
Gorgoron |

Round 2 - Initiative 12
Gorgoron easily catches the ill-aimed blow from his eager, if unskilled attacker on his quarterstaff. He looks down on the creature with pity and disdain, "So be it, creature."
He swings the staff above him, gathering momentum, and then slams it down atop the Goblin's guard.

Tardek Skarn |

Round 2, Init 7
'That was my last bomb,' Tardek yells, reaching to his belt and drawing a foul smelling liquid, he imbibes a mutagen. He groans as it starts to take effect, his muscles swelling grotesquely, and skin becoming tight and hard, his upper body expanding more quickly than his lower.
'Get weapon for me.' He manages to grunt out of his now swollen lips.
Mutagen time! +Str! -Int; Can I get a simple weapon of some sort? anything will do.

Dehrisan |

Roud 2 / Init 21
Dherisan follows Alyoma down the ally, and seeing her engaged in melee, places a curse upon the goblin assailing her, his stern gaze filling its mind doubt.
Dherisan moves to T10 and uses Evil Eye to give the goblin at Q11 a -2 to attack rolls (DC 13 will save reduces duration to 1 round).

Ringtail |

Flitter manages to scurry up the wall and pull himself up atop the building, granting him a good view of the surrounding area. Dehrisan runs about to aid Alyoma and shoots a cursed glance at the goblin assaulting her causing it to quake with fright.
Goblin will save:
1d20 - 1 ⇒ (11) - 1 = 10
The archers atop the roof let fly their next arrows. One fires at Tardek while the other two focus their shots on Flitter, who is suddenly too close for comfort.
Attack roll on Tardek
1d20 + 5 ⇒ (17) + 5 = 22
Damage if a hit
1d4 ⇒ 4
Attack roll on Flitter
1d20 + 5 ⇒ (19) + 5 = 24
Damage if a hit
1d4 ⇒ 4
Attack roll on Flitter
1d20 + 5 ⇒ (20) + 5 = 25
Damage if a hit
1d4 ⇒ 3
Critical confirmation roll
1d20 + 5 ⇒ (2) + 5 = 7
Additional damage if a critical
2d4 ⇒ (2, 2) = 4
Appearently the archers will be doing all of the heavy lifting on the goblin's side this time around.
All three arrows hit their marks, inflicting rather serious wounds for such small weapons. The mounted goblin snarls as he turns to see the half-elf and the sorceress. He shoots a derisive look at the pleading nobleman before heading to deal with the immediate threat - Alyoma!
Goblin's charging attack on Alyoma
1d20 + 6 ⇒ (14) + 6 = 20
Damage if a hit
1d8 + 1 ⇒ (7) + 1 = 8
Mount's charging attack on Alyoma
1d20 + 4 ⇒ (2) + 4 = 6
Damage if a hit
1d6 + 3 ⇒ (3) + 3 = 6
Though her magical armor shields her from the mangy animal's bite, the junk bladed halberd cuts her deep, felling her in a single strike. Luckily the witch with his healing magic is nearby. Gorgoron takes a mighty swing, but the agile goblin easily sidesteps as he taunts the dwarf, however he gets sprayed with blood a moment later as Ansruath cuts his target down to size. Tardek bulks up with a mutagen and casts about for a weapon.
Tardek can see a broken wagon wheel nearby set out for repairs. It's spokes look to make adequet clubs.
The goblin before Gorgoron does a double take at his quickly fallen ally and quivers noticably, ceasing his taunts toward the group. He apearently feels it prudent to fall back to safty and withdrawls, moving near its commander. The goblin grunt that was menacing Aloyma looks to Dehrisan after reeling from his curse, feeling shaken but confident until its weapon falls to peices. He looks shocked that the blade made of little more than trash falls apart and he stands without a weapon and moves to realitive saftey behind the mounted goblin who waves a banner bearing the same six jagged triangles as some of the dirty goblin tabards at the Rusty Dragon. Gotta' love shoddy weapons, breaking after a natural 1.
That resolves round 2. Unfortunately Alyoma fell unconcious due to damage before she had a turn to act in the initiative order. She'll need a constitution check to stablize automatically everyturn until she succeeds or is healed. Sorry about the hasty posting and sloppy editing, I'm pressed for time at my work PC. The map above has been edited. Feel free to begin declaration for round 3.

