Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Male Half-Elf Hedge Witch 1

Dherisan leans back as he drinks in the information. He bites his own tongue for a moment, fighting back a premature rebuke. The images of Tsuto's diary flash through his mind, and he remembers the notes of a demonic transformation. He continues, choosing his words carefully.

"I might be inclined to mention the citizens of Sandpoint that were in no positions to come to your aid - the old, the oblivious, the children that were not alive at the time. But I doubt that will change your mind, as you act in the name of another. You speak, I can presume, of the woman whose image punctuates your your battle plans. Our positions being what they are, I'm sure you understand that your notes are known to us. So affections motivates you, not vengeance? What of your counterpart. What stake does she have in Sandpoint's destruction?"


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

"[Tsuto's eyes flare with anger for just a moment, before taking a deep breath and calming himself.] Yes. I act on behalf of the woman I love; an honorable if not altruistic goal. She plans to offer the burnt remains of Sandpoint and all who reside within to the Mother of Monsters in exchange for unmaking her and remolding her into something anew. To remove the blood of angels which flows through her veins and has caused her so much strife. Desecrating the old man's bones has already sparked an unsettling transformation. She speaks little of her past, but what she does tell is emotionally brutal. She bares physical scars as well, horrendous rends of the abdomen, though claims that they were her first 'gift' from the Matron of Madness, which she received before she was shone the truth and able to truly appreciate what had transpired. I can't say that I completely agree with her ends, but she is tenacious, and I'd not try to dissuade her from a cause she deems worthy."


Male Half-Elf Hedge Witch 1

"If she is as tenacious as you say then such dissuasion may be her one salvation. You are not the only capable man in Varisia, Tsuto, and many of them are prepared to stand against her. You know that I - that we - cannot allow this plan to go uncontested, and we are willing to go as far as you are. We must be willing to change for those we love, and your commitment is admirable, though I would deem it misplaced. But what of her? You have confessed that you would be willing to move on from this town, and that you aren't entirely comfortable with her transformation. Is she willing to change for you, Tsuto, or are you merely her thrall?"


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Sorry about the delay- explanation is in the OOC thread.

"You seem to understand honor, at least- the call to fight for something you have little stake in to please those you care for. Perhaps it is a 'half-breed' adaptation. [He shifts his glance among Dehrisan, Ansruath, and Tardek.] My love feels that this offering will sate her suffering and mend her heart. If I can ease the pain of the one that I love I will stop short of nothing to do so. I've tried to turn her attention elsewhere, but to no avail. And I would rather serve my love than war with her. Have you ever felt love? The burning desire to endlessly please? It's a powerful emotion, one that often wracks dual minded individuals such as you and I."


Male Half-Elf Fighter 3

Ansruath watches silently as Tsuto speaks with Dehrisan. While Tsuto is speaking he thinks to himself "So he is doing all of this for love. Such a sad thing to find out. He may well die just because he was doing what he thought was right for his love."


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"Love is a great thing, and a powerful motivator, but that does not always make the acts it inspires noble. Are you aware of the innocents that have been harmed due to these actions? Children have suffered; at least one will never again see his father. I am truly sorry about what your father did to you, but this boy loved his father, and was loved by him in return. If your plans continue, other son's will lose their fathers as well, and know that suffering as well."

"It is not too late to turn away from these actions though, the Dawnflower teaches that all can be redeemed. Help us put a stop to this evil Tsuto. Your Lady's pain is evident in your story, but what you describe will only serve to cause you both greater torment. Help us to find her, and give her succor and healing that will end her suffering."

Diplomacy (untrained): 1d20 ⇒ 16


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Did anyone have any more inquiries during the interogation, or did the party want to ready themselves and head back into the glassworks to investigate the smuggler's tunnel like I believe was mentioned above?

EDIT: Your ninja skills never fail to impress. I'll have this post altered appropriately in a few minutes time.

EDIT 2: New post below.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Unintentional Ninja! That was rather random timing... A day and half later and we both decide to post within a minute of each other...


Male Half-Elf Fighter 3

I have no questions I am good to move on if everyone else is.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Tsuto looks away momentarily, staring off into nothingness as he considers the words that Dehrisan and Gorgoron have spoken. After several seconds of awkward silence he turns to look the priest, level in the eyes.

