
| Gorgoron | 
 
	
 
                
                
              
            
            Double move to V16 - I hate these stubby dwarven legs...

| Dehrisan | 
 
	
 
                
                
              
            
            Round 1 (after surprise), 12 Init
Dherisan's head whips around as he releases the goblin, allowing it to fall bound to the floor. Amidst the zipping of arrows and clatter of steel, he draws in a deep breath (preparing for the boss fight!) and regards the archer with a severe gaze. His eyes take on a yellow tint catching the light in the most unusual and unnerving way as a curse travels through their stare. His dagger comes out of its sheath with a dull metallic slide.
Dherisan casts Evil Eye on the archer to give him a -2 penalty on saving throws for 6 rounds. DC 14 Will Save lowers the duration to one round.
"You, I can presume, are Tsuto." His tone is cold and his diction direct. "Why have you done this? How do the cruelties of a bitter glassworker justify what has been wrought?"

| Ringtail | 
 
	
 
                
                
              
            
            Initiative in order:
26 Goblins
24 Ansruath
17 Gorgoron
16 Tardek
14 Flitter
12 Dehrisan
9 Archer
6 Alyoma
Sorry about the delay; I don't know if there as maintenance or what, but my internet would load every website but Paizo's for a while there.
Round 2 Resolution (1st after surprise):
The two goblins descend upon Flitter, the first swiping out with a blade made of tarnished junk lashed to an old pot handle, the second, in a menacing stroke of creativity attempts to shove Flitter into the open furnace behind him.
Goblin attack:1d20 + 2 ⇒ (11) + 2 = 13
After a startling moment, however, the half-elf manages to shrug away the shiver that suddenly wracked him.
Damage if a hit:1d4 ⇒ 2
Goblin bull rush with a +2 from charging:1d20 + 2 ⇒ (4) + 2 = 6
Fire damage from furnace if successful:6d6 ⇒ (1, 5, 6, 2, 2, 2) = 18
Ansruath and Gorgoron continue to make their way across the very long room. Tardek quickly fires off a bolt which solidly thunks into the side of the goblin attempting to force his halfling friend into the blazing inferno, wounding it gravely. Flitter's following shot is a narrow miss. I had Flitter take a 5' step back to avoid AoOs since the goblins have since closed to melee, if he would refer not to have, let me know and I'll fix it. I've also moved Dehrisan forward to put the enemy within range of the hex. Dehrisan attempts to curse the archer with a disturbing glare as he moves forward and speaks.
Archer's will save:1d20 + 8 ⇒ (7) + 8 = 15
After a moment, however, the half-elf seemingly manages to shrug off the worst of the sudden chill that wracked his body.
"I'll leave you to the goblins, cretin. [The man turns his attention from Flitter to Dehrisan as his face contorts to a visage of pure rage.] You presume correctly, I am Tsuto, but do not think you've inferred my motives. This whole town of imbeciles deserves what they'll reap, but I don't do what it is that I do out of spite."
He pulls back his bow and fires in rapid succession, spreading out his attacks. Flurry of blows, using a Ki point to get a third shot, two arrows at Ansruath and one at Dehrisan. Ansruath has cover from a goblin, good for a +4 to AC. Perfect Strike on Dehrisan (use the higher of the two attack rolls), along with Point Blank Shot.
Attack on Ansruath:1d20 + 8 ⇒ (12) + 8 = 20
Damage if a hit:1d8 + 1 ⇒ (3) + 1 = 4
Attack on Ansruath:1d20 + 8 ⇒ (5) + 8 = 13
Damage if a hit:1d8 + 1 ⇒ (2) + 1 = 3
Attack A on Dehrisan:1d20 + 9 ⇒ (19) + 9 = 28
Attack B on Dehrisan:1d20 + 9 ⇒ (3) + 9 = 12
Damage if either roll is a hit:1d8 + 2 ⇒ (2) + 2 = 4
We refer to Tsuto as "The Turret" in my home game.
Calling out to Tsuto Alyoma weaves an arcane gesture in the air, shooting a bolt of magical energy which slams into the half-elven archer with a heavy thump.
"Ameiko is safe. And she will remain so as long as she eventually chooses her family over the fools of this town. For now I've given her, time, and a place, to mull things over."

