Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Warchanter reflex save:
1d20 + 7 ⇒ (17) + 7 = 24

Tardek's bomb immolates the already singed goblin, its fiery blast hurls bits of rock and shrapnel about the stairwell. The warchanter deftly evades most of the damage, but with no allies and being heavily wounded, things look grim for her. However, as Tardek tosses the bomb, the wiley goblin lashes out with her whip, wrapping it about the half-orc's ankle and tries to pull him off his feet.

Goblin warchanter's CMB:
1d20 ⇒ 13

The alchemist barely retains his footing despite the goblin's fiercest of efforts.

The warchanter moves to directly before Tardek in the initiative count.

Goblin warchanter's will save:
1d20 + 2 ⇒ (1) + 2 = 3

Dehrisan's cursed glare causes the goblin to stumble and falter as Flitter moves in to try to find an angle to peek around the stairwell.

Map is updated for Ansruath and Alyoma to declare.
Map
Next round the initiative count will be (sans #s):
Warchanter
Tardek / Dehrisan
Flitter
Alyoma
Ansruath
Gorgoron


Male Half-Elf Fighter 3

Action:

Ansruath moves to the last living goblin and swings his blade.

1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (10) + 4 = 14


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Nevermind the end of my last post, we can move off initiative.
Ansruath starts up the stairs and takes a practiced swipe. It looks as though the warchanter will evade, but because of the witch's jinxing stare it falters and is disembowled. It's remains drip thick, dark, goblin blood about the stairs. With the boisterous combat over once again your ears are filled with the muffled cries for help of those locked in rooms on the floor above, though thankfully it looks as though the flames licking the walls will die out if not continually fueled by torch wielding goblins. Off in the distance the clamor of battle continues, though those with keen ears can tell that matters seem to be settling down now that the shock and chaos have subsided.


Male Half-Elf Fighter 3

Ansruath looks back towards the group that he was helping fight these beasts than says in a loud voice "Neighbors I think all the goblins in this building are dead but others might still be around town. Should we help the wounded or go look for more goblins to stop them? Also should we look at these goblins bodies to see where they came from?"

Spoiler:

Also no one seems to have asked why Ansruath keeps saying neighbors/neighbor I did get it from somewhere I was hoping someone would pick up on it.


Male Half-Elf Hedge Witch 1

Dherisan releases a heavy and looks towards Ansruath.
By all means, loot away Ansruath. We need to see about the survivors here before moving on, so you ought to have time.
Dherisan shakes his head as he moves through the inn looking for anyone who may have survived the goblin's assault, his capacity for levity now exhausted.
Hello? Are there any survivors? he calls.


Male Half-Elf Fighter 3

Ansruath looks at the other half-elf than says in a calm chilly voice "I said search where they came from not loot their bodies. If you put words in my mouth again neighbor you will not like what happens." Ansruath than cleans his blade of the goblins blood so he can start to look for survivors.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Numerous cries for help answer Dehrisan's call in muffled voices from the second floor.

"They've locked us in the bed-chambers! A man's voice is filled with exhausted relief. "Please get us out of here. Some of the others are wounded. My wife managed to escape. I need to find her - she has my babe! And my boy in here, I think he breathed in some smoke! Hurry, please. He pleads"

Ansruath:
As you kneel over the goblin body you notice the fetid leather armor worn by warchanter is painted in dark red ink, perhaps blood, with the symbol of a crude bird, its head inches away from the rest of its body. The archers bear a similar insignia, though the goblins who wielded torches have a different emblem on there armor, which, while still patchy leather, is decidedly of different make. Their emblem seems to be six jagged triangles, as if finger painted by a child. Their skin has a darker tint to it as well, more green than yellow.


Male Half-Elf Fighter 3

Ansruath kneels downs to rip off the emblem from warchanter than he goes to one of the goblins who wielded a torch and rips off it's emblem as well. He also notes the difference in skin tone once this is done he goes to where the voices are coming from and says "Neighbor your wife is fine she is the one who told us to find you."


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

"Oh, thank Desna, sir. The ugly one with the whip, she made us get in here locked us in. She must have taken Ameiko's keys from behind the bar. We're most grateful for your help; all of us."