"I'll not fault you for trying, but believe you me, dwarf, that some souls are beyond redemption - not do to deed but the acceptance and nuturing of loss and pain. Some folk can channel their ire into great, terrible things, and when they stare into the abyss, they can from then on see naught but demons even a world filled with flowers. I would enjoy seeing my love's splintered soul mended, but she is deep within Lamashtu's embrace, and I fear her only solace will be viewing Sandpoint as a pyre of ash and rubble. Still, sensations are the sweetest when one is nearest to death and perhaps your unwavering resolve and faith, father, will fare better against her tenacity than my service. Still, if you fail in your quest to turn the tide of her deep seated hatred I plan to honor love, and follow her to the precipace of death and beyond, and if she wishes to see this town burn, it will, by my hand if neccessary. Perhaps I'm cynical and embittered, but I can't say I much care to provide others with the peaceful upbringing that I lacked. If you want to find my Nualia, you can start your search at the goblin fortress, Thistletop, perched on a massive boulder north of the Nettlewood. I warn you now that she has surrounded herself with powerful allies beyond the goblins, although warchief Rippnugget is perhaps the strongest of the local goblin heroes. There is a disgusting bugbear and a handful of hardened mercenaries from Riddleport. And we've made contact with a quasit who lairs in some ancient catacombs beneath Sandpoint who can conjure up foul entities."

Tsuto's ears droop a bit and he takes a deep breath after his short speech.

"I assume I am to remain imprisoned here until tried and ultimately executed for my hand things things?"


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"That is the... likely... conclusion, if you remain dedicated to your course. May the gods have mercy on you."

Gorgoron moves out of the immediate vicinity of the half-elf.

"Has Shelelu been located yet? We should deal with this beast beneath the town as soon as possible, and close off the tunnels as well. Let us prepare."


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

"When I gathered Mvashti I sent out word to see if she can be located. It has only been a short time, but Shelelu is swift. As longs as she is still near the farmlands when she receives word, she should be with us before the day is out. I'll join the search as well. Do you wish me to send her to the Glassworks if she's found? [The guard inquires.]"


Male Half-Elf Fighter 3

Turning to Gorgoron, Ansruath says "Father is there anyway for us to get some information on quasits before we go to the tunnels? Know your enemy."


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

DC 12 Knowledge (Planes):
Quasits are the weakest of demons, formed only when a spellcaster's evil collesces to create a sinister familiar that can commune with the powerful forces of malevolence themselves. They have many of the traditional strengths of demons including a variety of elemental resistances, but their defenses can be overcome by weapons crafted of cold iron. Their claws secrete a mild poison, but have many magical abilities to make up for their relative physical weakness.


I'm all for spelunking!


Male Half-Elf Fighter 3

We are going to go get cool bullet proof suits for it Tardek?


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

"Maybe we should wait and go down as one big Unit?" Flit frowns at the captured man, before sighing. "Or perhaps not... Lets be about this then. I am dying for a drink and would like to be back sooner than later!"


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Knowledge: Planes - 1d20 + 4 ⇒ (3) + 4 = 7 - a great time to blow an easy roll.

"I remember learning something about Quasits at one time or another, but I can't seem to recollect it at the moment. I believe it is a demon; we should ask Father Zantus, I'm sure he can tell us of its weaknesses."

Gorgoron moves off to do exactly that.

"Should we rest before proceeding, or go immediately? We should likely rest, as many of our casters have depleted their repertoire. I will I'll find out the weaknesses, and give you the report. If there is anything we can find in town to aid us, we'd best try to locate it today, and then rest. We can head out this evening."

Once Gorgoron sees Zantus and learns the weaknesses, he will refind the group and give them the info in the spoiler above. We will then scour the town for any cold iron weapons, I imagine. We don't have time to have anything forged, so we will have to make do with what we can find. Since we don't have money, we will likely have to ask the merchants to extend us credit. Luckily, Cold Iron is the cheapest of all special materials, and the only one that doesn't require the weapon be masterwork. After that, Gorgoron will ask Zantus for advice on any scrolls that he should take with him, then head to the caretaker's home to select them.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Gorgoron:
As you arrive at the pantheistic cathedral Father Zantus is finishing up a sermon to a small gathering of citizens. He greets you warmly until he is informed of the pressing matters at hand, at which point he raises his brows in surprise and traces the wings of Desna about his breast, whispering something under his breath about another dark cloud gathering over Sandpoint. He quickly dispenses his knowledge of the little demons to you- (see spoiler above)- and suggests scrolls of both align weapon and invisibility purge, if they reside in the 'archieves', both of which would greatly aid in defeating a tricky demon like a quasit and is more than willing for the church to part with them if it means dispensing of such a foul creature "...whose soul intent is to damage the souls of the faithful".

Naffer Vosk seems pleased to have you visit him again, or at least as pleased as his generally stoic face is able to display. The hunchback with the twisted leg invites you inside his modest shack for some fresh tea while he searches for the scrolls that you request.