| Ansruath | 
 
	
 
                
                
              
            
             Third Round, Init 24 15/22 HP 
 5 foot step to U-19  
Looking at cut from the arrow that hit him, Ansruath than looks up at Tsuto saying  "You really need to learn to pick your fights better." He than moves to attack the goblin. 
 Attack Roll and Damage Roll   
1d20 + 6 ⇒ (11) + 6 = 171d10 + 7 ⇒ (8) + 7 = 15

| Dehrisan | 
 
	
 
                
                
              
            
            Round 2.  Init 12.  Hp 4/12
Dherisan staggers back as two arrows sink into his flesh.  His face is a grimace of pain as he seethes deeply.  He throws out his hand in desperation, issuing a familiar hiss as he attempts to overwhelm Tsuto's consciousness.
Slumber Hex on Tsuto. DC 14 will save negates.

| Gorgoron | 
 
	
 
                
                
              
            
            Round 3 - Initiative 17
Gorgoron continues his advance on the archer.  When he pulls abreast of Dehrisan, he halts, and throws a burst of fire to distract the Half-Tian.
1d20 + 2 ⇒ (11) + 2 = 13 vs touch
1d6 + 1 ⇒ (2) + 1 = 3 damage if a hit.

| Ringtail | 
 
	
 
                
                
              
            
            Initiative in order: 
26 Goblins 
24 Ansruath 
17 Gorgoron 
16 Tardek 
14 Flitter 
12 Dehrisan 
9 Archer 
6 Alyoma
3rd Round Resolution sans Tardek and Flitter (2nd after surprise):
One of the goblins steps forward to continue his assault on the group, swiping out at the halfling with his jagged blade. The other goblin, heavily wounded, feels retreat to be prudent and rushes back to the safety of its master's side.
Goblin attack on Flitter:1d20 + 2 ⇒ (18) + 2 = 20
Damage if a hit:1d4 ⇒ 1
Not a moment later does Ansruath step forward and cleave the halfling's assailant in twain. Gorgoron continues to close, hurling a ball of holy flame at the archer, who deftly dodges with preternatural agility; it's flickering embers dancing helplessly along the marble beside Tsuto. I'll have Tardek and Flitter delay their actions until the end of this round to give them a chance to catch up with their next posts. Dehrisan taps into his patron's arcane teachings and unleashes a wave of fatigue at the half elf. But the half elf seems unphazed by the magical curse. Seeing as Dehrisan is also a half elf, I think it would be safe to assume that he is aware of half elven immunity to magical sleep effects. Would he prefer to chang his action this round? In a display of confidence and mercilessness, the archer forgoes attacking the group. He instead raises his chin to the fleeing goblinoid beside him, wrinkling his nose in disgust.
"Retreat? Did I order you to retreat?"
He spins in a practiced stance to give a solid kick to the wounded enemy goblin, attemping to send it into the furnace for its cowardice.
CMB to bull rush the goblin:1d20 + 5 ⇒ (13) + 5 = 18
Fire damage:6d6 ⇒ (4, 3, 3, 3, 3, 4) = 20
The half Tian man smirks as the smell of toasting flesh pollutes the air and the ear splitting screams of the dying goblin churn even the strongest of stomachs. I think Alyoma would like to use another magic missile to get some more guaranteed damage in. Almoya repeats her gestures and chants, calling forth another missle of pure energy to slam into the archer's chest, winding him, as she moves to get some cover behind a nearby table from any volley of arrows in response. He snarls and regards your group's arcanists.
Magic missile damage:1d4 + 1 ⇒ (4) + 1 = 5
That leaves just Tardek and Flitter for this round.

| Ansruath | 
 
	
 
                
                
              
            
