Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Dehrisan wrote:
Ah! Sorry about that! Actually, if it's legal (I'm not sure if it is or not) can I stack multiple Evil Eyes on one enemy to penalize different attributes? If so, I'd like simply lower his AC by 2 instead. If not, Dherisan will target the goblin that was previously stuffing his shirt with fish.

As far as I'm aware it is legal, and it runs fine when the witch in my in person game does it. Evil Eye targeting AC it is. I may not get another post up for about 12 hours or so. I need to retrieve my laptop adapter in the morning, since my battery is about to bite the dus.


Round 3

With an unfortunate sigh, Tardek removes the coin pouch from his belt and runs forward. Free action retreive from belt, move action move to P4.

He swings the pouch over his head as he goes and reaching the end of the stage hurls it at the fleeing goblin.

Alchemist's have throw anything. I reckon I'll get one lethal damage on a hit with the pouch, which should be enough to ground that one. And I can't throw bombs into the crowd.

1d20 + 4 ⇒ (4) + 4 = 8 vs. AC
1 damage!


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Dehrisan throws another magical glare at the goblin assaulting Alyoma, whose still shivering with uncertainly after the last curse.
Goblin's will save:
1d20 - 1 ⇒ (14) - 1 = 13
After locking eyes with Dehrisan the green-skinned monster momentarily opens himself up to attack, but starts to recover rapidly. Closer to the stage Tardek hurls a coin pouch at the heavily wounded goblin, but the attack falls short, still eliciting a startled shriek from the fleeing creature. Flitter steps back and takes careful aim, even through amidst the chaos of the crowd his bolt strikes home in the goblin's shoulder, knocking it back a step as its face screws up in pain. The goblin followed by the eerie bobbing lights screams as they track him down and rushes to hide behind the stage. The burned goblin continues to futilely try to makes its way through the crowd, doing his best to avoid Tardek, while the one with the fresh crossbow wound snarls as he attempts t escape as well, but getting nowhere fast. The goblin that has been twice cursed by Dehrisan turns his homicidal rage from the sorceress and focuses it on the witch, his wicked blade flailing through the air...
Attack roll on Dehrisan:
1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage if a hit:
1d4 ⇒ 1
...and scores a glancing blow. The final enemy moves up to attack Gorgoron, dropping morsels of filched food as he waddles forward.
Attack roll against Gorgoron:
1d20 + 6 ⇒ (13) + 6 = 19
Damage if a hit:
1d4 ⇒ 3
The dwarf also feels the sting of their makeshift swords. Mayor Deverin's voice rises above the crowd, finally managing to disperse them from the scene in a orderly fashion, clearing out the rabble of frightened citizens. More crazed chanting is heard throughout the battle; a horrible, yet horribly catchy tune.

Those who speak goblin:
"Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and smash the head,
goblins here and you be dead!"

Alyoma unleashes another blast of freezing cold, but the goblin proves once again to be evasive. Gogoron steps back and lobs a projectile of his own, a bolt of white hot flame slams against his assailant's chest, wounding him greatly.
Ansruath, I still need your action for this round to finish resolution.
Current Map
Restating initiative so I don't lose it:
Dehrisan 21
Tardek 20
Flitter 19
Goblins 19
Ansruath 15
Alyoma 14
Gorgoron 4


Just checking for next round. The crowd is gone yes? We can move and bomb unimpeded?


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Tardek Skarn wrote:
Just checking for next round. The crowd is gone yes? We can move and bomb unimpeded?

You certainly can. Bomb away, sir.


Male Half-Elf Fighter 3

After dropping the goblin Ansruath looks around for other goblins seeing one alone he charges at it.

Attack and Damage Roll:

1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d10 + 4 ⇒ (10) + 4 = 14

I am going after the goblin at D1. Sorry for not posting I needed the map.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6
Ansruath wrote:

After dropping the goblin Ansruath looks around for other goblins seeing one alone he charges at it.

** spoiler omitted **

No problem. And you actually hit a 17, thanks to the Bless from Gorgoron and getting an additional +1 for being on higher ground. Excellent damage by the way.

Ansruath charges the goblin fleeing from the arcane lights, who spots him at the last moment, almost ducking his slice, but the slashing steel cuts a deep gash across the little monsters neck, dropping him to the ground after spraying forth a veritable fountain of blood.
Everyone should feel free to begin action declarations for next round.