Align Weapon:1d100 ⇒ 72
Invisibility Purge:1d100 ⇒ 81

The follower of Sarenrae shakes his head about the invisibility purge scroll, but is able to bring you one to align a weapon to the forces of good. If there are any other you wish to search for, roll percentile with your post, on a 75 or under he will have one in stock. The kindly man suggests one of the mages in town if you need something of the sort as they might be able to scribe something of an arcane solution to the problem, but he would be unsure of the cost. He wishes you luck as you depart.

Savah's Armory seems the best place to start your search for cold iron weapons. The Red Dog Smithy may be able to craft some as well, but it is less likely they will have one readily at hand. As you enter the arms dealer's shop you notice a wide array of weapons, both common and exotic. In a glass case behind the counter sits a repeater with an ivory handle, the word "Vanessya" ornately scrawled into it. It glitters as the light catches it, obviously magical. As you ask the clerk, a rather muscled and plain Varisian woman, for cold iron weapons, she does let you know that she has a small handful in stock. After all you've done for the town she is willing to let you purchase them at the same cost she got them into the shop (half price). If you don't have the funds on you she can give you a little while and extend a bit of credit, but if the need is truly dire, she is willing to let you borrow them as long as they are returned in a timely manner and any that are lost or damaged are paid for. It seems that your recent deeds helping Sandpoint are not going unnoticed.

Savah has 12 arrows and 8 bolts of cold iron in stock, along with a morningstar, a spearhead, and a longsword. She comments that there is little demand for small sized equipment so she rarely orders it, but the spear head can be easily moved to a smaller shaft for smaller weapons, as can the heads of the bolts and arrows, to accomadate your shorter friend's needs if neccessary.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Scrolls I'd like to bring:
75% chance of each scroll up to level 3.

3rd Level
Archon's Aura 1d100 ⇒ 17 Yes
Cure Serious Wounds 1d100 ⇒ 71 Yes
Dispel Magic 1d100 ⇒ 90 No
Magic Circle against Evil 1d100 ⇒ 49 Yes
Remove Curse 1d100 ⇒ 97 No
Remove Disease 1d100 ⇒ 50 Yes
Searing Light 1d100 ⇒ 9 Yes
Speak with Dead 1d100 ⇒ 21 Yes
Wind Wall 1d100 ⇒ 28 Yes
7 Scrolls

2nd Level
Align Weapon 1d100 ⇒ 52 Yes
Bear's Endurance 1d100 ⇒ 9 Yes
Bull's Strength 1d100 ⇒ 40 Yes
Cat's Grace 1d100 ⇒ 79 No
Cure Moderate Wounds 1d100 ⇒ 64 Yes
Delay Poison 1d100 ⇒ 57 Yes
Resortation: Lesser 1d100 ⇒ 76 No
Silence 1d100 ⇒ 64 Yes
Weapon of Awe 1d100 ⇒ 33 Yes
7 Scrolls

1st Level
Bane 1d100 ⇒ 22 Yes
Doom 1d100 ⇒ 83 No
Sanctuary 1d100 ⇒ 67 Yes
2 Scrolls

16 total. Is that doable, or too much? It seems like a lot, but the Father said to use them if they aid the town. Probably only a fraction will be used on this outing, and most saved for Thistletop.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Gorgoron:
Gorgoron wrote:
16 total. Is that doable, or too much? It seems like a lot, but the Father said to use them if they aid the town. Probably only a fraction will be used on this outing, and most saved for Thistletop.

It's doable, but since Father Zantus isn't known to regularly scribe once the scrolls are used they are gone and difficult to replace, at least in Sandpoint, and frivilous use of church goods may result in disfavor, not that Gorgoron would be the type. It should also be noted that some scrolls will not be the strongest. Sanctuary's DC will only be 11 and will only last 1 round, for example. And there is still the matter of needing to pay attention to both CL checks with potential spell misfires and watching casting times (like silence which requires a full round). I should put on one additional stipulation though, as a Desnan priest, Father Tobyn wouldn't have scribed any scrolls with the evil or lawful descripters (he couldn't).


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Ringtail:
Noted. I don't think any of them have those descriptors. With the level's in mind, he'll leave off Sanctuary, Bane, and archon's Aura, since the save DC's would be so low.