             Fourth Round, Init 24 15/22 HP  
I think I can charge to him so doing that.
Ansruath charges at Tsuto hoping to knock him out with the back of his blade.
Attack and Damage Roll
For Non-Lethal Damage
1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 151d10 + 9 ⇒ (10) + 9 = 19
Double move to Y-23
Asruath moves toward Tsuto hoping to get near him.

| Gorgoron | 
 
	
 
                
                
              
            
            Round 4 - Initiative 17
HP 17/17 CPE 4/4  Firebolts  4/6
AC - 22 (This round)
Seeing Ansruath close with their enemy's leader, Gorgoron moves swiftly to close the final distance to the archer, and reinforce his comrade. Once close enough to smell the man, he takes a position right in front of the man, and in a defensive posture and lashes out with his scimitar.
To further attract the man's attention he yells out, "Try dealing with me now, coward!"
Move to Z22 and attacking defensively: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 81d8 + 2 ⇒ (2) + 2 = 4

| Dehrisan | 
 
	
 
                
                
              
            
            Right, sorry.  Dherisan will instead use Evil Eye to give him a -2 to attack rolls.
Round 4, Initiative 12, 8/12 hp
"Ansruath! Make sure not to slay the knave too thoroughly, we need him to tell use where Ameiko is held!" Dherisan continues to throw hexes Tsuto's way, opening an easy path for hungry blades.
Another evil eye hex, this one to give him -2 to AC. Dherisan's unseen servant will begins shutting all of the doors in the room, beginning with the one nearest to Tsuto.

| Ringtail | 
 
	
 
                
                
              
            
            Tardek could you play for Flitter until he shows back up; or would you prefer I grab him? Changing my above post to reflect Dehrisan's action:
Will Save vs Evil Eye:1d20 + 8 ⇒ (6) + 8 = 14
Wow, on the nose. So all his attack rolls until the start of Dehrisan's next round are at a -2, which I believe would've lowered his CMB check to bull rush the goblin, but he still succeeded on that.

| Flitter Whistle | 
 
	
 
                
                
              
            
            I too was part of the hectic week. Sorry for that.
[ooc]Delayed Round
Hp-15
Flit dances away from the Goblin before reloading.
Round 4/ Initiative14
Hp-14
Grinning maliciously, Flit moves towards the archer. "Not many of your runts left friend, may I suggest you give up? If not, me and old Arleen here will happily make you!"{/b] Flit pats his crossbow affectionately, before raising it up, to trail on the man. [b]"Piss on it. I don't want to talk!"
Move to V21
Taking a slow steady breath, Flit aims for the mans torso and grins. 'May the gods find you wanting!'
Pointblank Shot1d20 + 8 ⇒ (10) + 8 = 181d8 + 1 ⇒ (1) + 1 = 2

| Ringtail | 
 
	
 
                
                
              
            
            Initiative in order:
24 Ansruath
17 Gorgoron
16 Tardek
14 Flitter
12 Dehrisan
9 Archer
6 Alyoma
4th Round Resolution (3rd after the Surprise Round):
Flitter and Tardek reload their respective crossbows as Ansruath charges into action, but Tsuto easily ducks and dodges his attack. Once Tardek and Flitter take their carefully aimed shots the enemy archer merely turns sideways in profile, narrowing his form, allowing the bolts to pass by him harmlessly. The doors behind the half elf seem to slam shut of their own violation, startling him somewhat as Dehrisan hisses another curse.
Tsuto's Will Save:1d6 + 8 ⇒ (3) + 8 = 11
For someone with such a good will save, he certainly isn't rolling very good.
The witch's arcane hex shakes Tsuto from his stance and seems to make him uneasily hop from leg to leg, leaving himself far more open than before. His upper lip twitches in frustration, but manages to keep his composure.
"You there- [he motions to Ansruath-]; your form is lacking. I hope you don't intend to hit me that way. Look at you lot, swarming about like insects and just as insignificant a threat! Just succumb to your fates."
Tsuto will burn a Ki Point as a swift action to grant himself a +4 Dodge Bonus to AC until the start of his next turn. He will then use Flurry of Blows to take a short at both Ansruath and Gorgoron. Zen Archers receive Point Blank Master at a low level, so there are no AoOs provoked for him firing a longbow while within melee reach. He will also use his 3rd Perfect Strike for the day on Gorgoron (use the higher of the two attack rolls to determine if he is hit), and apply Point Blank Shot to both targets.
Attack on Ansruath:1d20 + 9 ⇒ (14) + 9 = 23
Damage if a hit:1d8 + 2 ⇒ (3) + 2 = 5
Attack A on Gorgoron:1d20 + 9 ⇒ (19) + 9 = 28
Attack B on Gorgoron:1d20 + 9 ⇒ (6) + 9 = 15
Damage if a hit:1d8 + 2 ⇒ (3) + 2 = 5
"Then you will die at the hand of this coward, dwarf!"
I'll save Alyoma's final 1st level spell for the day, she will instead use he minute meteors. Calling on the power within her blood, Alyoma calls down a display of spectacular flames upon the archer, who grunts in pain as they rain down upon him.
Tsuto's Reflex Save:1d20 + 6 ⇒ (4) + 6 = 10
Damage if a failure:1d4 + 1 ⇒ (2) + 1 = 3
That resolves Round 4. Appearently Tsuto isn't meant to make saving throws today.