Male Half-Elf Fighter 3

Ansruath stops grinning after the spray of blood his face now a grim calm mask. He looks for more goblins to slay. He sees a few around some of the neighbors he had met during the festival. He than readies he blade and runs to them.

Action:

Using a double move to get to G-8. Thank you on the damage I like melee characters so I try to make them able to do damage.


Round 4

Tardek leaps off the stage, to stand where his coin pouch had fallen, grabbing another vial from his belt as he goes. He takes aim and throws another volatile concoction at the fleeing injured goblin.

1d20 + 5 ⇒ (2) + 5 = 7 vs. Touch
1d6 + 4 ⇒ (6) + 4 = 10 fire damage

Move to Q6? and throw bomb at goblin in R3, even if it misses the splash will do 4 damage, and he'll go down.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I believe this is still Gorgoron's round 3 action, though some have started posting for round 4; correct me if I am wrong.

Gorgoron leaps back from the goblin attacking him, pulling his wounded arm in tight, scored as it is with a deep gash from the makeshift blade. Muttering a curse he thrusts out his other hand and a bolt of white hot fire erupts from it, hurtling towards the little beast.

Gorgoron will take a 5 ft step to J7 and throw another Firebolt at the L8 Goblin.

Firebolt:
1d20 + 1 ⇒ (2) + 1 = 3 vs. touch AC; 1d6 + 1 ⇒ (3) + 1 = 4 damage.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Gorgoron:
We are beginning te 4th round of combat. The first round was a surprise round during which Gorgoron and Ansruath couldn't act. Let me do a breakdown to see if that helps at all:
Gorgoron-
R1 (surpise) No Action
R2 Bless
R3 Firebolt
R4 Firebolt
Ansruath-
R1 (surprise) No action
R2 Charge
R3 Charge
R4 Double Move
Dehrisan-
R1 (surprise) Evil Eye
R2 Dancing Lights
R3 Evil Eye
R4 ?
Alyoma-
R1 Magic Missile(surprise)
R2 Ray of Frost
R3 Ray of Frost
R4 ?
Tardek-
R1 Move(surprise)
R2 Bomb
R3 Throw Anything
R4 Bomb
Flitter-
R1 (surprise) Shot (Hit)
R2 Shot (Miss)
R3 Shot (Hit)
R4 ?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Thanks, that clears it up. My last post will stand as his forth round action then, when the init order gets down to him.


If that's the way the fight has unfolded, Alyoma will take the time to cast Mage Armor on herself now.
Since it lasts an hour, it should be good for a while.
And that will be my 4th round action.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Alyoma:
I was under the impression that you had cast Mage Armor when the group had first heard goblins off in the distance before they even came close enough for a surprise round to be called for, while Ansruath and Tardek moved to the stage and attempted to guide people out safely and while Flitter loaded his crossbow and Dehrisan cast Guidance and asked for a Knowledge check. So if you would like to change your round 4 action, feel free to do so. I apologize if I wasn't terribly clear; like I said, I'm still getting the hang of the PbP style.

Gorgoron-
R1 (surpise) No Action
R2 Bless
R3 Firebolt
R4 Firebolt
Ansruath-
R1 (surprise) No action
R2 Charge
R3 Charge
R4 Double Move
Dehrisan-
Precombat Guidance
R1 (surprise) Evil Eye
R2 Dancing Lights
R3 Evil Eye
R4 ?
Alyoma-
Precombat Mage Armor
R1 Magic Missile(surprise)
R2 Ray of Frost
R3 Ray of Frost
R4 ?
Tardek-
Precombat Speak to crowd
R1 Move(surprise)
R2 Bomb
R3 Throw Anything
R4 Bomb
Flitter-
Precombat Pull and load crossbow
R1 (surprise) Shot (Hit)
R2 Shot (Miss)
R3 Shot (Hit)
R4 ?


Male Half-Elf Hedge Witch 1

His crossbow now loaded, Dherisan takes a quick hop back from his assailant, levels his weapon at the offending goblin, and fires.

