Insectare

Tardek Skarn's page

157 posts. Alias of vagrant-poet.


About Tardek Skarn

BUFFS
Dexterity Mutagen

Backstory
Like so many half-orcs, Tardek had a tough childhood. Born of a victim of an orc raid near the frontier, his parents family fled to Korvosa before he was born, only to abandon the child in the gutter when they saw his green skin. Adopted by a street gang Tardek grew up tall, and quick, though far less powerful than his frame implied. He was however, very bright and very curious and was eventually caught sneaking into an alchemist's workshop. The man caught Tardek, but impressed by the boys wits offered to take him on as an apprentice.

Tardek has grown up and into his craft, though he found it incredibly difficult to get work with his fearsome orc appearance, he eventually fell in as an arcane consultant and partner of a seasoned halfling free-lancer by the name of Flitter Whistle who dabbles in bounty hunting, monster slaying and all things dangerous and necessary for the survival of towns and live on the frontier of Varisia. Since then Tardek has travelled the breadth of the land with his grizzled little partner, and the now find themselves in the small sleepy town of Sandpoint, hoping for a few days of peace and rest before finding a new job.

TARDEK SKARN
Male half-orc alchemist (chirurgeon) 2
LN Medium humanoid (orc)
Init +5; Senses darkvision 60 ft., Perception +4
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 17, Currently [ 11 ] (2d8+4)
Fort +4, Ref +6, Will +0
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OFFENSE
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Speed 30 ft.
Melee heavy mace +2 (1d8+1)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks bomb (1d6, DC 14, 5/day) [2], mutagen
Alchemist Formulae Prepared (ECL 2nd)
1st (3/day) [2]-cure light wounds [1]
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STATISTICS
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Str 12, Dex 16 (14+2), Con 12, Int 16, Wis 10, Cha 7
Base Atk +1; CMB +2; CMD 15
Trait Doctor's Training, Reactionary
Feats Brew Potion [1B], Point Blank Shot [1], Throw Anything [1B]
Skills Appraise +8 (2 rank, cc), Craft +9 (alchemy, cc) (2 rank), Disable Device +7 (2 rank, cc), Heal +6 (2 rank, tr), Intimidate +0, Knowledge (arcana) +8 (2 rank, cc), Perception +5 (2 rank, cc), Spellcraft +7 (2 rank, cc); armor check penalty -1
Languages Abyssal, Common, Giant, Goblin, Orc
SQ alchemy +1, discovery (frost bomb), infused curatives, orc ferocity, poison resistance +2
Load 28 lbs.; Light
Combat Gear vial of holy water (5)
Other Gear studded leather armor, heavy mace, light crossbow with 10 bolts, formula book, alchemsit's kit, belt pouch with 1 gp 9 sp
Formula Book
1st- cure light wounds, expeditious retreat, identify, shield, true strike