| Dehrisan | 
 
	
 
                
                
              
            
            Dherisan scowls and sprints to his allies' side as his conjured force continues to shut off escape routes.  He reaches out and lays a hand on Gorgoron's back, his witchcraft weaving split flesh back together.
"It's more helpful to heal your allies than it is to burn them."
Healing Hex 1d8 + 2 ⇒ (1) + 2 = 3
Dherisan move to Gorgoron and heals him. His unseen servant shuts another door.

| Gorgoron | 
 
	
 
                
                
              
            
            Round 5 - Initiative 17
HP - 17/15 (-5+3)
Gorgoron grunts as the arrow hits him, but otherwise pays it no mind. He steadies his arm and then unleashes another sweeping strike.
1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (3) + 2 = 5
Roll to confirm Critical: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 2 ⇒ (2) + 2 = 4
I think that's a "no" on the critical.

| Flitter Whistle | 
 
	
 
                
                
              
            
            Round 5 / Init 14
Hp-14 / AC-19
I missed on an 18 and he just took an extra +4 on AC?! Damn....
Flitter yells in frustration before beginning to reload his crossbow.

| Ringtail | 
 
	
 
                
                
              
            
            Initiative in order:
24 Ansruath
17 Gorgoron
16 Tardek
14 Flitter
12 Dehrisan
9 Tsuto - evil eyed (-2 AC)
6 Alyoma
Round 5 resolution (4th after surprise):
Gorgoron and Ansruath both lash out with their respective weapons nearly simultaneously, and for the briefest moment it looked as though the lithe archer was going to be able to do both blows, but he stumbles as Dehrisan's curse causes him lose control and takes a long gash from both blades. He grimaces as blood stains his sides, but finds the strength to battle on. And he still has to deal with that -2 AC for another 5 rounds. Good call, Dehrisan, your party's warriors connected on the dot due to your Evil Eye Hex - you've just turned the odds in your groups favor. Tardek and Flitter both once again crank up their crossbows for another volley as the witch runs forward to close some of priests wounds with arcane, healing energies. Tsuto, takes a deep breath and closes his eyes in meditation for just a second, balancing himself before taking a step back and firing two shot in rapid succession, one each at Ansruath and Gorgoron again.
"You dare to strike me!? And you [-he motions to Dehrisan-] shall suffer dearly for vexing me so."
Tsuto will spend his swift action to burn another Ki Point to gain a +4 dodge bonus to AC again and hope it works better than last time, once again bringing his AC to 23, but down to 21 due to the hex. He will also 5'-step back and Flurry of Blows, using his 4th Perfect Shot of the day on Ansruath (use the better of the two rolls to determine whether or not the attack is a success), who hit just a tad harder than the dwarf. He also will add Point Blank Shot to both attacks. Sigh, Zen Archers have far too many effects to adjudicate regularly.
Attack A on Ansruath:1d20 + 9 ⇒ (5) + 9 = 14
Attack B on Ansruath:1d20 + 9 ⇒ (18) + 9 = 27
Damage if a hit:1d8 + 2 ⇒ (3) + 2 = 5
Attack on Gorgoron:1d20 + 9 ⇒ (4) + 9 = 13
Damage if a hit:1d8 + 2 ⇒ (3) + 2 = 5
Hope Alyoma gets back soon. Well, Minute Meteors served well last round. She'll do so again.
Alyoma, moving closer to the battle, once again calls upon the power deep in her blood and unleashes the fury of a flaming shower of stars upon Tsuto, who once again proves unable to dodge its affects. Now heavily wounded from the magical onslaught as well as Ansruath's and Gorgoron's advances, the half-elven archer is slowly losing his composure and starting to look desperate for victory, if not frantic.
Tsuto's Reflex Save:1d20 + 6 ⇒ (6) + 6 = 12
Damage if a failure:1d4 + 1 ⇒ (2) + 1 = 3
Right, so, Tsuto is making no saving throws today.
That concludes round 5. Begin declaration for the next.

