have while there. Running 8 slots...


Unnamed

Sweet

Just need to know they you his are ready to move on


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Think so.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Already ready already...


Unnamed

ok ill move us soon


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm ready too and also at Gen Con. I will not be posting while at Gen Con. I value that precious sleep between 12:30 am and 7:00 am too much.

I'm GMing 6 slots this year and playing the other 4!

Thu 8/14/2014 8:00:00 Play 06-01: Trial by Machine (1-5) [Rasakoro (Silver Crusade, Nagaji Skald 3rd)]
Thu 8/14/2014 13:00:00 Play 06-03: The Technic Siege (5-9) [Kyrsaku (The Exchange, Bard (Kitsune Court Bard 5th)]
Thu 8/14/2014 19:00:00 GM Gen Con Season 6 Special: The Paths We Choose (3-7)
Fri 8/15/2014 8:00:00 GM The Merchant's Wake (1-5)
Fri 8/15/2014 13:00:00 GM Scars of the Third Crusade (1-5)
Fri 8/15/2014 19:00:00 Play Friday Night Special: PFS Gen Con Special: Legacy of the Stonelords [Boubacar (Grand Lodge, Garuda-Blooded Aasimar Warpriest 3rd)]
Sat 8/16/2014 8:00:00 GM Scars of the Third Crusade (1-5)
Sat 8/16/2014 13:00:00 Play 06-02: The Silver Mount Collection (3-7) [Leander Zervas (Dark Archive, Human Alchemist (Beastmorph, Ragechemist) 4th)]
Sat 8/16/2014 19:00:00 GM Bonekeep Level 3
Sun 8/17/2014 8:00:00 GM The Merchant's Wake (1-5)


Unnamed

so when you coming out to my world unalaq?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Still waiting for the presentation to be booked. I'd say probably sometime in September now.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Unalaq, I'll keep an eye out for you specifically for Friday night, since I am running the special, levels 1-4. I am actually running most kids track, and then the 3 specials. My wife will be seen quite often as she is doing marshaling and ticket taking throughout.

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