Ringtail |

Didn't realize the map was a page back. Here is a link to the updated map.
And a reminder on initiative order:
Flitter 26
Dehrisan 21
Goblin Archers 20
Goblin Rider and Goblin Dog 16
Alyoma 13
Gorgoron 12
Tardek 11
Ansruath 7
Goblin Grunts 6

Dehrisan |

Round 3 / Init 21
Dherisan takes a step back, grimacing at the unconscious form of the Varisian sorceress. "Alyoma is down!" he calls back to his companions, "And a believe we've found their commander!"
Shooting another nervous glance at Alyoma, Dherisan begins whispering soothing words to the mounted goblin as he beckons softly, and amiable thoughts begin to creep into the beast's skull.
Dherisan take a 5-foot step back and casts Charm Person on the mounted goblin. A DC 14 will save negates the effect

Gorgoron |

Round 3 - Initiative 12
"Alyoma!" Gorgoron shouts with sudden fright. He rushes forward to the corner of the building, aiming to get a view of the battle scene. Seeing a group of villains clustered around the frail dancer's body, he raises a hand, and once again sends fire rushing into them.
1d20 + 1 ⇒ (5) + 1 = 6 vs. Touch AC
1d6 + 1 ⇒ (5) + 1 = 6 damage on a hit.

Flitter Whistle |

Howling in pain and fury, Flit draws his Battleaxe and Charges headfirst into the Goblin.
Attacking the Goblin-1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 3
Confirming-1d20 + 3 ⇒ (12) + 3 = 15
If Confirmed-2d6 ⇒ (5, 3) = 8

Tardek Skarn |

Howling in pain and fury, Flit draws his Battleaxe and Charges headfirst into the Goblin.
Attacking the Goblin-1d20+3;1d6
Confirming-1d20+3[/ooc]
If Confirmed-2d6
Its +2 for charging! So you confirm on a 16! Hope that cleaves a goblin in twain!
Round 3, Init 11
Tardek moves over to the cart with suprising grace despite his new bulk and tears a spoke from the wheel with a bestial roar, his enlarged muscles tearing his shirt to ribbons as he strains and finally dislodges the club. Now armed he turns to find a foe to face.
Wow. Alyoma and Dehrisan are in a bad position.

Dehrisan |

The second change is a little more problematic. I'd like to change Dherisan a Hedge Witch (archtype). Now here's the rub - the Hedge witch doesn't start changing class features until I reach 4th level, at which point I can spontaneously convert prepared spells into "cure spells." This replaces my 4th level hex. Now this means I'd really have to make my hex selections count, and it makes the healing hex a little redundant. Dherisan has already used his healing hex several times, but if you're cool with him swapping it out, I'd be most appreciative. Otherwise, I was wondering if you might allow him to trade it for another hex at 4th level when I gets the healing ability of the archtype? This would prevent him from overspecializing while keeping his healing abilities consistent. The archtype fits him thematically, but it isn't vital, so it's cool if neither of these works for you.

Gorgoron |

The Healing Hex is one of the most powerful healing abilities in the game, in my opinion, and the ability to use it continuously makes it much more powerful than spontaneous healing casting. Spontaneous conversion will make you almost as good a healer as a cleric, but having both would mean you could leave a cleric in the dust. It's the ability to use the hex at will that is so awesome, even if it is only once per person. First, that's the equivalent of an extra 6 1st level spells right now if you start by healing the group, and after level 5, each of those becomes a cure moderate wounds; 2nd level spells. That doesn't even take into account the value of being able to heal civilians and NPC's all day long.
Also consider, that your familiar can deliver touch spells and hexes, meaning you could charge up Ember with a healing hex, and send him in to deliver it to a fallen comrade, without moving from your position.
My two cents.

Dehrisan |

Ah! I hadn't realized that I could imbue Ember with a hex - I though it was spells only. Based on the amount of healing we will have in the party, then, and on how much I love hexes (the hedge witch makes me miss out on two) I think I'll just stick with the base witch, meaning all I need permission on is switching my patron, witch oughtn't be a problem.

