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So, I have always thought about having a kingdom building homebrew, And I have always enjoyed dwarves. I have also come into a lot of free time due to some.. .unfortunate events. so I fill fit to take another game on. (and I need the distraction!) I imagine this will be a somewhat slow paced game. just having people post when ever they can find the time.
Also stealing an idea from another game. Any who are interested will be given an image to base there PC off of.
due to the setting of the game there will be race limits- gnome/dwarf/human/half-elf/
half-elf and human will be rare. If you wish to be a non-dwarven race please say so in your post.
if I get some interest I'll post images and creation rules.

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cool.
character creation-
25 pt buy
2 traits
WBL
full HD
one free teamwork feat.
make the character based on the image.
umm. oh yea, level.....7
DarksmokePuncher-
your image
Zen Al'shear-
your image
Otm-Shank
your image
Wanderer82-
your image
MagnumCPA-
your image

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Azten-
your image
Darksmoke- sorry, wrong image, here is the proper one. (its the same, just better)
proper image

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also, I forgot to mention
ingame crafting will be a thing A big thing. if you want to have crafted items during character creation PM me what you want and we can discuss it.
I am unsure of whether I want this to be a lowish magic campaign or not. I will leave that up to players once I pick them, so don't worry about that during character gen.

Wolfwaker RPG Superstar 2013 Top 8 |

That's new territory for me but I'll roll with it...I'm thinking Paladin. Now if I could just figure out how to get her a pegasus.
I'm not sure how much customization you'll allow. Is there a chance I could replace Illusion Resistance and/or Keen senses with a random Aasimar ability from the d100 table on this page?
http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar

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sounds about spot on! can't wait to see these characters!
also, for some help on background-
you going to be an expansion/exploration group from a "main" dwarven kingdom. your clan will be dubbed clan Ironmug, you are being sent to the spine of the world to build an outpost, and eventually a thriving mining community, and possibly a great city one day. You will be traveling there via caravan with resources and a pre ordained number of people, more will come to settle if the outpost grows. This might be a good deal of fun!

Rigor Rictus |

I wanted to get in on this because I love the concept of building characters this way. However, I don't think I've actually got the time to follow through on the character building aspect right at this moment. As I'm not actually even that keen on kingdom building games, I think I should bow out. Take care all.
P.S. Hope this concept takes off. It seems fun.

Gobo Horde |

Really? THATS my image?? Epic!! I can so do something with that!!!
This will be fun :)
image of epicness.

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Really? THATS my image?? Epic!! I can so do something with that!!!
This will be fun :)
image of epicness.
funniest part is I had made a numbered list for what to give to who when they asked. you just HAPPENED to get that image... lol.

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Unnamed Hero
Dwarf Barbarian (Titan Mauler) 2/Gunslinger (Gun Tank) 5
CG Medium humanoid (dwarf)
Hero Points 1
Init +8; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 23, touch 14, flat-footed 19 (+9 armor, +4 Dex)
hp 97 (2d12+5d10+23)
Fort +10, Ref +8, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee +1 adamantine earth breaker +9/+4 (2d6+4/×3)
Ranged +1 adamantine flamethrower, lawrence 1917 +8/+3 ()
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, rage (9 rounds/day), rage powers (guarded stance +1)
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Statistics
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Str 16, Dex 18, Con 16, Int 8, Wis 12, Cha 7
Base Atk +7; CMB +10; CMD 24 (28 vs. bull rush, 28 vs. trip)
Feats Gunsmithing, Iron Will, Opening Volley, Power Attack, Quick Draw
Traits reactionary, reckless contempt
Skills Acrobatics +12 (+8 jump), Climb +5, Knowledge (local) +5, Perception +11 (+13 to notice unusual stonework), Sleight of Hand +6, Survival +5, Swim +5
Languages Common, Dwarven
SQ armor training, big game hunter, bullet defection, deed: deadeye, deed: gun tank's resolve, deed: gunslinger initiative, deed: pistol-whip, deed: quick clear, deed: utility shot, grit, gun training, gun training, hero points, jotungrip, tireless rage
Other Gear +1 mithral o-yoroi, +1 adamantine earth breaker, +1 adamantine flamethrower, lawrence 1917, 960 gp
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TRACKED RESOURCES
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Grit (1/day) - 0/1
Rage (9 rounds/day) (Ex) - 0/9
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Bullet Defection (+5) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gun Tank's Resolve (25%) (Ex) At 1st level, the gun tank can shrug off the most serious of attacks. When the gun tank is wearing medium or heavy armor and is subject to a critical hit or sneak attack, she can spend 1 grit point as an immediate action to attempt to negate the crit
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Guarded Stance +1 (3 rds) (Ex) Gain a +1 dodge bonus to AC vs. melee attacks while raging.
Gun Training +4 (-Choose-) (Ex) On a misfire with chosen firearm type, misfire value only increase by 2 (instead of 4).
Gun Training +4 (-Choose-) (Ex) On a misfire with chosen firearm type, misfire value only increase by 2 (instead of 4).
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Contempt +1 trait bonus on firearm attack roll that provokes an attack of opportunity.
I haven't named him yet, but this dwarf is a typical hot head. He is a fun-loving bro-type who is too quick to take offense and has a hard time letting things go. He acts as a shocktrooper whenever possible, and love setting things on fire.
More to come ASAP.

Wolfwaker RPG Superstar 2013 Top 8 |

also, I forgot to mention
ingame crafting will be a thing A big thing. if you want to have crafted items during character creation PM me what you want and we can discuss it.
I am unsure of whether I want this to be a lowish magic campaign or not. I will leave that up to players once I pick them, so don't worry about that during character gen.
So are we expected to have crafting feats? Or ranks in crafting?

Wolfwaker RPG Superstar 2013 Top 8 |

Those are both handy but not exciting, let's go for it.
I will keep the swim speed and reroll the will save (even though it is probably better, I should have good saves already).
1d100 ⇒ 42 Whenever you successfully use the aid another action to help someone make a skill check, you grant a +3 bonus instead of +2.