Rise of the Runelords

Game Master Kevin O'Rourke 440

Loot Doc

Current Map


151 to 200 of 2,326 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia is eating every meal, plus extra, at the Rusty Dragon until her free food expires.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh is staying at the watch house, helping them fix their equipment and making the sheriff the Masterwork mace. As they are providing room and board, he’ll only go back to the tavern when he needs a drink.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka might visit the Rusty Dragon to catch up or make the odd delivery for Ameiko, but she's tied to her duties at Sandpoint Savories and is usually found there during business hours. Not going to let a little goblin invasion slow down the trade!


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Fyi Sandpoint savories is just across the road from the glassworks. You could pick up Anneka on the way.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Good to know!

Also, I don't expect to be posting much this weekend. We'll see.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Since combat is looking imminent, Miron will focus on using his light crossbow and cast CLW as needed. He'll do a Justice judgement for +1 to hit at the start of the first round of combat, which will last for that combat.


Male Human Level 3 Investigator

Start thinking about level 2 if you haven't already.

Hopefully Drazh and Milgen will share a traumatized pint together after this...


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I'm probably going to go with a level dip into Sorcerer Cross-blooded Sage/Elemental (Air). The bloodline Arcana for that let's me cast any elemental spell as an Air spell (So acid blob -> lightning blob).


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

More Inquisitor for Miron. Adding Wis bonus to initiative will be quite handy!

Also looking to get a rank in linguistics, knowledge (local), and profession (priest) and add to some of what skills he has already.


Male Human Level 3 Investigator

Three goblins down in the surprise round and another heavily injured, not bad!

Drazh has his first round action set up already, only him and Azalia beat them in initiative.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Moved Drazh 20 ft to where he could throw without taking an AoO.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thank you :)

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

So, as a group how are we handling loot?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I suggest that any items someone can use there and then, they take. Preference going to those who haven't gotten valuable items recently. Sell the rest and those who are behind in items get cash.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

So right now...

We have a ring of protection +1, good on any character
I suggest it go to Ferocia
(1) She has AC15 and is a front liner
(2) She picker it up

Put the two together and I think it makes the most sense for her to slip it on.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I won't dispute that. Miron would see Anneka or Milgen as softer targets, hence why he said it. I've no issue with whom gets it so long as it gets some use.


Male Human Level 3 Investigator

Welcome to Level 2.

You guys are halfway through part 3 of 4 of the first book!


1 person marked this as a favorite.
| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

My AC was actually 14. Ferocia would have slipped on the ring for safe keeping, without even knowing it was magic. I updated her AC as soon as she did, but have no problem giving it to someone else if they want it.

I wouldn't worry about splitting up Tsuto's loot too much. If the deputy's even halfway decent at his job he'll need Tsuto's things back as evidence, and technically, if they get given out to anybody, I'd wager Ameiko stands to inherit them. Not that she would want them.... She probably won't take kindly to seeing these people she gave free board to walking around in her brother's stuff without even asking her for them. Not that Ferocia cares about manners. I just assumed we'd use them for now, but might have to turn them in to the guard after.

Level up!? Whoo!

This group has an insane post rate guys. You're all crazy. Haha.

As for how we split loot... I don't really care that everyone gets even gear, so much as I care the gear we get gets used. If someone cane use it, take it. Keep it. If two people want it, give it to whoever has less. And the rest can get sold and split evenly. I don't like penny pinching by trying to figure out who got what gear and then splitting cash unevenly, because I find that make players less likely to just take something we find and use it. Other opinions?


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Who wants to carry the potion of cure light wounds? Does anyone not have a way to heal someone? For now Ferocia's technically carrying it, but I've got two of my own. Someone else should take it.


Male Human Level 3 Investigator
Ferocia Navarro wrote:


As for how we split loot... I don't really care that everyone gets even gear, so much as I care the gear we get gets used. If someone cane use it, take it. Keep it. If two people want it, give it to whoever has less. And the rest can get sold and split evenly. I don't like penny pinching by trying to figure out who got what gear and then splitting cash unevenly, because I find that make players less likely to just take something we find and use it. Other opinions?

You say Ferocia but have you ever been in a game where someone wanted to claim a +3 Flaming sword as a back up...

"Wait you've got a few magic weapons as back up already, how many have you got?"

Several minutes later...

"You've got twelve magic weapons!"

...he only ever used to use one that entire campaign while I was in it.


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Yup, and we all scolded him for being a big old hog, and he took a more measured approach in the future. Greed can definitely be a problem. Haha. I doubt this group would allow that though.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen will be picking up the creation feats, so we don't need to worry about gear. We can keep up with WBL even if we get gear we don't like, as he can basically sell the +1 Falchion and create a +1 Whatever that you want, sized for you, at no cost.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Are we leveling up before we go into the tunnel? Usually you have to sleep over night to get all your new goodies.


Male Human Level 3 Investigator

You'll get hit points, skills and non expendable class features.

So no extra spell slots or uses per day.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Yeah, we really should clear this by Ameiko if she's in any state to discuss it.

This is one very keen group!

I actually prefer your suggestion on group loot. It saves on book-keeping too, which is always a plus.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Hurrah!

Miron is suddenly going to be a lot quicker to react and better able to track goblins. ;)

Are we rolling for HP or taking half HD +1?

Edit: Kevin replied to me. It's Half HD +1 (e.g. D8 would be 5)


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I assumed 1/2HD+1 like the other game.