Ringtail |

Feel free to switch Dehrisan's patron since it hasn't come into play yet. I'm sure any who pick up UM will be wanting to play around with a few of the new mechanics, so if anybody sees anything they want please just let me know as soon as possibly before adventurers gain too many levels into their careers. Once UC comes out I'm sure we will do a similiar round of small adjustmants for the warriors in the group. I'm low on cash right now, so I don't have a copy of UM yet, so just make sure that I'm aware of what the options that you take do. :)
Flitter surges forward with a poweful chop - the goblin sprays blood as it drops to a knee, gasping and whimpering in pain, but clinging to life. Upon the halfling retracting his weapon the goblin crumples into a bloody mess.
Sometimes those charging bonuses make all the difference.
All the while Dehrisan weaves a spell of charming, his gentle arcane utterences toying with the mounted goblin's mind.
Goblin rider's will save:
1d20 ⇒ 9
His snarling visage softens to a dim smile as he regards the half-elven witch, lowering his jagged blade.
The archer above Gorgoron takes a shot downwards, hopng for a clean shot at the dwarf while his ally on a rooftop nearby, seeing the carnage wrought by Flitter, attempts to jump the gap and put more distance between them, after backing up to get a good running start.
Attack roll on Gorgoron:
1d20 + 5 ⇒ (10) + 5 = 15
Damage if a hit:
1d4 ⇒ 3
Goblin acrobatics check:
1d20 + 4 ⇒ (10) + 4 = 14
After landing the spry goblin takes a shot at Ansruath, before making an obscene gesture and cursing in its strange chittering language at Flitter.
Attack roll on Ansruath:
1d20 + 6 ⇒ (7) + 6 = 13
Damage if a hit:
1d4 ⇒ 3
The goblin rider rears his rat-dog beast and halts his advance on Dehrisan, looking almost inquisitive as he speaks in his native tongue.
Alyoma continues to hemmorage blood onto the cobblestones, needing first aid. Dehrisan sees the dwarven priest round the corner ahead in front of the frightened young nobleman and unleash a blast of celestial fire which scorches the wall next to the cowering goblin. Ansruath follows shortly after while Tardek pries free a nearby weapon. The remaining armed grunt looks back and forth confused between Dehrisan and his apearent commander. Squeaking in its foul language:
He looks hesitant to act until Gorgoron attacks his shaken ally. He looks about rapidly and runs down a couple of sidestreets, looking for an avenue of escape after seeing his leader ensnared by magic.
That resolves that round. You can begin declaration for round 4.
Your map.
Oh, and if everyone could list their current HP total with their initiative counts in their posts I would appreciate it.

Dehrisan |

Dherisan holds up a hand to his companions, urging them to halt their attack for a moment. "Gogoron, can you see to Alyoma? My magics are still working within her, and any further attempts on my part to heal her will come to naught. You should have no trouble from the one on the large rat, at least." He then addresses the goblin leader in its native language.
In goblin: "Before we talk, you let my friend help her?" He gestures to Alyoma. "She foolish to fight you, but you teach her good lesson! She won't trouble you again. And burning town? Waste of time when there's so much loot! I see shop back there..." Dherisan jerks his thumb in the other direction, away from the fight. Lots of good swag! Good meat too! Your minions want to make war when you could be getting rich! Why not take advantage and grab what you can! Meet me back here in five minutes, and we figure out what loot is best! Oh! And people here my friends! Scare them good, if you want - great fun, but please don't kill them!" After a moment of thought, Dherisan gestures to Ember. "And he not dog, he fox. Dogs is mangy!"
Dherisan currently has 6 hp. I'm also making a "current hp" entry in his profile.

Ringtail |

Actually, with the charm spell in place and conversation ensuing, we can probably move off of initiative. That said, if somebody wishes to still take a hostile action feel free to post it.
The mounted goblin lets out a single goblin word, commanding his troops to halt.
The Goblin archers look furitively away from their chosen targets as the sounds of battle in the streets below ceases and is replaced with conversation. They keep their bows drawn with arrows ready but don't fire as they move to get a better view of the alleyways below. Now that they aren't moving about with unnerving speed everyone can clearly see the emblems on their fetid leather armor resemble frogs or toads, as if painted by young children with various colored inks. Even the grunt fleeing down on the cobblestones creeps closer, his armor covered with green, mossy gunk, his skin almost blue.
The goblin mounted atop the strange crossbreed of a hairless dog and a rat rubs his chin as he considers Dehrisan's proposal, and looks about at the humanoids coming in at all angles. He speaks after a moment of careful measure and gestures at Alyoma's limp form.

Ringtail |


Gorgoron |

Gorgoron closes over to Alyoma rapidly. He eyes the leader's companion fiercely as he passes them. He casts Stabilize on Alyoma.
He leans closer to Dehrisan and whispers, "I am out of spells. I will not be able to bring her round unless I heal all in the area. The goblin on the roof, may awaken..."

Dehrisan |

"I leave it to your discretion then," he whispers to Gorgoron. "But we should take some time to reposition ourselves, just in case..."
Dherisan switches back to the goblins' speech as he fidgets "absently" with his dagger. "Ah! So you work with other humies? Maybe we can meet them? All be good friends!" Dherisan looks around, waving casually to the goblin bodies strewn around. "Longshanks plan not go so well for goblins, though, and sun gets very low. Think it might be time to go?"