| Ansruath | 
 
	
 
                
                
              
            
             Sixth Round, Init 24 5/22 HP  
 Heal me please. Five foot step to Z-23  
Looking very hurt Ansruath looks at Tsuto with a grim look knowing that he has to bring him down before he can go after the others. He than steps up to Tsuto growling out  "Yes I dare."  with that he swings his blade once more. 
 Attack and Damage Roll  
1d20 + 6 ⇒ (18) + 6 = 241d10 + 7 ⇒ (3) + 7 = 10 
 Crit Confirm  
1d20 + 6 ⇒ (8) + 6 = 14 
 No crit.  
I sure hopes he drops from that.

| Ringtail | 
 
	
 
                
                
              
            
            Considering that Ansruath is first, I don't think we need to have everyone declare for the round.
With one final, powerful slash, Ansruath's blade drags a wide gash down Tsuto's side, sending him spiraling to the marble floor with a spray of dark blood, where he lays motionless, unconscious, and breathing shallowly as the pool of blood grows around him.

| Gorgoron | 
 
	
 
                
                
              
            
            Gorgoron drops his sword, letting it dangle from the lanyard that holds it to his wrist. He draws for the wand of healing from his belt, and touches it to Ansruath.
Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10
Once casting his magic thus on Ansruath, Gorgoron moves to the side of the fallen archer.  "Is anyone here good with bonds?  I think this one will be harder to hold than the goblin."
Gorgoron lays hands on the fallen Tian and casts 'Stabilize.'
"I have stopped him from dying, but I think we will want him more secure before we risk bringing him to consciousness."

| Ringtail | 
 
	
 
                
                
              
            
            All right it has been a day or so, so to keep things moving just a couple of questions: Tardek mentioned moving back out into the main hallway, I'm assuming through the direction that you came in from. The hallway is rather narrow, so in what order do people follow, assuming that they do want to? Who is binding Tsuto? What will happen with the bound goblin in the corner? Is the party bringing their captives with them as they search for Ameiko, leaving them here for the time being, or treking to the sheriff's office to place them into the custody of what little guard remains in Sandpoint for the duration of their search?

| Gorgoron | 
 
	
 
                
                
              
            
            "I can mind him, paricularly if another can aide me with him. We will take him outside and see him to the sheriff's cells. Once he gets there, we can treat his wounds; but let them heal naturally I think, I'm not in a hurry to see this one mobile again soon."

| Ringtail | 
 
	
 
                
                
              
            
            The first door that Tardek opens (A15) is packed with numerous crates and barrels of sand, ash, and lime.
Behind the next nearest door (to A12) is a room that houses a small reception counter covered in papers and ledgers, along with a couple of comfortable, is simple chairs.
Moving to the door behind the desk (A14) and opening it, the group finds dozens of cabinets and shelves packed into a small storeroom, each stuffed with dated documents.
The final door leading off of the service and reception chamber (A13) leads to what appears to be a pristine offic with a large, ornate desk and a meeting table. A second exit to this room lies on the far side.

