Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Round 2 - Initiative 12

Gorgoron easily catches the ill-aimed blow from his eager, if unskilled attacker on his quarterstaff. He looks down on the creature with pity and disdain, "So be it, creature."

He swings the staff above him, gathering momentum, and then slams it down atop the Goblin's guard.

Rolls:
1d20 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (3) + 2 = 5

Self Pity:
Can't catch a break; Gorgoron has no luck with the dice!


Male Half-Elf Fighter 3

Gorgoron:

Maybe I can talk to the dice and average your dice with mine ? Or We can trade dice rolls every other round? Or our characters can each pray to their gods for better luck? I am trying to make a joke if it is bad sorry.


Round 2, Init 7

'That was my last bomb,' Tardek yells, reaching to his belt and drawing a foul smelling liquid, he imbibes a mutagen. He groans as it starts to take effect, his muscles swelling grotesquely, and skin becoming tight and hard, his upper body expanding more quickly than his lower.

'Get weapon for me.' He manages to grunt out of his now swollen lips.

Mutagen time! +Str! -Int; Can I get a simple weapon of some sort? anything will do.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Round 2 / Init 26

Cursing Flit scrambles to the top of the roof and glares at the Goblin. "Now what you ugly little green lump?"


Male Half-Elf Hedge Witch 1

Roud 2 / Init 21

Dherisan follows Alyoma down the ally, and seeing her engaged in melee, places a curse upon the goblin assailing her, his stern gaze filling its mind doubt.

Dherisan moves to T10 and uses Evil Eye to give the goblin at Q11 a -2 to attack rolls (DC 13 will save reduces duration to 1 round).


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Flitter manages to scurry up the wall and pull himself up atop the building, granting him a good view of the surrounding area. Dehrisan runs about to aid Alyoma and shoots a cursed glance at the goblin assaulting her causing it to quake with fright.

Goblin will save:
1d20 - 1 ⇒ (11) - 1 = 10

The archers atop the roof let fly their next arrows. One fires at Tardek while the other two focus their shots on Flitter, who is suddenly too close for comfort.

Attack roll on Tardek
1d20 + 5 ⇒ (17) + 5 = 22
Damage if a hit
1d4 ⇒ 4

Attack roll on Flitter
1d20 + 5 ⇒ (19) + 5 = 24
Damage if a hit
1d4 ⇒ 4

Attack roll on Flitter
1d20 + 5 ⇒ (20) + 5 = 25
Damage if a hit
1d4 ⇒ 3

Critical confirmation roll
1d20 + 5 ⇒ (2) + 5 = 7
Additional damage if a critical
2d4 ⇒ (2, 2) = 4

Appearently the archers will be doing all of the heavy lifting on the goblin's side this time around.

All three arrows hit their marks, inflicting rather serious wounds for such small weapons. The mounted goblin snarls as he turns to see the half-elf and the sorceress. He shoots a derisive look at the pleading nobleman before heading to deal with the immediate threat - Alyoma!

Goblin's charging attack on Alyoma
1d20 + 6 ⇒ (14) + 6 = 20
Damage if a hit
1d8 + 1 ⇒ (7) + 1 = 8
Mount's charging attack on Alyoma
1d20 + 4 ⇒ (2) + 4 = 6
Damage if a hit
1d6 + 3 ⇒ (3) + 3 = 6

Though her magical armor shields her from the mangy animal's bite, the junk bladed halberd cuts her deep, felling her in a single strike. Luckily the witch with his healing magic is nearby. Gorgoron takes a mighty swing, but the agile goblin easily sidesteps as he taunts the dwarf, however he gets sprayed with blood a moment later as Ansruath cuts his target down to size. Tardek bulks up with a mutagen and casts about for a weapon.

Tardek can see a broken wagon wheel nearby set out for repairs. It's spokes look to make adequet clubs.

