Rise of the Runelords

Game Master Kevin O'Rourke 440

Loot Doc

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Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

C27 is displayed on the map, but not discussed in the game thread. What is C27?


Male Human Level 3 Investigator

Go down the hole that it points towards and you'll find out! It's not something that your scouts could easily figure out.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I meant the hole wasn't mentioned, so I wasn't sure if we saw it, or it was hidden and missed.


Male Human Level 3 Investigator

"To the west, the distant sound of sloshing waves echoes up from a hole."

Not that exactly jumping off the page I'll agree.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Ah, yes, missed that. Was looking for the reference number (C27) like everything else was labeled. Thank you.


2 people marked this as a favorite.
Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Kevin O'Rourke 440 wrote:

You kill the remaining three goblins. You can hear the goblin dogs are alerted in the distance but we aren't in initiative currently.

Small Shortswords 5gp to sell each x10
Small Leather Armour 5gp to sell each x10
Small Shortbow 7gp 5sp to sell each x10
[dice=Copper Pieces]1d100

Ok, since we're getting real loot, I created a Loot Sheet for us.

One note to the GM, Milgen has a trait that lets him sell for 10% more, so 10G items sell for 6G, not 5G. Also, the shortbows seem to be a typo, as they should be 30GP apiece, not 15 (small weapons cost same as medium). I fixed the value in the sheet.

So basically, that fight netted us 300 GP (nice job group!).

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thanks for making the loot sheet. And good use of that trait


Male Human Level 3 Investigator

Sorry minor mistake. As you guys tackle more of this place there's more useful gear.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Cheers Milgen. And Miron having the same trait, I imagine the discount might not stack. ;)


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Azalia could cancel her attack and withdraw instead. You rolled pretty good so that's your call. But you have 3hp, ya know what I mean?


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Okay, changed.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Ok. Numbers time.

We did 36 points of damage to the goblin druid. He was badly injured.

I'm going to assume +2 con modifier, given that he is a goblin and a caster, so he probably won't have anything more than that. Also going to assume Favored Class Bonus.

Lvl 1: 8+2+1=11
Lvl 2: 11+5+2+1=20
Lvl 3: 20+5+2+1=29
Lvl 4: 20+5+2+1=38

We know that he is lvl 4 because his cure light wound was 1d8+4.

This means that we were probably 2HP away from killing him. :(

Now, moving forward...assuming Wis14-16, he probably had 4x lvl 1 spells and 3x lvl 2 spells.

During the course of the battle he cast Entanglement, Cure Light Wounds, and drank a potion. He also had a flaming blade, which I think is a lvl 2 spell.

So, he probably has 2x lvl 1 spells and 2x lvl 2 spells remaining. He can also wildshape.

I am assuming that he has no more healing spells prepared because he drank a potion.

----

What does this mean? Well, the goblin has good stealth and can move around in areas where we can't reach him. Shooting him is going to be really hard, as the brambles likely give cover (+4 AC) for him.

If I had to put money on this, I'd say that he will likely be fleeing back to where the rest of the goblins are. And I think that they are across the bridge, hence why Drazh is running there to cut him off.

----

Now, he has wildshape, but given that I think he is out of healing, or is very low on healing (more potions?), I don't think he will engage us with that.

However, if we can cut him off, he still has 4x spells remaining. And he can spontanteously cast them as summoning spells.

So the question is...how do we want to deal with this?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Good analysis, Drazh.

He could potentially wildshape into a form that is stealthier, that can fly, or both.

On the spells, if we can ambush him, he's almost certainly doomed. The party managed to dish out plenty of damage to him even when he knew we were there. We have a number of stealthy characters so it is possible. Maybe have a few of us act as if we're running headlong away from the bridge?

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
Miron Vladimirescu wrote:

Good analysis, Drazh.

He could potentially wildshape into a form that is stealthier, that can fly, or both.

On the spells, if we can ambush him, he's almost certainly doomed. The party managed to dish out plenty of damage to him even when he knew we were there. We have a number of stealthy characters so it is possible. Maybe have a few of us act as if we're running headlong away from the bridge?

Thank you :)

You know, now that you mention our stealthy characters...perhaps they can be our ace.

The nonstealthy ones run headlong to the bridge. One or two of us hold back with ranged weapons and hide. They keep an eye out for anyone casting any spells or suspicious animals, and then take the druid down while his attention is elsewhere.

A shot or two when he is flatfooted might be of huge help. Especially as he'll have cover, losing his dex bonus when he doesn't seem to be heavily armored could make all the difference in finishing him off.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Has anyone been keeping track of loot acquired, or would mind quickly recapping what we've earned? I'm looking to buy a wand of cure light wounds ASAP.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Loot Sheet

@GM - Can we get this put in the top of the game? Like for the other games.