| Gorgoron | 
 
	
 
                
                
              
            
            "That is probably a good idea Asruath. We have not located Ameiko, which was originally the whole reason for coming here, don't forget. If she is not here on the main floor, we should check beneath for her. If we cannot find her, or some clue as to where she might be, we may have to risk waking her brother in order to find out."
"Ansruath, I suggest you come back swiftly if you meet any significant resistance. Flitter and I will remain here for the moment, and secure the prisoner."
With that, Gorgoron begins to bind the man as securely as possible with what is at hand. He looks for strips of leather or something that can be cut up as such in order to do the job. Afterwards, he searches through the man's clothes, looking for any weapons or clues toward his actions.
Perception for searching him: 1d20 + 4 ⇒ (5) + 4 = 9

| Tardek Skarn | 
 
	
 
                
                
              
            
            'Hold your horses. LEts actually finish exploring the ground level first yes, it is logical to sure that Ameiko isn't here before fruitlessly launching a search down in the dark where only I can see perfectly. Let's be systematic and finish this level first.'
Tardek says in a clipped tone, then nods, as if what he said was clear beyond misunderstanding and continues to explore.
Open door to A11. Then open A9,A8,A7,A3/4 and look into A5. Thus exploring all of the ground floor. I don't think she's here, but it is better to be thorough.

| Ansruath | 
 
	
 
                
                
              
            
            "We checked the windows to see in before and we saw nothing until we got in here. On your second note this was a factory they had to have lights downstairs even if the goblins took over they would of left something so they could see but if you want to be systematic okay." Ansruath shrugs after he speaks.

| Ringtail | 
 
	
 
                
                
              
            
            While most of the party searches the main floor of the Sandpoint Glassworks, Gorgoron and Flitter have ample time to bind and search their unconscious prisoner. While Tsuto is being tied up with supplies from the factory the very much awake, though already bound, goblin remains silent, though casts his gaze around fervently, biting his bottom lip. Upon the half elven archer, the dwarf and halfling find several things.
- 1 Potion
- 1 Masterwork composite longbow [+1 STR adjustment]
- 1 Silver ring which resembles a serpentine dragon devouring its own tail
- 1 Set of masterwork theives' tools
- 1 Masterwork flute
- 1 Pair of silver hoop earrings
- 1 slim, leatherbound, personal manifest
- 6 Pouches of gold dust
- 8 Pouches of silver dust
- 10 Platinum pieces
- 1 Nobles' outfit (if someone chooses to strip him)
Continuing the search of the factory level, Tardek opens another door, heading into a large, rectangular room with doors in all directions. The room itself has been completely wrecked, containing overturned tables and chairs strewn about, along with platters, playing cards, and old food. Looking into the first door leading off of the central chamber (A9): Beyond the portal the chamber is a mess. Barrels and sacks of grain and crates of dried fish and venison have been completely demolished, with little food remaining. A broken dogslicer blade lies in one corner, just beneath the window. There don't appear to be any other exits leading off the pantry.
Continuing on to another door across the hall (A8), the half elf opens the door to reveal a room containing a large stove and many open cabinets. The floor is cluttered with cooking implements and it appears as if the kitchen has been thoroughly raided.
After the searching party glances inside, they move onto the next nearest door (A7). The chamber beyond appears to be a simple washroom, containing several tubs for both people and laundry. A door at the far end hangs slightly ajar revealing a very small stall containing an indoor toliet.
Assuming that the group doesn't wish spend more time than neccessary in the bathroom, they open one of the following doors (A3/4). Cleaning supplies seem to be kept in the small room beyond intermixed with tools, aprons, and firewood.
Finally, peeking into the last unchecked door (A5), The group sees a room housing several beds in various states of dissarray. The room is dim as dirt and mud cakes the windows, but those with keen senses in the dark can make out small specks of blood splattered about the walls and sheets, though no bodies lie within. There are 8 beds in all, and there were 8 bodies in the furnace room, both likely belonging to the Glasswork employees.
 
	
 
     
     
    