The goblin before Gorgoron does a double take at his quickly fallen ally and quivers noticably, ceasing his taunts toward the group. He apearently feels it prudent to fall back to safty and withdrawls, moving near its commander. The goblin grunt that was menacing Aloyma looks to Dehrisan after reeling from his curse, feeling shaken but confident until its weapon falls to peices. He looks shocked that the blade made of little more than trash falls apart and he stands without a weapon and moves to realitive saftey behind the mounted goblin who waves a banner bearing the same six jagged triangles as some of the dirty goblin tabards at the Rusty Dragon. Gotta' love shoddy weapons, breaking after a natural 1.

That resolves round 2. Unfortunately Alyoma fell unconcious due to damage before she had a turn to act in the initiative order. She'll need a constitution check to stablize automatically everyturn until she succeeds or is healed. Sorry about the hasty posting and sloppy editing, I'm pressed for time at my work PC. The map above has been edited. Feel free to begin declaration for round 3.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Didn't realize the map was a page back. Here is a link to the updated map.

And a reminder on initiative order:
Flitter 26
Dehrisan 21
Goblin Archers 20
Goblin Rider and Goblin Dog 16
Alyoma 13
Gorgoron 12
Tardek 11
Ansruath 7
Goblin Grunts 6


Male Half-Elf Hedge Witch 1

Round 3 / Init 21

Dherisan takes a step back, grimacing at the unconscious form of the Varisian sorceress. "Alyoma is down!" he calls back to his companions, "And a believe we've found their commander!"

Shooting another nervous glance at Alyoma, Dherisan begins whispering soothing words to the mounted goblin as he beckons softly, and amiable thoughts begin to creep into the beast's skull.

Dherisan take a 5-foot step back and casts Charm Person on the mounted goblin. A DC 14 will save negates the effect


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Round 3 - Initiative 12

"Alyoma!" Gorgoron shouts with sudden fright. He rushes forward to the corner of the building, aiming to get a view of the battle scene. Seeing a group of villains clustered around the frail dancer's body, he raises a hand, and once again sends fire rushing into them.

Action:
Gorgoron moves 20' to J10, and throws a Firebolt at the goblin at P10. (That's 4 of 6 bolts used.)
1d20 + 1 ⇒ (5) + 1 = 6 vs. Touch AC
1d6 + 1 ⇒ (5) + 1 = 6 damage on a hit.


Male Half-Elf Fighter 3

Round 3 - Init 7
Ansruath says no than follows after the Father.

Action:

Move to I-10


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Howling in pain and fury, Flit draws his Battleaxe and Charges headfirst into the Goblin.

Attacking the Goblin-1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 3

Confirming-1d20 + 3 ⇒ (12) + 3 = 15

If Confirmed-2d6 ⇒ (5, 3) = 8


Flitter Whistle wrote:

Howling in pain and fury, Flit draws his Battleaxe and Charges headfirst into the Goblin.

Attacking the Goblin-1d20+3;1d6

Confirming-1d20+3[/ooc]

If Confirmed-2d6

Its +2 for charging! So you confirm on a 16! Hope that cleaves a goblin in twain!

Round 3, Init 11

Tardek moves over to the cart with suprising grace despite his new bulk and tears a spoke from the wheel with a bestial roar, his enlarged muscles tearing his shirt to ribbons as he strains and finally dislodges the club. Now armed he turns to find a foe to face.

Wow. Alyoma and Dehrisan are in a bad position.


Male Half-Elf Hedge Witch 1

Ringtail:
Alright, I just picked up Ultimate Magic, and (I'm sure you saw this coming) I was wondering if I could make a couple of changes to Dherisan. The first is a change in patron, which I don't imagine would be problematic, as he has not yet acquired any patron spells. I'm looking at the Enchantment and Spirits patron, but leaning towards Spirit. Both just fit this character so much better.

The second change is a little more problematic. I'd like to change Dherisan a Hedge Witch (archtype). Now here's the rub - the Hedge witch doesn't start changing class features until I reach 4th level, at which point I can spontaneously convert prepared spells into "cure spells." This replaces my 4th level hex. Now this means I'd really have to make my hex selections count, and it makes the healing hex a little redundant. Dherisan has already used his healing hex several times, but if you're cool with him swapping it out, I'd be most appreciative. Otherwise, I was wondering if you might allow him to trade it for another hex at 4th level when I gets the healing ability of the archtype? This would prevent him from overspecializing while keeping his healing abilities consistent. The archtype fits him thematically, but it isn't vital, so it's cool if neither of these works for you.


