
Durgrin Shadowstone |

"From the bones of the world we draw our blades. Steel from stone. Stone from the earth. We come from the earth too, son, from the places no light shines. We are the bones of the world made flesh." ~Sorgen of the Darkaxe, Patriarch of the Shadowstone clan, to Durgrin.
The world made flesh. Words Durgrin often wondered about the meaning of. If dwarves were the bones, what was the blood, muscles, and organs? He thought about it when he watched the older clan members training, and years later when he was learning his trade too. The answer always eluded him. It still does.
Early on he wanted to make things. Sure, the warriors could swing a sword, but they needed a good one or they'd die all the faster. He fixed more broken weapons, shields, and armor than he could count. Some of his best work at the time too.
Like all of his clan Durgrin had to know how to fight, and he made weapons best suited to his technique. Too far for a sword? His axe could reach. Too close for the axe? He'd headbutt with his helmet and laugh. He liked the thrill of battle, and when his clan called on him to join others? Why, he made his best gear yet and closed up his forge.
There was new people to sell his work to, after all!
Pretty rough, but I'm okay with it.

Bobson |

First draft of stats for this image. Background still uncertain.
Grisank Hackshield
Dwarf Fighter (Foehammer) 7
Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 84 (7d10+14)
Fort +6, Ref +4, Will +3 (+2 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities bravery +2, defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee +1 impact warhammer +14/+9 (2d6+8/×3) and
. . masterwork dwarven boulder helmet +12/+7 (1d4+4)
Special Attacks hammer to the ground, +1 on attack rolls against goblinoid and orc humanoids, relentless, sledgehammer
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Statistics
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Str 19, Dex 14, Con 12, Int 14, Wis 12, Cha 6
Base Atk +7; CMB +11 (+18 bull rush, +13 overrun, +13 sunder, +15 trip); CMD 23 (25 vs. bull rush, 23 vs. grapple, 25 vs. trip)
Feats Combat Expertise, Greater Bull Rush, Improved Bull Rush, Improved Trip, Power Attack, Quick Bull Rush, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Intimidate +8, Knowledge (dungeoneering) +12, Perception +8 (+10 to notice unusual stonework), Survival +11
Languages Common, Dwarven
Other Gear +2 banded mail, +1 impact warhammer, masterwork dwarven boulder helmet, 468 gp
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Special Abilities
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Bravery +2 (Ex) +2 to Will save vs. Fear
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Hammer to the Ground (Ex) Make a trip check vs foe after successful bull rush.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Trip You don't provoke attacks of opportunity when tripping.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Bull Rush May bull rush in place of one of your melee attacks
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Sledgehammer (Ex) +2 bonus on combat maneuver checks made to bull rush, overrun, sunder, or trip