Gorgoron will check with the group as to who would like to use what. The Quasit is only one creature, but as it may have allies also of foul origins, the weapons will likely not go amiss. Ansruath should likely carry the longsword, and the arrows should be shortened to fit Flitter's crossbow. Tardek and Gorgoron should take the spear and morningstar. Gorgoron is fine with either. If he took the spear, he;d have it mounted as a Long Spear in order to be able to better fight support for Ansruath in narrow spaces, and be far enough away to cast, though if Tardek wants it for the same reasons, that is fine, he'll take the morningstar. Gorgoron will thank the merchant for the reasonable rates (and at those prices, I think he can even afford them out of pocket.)

Cost:
Cold Iron is weapon cost x2, so at half list price, they'd end up straight book price, unless any are masterwork.
Longspear 5 gp
Longsword 15 gp
Morningstar 8 gp
8 Bolts 8 sp
12 Arrows 12 sp
30 gp.

Gorgoron pays the kind lady, and then takes the weapons to his comrades.


Male Half-Elf Hedge Witch 1

Dherisan makes a quick search of the town, looking for the ranking deputy. He hopes to convince him to stay any sentencing on Tsuto until after this situation has been resolved. Additionally, , if Gorgorn mentions that a scroll of Invisibility Purge was suggested, he will recommend finding a solution to such magic. A bag of flour, if nothing else.


Tardek will happily take the morningstar! Let Gorgoron get his spear on. Can we assume Gorgo tells us its weaknesses? I want to make some projectiles, and want to know whats good against it. Then again, if everyone chips in, I can make a few of each element of alchemist's whathaveyou!


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Flit will spend his time re-fitting the bolt heads to smaller shafts, as the others get ready. He will also thank Gorgoron and ask him how much he owes him.


I've got a light crossbow too. So could I have a few bolts, just in case?
And will we spend enough time for me to recover my spells?


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Sure. 4 bolts each.


We'll sleep overnight and go in the morning so that everyone has spells.


Male Half-Elf Hedge Witch 1

Before the next morning, Dherisan will buy a bag of flower and a four belt pouches. He'll spend a portion of the evening transferring the flour from the bag into the pouches.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

As noted, the bolts+arrows totaled 2 gp. No one in the group uses a bow, so you might as well mount the arrowheads as bolts. Dehrisan uses a crossbow as well on occasion, so perhaps he should take a few as well; there would be 20 total (so 7,7,6 or 8,8,4 or 10,5,5 - with Flitter taking 10?). Tardek, yes he did tell the group about its weaknesses. I have all that I need, so are we ready to proceed to the next morning?


Male Half-Elf Fighter 3

I am good to go.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13
Ansruath wrote:
I am good to go.

Do you want the longsword, bud?


Male Half-Elf Fighter 3

Figured you gave it to me already. If not okay.


Actually the only thrown thing that will work on a quasit are holy waters. Can Gorgoron make some? I can't afford any, and need some in order to hurt the quasit.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

To make holy water he'd need to wait till tomorrow to memorize the spell, and he'd then be one spell short for the day. Better to have Father Zantus do it, perhaps.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

The 10 would be appreciated! :) I aint very useful if I can not shoot anything!


In the morning Tardek visits the church and asks Fr. Zanthus if he can have any holy water, even three or four flasks. He mentions that he cannot afford them, but needs them to help protect the city from unfathomable evils beneath its streets.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

The group rests for the night at their favorite inns after supplying themselves for a trip into the smuggler's tunnel beneath the Sandpoint Glassworks where it is believed a devious quasit lairs. The town guard has stationed a duo of men outside the factory in the wake of Lonjiku's murder and the news that something far worse could lurk below, ready to sprint to alert the rest of the lawmen should serious trouble arise. The building has by all acounts remained silent since you captured and interogated Tsuto the day before, with the exception of a couple of men heading inside to retrieve the Kaijitsu family patriarch's glass covered corpse and collecting what remnants they can of the laborers. The building stands vacant, yet imposing.

Tardek:
As you arrive at the cathedral and head inside you see Father Zantus already going about his morning rituals, lighting lamps about the various shrines and whispering prayers. Near the back of the church is a large, suspiciously humanoid shaped lump covered with a thick canvas. Approaching the priest of Desna and inquiring about holy water, he tells you that if it means ridding the town of a great evil you are more than welcome to help yourself to the font in the center of the temple. He motions to a small marble basin gently rippling with pure, clean water. It looks as though you should be able to perhaps fill five vials if you wished to take what remains.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Staring up at the Factory, Flitter frowns softly, his hand tightening around his Crossbow self consciously. "Well... This will be fun hey?" Laughing softly, Flitter sighs, before tightening the straps of his armor and nodding softly.