Dehrisan wrote:
** spoiler omitted **

Gotta love UM! I'm going to be a chirurgeon. So between me, you and Gorgoron this party will have ALOT of healing. I'm sure no-one will mind!


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Dehrisan:
I haven't seen Ultimate Magic yet, though I'm really looking forward to it. In regards to the Hedge Witch, it sounds great. I don't know all the details and what else it provides, but based on what you've said so far, I would seriously recommend keeping the healing hex.

The Healing Hex is one of the most powerful healing abilities in the game, in my opinion, and the ability to use it continuously makes it much more powerful than spontaneous healing casting. Spontaneous conversion will make you almost as good a healer as a cleric, but having both would mean you could leave a cleric in the dust. It's the ability to use the hex at will that is so awesome, even if it is only once per person. First, that's the equivalent of an extra 6 1st level spells right now if you start by healing the group, and after level 5, each of those becomes a cure moderate wounds; 2nd level spells. That doesn't even take into account the value of being able to heal civilians and NPC's all day long.

Also consider, that your familiar can deliver touch spells and hexes, meaning you could charge up Ember with a healing hex, and send him in to deliver it to a fallen comrade, without moving from your position.

My two cents.


Male Half-Elf Hedge Witch 1

Ah! I hadn't realized that I could imbue Ember with a hex - I though it was spells only. Based on the amount of healing we will have in the party, then, and on how much I love hexes (the hedge witch makes me miss out on two) I think I'll just stick with the base witch, meaning all I need permission on is switching my patron, witch oughtn't be a problem.


Con check to stabilize (DC11)
1d20 + 1 ⇒ (5) + 1 = 6
Not so good!


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Feel free to switch Dehrisan's patron since it hasn't come into play yet. I'm sure any who pick up UM will be wanting to play around with a few of the new mechanics, so if anybody sees anything they want please just let me know as soon as possibly before adventurers gain too many levels into their careers. Once UC comes out I'm sure we will do a similiar round of small adjustmants for the warriors in the group. I'm low on cash right now, so I don't have a copy of UM yet, so just make sure that I'm aware of what the options that you take do. :)

Flitter surges forward with a poweful chop - the goblin sprays blood as it drops to a knee, gasping and whimpering in pain, but clinging to life. Upon the halfling retracting his weapon the goblin crumples into a bloody mess.
Sometimes those charging bonuses make all the difference.

All the while Dehrisan weaves a spell of charming, his gentle arcane utterences toying with the mounted goblin's mind.
Goblin rider's will save:
1d20 ⇒ 9
His snarling visage softens to a dim smile as he regards the half-elven witch, lowering his jagged blade.

The archer above Gorgoron takes a shot downwards, hopng for a clean shot at the dwarf while his ally on a rooftop nearby, seeing the carnage wrought by Flitter, attempts to jump the gap and put more distance between them, after backing up to get a good running start.
Attack roll on Gorgoron:
1d20 + 5 ⇒ (10) + 5 = 15
Damage if a hit:
1d4 ⇒ 3
Goblin acrobatics check:
1d20 + 4 ⇒ (10) + 4 = 14
After landing the spry goblin takes a shot at Ansruath, before making an obscene gesture and cursing in its strange chittering language at Flitter.
Attack roll on Ansruath:
1d20 + 6 ⇒ (7) + 6 = 13
Damage if a hit:
1d4 ⇒ 3

The goblin rider rears his rat-dog beast and halts his advance on Dehrisan, looking almost inquisitive as he speaks in his native tongue.

Those who speak goblin:
"Come, big-ears! You not so bad for longshanks who is friend to humies and dogs. [He shoots a glare and hisses at Ember.] Much fun to be be had before other longshanks is done with plans. Stink-Foot want burn down humie town with you! [He laughs madly.]"