You find the voice to be coming from one of the bedrooms atop the stairs. Several other cries for help from behind several doors as you climb up. There are perhaps a dozen people trapped in all, by the sounds of it.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Exhaling sharply, Flit pulls his wide brimmed hat from his head, before pulling a clean square of cloth from his pocket and beginning to wipe the sweat and soot from his face. Glancing towards Ansurath, he snorts softly.

"Battle has your blood up boy. Best you go outside and dunk your head in a rain barrel to cool off. Threatening Dehrisan is not a good idea. We worked well together today, all of us. Now you don't want to be the loose thread in the pattern do ya? Don't wanna be the one who ruins it with threats." Shaking his head softly and sighing, Flit begins to grumble about the stupidity of youth.

Moving upstairs, Flit begins to start opening the doors to free the trapped Prisoners.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Within minutes Flitter has all of the hostages free. Most repeatedly express their gratitude and offer to ensure that any in your group will never be thirsty should you happen upon them in a tavern. Others promise rewards as well, as many are shopkeepers by trade. The greater majority cannot leave with enough haste after offering their sincerest of thanks however, as few wish to remain in a place after dealing with such a nightmare as being nearly burned to death by goblins. The man who called out earlier stays behind, his boy, perhaps ten years of age, limp in his arms. He looks worried as he approaches the majority of your group.

"Do any of you know doctoring? I think he's breathed in some smoke. [He holds out the frail child.]"


Male Half-Elf Hedge Witch 1

During the time that the villagers are being freed, Dherisan will offer healing to those who have been badly injured.

Dherisan frowns as he looks over the child, placing a hand on it to feel the rise and fall of its chest. "I'm afraid most of my experience with children comes from birthing them, but I'll see what what I can do." Dherisan examines the child, trying to ascertain its condition and how to best help it.

Heal Check: 1d20 + 4 ⇒ (18) + 4 = 22


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Flit escorts those that are leaving to the front of the Inn, where upon he catches sight of a young man, no older than 16, looking lost and confused, striding over to him, he tugs on the lads arm to spin him around.

"Here Lad you are all right. Don't be fretting. The first time thing like this happens, it shakes a man up inside. Here though I need you to swallow that for the moment." Reaching in to his coinpurse he pulls out two gold pieces and holds them up so the man can see. "Two gold pieces lad, that is all I can offer ya at the moment. I need you to run get the Sheriff and the Mayor, when they are free, and tell them to come to this here in. You getting me? Come back after you find them, if you have nowhere to go and me and you will sit down and have a nice long drink. Then, I'll teach you how to protect yourself. Right? Right! Good lad. Off ya run!" Giving the boy a push to start him going, Flit returns to the Inn, looking around.

"Mistress Ameiko?" he calls, staring around the body strewn room.


Male Half-Elf Fighter 3

Ansruath looks at Flit than says "Than tell our good neighbor not to doubt my honor and say I will take from the dead instead of help others but I will go clean up I look like I was dumped in blood." He than goes outside the building to clean himself up.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Dehrisan:
As most folks file out they seem to be as well as can be expected. Most are just visibly shaken and shocked, though a few sport minor bumps, bruises, cuts, and scrapes. Even the most seriously wounded aren't going to face life threatening conditions, though each and every one that Dehrisan helps is answered with a warm thanks, knowing that such bravery and generosity is hard to come by. The most frightening of those injured however, after a cursory examination appears to be the unconscious child. He feebly coughs in his sleep as you examine him. You think he should live, unless terribly unlucky, if immediately given fresh air and bed rest until his lungs clear. With your training in botany as well, you know of a few herbs that grow locally that if hung near the windows by his bed at home should provide some relief from the sickness and pain over the period of recovery, and your healing touch may even provide some immediate, if short live respite from the symptoms, though it would certainly speed his recovery. With the resiliency of children, he should be as good as new within a few days.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

"We are going to take from the dead. They are dead, they do not need what they have. And what these dead here have ain't theirs in the first place. We are gonna strip these corpses clean then we are gonna give what we find to the owner of this here Inn. They destroyed it, they can pay to fix it!" Grinning gloomily, Flit scratches his head softly. "I understand your reservations against doing such a thing but we have to be practical. They were a hostile force intent on killing every person they could get their hands on. I think that means their ill begotten gains are forfeit, don't you?"