OOC:
Attack Roll w/Guidance: 1d20 + 3 ⇒ (5) + 3 = 8
Damage Roll: 1d8 ⇒ 7

Dherisn 5-foots back, shoots at the goblin attacking him, and begins to reload. Just got to work, so I don't have time to be too descriptive right now. D:


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Just double checking real quick, since I've been a bit all over the place. For the 4th round I have:
Aloyma - Still needs an action
Ansruath - Double moving to G8
Dehrisan - Shooting his crossbow after a 5' step
Flitter - Still needs an action
Gorgoron - Using a firebolt after a 5' step
Tardek - Moving to Q6 and throwing a bomb
I'm sorry for the confusion everyone.


Male Half-Elf Fighter 3

From what I have been reading that seems right.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Turning his gaze on the Goblin that had attacked Dehrisan, Flit reloaded his Crossbow with practiced ease, before leveling the weapon against the beast, drawing once again on that well of calm within, before releasing the quarrel.

Point-Blank+Bless1d20 + 8 ⇒ (19) + 8 = 271d8 + 1 ⇒ (4) + 1 = 5

Confirm Critical1d20 + 8 ⇒ (11) + 8 = 191d8 + 1 ⇒ (4) + 1 = 5

Watching his bolt strike home, Flit laughs, a short sharp bark.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Round 4 Resolution
Dehrisan levels his crossbow, but the quick little freak shows himself too difficult to accurately draw a bead on as the bolt sails over his leathery head. He titters in taunting laughter, stopping suddenly as Flitter’s shot catches him squarely in the heart. His small body crumples beneath its own weight, staining the town square with goblin blood. An explosion catches everyone’s attention just as Tardek tosses a bomb at the fleeing goblin. It erupts on the cobblestones beside it, severely scorching its flesh. It writhes in agony as it falls to the ground. The goblin attacking Gorgoron slashes out with his blade made of rubbish…
Attack roll on Gorgoron:
1d20 + 6 ⇒ (3) + 6 = 9
Damage if a hit:
1d4 ⇒ 2
…and misses by a wide margin, the dwarf is able to dodge the attack with ease. Another goblin continues to limp away, trailing thick, black blood from its wounds as it hobbles down a side street. Ansruath, after having slain two goblins on the stage runs down to join the rest of the group. Gorgoron steps back and hurls a handful of Sarenrae’s fire at the remaining goblin, who dives aside and looks around erratically, quickly realizing that he is alone in the fight. The shrill goblin song continues in the distance.

Those who speak goblin:
"Chase the baby, catch the pup.
Bonk its head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins, you be food!"

Ansruath would have a little bit of movement left on his double move, if you like to have him move a bit further since his target died. This round will be resolved after Alyoma gets a chance to post a new action.
Your new map.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Hearing the Goblin voices cry further away Flit swears sharply in Halfling before lading his Crossbow again.

"WHERE IS THAT COMING FROM? WE HAVE TO FIND THEM!" he screams over the din of battle as he levels his crossbow on the Goblin before him, takes a moment to breathe, and snaps off his shot.

1d20 + 8 ⇒ (2) + 8 = 101d8 + 1 ⇒ (6) + 1 = 7


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Flitter:
I didn't notice until just now, but Flitter has been using a heavy crossbow and firing every round. Heavy crossbows take a full round action to reload so he wouldn't be able to shoot every round until he picked up the Rapid Reload feat to lessen it to a move equivalent action.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Ringtail:
Oh crap... That is a complete oversight of mine. Sorry. I am not used to playing a small character and when I was rolling 1d8 damage a go I forgot I was using a Heavy Crossbow and thought it was a Light. You are right. my sincere apologies. That is what I get for stepping outside my norm. Sorry again Ringtail. I will change that from now on.


Male Half-Elf Fighter 3

I am good just wanted to get near the group.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

For the sake of speed everyone can go ahead and declare their actions for the following round and when Alyoma's player gets on they can post actions for both rounds.


Round 5, Init 20

Seeing that his companions have the battle well in hand, Tardek begins to gather up chunks of wood and sharp metal scraps. He picks up his coin pouch as he goes.

Spend the round looking for Throw Anything ammo! And retreives purse! How much throwable chunk can I find?

EVERYONE: It might make it easier, in doing GM summary style battles if everyone labels their posts with the round number, and maybe their initiative. That way we'll know what and when things are happening.


Round 4 Action

Alyoma will again try to hit the remaining goblin with a cold, white ray.