We got 300 GP worth of stuff so far. There's an open question, both myself and Milon get +10% on sales. Need a ruling from the GM on whether those stack? Do we sell for 70%? Or do we split the difference to 65%? Or do we not stack, and still only get 60%?

We don't have enough yet for a first level wand, unfortunately. If there were one in town with 10 charges, we might be able to afford it, but that would be chance.

I don't have Tsuto's stuff in the loot sheet because the Mayor took that from us when he took Tsuto.


Male Human Level 3 Investigator

You only get 60% I am afraid. Loot doc linked up top.

The guards let ye borrow Tsuto's gear but said they'd need it back. I should have clarified that they Mayor and Ameiko are happy for ye to keep/sell any of the items as a reward for helping with the glassworks. My bad for not remembering to say that.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

So I was thinking about eventually going into the Sun Seeker prestige class.

It is made for Dwarven Rangers. But I’d lose...

-1 HP per level (FCB lost)
-2 SP per level (4 instead of 6)
- spellcasting levels!
- Ancestral Weapons...which isn’t as good as Favored enemy increases

However...it’d let me wear heavy armor and not lose Ranger abilities. It’s the only way I could find. Plus get better touch AC vs spells and spell resistance.

And I believe that making my own suit would cost 3,500 gold (9,000 for mithril, 1500 for fullplate is 10,500. Divide by 3).

With Dex16, this would give me the best AC possible.

If I went down this route, how long would it take me to make the mithril fullplate?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Per the base rules, 20 years or so. Crafting is borked.

It's easier to get all the supplies, and then pay a 10th level wizard to cast 'Fabricate' on teh supplies. 500 GP (10th caster level * 5th spell level * 10GP).

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Wow. Damn.

Well...never mind. Paying a wizard to do it is the least Dwarven thing I’ve ever heard. And without the mithril fullplate, the prestige class isn’t worth it.

Ah well...would have been nice to have mithril comfort fullplate. -0 ACP, and super comfortable.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yeah, so :

1) Find the item’s price in silver pieces (1 gp = 10 sp).
2) Find the item’s DC from Table: Craft Skills.
3) Pay 1/3 of the item’s price for the raw material cost.
4) Make an appropriate Craft check representing one week’s worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

1) Cost is 10,500 * 10 = 105,000 silver pieces
2) DC is 20 for MW.
3) Got your 1/3rd cost supplies.
4) Assuming you hit the min DC (20) x DC (20) = 400 silvers per week. 262 and a half weeks, so 5 years. So maybe 5 years is doable, if you stop adventuring and do nothing but build that suit of armor. :P My 20 year quote is if you continue adventuring, and work on it part time when you can.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Kevin did mention that he was allowing Alternate Crafting from Unchained in the first discussion post. I am not familiar with it, but hopefully it would allow mithril full plate to be forged in under two decades!


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Ah, then that adjusts the time. That nets you 4GP per day of crafting (DC 20 Item). 2,625 days of crafting, 375 weeks of crafting, or 7.2 years. (Yes, the unchained crafting takes longer than the base crafting).

Spes Magna has some alternate rules that make things too short (basically, two weeks of dedicated crafting to make mithral full plate). But of the 3 ways, I'd go with the Spes Magna rules over the core rules or unchained.

EDIT : Correction, forgot that in unchained the Mithral increases it by one step. So DC becomes 25, and base is 8GP per day. So if you hit the DC (25) you need 3.6 years, not 7.2. So faster than base crafting, but not by much. Now, if you make it by 5 or more, you get double progress, but that's washed out by losing progress if you miss by 5 or more.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thanks for the breakdown!

So...either hire a lvl 10 wizard with the needed ranks in armor smithing or drop out of adventuring.

----

Now for fun:

So...by RAW, it will take a smith 9 months to make a suit of fullplate. Which is then sold for 1500 gold.

Now, of that fullplate, the material cost is 500 gold. And a skilled hireling gets paid 3 gold a day. For 9 months, the craftsman would be paid 810 gold. This means that the shop makes a profit of 190 gold on the suit of fullplate.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Loot sheet updated with Tsuto's stuff and the Ranseur. If we're keeping the +1 ring, let me know, I'll take it off the list. If someone is keeping the +1 str bow, same deal.

I find the flute an odd thing for Tsuto to have.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thank you for keeping track of all of the loot


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Cheers Milgen.

Miron is keeping the bow for now. I believe Ferocia took the +1 ring.


1 person marked this as a favorite.
Male Human Level 3 Investigator

Yeah even the new rules don't do well with. I'll let you build it for half cost rather than a third at the same rate you'd make a magic item. IE 500gp and a day means 1,000gp of progress for the day.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Wonderful! Thank you. Looks like I’ll go Sun Seeker then. :D


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Yeah, I've got the ring.