Male Half-Elf Fighter 3

Ansruath thinks for a moment than says "Profiting from the dead is fine but our good neighbor said it as if all I worried about was their gains. I am worried about where they came from because there might be more of them. But it is all fine now we have to help these people."


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Flitter:
The shaken lad, nods erratically, nervous but eager to please. His face lights up in astonishment as you slip him the coins.

"Yes, sir. Right away. And...thank you, again. [His face flushes - be it the excitement of the coin, the promise, or simply gratitude for being able to live another day.] It may take a w-while to find them with all of what's going on though. [He bows his head again as he backs out and races off.]"

There's no answer to Flitter's call for the owner of the Rusty Dragon, though luckily nobody spots any non-goblin remains amidst the wreckage. Hopefully she was out and about when everyone was herded up to the second floor of the tavern.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

"Don't worry yourself about that for the moment Friend Ansurath. We will hunt down these creatures lair and make sure none of them can come again. We can take them by surprise and have them trussed up and before the Magistrate in no time!" Nodding softly, Flit pats the man on the arm before pushing him out the door. "Go wash. You are covered in gore!" Laughing softly, Flit moves back in to the Inn, heading towards Tardek and Alyoma.

"M'Lady Alyoma, how are you fairing? And you Tar? Still alive I see. Must make sure to 'accidentally' shoot you in the back, next time! Grinning, Flit pats the Half-Orc on the arm. "Made it through another one old friend and haven't lost any civilians on our watch yet. A good day yes?"


Male Half-Elf Hedge Witch 1

Dherisan begins channeling healing magic into the limp body of the child, not taking his eyes off it as he speaks to Ansruath in a disinterested tone. "I apologize if I mistook your intentions. This situation has put me at unease, and it I may be projecting my frustrations."
He looks up to the man holding the boy. "I've done what I can for the time being. This child needs fresh air immediately, but, that provided, he should recover. Take him outside - there is a guard there who should be coming to. We'll have our fire-flinging friend bring him to his feet, and he ought to be able to escort you to safety. I know of some herbs nearby that should give your baby an extra edge against the smoke. Find me tomorrow at - well, I suppose the Rusty Dragon won't do any longer - find me outside the cathedral, and I'll give you what I can gather tonight."

Relinquishing the child to its parent, the witch allows himself a moment to recover, a long sigh escaping his lips before he turns to face Flit. "So far so good, but I don't think we're finished yet. The goblin - the one with the whip... She implied some kind of scheme, and goblins aren't known for their bravery. That these creatures persisted against such overwhelming forces concerns me. They've got a purpose here beyond plunder or carnage, and we need to find out what that may be."


'A good day indeed my friend. Well, as far as suprise attacks from goblins go.' Tardek brushes himself down as he speaks, he is covered in splotches of dust from clambering through the rubble and dislodged by his last bomb, but otherwise clean and is soon immaculate in his white shirt, which he rolls up the sleeves off. However he sees that Dehrisan is checking over the health of the townsfolk, and leaves him to it, turning back to Flit.

'Well, at least we may get the offer of a free bed for the night,' he says looking out of the large hole in the wall.

'You may be right, Mr. Dehrisan. This was most unusual. Even in their clanholes goblins tend to run rather than fight when outmatched. I also notice that Ansruath has the insignia of two different tribes. Different tribes working together can only mean one thing,' he says gravely. 'They've gotten themselves a warlord.'

Am I Dehrisan's fire-flinging friend? If so, Add the following as Dehrisan checks the villagers:

Tardek walks out side to check on the guards. Seeing a small group of villagers around the poor man, he shooes them back. 'Give me some space please. I'll need bandages, thread and needle.'

When the villagers fetch the supplies, Tardek leans over the man's wounds and sets to work patching him up and recuperating him.

Heal: 1d20 + 5 ⇒ (14) + 5 = 19 DC 15 to give back 1d6 ⇒ 6 hp.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Nodding softly, Flit hops up on to the bar and sits there, taking a Cigar from his pocket and lighting it off a still smoldering piece of wall. Sticking the Cigar between his teeth he nods softly. "Aye. A Warleader. And a strong one at that!"