Ray of Frost, Ranged touch attack
To Hit:1d20 + 2 ⇒ (10) + 2 = 12
Damage:1d3 ⇒ 1


Male Half-Elf Fighter 3

Round 5, Init 15

Action:

Move action to I-10.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Round-5 / Init-19

Flit reloaded his crossbow, staring about himself, seeking out a new target.


Male Half-Elf Hedge Witch 1

Round 5. Initiative 21.

Dherisan looks about the battlefield as the scratchy voices float through the air. Kneeling, he places one hand upon Ember's head and the fox's eyes eyes begin to glow with a pale blue radiance. The witch looks about the battlefield and stretches out his other arm, similarly colored bands of luminescence coiling around it.
"Flit's right, we have to find the rest of them! Gather near me if you're injured - I can offer some respite to the wounded before we meet the next lot of these maniacs!"

Dherisan readies an action to use his healing hex on the injured person who approaches him.

Healing: 1d20 + 1 ⇒ (7) + 1 = 8


Round 5 action

Alyoma limps toward Dehrisan."One of the goblins has cut me badly." she comments.

Move to I8. Cast another Ray of Frost if the goblin is still active.
Ranged touch attack to hit:1d20 + 2 ⇒ (14) + 2 = 16 (Only a 12 to Hit if the Gobin ends up in melee combat)
1d3 ⇒ 2


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Round 5 (and Alyoma's Round 4 as well) Resolution
Alyoma fires another icy beam at the goblin, but its mall frame makes it difficult to target, and the ground near its feet ices over at the narrow miss. Tardek looks about and notices a plethora of potential amunition; cuttlery and dishes, stray stones, The vicious looking junk blades of the goblin assailants, even toother shattering hardrolls which have sat out in the open for too long. Dehrisan's hand becomes alive with color as Flitter cranks up his crossbow for another shot. The cowardly goblin, standing alone on the battlefeild appearently feels that it would be prudent to flee and zips toward the safety of some closely packed buildings, his heavily wounded and limping comrade close by. The goblin races beyond the reach of Alyoma's next frozen ray as she moves beside Dehrisan to recieve his readied healing. All the while the sadistice goblin chanting continues, repeating the disturbingly catchy rhyme.
Resolution will be complete as soon as Gorgoron gets his 5th round action up.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Seeing the last of the goblins dashing out of the reach of his fiery blasts, Gorgonon lowers his hands. He takes a brief step closer to Alyoma to allow him a better look around her and pulls the small catepult from his pocket. He sights down the child's toy, and launches a rock flying towards a fleeing goblin.

He shouts to Dehrisan, "Save your magics are far as my wounds are concerned, its just a scratch and not worth expending the energy."
Gorgoron would not know it is an at will ability, but considering it can only be done to a single target once per day, he would likely still ask you to save it for later.

Action:
Gorgoron takes a 5ft step to K8, draws his slingshot and shoots at the fleeing goblin at K19 (55ft = >1 range increment). He'd move farther, but you cannot draw a weapon as part of a move action until you have at least a BAB +1.
1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 61d4 ⇒ 4


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

That would've been so cool if you had got him.
Despite Gorgoron's best effort, the pebble unfortunately falls short of the fleeing goblin. More singing is heard amidst the screams in the distance.

Those who speak goblin:
"Feast until you are filled
Upon the corpses goblins killed!
Search the pockets
Steal their stuff!
Goblins never get enough!"

Any who will attempt to pursue the fleeing goblin radiers, please post your actions from round 6. If you have no intention of chasing down the wounded, please also state so.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron will first stop and listen for a second, trying to determine where the chanting voices are coming from. (Perception is typically a free action).

Perception:
1d20 + 3 ⇒ (14) + 3 = 17


Male Half-Elf Fighter 3

Round 6 Init 15

Ansruath would also try to find out where the chanting is coming.

Ansruath looks around while trying to figure out where the chanting is coming from so he can slay more goblins.

Perception:

1d20 + 2 ⇒ (9) + 2 = 11


Perception 1d20 + 4 ⇒ (17) + 4 = 21

Round 6, Init 20

Tardek listens, his head tilted to the side, point orc ears twitching slightly. When he determines where the chanting is coming from he looks to Flitter, nods, then runs in that direction with an armful of throwable improvised weaponry.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Round 6

Gorgoron runs over to the bystander that borrowed Dehrisan's staff. "Sir, the immediate danger has passed, but it appears there are more of these creature's massing for another assault. Might I make use of that weapon? I suggest you take cover indoors until the rest of these creatures are routed out." With that, he follows after Tardek towards the source of the chanting voices.