Alyoma continues to hemmorage blood onto the cobblestones, needing first aid. Dehrisan sees the dwarven priest round the corner ahead in front of the frightened young nobleman and unleash a blast of celestial fire which scorches the wall next to the cowering goblin. Ansruath follows shortly after while Tardek pries free a nearby weapon. The remaining armed grunt looks back and forth confused between Dehrisan and his apearent commander. Squeaking in its foul language:

Those who speak goblin:
"Bad magic! Bad magic!"

He looks hesitant to act until Gorgoron attacks his shaken ally. He looks about rapidly and runs down a couple of sidestreets, looking for an avenue of escape after seeing his leader ensnared by magic.

That resolves that round. You can begin declaration for round 4.
Your map.
Oh, and if everyone could list their current HP total with their initiative counts in their posts I would appreciate it.


Male Half-Elf Hedge Witch 1

Dherisan holds up a hand to his companions, urging them to halt their attack for a moment. "Gogoron, can you see to Alyoma? My magics are still working within her, and any further attempts on my part to heal her will come to naught. You should have no trouble from the one on the large rat, at least." He then addresses the goblin leader in its native language.

In goblin: "Before we talk, you let my friend help her?" He gestures to Alyoma. "She foolish to fight you, but you teach her good lesson! She won't trouble you again. And burning town? Waste of time when there's so much loot! I see shop back there..." Dherisan jerks his thumb in the other direction, away from the fight. Lots of good swag! Good meat too! Your minions want to make war when you could be getting rich! Why not take advantage and grab what you can! Meet me back here in five minutes, and we figure out what loot is best! Oh! And people here my friends! Scare them good, if you want - great fun, but please don't kill them!" After a moment of thought, Dherisan gestures to Ember. "And he not dog, he fox. Dogs is mangy!"

Dherisan currently has 6 hp. I'm also making a "current hp" entry in his profile.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Actually, with the charm spell in place and conversation ensuing, we can probably move off of initiative. That said, if somebody wishes to still take a hostile action feel free to post it.

The mounted goblin lets out a single goblin word, commanding his troops to halt.

The Goblin archers look furitively away from their chosen targets as the sounds of battle in the streets below ceases and is replaced with conversation. They keep their bows drawn with arrows ready but don't fire as they move to get a better view of the alleyways below. Now that they aren't moving about with unnerving speed everyone can clearly see the emblems on their fetid leather armor resemble frogs or toads, as if painted by young children with various colored inks. Even the grunt fleeing down on the cobblestones creeps closer, his armor covered with green, mossy gunk, his skin almost blue.

The goblin mounted atop the strange crossbreed of a hairless dog and a rat rubs his chin as he considers Dehrisan's proposal, and looks about at the humanoids coming in at all angles. He speaks after a moment of careful measure and gestures at Alyoma's limp form.

Those who speak goblin:
"Other longshanks not like us not follow plan, but not say you can't heal humie female. I not think longshanks notice if Stink-Foot and big-eared friend make good with money if we still follow plan. You say good meat and fun for us? My warriors not hurt your humie and sort of humie friends. Goblins is dying faster anyway. Not good warmaking. Fox not small dog?"


Male Half-Elf Hedge Witch 1

In goblin: "No. Fox different! Fox is wild, fox hunts, fox is sneaky. Dog just takes what humies can give it. What is the plan you talk about? We can't help if we don't understand!"


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Those who speak goblin:
"Ahh...fox not dog then. Longshank's plan simple. Goblins keep humies busy by burning town. Goblins leave before sun goes too low. Longshanks have all time they need for job at humie boneyard. Goblins take over later."


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Flit begins to reload his crossbow as the Half-Elf continues to talk with the Goblin.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron closes over to Alyoma rapidly. He eyes the leader's companion fiercely as he passes them. He casts Stabilize on Alyoma.

He leans closer to Dehrisan and whispers, "I am out of spells. I will not be able to bring her round unless I heal all in the area. The goblin on the roof, may awaken..."


Male Half-Elf Hedge Witch 1

"I leave it to your discretion then," he whispers to Gorgoron. "But we should take some time to reposition ourselves, just in case..."