'Certainly more persuausive than the last one. He had barely half a tribe at his service. No. This warleader is strong indeed to hold disparate clans together. They weren't even infighting before we arrived. That speaks of the terror they feel for thier new warleader,' Tardek speaks solemnly, a frown on his face as he contemplates the implications of what they have learned.


Male Half-Elf Fighter 3

Coming back in after washing himself Ansruath says "Not persuasive neighbor powerful. They came in here expecting to win and if we were not here I believe they would of. Whatever this warlord is it is something not to take lightly."


"A new warleader is likely, my companions, but let us not overlook what that (Varisian language slur) said," Alyoma interjects. "They have some sort of plan, and others of these goblins may be still carrying it out. We must continue rooting them out, and not rest on our laurels. Who is with me?"
Alyoma steps back into the street, and listens for the sounds of strife.

Perception check:1d20 + 3 ⇒ (16) + 3 = 19


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Dehrisn:
The man smiles hopefully as th youth stirrs a bit bit and coughs weakly.

"You'r a kind man, sir. We are in your debt. I must find my wife and my babe now, she's sure to be worried to death about me. Are the streets clear in any way?"

Tardek:
After quickly applying first aid, the guard shields his eyes from the noon sun as he manages to force them open to a squint. He looks about, almost mystified, before pulling himself up to a sitting position, obviously barely conscious after both the witch's and your administrations.

"Oh, I thought for sure I'd be at the gates of Pharasma's Boneyard today. [He groans as he tries to pull himself to his feet and falters a bit.] Did you take out the whole lot of the little freaks?"

Alyoma:
As you listen carefully you hear a shout on the breeze; a man's voice, howling a cry for help amidst more goblin songs in guttural languages and the sounds of battle, which are now thankfully greatly diminished. The endangered man sounds to be nearby, though the alleyways behind the nearest block of buildings.


Earlier with Guard

'We did indeed sir. Into inn now, and lie down on one of the long tables. You need to rest for a bit.'

Present

'That was what I was implying Ansruath. Goblins don't pay much heed to pretty words,' Tardek nods at Alyoma's suggestions and follows the Varisian outside.

'Do you hear something?' he asks before trying to discern the situation himself.

Perception 1d20 + 4 ⇒ (9) + 4 = 13


Male Half-Elf Hedge Witch 1

"To that, I'm afraid I cannot speak. We dealt with a few of these creatures in the town square before coming here. We've triumphed at the Rusty Dragon, but I can offer no assurances of the rest of the city. We can at least escort you outside though, the immediate area should be clear enough, and your son needs air." Dherisan beckons the man to follow as he reloads his crossbow and starts down the stairs, joining Alyoma outside. "What's the situation look like?" he asks in Varisian.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

"What the hells... Why not?" hopping down off the counter, Flit grabs his still loaded Crossbow, and heads after Alyoma. "Lead on Mistress Alyoma. Let us find some Goblins to kill!"


Male Half-Elf Fighter 3

Ansruath follows the doctor outside than says "I am with you Miss Alyoma. What will the plan be if there are more of these beasts neighbors?"


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Tardek:
The guard nods in agreement and takes some time to breathe and recover. You have a hard time picking anything specific out above the sounds of battle as you go to the Varisian sorceress.

Dehrisan:
He follows you out and looks around the immediate vicinity.

"The cathedral, then...tomorrow. [He nods in confirmation.]"

As your group leaves the Rusty Dragon behind, will you proceed in the same marching order as before?


Male Half-Elf Fighter 3

I am fine with that.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Seems like a good idea.


Male Half-Elf Hedge Witch 1

Sounds good, though I just want to confirm I'd told the man to meet me at the cathedral tomorrow, as I'll need to spend tonight gathering the herbs


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Dehrisan:
Sorry, misread that. I just edited the post above to accurately reflect your post.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Following Aloyma's direction the group quickly approaches to where the sorceress had heard the man call for help. Everyone can clearly make out the shouts as the party draws closer to the trouble along with manic laughter. The sound of quick footfalls are heard above, and as eyes turn up you all see a couple of goblins on nearby rooftops, bows drawn, crazed smiles about their faces. Along the ground at an intersection up ahead, another goblin races by, down the ally from where the cry for aid originated.