Move action to move to the bystander and take the staff, second move action to follow after Tardek.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Trusting his companions sharp senses, Flit dashes after him, gripping his Crossbow tight, a Quarrel still loaded. "This aint gonna be that Village again Tar. We gotta stop these creatures!"

As he ran Flit cast about himself, searching for any signs of the Goblins passing.


Round 6
Hopefully I've been healed a bit by Dehrisan.

"Yes, we must stop these creatures at once."
Alyoma listens, and then follows the group heading toward the next set of goblins.

Perception Roll:1d20 + 3 ⇒ (7) + 3 = 10


Male Half-Elf Fighter 3

Round 6, Init 15

Hearing the other going after the goblins Ansruath stops and followes them saying in a grim calm voice "These animals need to be stopped."

Action:

Move Action to follow.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

We can safely move off of that combat's initiative.
Thanks to Tardek's keen senses the group is able to determine that the majority of the chanting and sounds of battle appear to be originating from the Southern end of town. Quickly hustling in that direction everyone crosses paths with a harried looking Varisian woman clutching a screaming baby in a bundle of blankets to her breast. She is bleeding from a small gash on her forehead and is out of breath but otherwise appears unharmed. Seeing the lot of you are armed and ready for combat she stops before passing you completely. She hushes her crying babe as she grabs for Ansruath's arm.

"Oh, thank Desna you're here! I saw you this morning. You're the strong one, right? The one what broke the bell? And you, you be the Halfling who hit the bull's eye from 50 yards off. We need help! At the Rusty Dragon...goblins! One's got a whip, and it gave me this nasty cut. She motions to the bloody patch atop her head. She's weaving magic, she is, and others brandish torches like clubs whilst archers protect her. The guard can't get near without losing man after man. The goblins rounded up those nearby and locked them in the rooms. They're going to burn the place down with them inside. You've got to hurry, my husband and son be in there still!"
In your responses as well I think we should try to find where everyone would like to be in a general marching order when approaching potential danger.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Hey... It was 150ft not 50 :( Hahaha Ahm. Flit would like to be in the front, perhaps flanking someone to the side.

Flit listened intently before bowing low to the woman and nodding softly. "No need to fear M'Lady. This here is the finest bunch of warriors there is. We can save them!" Turning to Tardek the small Halfling nods softly. "Well old friend cant we?"

Turning to Dherisan Flitter smiles momentarily. "We said we were going to meet at the Dragon later, whats say we rush in and surprise em now Friend Dherisan?"


1 yard = 3 feet, so 50 yards = 150 ft.

'Indeed madam. We are professionals... Of a sort. You needn't worry. Come to me after all is colled down and I'll see what I can do about that cut of yours.'

Tardek will take a middle position, say just before the two mages. I just want to be in bombing range, if the goblins are tightly packed I can ruin the s$~@ our of their day. Also, I'm taking Heal next level. I'm going to be a more Doctorey Doctor. I've I'd realised earlier how I was gonna play him I would have done so and taken trait to get heal as a class skill. Ah well.


Male Half-Elf Hedge Witch 1

"And stay out of flammable structures!," Dherisan shout to the citizen after Gorgoron is finished with them. He nods in agreement to Flit's suggestion as he strides over the goblin drowning in the rain barrel.
"We should waste no time then. If they've got a shaman with them, they're likely to be bolder. If we can get them in a cluster, though, I may have something to put them right out."
Drawing his dagger, he gives the goblin a sharp tug, yanking it's head out of the barrel. Before it can get its bearings, he runs his blade swiftly across its throat, granting it a far less excruciating death than the barrel would have.

Dherisan will prefer to hang toward the back of the party as they travel. If anyone is injured (lost more than 4 or 5 hp), he'll toss a healing hex their way before we continue.


Male Half-Elf Fighter 3

Ansruath looks at the woman in front of him than at the baby. He than says "Do not worry these animals shall all die." He than turns to the group around him with a look of murder on his face and says in an angry voice "These beasts cannot be allowed to do as they wish any longer we must stop them."