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

I'll take the potion of cure light wounds on that list, if no one else wants it.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I was going to suggest you or Drazh should take it.


Male Human Level 3 Investigator

Mmm lightning sphere?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yep, that's Milgen's plan.

He can scribe it into his spell book, even if he can't cast it, he just has to make the spellcraft check. He won't be able to use it for a few more levels, but it'll be in his book. Now that we're getting gold, he'll be doing quite a bit of scribing, writing down electrical versions of various spells he can cast. He won't be able to do sparking sphere until he can cast flaming sphere, but it will come soon.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Question for the GM,
There's an open question as to whether Pages of Spell Knowledge work for Arcanists. Arcanists are both memorized and spontaneous spell casters. So for example, if Milgen had a pages of spell knowledge (Magic Missile), that would work for his Sorcerer level and let him cast MM with his sorcerer spell slots, the question is would it count as a spell known for the Arcanist casting as well. IE: add to his daily spells prepared/known?


Male Human Level 3 Investigator

I have previously across a similar situation and ruled that it would work but try not to go overboard with it!

The quick study exploit can help a lot.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Awesome. I was mostly going to load up on 1st level pages, to make the most of that one level of sorcerer I had to get for my build. I might pick up a few of higher levels, but they get really expensive really fast. So I don't think it'll get abusive.

Yep, can't get an exploit for awhile (due to archetype), but was looking at that one when I can.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Really need to sell that +1 sword when we get back. Same with the silver dagger and hand axe. We can get someone a nice +1 weapon with that, or some +1 armor. Too bad we don't have any small characters.


Male Human Level 3 Investigator

Hey Milgen...

Kevin O'Rourke 440 wrote:


Examining the goblins gear you discover their properties. All are sized for a medium creature.
+1 Longsword
silver dagger
Masterwork handaxe

This was almost certainly that goblin hero Shelelu mentioned before with the magic sword but he has been mutated.


1 person marked this as a favorite.
Male Human Level 3 Investigator

Drazh and Ferocia aren't going to make use of it but our very odd Rogue still has her elven weapon training and it is a longsword... even if you are gunning for weapon finesse it's a good option for now.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Ah, in that case, I'll update the sheet. Thanks, I missed that bit. I'm used to goblins being small.


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Question about the loot sheet, guys. I see some stuff on there that people have claimed already. Do you want us to remove the things we're keeping from the list, or do we want a column next to it saying who took it?

I'd rather just remove it, but I figured I'd ask first.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

So long as there's a record of who took it somewhere (e.g. here or the gameplay thread) we can delete it.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I assumed we'd take care of that when we got back to town and sold stuff, since it's possible that someone might take the +1 longsword for now, but find a +1 Something Else they prefer more before we get back to town, and didn't want to lose track of anything because someone took it in room A and then quit using it in room E before we got to town to sell it.

I'd expected to do a round of selling on the stuff from day 1, but when I logged back in, we'd already started back down again. I think before the GM moves us forward, after this delve, we need to have a break to RP/Sell things in town.

I know everyone wants to keep us going, but part of keeping going is to make sure we don't get in over our heads because we're carrying 500 lbs of loot that hasn't turned into level appropriate equipment. :P


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

I removed the booze, ring and potion Ferocia took from the list. She's keeping/drinking them.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

You know, had an idea. Under our equipment, how about we keep track of our own total gold value? It’ll make it easier in the future to determine who is under WBL when diving goods up.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I can add tabs to the loot sheet if you like, for each character, so we can keep it all in one easy to edit place.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

That'd be useful. Just added up for Drazh. Here's my breakdown:

* Starting Gold: 900 (wealthy parents)
- Masterwork Silver Earthbreaker: Free (Ancestral Weapon)
- 2x Silver Gauntlets: 8
- Masterwork Agile Breastplate: 550
- Fighter's Kit with Masterwork Backpack: 57
- Masterwork Artisan Tools: 55
- 12x Chakrams: 14 gold (lost 2 in goblin shaman's body...)
- Gold: 410
* 1094-900 = 194
* Total Gold Value: 194


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Since we're getting to it : Do we want to include disposable items in our WBL? Most games I"m in, we don't. But some do.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

I'd say no for that. That would go into too much detail. Plus it's disposable...so it's not like that is going to stay relative.

I mean...let's say you get +4 strength for a fight. Or get to cast a spell once. Why should that count against you for all levels to come?

----

Oh, by the way. I'll be making a road trip with the family for the next three days. If my posting slows down, that's why...and it means that I won't be able to move around on the map. So please bear with me.

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