Combat 3 Map

Initative:
Flitter 26
Dehrisan 21
Goblin Archers 20
Goblin Rider and Goblin Dog 16
Alyoma 13
Gorgoron 12
Tardek 11
Ansruath 7
Goblin Grunts 6


Male Half-Elf Hedge Witch 1

Dherisan takes a potshot at the goblin on the nearby rooftop before ducking behind the building.
"I might be able to ensnare one of them in an enchantment, get it to tell us what it knows. Keep an eye out for a leader, and keep me covered while I get in range."

I got a VPN! I can see the map now! Dherisan fires at the goblin at P6 and then moves to T9 and peeks around the corner to see what's on the other side of the building.

Attack Roll: 1d20 + 2 ⇒ (8) + 2 = 10
Damage Roll (if hits): 1d8 ⇒ 1


Round 1, Init 11

Tardek nods in agreement with Dehrisans plan and moves down the alley at a jog. He ducks to the side, turning to hurl shrapnel at the archer atop the roof.

Move to 03
Assuming cover
1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7 vs. P6 AC.
1d3 + 2 ⇒ (1) + 2 = 3


Male Half-Elf Fighter 3

Round 1 FIGHT!, Init 7
Sorry could not help myself.

Ansruath says "I will try to kill off the weaker ones might I also suggest that our ranged fighters climb to the top of the buildings to get better view?" He than charges after the goblin that turned the corner.

Action:

Charge to J-6 with Drawing Weapon to Attack the Grunt at J-7.

1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d10 + 4 ⇒ (5) + 4 = 9
Damn auto-miss hope this is not a sign.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Round 1 / Initiative 26

Swinging his crossbow sky ward, Flit takes careful aim at the Goblin Dherisan had shot at.

1d20 + 6 ⇒ (17) + 6 = 231d8 ⇒ 3

Watching his bolt hit home, Flit moves to the wall and begins to climb.

1d20 + 4 ⇒ (20) + 4 = 24


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Flitter and Dehrisan let loose a small volley of bolts and, while the half-elf's goes wide the halfling's strikes true, catching the snarling cretin in the stomach. Flitter scuries up the wall, which luckily is made of old, knotted wood making it a bit easier.
That is within Flitter's point blank shot range as well, so he will get an additional +1 damage. :) Unfortunately you need two hands free to climb, so Flitter would either need to drop his cossbow (a free action) or stow it with a move action before climbing. If he would like to stow the bow, I'll still allow him to use the climb roll he made for the following round, since it is already rolled.

The wounded goblin snarls and unleashes a shot down at the Halfling before moving further back on the rooftop out of sight.
Attack roll on Flitter (flatfooted if climbing the wall this round, otherwise normal AC):
1d20 + 5 ⇒ (20) + 5 = 25
Damage if a hit:
1d4 ⇒ 1
Critical confirmation roll:
1d20 + 5 ⇒ (5) + 5 = 10
Damage if a critical:
1d4 ⇒ 3
It cheers in goblin as its shot connects, however feeble the wound.
If Flitter was climbing the wall as he was struck he would need another climb check to not fall.

The second archer on the nearby roof takes a shot at Ansruath, before likewise moving back safely out of sight.
Attack roll on Ansruath (flatfooted, Ansruath hasn't acted yet in initiative order):
1d20 + 5 ⇒ (10) + 5 = 15
Damage if a hit:
1d4 ⇒ 2

Up ahead another goblin comes into view, racing atop rooftops and attempts to leap a gap.
Acrobatics check:
1d20 + 4 ⇒ (10) + 4 = 14
It clears the leap and immediately turns to take a shot from it's bow, aiming for Ansruath in the party's front line.
Attack roll on Ansruath (likewise flatfooted):
1d20 + 5 ⇒ (11) + 5 = 16
Damage if a hit:
1d4 ⇒ 3
Two arrows strike home on the warrior, noticably wounding him as they spill blood down his leg. From down a couple of alleyways up ahead the party is clearly able to hear a man begging for help, followed by the quick and pained yelp of a dog and the chortled laughter of goblin mirth.