Up front is where Ansruath would be. Also Ansruath gets upset when people hurt women and children to do with what happened to his mother. Why he is acting a bit different now.


Male Half-Elf Hedge Witch 1

Dherisan looks to Ansruath and raises a hand in his direction.
"Check your rage. Such anger is understandable, but we ought to raise our weapons for the purpose of defense, not hasty retribution. What's been wrought has passed, and our energies are better spent on those who remain."


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron takes a position near the front, behind Ansruath.

Sounds like the marching order would be
Ansruath ->Flit Whistle and Gorgoron ->Tardek ->Alyoma ->Dehrisan


Male Half-Elf Fighter 3

Ansruath looks at the other half-elf and says in a calm voice "That is not my way of war."


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Growling softly under his breath, Flit stares up at Ansruath.

"Your way of war is all well and good when you are on your own time, but now we are on theirs. People are going to die if we don't play this right. I wont lose kids and people to these Goblins, not again. So we play this cool. We get them out and then you can hack em to little tiny pieces. Okay Friend?"

"Okay. Ansruath you are first through the door, I know you can make it count. I will break in to your left and hug the wall. Gorgoron to the right, if you please Father. Tar you follow Gorgoron right and Alyoma, you are with me, if you please? Friend Dehrisan if you would take up position at the door, yes? Anyone got a better plan? If so speak while we walk. We are losing time!" Fixing the wide brimmed hat on his head he began moving, down toward the Rusty Dragon.

'They can argue if they want but I am saving these damn people if it kills me. Iomedae do you hear me? I pray you do!'

I did not see the Yards. Sorry. heh. Also sorry for the commanding Flit. Old habit of Monster-Hunting!


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

As your party winds through the cobblestone streets of Sandpoint towards Ameiko’s Rusty Dragon Inn the sounds of battle and screams of the frightened and wounded grow more and more common. Rounding the corner of Drunkard’s Walk, your destination comes into view, readily recognizable by the rusted, iron lightning rod atop its roof in the shape of a serpent-like dragon that doubles as the inn’s iconic sign. You sight it just in time to see a handful of goblins lighting a cart of fireworks originally intended for a spectacular show during the evening’s bonfire and shoving it down a steep hill while climbing aboard themselves. The wagon plows into the Northern walls of the structure just as it explodes, scattering wood, stone, and the bloody bits of its goblin riders in all directions, leaving a gaping hole visible through the diminishing smoke and flickering multicolored lights. From within, echoing screams and rhythmic chanting can be heard.

Those who speak goblin:
”Burn the building
Slip inside!
Where the humies
Try to hide!
Drink their blood!
Slake your thirst!
Have some mercy
Kill them first!”

A trio of motionless, bleeding guards lie about the ground near the front entrance, a set of double doors currently wide open, and a grisly scene is visible through the large picture windows of the tavern. Inside are several goblins gleefully playing with torches, four to be exact, on the ground floor. Up above, on the second floor balcony overlooking the taproom is a goblin female wielding a whip, leading the chant. A duo of archers hang nearby, apparently her personal guard. All eyes turn toward the group through the various gaps in the structure.

Your map.

Reading the Map: The rubble is difficult terrain. The tables can be stood on to gain a high ground bonus to attack, but take 2 squares of movement to enter. The fireplace is currently burning. Any entering the space take fire damage and risk catching fire themselves. The bar and 2nd floor railings count as low walls, taking 2 squares of movement to cross and providing cover to all adjacent to them against attacks originating on the opposing side. Stairs take 2 squares of movement to go up, but only 1 to go down. The 2nd story floor is 10’ above the first. Opening doors or windows is a move action.

Both the goblins and your characters have become aware of each other simultaneously, so no surprise. Go ahead and declare your round 1 action. Initiative is: Goblin Archers 23
Dehrisan/Tardek 22
Gorgoron 20
Flitter 16
Goblin Warchanter 14
Alyoma 13
Goblin Pyros 12
Ansruath 9

Tardek:
It is still early enough in the game that if you would like to trade out a trait you may.

Note, I have the map available for anyone to edit here at first, so if you would prefer to have spread out or come in at a different angle, feel free to change your starting position before listing your first round action. Just so nobody gets confused, the building on the bottom of the map is the second story. I put it together for simplicity.

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