Ringtail |


Dehrisan |

Craning his neck and placing a hand to his ear, Dherisan goes wide eyed and turns quickly to Stink-Foot. "Yes, yes, but you must go quickly! I think I hear more humie soldiers coming, and not just the scabs this time! Better grab what you can and go before they get here!"

Gorgoron |

*Whispering to Ansruath*"Not a clue, ears. But whatever it is is giving us a chance to get Alyoma out of danger, so play along."
*Voice raised to speaking volume*"Flitter Whistle? I'm going to heal everyone's wounds, so don't be surprised if any bleeding stops and you come awake...
Gorgoron, Dehrisan, Alyoma, Flitter, and unfortunately the Goblin at P9 all heal 5 HP. Tardek, did you close with the group as well? If so, partake in the goodness. This brings Gorgoron up to 9/10 HP.

Ringtail |

I won't have access to a computer tomorrow unless it doesn't rain and I can walk to the library; it is possible I won't be on. If I don't post, don't worry, I will be back around 3 PM CST (GMT-6) on Friday afternoon and have access to my work PC for a good 8 hours or so. Just a heads up.

Gorgoron |

It's too bad about your computer troubles. I'm sure everyone will hang in there though. Hopefully you are able to get it fixed or replaced quickly.

Dehrisan |

No biggie, these things happen. I've changed Dherisan's patron to "portents" to reflect both his practice in Varisian fortune telling and his his passive, observant approach to life. It gives me a lot of divination spells as I level up, so you'd better have some visions ready for me!

Tardek Skarn |

Tardek had crept awkwardly down the alley as Dehrisan spoke, he now stood lurking with the crooked club in his meaty fists, his tusks lengthened and vicious looking, muscles bulging and twisting. Though his mind was clouded, he had the good sense to stay put and not attack.
He tries to smile when Gorgoron's healing affects him, but the enrlagred tusks have stretched his lips awkwardly, and all he does is bare them more.
Tardek is in O7. I went to bed early and had an exam this morning. Glad to see you have things under control. I'm all for turning on the goblins and bringing them to justice. You can stabilise them if you'd like, but their enemy raiders, they're not innocent, and shouldn't be allowed free.

Gorgoron |

Gorgoron helps the young sorceress to her feet, and then guides her to a standing position behind him, so that he stands between her and the two goblins. He mutters a quick incantation, and makes a quick wave of one hand.
He casts detect magic, and directs the cone to encompass the two goblins, and anyone else visible behind them. He's not really expecting to find anything, but it doesn't hurt to be cautious.

Flitter Whistle |

Before the Dwarf begins to cast, Flit steps away, staring at the Goblin, watching him for any signs of hostility.
"Move an inch Green-Bag and I'll spit ya with this here Bolt!"

Dehrisan |

Would anyone be adverse to sharing some basic contact information, such as AIM and MSN names, or e-mail addresses? Out-of-forum communication might speed up a few things later in the game, especially if we start picking up item creation feats, and it's always nice to have a way to alert good players to other games that are kicking off.

Gorgoron |

I'd agree that an OOC thread probably works best. I don't really use MSN anymore.

Ringtail |

Ringtail |

The goblin rider rallies his friends near him and readies for departure as his archers climb down from the nearby roofs and fall into ranks behind him. Unfortunately, or not, the dwarf's prayer doesn't come quick enough to spare the wretched life of the goblin who had been nearly hacked in two by Flitter. The remaining all lick their lips as they eye the hanging meat of a nearby butcher shop with childish glee. Gorgorn begins to cast his orison just as they start to leave; the commander with a short word of goblin friendship and goodbye, the others nervously on account of the apearent bewitchment of their leader. The jump at the holy chanting, but with a threat from Flitter, they hold still for a few moments. The mounted goblin who called himself Stink-Foot speaks.
After a few rounds of concentration you are able to pinpoint a couple of faint magical auras within your area. You'll need Knowledge (Arcana) checks to figure out which schools however.
The frightened nobleman in the alleyway scampers along the wall as he pulls himself to his feet. It looks as though he wants to run, but is too frightened since that path would bring him, however slightly, nearer to the sadistic little freaks.
Your MAP in case combat begins again.

Gorgoron |

"What's going on, Dehrisan? I'm afraid most of us don't speak jibber-jabber. Are we letting them go? After all they've done? I'm all for arresting them if they're giving up without a fight, but if not..." He hefts the staff and then tightens his grip.
Gorgoron will take advantage of the pause by reloading the mini-catapult.