Ansruath doesn't have a clear charge lane to the nearest goblin grunt, the corner of the building is in the way. Would he like to double move in or ready a partial charge for when the goblin makes its way around the corner instead?

The MAP is updated for those on the lower half of the initiative order who have yet to declare.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Flit will stow his crossbow and climb the next round. Thanks! :)

Grunting in pain, Flit glares up at the Goblin. "I'm coming for you beastie!"


Male Half-Elf Fighter 3

Round 1, Init 7
8/13 hp Double move instead of charge.


Alyoma looks at the crowd ahead, and again listens to the goblin's calls.
"A few come with me," she says, and runs down to the next alley.

Spoiler:

Double move to R10, next to the ladder.


My action is above if you didn't see it. I moved and missed a throw. Gorgoron is still absent I see.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I am back! Thanks for coving for me Ringtail. Everything looks good with the actions you gave Gorgoron, with the exception that he was not wearing his scimitar, as he was dressed for the festival. He was using Dehrisan's Staff though, which would do the same damage.

Gorgoron brings his borrowed staff up before him and tightens his grip."Enough of this, dark-dwellers! When you chose to attack these people, you chose only capture or death! Surrender now, or meet your fate!"

Action:
Double move to I6.

The Goblin at H5 is 10ft up and shouldn't threaten me (ditto as he's using a range weapon), so Gorgoron won't be flanked in this position (unless the Gobby pulls out a longspear I guess.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Sorry, my bad. Staff it was then. Welcome back. :) Just so everyone is aware, there was an unfortunate accident involving my laptop and my roommate, which is to say that I no longer have a computer. My posts may not be as frequent as now I will only be able to post from work or the library until my computer is either repaired or I purchase a new one, which will hopefully be in a few days to a couple of weeks at the very most. I should still be able to get in at least a few posts a day however, with the exception of my day off every week, during which I will attempt to walk to the library to post a couple of times (no promises if there is a thunderstorm). Hopefully I'll be back up to full speed inside of a couple of days, until then, don't be discouraged if we move a tad slower.


Thats cool! Thanks for the heads up!


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Don't worry, I caught Tardek's action, I was just waiting to resolve it until his initiative came up.

Alyoma zips around the side of the building, catching sight of a ladder up ahead. As she passes around the side of the building, further down the alleyway she is able to spot a man scrambling along the ground, dressed in noble's garb. He pleads for help as a goblin wearing leather and wooden armor riding atop what appears to be a disgusting cross between a giant dire rat and a canine cuts down his guard dog in one deft swipe of a halberd crafted from dross and rubbish. Gorgoron and Ansruth rush up and around the corner to come face to face with a goblin raider, wielding another one of those small, shoddy swords, with an ally further ahead. There is a booming explosion as Tardek's bomb misses its target, but the goblin is still caught in the blast radius and attempts to dive aside, and gets badly singed and cut do to a hail of shrapnel.

Goblin reflex save (DC 13 - half of 4, correct?):
1d20 + 3 ⇒ (7) + 3 = 10

The goblin nose to stomache with Ansruath takes a wicked swipe while his compatriot charges forward to attack the dwarf beside him. A third goblin warrior runs down the alleyway grinning as he wildly slashes about with his blade, charging at the sorceress.

Attack on Ansruath:
1d20 + 2 ⇒ (3) + 2 = 5
Damage if a hit:
1d4 ⇒ 2

Charge on Gorgoron:
1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage if a hit:
1d4 ⇒ 2

Charge on Alyoma:
1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Damage if a hit:
1d4 ⇒ 1

All three of the ugly runts manage to hit nothing but air as they snarl and laugh with insane glee.

That resolves round 1. Everyone can go ahead and start on the second. Your MAP is updated.


Male Half-Elf Fighter 3

Round 2, Init 7
Ansruath puts on his grim mask once again in combat and swings at the goblin in front of him.

Action:

1d20 + 5 ⇒ (12) + 5 = 171d10 + 4 ⇒ (5) + 4 = 9
Attacking Goblin at J-7

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