Dherisan switches back to the goblins' speech as he fidgets "absently" with his dagger. "Ah! So you work with other humies? Maybe we can meet them? All be good friends!" Dherisan looks around, waving casually to the goblin bodies strewn around. "Longshanks plan not go so well for goblins, though, and sun gets very low. Think it might be time to go?"


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Those who speak goblin:
"Stink-Foot not work with other humies; Stink-Foot is of Seven Tooth Tribe! [He motions proudly to his banner depicting six jagged triangles.] Longshanks is working with other tribes. Me never meet. Only warchiefs and heroes. Other tribes pay good gold, promise humie town be burnt with together working - just one time. Big peoples need distraction for thing in boneyard and bad magic, goblins think. But good food, good fun. That all Stink-Foot know. [The goblin glances toward the towering stone cathedral in the town square, shielding his eyes from the sun.] Goblins be leaving big-eared friend then, yes? With food and spoils, yes?"


Male Half-Elf Hedge Witch 1

Craning his neck and placing a hand to his ear, Dherisan goes wide eyed and turns quickly to Stink-Foot. "Yes, yes, but you must go quickly! I think I hear more humie soldiers coming, and not just the scabs this time! Better grab what you can and go before they get here!"


Male Half-Elf Fighter 3

Ansruath watches in amazement as Dehrisan talks to the lead goblin. He than walks to the father than says "Father do you have any idea what he is saying to him?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

*Whispering to Ansruath*"Not a clue, ears. But whatever it is is giving us a chance to get Alyoma out of danger, so play along."

*Voice raised to speaking volume*"Flitter Whistle? I'm going to heal everyone's wounds, so don't be surprised if any bleeding stops and you come awake...

Healing:
Channel Positive Energy 1d6 ⇒ 5

Gorgoron, Dehrisan, Alyoma, Flitter, and unfortunately the Goblin at P9 all heal 5 HP. Tardek, did you close with the group as well? If so, partake in the goodness. This brings Gorgoron up to 9/10 HP.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

I won't have access to a computer tomorrow unless it doesn't rain and I can walk to the library; it is possible I won't be on. If I don't post, don't worry, I will be back around 3 PM CST (GMT-6) on Friday afternoon and have access to my work PC for a good 8 hours or so. Just a heads up.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

It's too bad about your computer troubles. I'm sure everyone will hang in there though. Hopefully you are able to get it fixed or replaced quickly.


Male Half-Elf Hedge Witch 1

No biggie, these things happen. I've changed Dherisan's patron to "portents" to reflect both his practice in Varisian fortune telling and his his passive, observant approach to life. It gives me a lot of divination spells as I level up, so you'd better have some visions ready for me!


The healing surge brings Alyoma to 3/7 HP, and she'll start to wake. With no idea what's going on, and the big bad guy next to her.


Tardek had crept awkwardly down the alley as Dehrisan spoke, he now stood lurking with the crooked club in his meaty fists, his tusks lengthened and vicious looking, muscles bulging and twisting. Though his mind was clouded, he had the good sense to stay put and not attack.

He tries to smile when Gorgoron's healing affects him, but the enrlagred tusks have stretched his lips awkwardly, and all he does is bare them more.

Tardek is in O7. I went to bed early and had an exam this morning. Glad to see you have things under control. I'm all for turning on the goblins and bringing them to justice. You can stabilise them if you'd like, but their enemy raiders, they're not innocent, and shouldn't be allowed free.


Male Half-Elf Hedge Witch 1

Dherisan whispers to Alyoma in Varisian. "Stay calm, move slowly but deliberately, and get behind us."


Alyoma cautiously gets to her feet and moves behind Dherisan.
"What is happening?" she asks in Varisian, a bit confused by everyone standing around and looking at the non-attacking goblins.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Alyoma:
"Easy luv, you've lost a lot of blood. Dehrisan has been working some magic with the little monster's captain. I don't know what they've been talking about, but I think the cap told his little goons to stand down. Don't know what's goin' happen next, so try to collect your wits as quick as you can."