How about cantrips? Since they are non-expendable (and came bursting into Milgen's mind via sorcery)?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Gained 5 HP (1 con, 4 level)
Gained 1 level of Sorcerer : Eschew Materials, Cantrips, Spells, Arcana, Bloodline Powers
Gained : Sage arcana (Cast sorcerer spells using Int)
Gained : Elemental Arcana (Can change type of spell to Air)
Gained : Elemental Ray (1d6, 30ft, RTA, 7 times per day)
Gained : Sorcerer Cantrips : Acid Splash, Read Magic, Prestidigitation, Disrupt Undead
Gained : Sorcerer 1st Level Spells : Endure Elements, Secluded Grimoire
Gained : +2 Will Save
Gained : Bluff Skill, Knowledge Local Skill.
Increased : Linguistics (Gain Language, TBD), Perception, Stealth, UMD, Knw (Arcana)


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Level 2

+5 HP
+1 Fort
+1 Will
Gained: Climb, Heal, Knowledge (Nobility), Linguistics, Profession (priest), Survival, Swim
Increased: Bluff, Diplomacy, Intimidate, Knowledge (local)

Class Features: Cunning initiative, detect alignment, track

0: Acid Splash
1: Bane

Adds Wisdom to Initiative, so +7 total now


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Level 2 Shifter

+9 hp (+6+3)
Skills: +1 ranks in: Acrobatics, Climb, Knowledge (Geo) (BG), Knowledge (Nature), Linguistics (BG), Perception, Stealth, Survival
+1 BAB
+1 Fort, +1 Reflex
+1 Minute per day of Shifter Aspects
+1 Wild Empathy
Defensive Instinct (which essentially increases my AC by one)
Track +1
Languages (Aklo)


Male Human Level 3 Investigator

Cantrips you'll get.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Yes, the posting rate in this game is crazy. I like it!

Level 2:
FCB: +1 0th spell known (spark)
HP +6
Will +1
BAB +1
Bonus Mystery Spell Known: blurred movement
Bonus orison known: detect fiendish presence
Extra 1st level spell / day (5)
Skills: +1 Sense Motive, +1 Knowledge (Planes), +1 Heal, +1 Bluff
Background Skills: +1 Handle Animal, +1 K(religion)

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Come back after a day for 17 new posts in gameplay and lvl 2? Alright then.

<cracks knuckles>

Lvl 2 Ranger
+1 BaB
HP: +10
Skill Points: +6
Saves: +1 Fort + 1 Ref
Ranger Feat: Power Attack
Speaks Varisian


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I forgot to mention the +1 BAB for Level 2 of Inquisitor, and language: lip-reading.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

GM Question, if Milgen casts 'prestidigitation' to change the color of the stone wall to sky blue, would the switch be changed as well if it was not wall? Or would it change too since it's camouflaged?


Male Human Level 3 Investigator

It'd be changed too and he'd be casting it a lot


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

BAB +1
Reflex Save +1
Evasion
+5 HP
+9 skill ranks (Diplomacy, Disable Device, Perception, Stealth, Sleight of Hand, Linguistics (Goblin), Knowledge Dungeoneering, Appraise, Knowledge Arcana)
+1 zero level spell (Acid Splash)
+1 first level spell (Burning Hands)

(also, screwed up... don't get sneak attack till 3rd level because of my template. I think I used it once in game. I apologize. I took it off my profile.)


Male Human Level 3 Investigator

Waiting for you guys to decide in character how ye want to proceed or withdraw.

@Azalia, no problem easy to make the odd mistake.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Looks like two votes to leave, but three to enter. Majority rule?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

We can do that. I personally think it's dangerous to continue, we don't know how many goblins are up ahead, and all of us will be fighting at -4 AC and -4 to hit, while the enemies will not. That's a recipe for TPK.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Why -4 To Hit and -4 AC?

Also, just noticed...you have +5 Will, when I think it should be +3.

Arcanist (+2)
Sorcerer (+2)
Wis (+1)
Cross blooded (-2)

You also have too many sorcerer spells known. Crossblooded also means knowing 1 less per slot.

Quote:

A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on Table: Sorcerer Spells Known.

Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer’s dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.

Thought I should point that out as we just leveled up, and if that’s a big deal to you there should still be time to switch the archetype.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

The will save you are correct on. I'll fix that.

I misread it originally, I thought it was fewer spells per day, not known. I need to up the spells per day by 1 and remove 1 of the spells known (probably Grimoire).

Thanks for the feedback, first time I"ve done a cross-blooded. I'll fix it later, and remember it for now.

As to the -4, we have to squeeze inside the tunnels, the GM stated that in game.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Oh...shyt. Good point!

So...maybe have one of us scout it out? Returning with a map and numbers would be useful.

Also if we do return, or go in, we’ll have to deal with the squeeze. Any ideas?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

I'd rather return with some black powder and blow the entrance. Personally.


Male Human Level 3 Investigator

You can hack your way through but it'll take time.

You can try to set a fire... but that would also almost certainly end in a forest fire in the forest in which you stand.

Sandpoint wont have much black powder, there's not much call for it and it's expensive.

The penalty is for the part you can see, it might be bigger (or smaller!) in other parts. You guys actually skipped over some of part three and have started part four but you're a bigger than normal party for this adventure so I think ye can handle it.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

To all of my games: I've come down with something that might or might not be serious. I don't know yet, but I might even need surgery. I'll try to keep you all updated as I learn more. Please forgive any unannounced absences from the game in the coming days.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I hope it isn't that serious. Good luck and take care!


Male Human Level 3 Investigator

No worries, take as much time as you need.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Best wishes to you and yours


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Thanks! Meanwhile, it sounds like we have a majority vote to enter the brambles.

151 to 200 of 2,326 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.