Male Half-Elf Hedge Witch 1

"That's one word for it," Dherisan remarks as he steps up next to the halfling, tying a few new pouches onto his belt. "Flit, do you think you'd be able to shoot a small bag in someone's hand?" he asks as he gets the last pouch into place.


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

"Held out from the body by its cord... Maybe. We can see can't we?" Flit grins, before nodding softly. "I can try. I am a pretty damn good shot, so maybe, yes!"


Male Half-Elf Hedge Witch 1

"Alright, we'll, we've been warned against creatures with the ability to vanish. I've got these four pouches filled to bursting with flour," he explains, fingering the bags. "I've a spell that will compel a creature to accept whatever item I offer it. When we fight this demon, hold your shot until it takes one of these bags, then hit the pouch. Hopefully, it will burst in the way we want and give the monstrosity a coating we'll be able to see."


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

"Oh the Creature?" Flit laughs softly, before nodding. "Get it to hold it to it's chest. That way the bolt wont be a waste!" Flit grins and nods. "I can do this!"


'Dehrisan. If I might suggest. Grant me one or two of the pouches of floor. I'll mix them with my blessed waters, so that I can mark the fiend and damage it all in the one, as soon as I know its position. Rather than risking Flitter using up his cold iron bolts. It requires no magic, and an easier attack.'


Male Half-Elf Hedge Witch 1

"Good idea," Dherisan agrees as he tosses two pouches Tardek's way.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Dungeon Map

I just placed the group in a marching order. However I currently have the map set up to be edited by any of you, so feel free to change your order as you see fit. I'll lock the map within a day or so. If there is any final preperation before delving into the smuggler's tunnel, now would be the time to speak up. Also, for those other than Tardek and Gorgoron, there will be no ambient light, thus you'll want to state what your light sources will be. The map can get a little large so I obviously haven't built the entire thing, but will add to it as we go through.

Once together the party heads inside and back down to the basement to explore the smuggler's tunnel hidden in away therein. The tunnel is around 10' in diameter and smells of old earth. The construction is fair, it is mostly packed earth supported every so many feet by old wooden beams, but there ware a few areas that appear to have been reinforced with bricks at various tires in the tunnel's existance. After heading a short ways down the path it splits. On half of the tunnel curves off to the West and the faint sound of waves lapping a beach can be heard, which carries with it the smell of salt water and a light breeze. The other path curves to the Northeast, into gloomy blackness.

The map follows the path to the NE, if you wis to explore the path to the West first, let me know and we'll zoom that way first.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Marching order:
I suggest Flitter drop to the back. That way we have a fighter-type to help guard against ambushes from the rear, and it will not affect his tactics as a range fighter if we are attacked from the front. Ansruath could take point.

Ansruath
Tardek + Gorgoron
Alyoma + Dehrisan
Flitter

Edit: I took the liberty; feel free to change it if you disagree.


Gorgoron can cast 'Light' on Ansruath's sword if you like; you'll have a light source and be able to keep both hands on your curve blade.

"The branch to the left would appear to be the smuggler tunnel to the beach. I would imagine the other tunnels lead to the Quasit's lair. Should we scout the smuggler tunnel quickly first just to make sure no goblin host is presently massing there?


Male Half-Elf Fighter 3

That would be great.

Ansruath draws his blade to hold at the ready.He thinks for a moment on what Gorgoron said than says "I would agree with that Father. I would rather know there is nothing behind us when we have to deal with this Quasit."


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Assuming the group follows the path toward the sound of the ocean:

Following the sound of the waves and the scent of the winds, it is only a few minutes in the twisting pasageway before there is a glimmer of light up ahead. Once you reach the exit to the tunnel, you see that you are standing on a rocky outcropping, perhaps some 10' or 15' above the beach, coming out of the ridge that Sandpoint is build upon, and the town looms an equal distance above. The tunnel is covered in roots and foliage here and is well concealed if glancing from the beach. An enormous mound of the quaint seaside town's garbage and waste is piled on the beach here, which clues you into being just under the street known as Junker's Way. In the mound of dross and scrap there are numerous burrows and tunnels, though it is common knowledge that goblins come here to scavenge for supplies at night, so this shouldn't come as a surprise. It looks as though it would be pretty easy to climb up and down from the beach, so there is little question as to how the goblins managed to sneak into the factory without being seen.


Tardek looks around at the tunnel entrance, having a look at the rock. 'I don't know much about rock, but I reckon we could collapse this tunnel and close off the route into town pretty easily. I also don't see any goblins out there. So shall we head back underground and take the first passage we see? Make a nice systematic search of the place.'

I'm happy with marching order. Going to drink my dexterity mutagen just before we enter the lair region.

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