Gorgoron helps the young sorceress to her feet, and then guides her to a standing position behind him, so that he stands between her and the two goblins. He mutters a quick incantation, and makes a quick wave of one hand.

He casts detect magic, and directs the cone to encompass the two goblins, and anyone else visible behind them. He's not really expecting to find anything, but it doesn't hurt to be cautious.


Male Half-Elf Fighter 3

Standing next to the Father and Miss Alyoma Ansruath says [i] "Basically I would really like to know what he said to that goblin though. " [i/]


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Before the Dwarf begins to cast, Flit steps away, staring at the Goblin, watching him for any signs of hostility.

"Move an inch Green-Bag and I'll spit ya with this here Bolt!"


Male Half-Elf Hedge Witch 1

Would anyone be adverse to sharing some basic contact information, such as AIM and MSN names, or e-mail addresses? Out-of-forum communication might speed up a few things later in the game, especially if we start picking up item creation feats, and it's always nice to have a way to alert good players to other games that are kicking off.


To be honest, we could just start and OOC thread in the OOC forum. I don't mind sharing information at all, but I think we're reaching the point where and OOC thread would be handy for that stuff.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Sounds good to me. Email-Azureknight05@gmail.com . Messenger-Tears.of.heaven@hotmail.com . :)


Male Half-Elf Fighter 3

I do not have MSN do not really use AIM much anymore either. OOC thread would help though. I will give my email if anyone that asks though.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I'd agree that an OOC thread probably works best. I don't really use MSN anymore.


I'll also put in a vote for an OOC thread.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

OOC Thread

Also if anyone needs it my email is mhawkins1116@yahoo.com.

It'll be a moment while I get everything in order. Being away for a day can really get me backed up all over the place.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

The goblin rider rallies his friends near him and readies for departure as his archers climb down from the nearby roofs and fall into ranks behind him. Unfortunately, or not, the dwarf's prayer doesn't come quick enough to spare the wretched life of the goblin who had been nearly hacked in two by Flitter. The remaining all lick their lips as they eye the hanging meat of a nearby butcher shop with childish glee. Gorgorn begins to cast his orison just as they start to leave; the commander with a short word of goblin friendship and goodbye, the others nervously on account of the apearent bewitchment of their leader. The jump at the holy chanting, but with a threat from Flitter, they hold still for a few moments. The mounted goblin who called himself Stink-Foot speaks.

Those who speak goblin:
"What stubby longshanks do? Bad-magic? Why little humie not want us move? Big-ears say we leave with loot and things, yes?"

Gorgoron:
Your eyes, guided with the holy grace of Sarenrae are able to see magic glow with the light of dawn. The goblin leader himself shimmers faintly, likely the bewitchment placed upon hi by your compatriot. However there is another aura. There is a liquor flask at his belt, obviously too large for him, so likely stolen. It also radiates from within a rather weak glow, but magic is inside of it none the less.
After a few rounds of concentration you are able to pinpoint a couple of faint magical auras within your area. You'll need Knowledge (Arcana) checks to figure out which schools however.

The frightened nobleman in the alleyway scampers along the wall as he pulls himself to his feet. It looks as though he wants to run, but is too frightened since that path would bring him, however slightly, nearer to the sadistic little freaks.

Your MAP in case combat begins again.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Ringtail:
Gorgoron does not have Knowledge: Arcana, but he will make a mental note of any other magic objects/auras within his field of vision. What does he see?

"What's going on, Dehrisan? I'm afraid most of us don't speak jibber-jabber. Are we letting them go? After all they've done? I'm all for arresting them if they're giving up without a fight, but if not..." He hefts the staff and then tightens his grip.

Gorgoron will take advantage of the pause by reloading the mini-catapult.

Whispers to Alyoma and Ansruath:
"The chief has got something magical in that flask on his belt. If fighting starts again, we should make sure he loses it."


Male Half-Elf Fighter 3

Ansruath whispers very softly to the father "I am more worried about that thing he is on if fighting starts he will just run away on it."


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Gorgoron:
Those two auras appear to be the only of note. Other than that, there is a faint aura about Alyoma, but she had recently cast a Mage Armor which would account for that.

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